..
gl_alias.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
gl_backend.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
gl_bloom.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
gl_draw.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
gl_draw.h
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
gl_font.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
gl_heightmap.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
gl_hlmdl.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
gl_model.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
gl_model.h
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
gl_ngraph.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
gl_rlight.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
gl_rmain.c
capture[demo] now works in d3d renderers.
2015-08-11 09:14:33 +00:00
gl_rmisc.c
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
gl_rsurf.c
fix some glsl issues.
2014-12-09 14:39:54 +00:00
gl_screen.c
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
gl_shader.c
fix bloom etc bug.
2015-08-20 06:12:05 +00:00
gl_shadow.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
fix hitmodel.
2015-08-22 02:59:01 +00:00
gl_viddroid.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_videgl.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_videgl.h
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c
make sure ktx gets shut down properly.
2015-06-15 07:40:58 +00:00
gl_vidmacos.c
fix colormod
2015-04-14 23:12:17 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
gl_vidsdl.c
map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
gl_warp.c
fix crash from dodgy skies.
2015-07-14 15:50:18 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
glquake.h
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00
glsupp.h
fixed picmip simpleitems issue.
2015-08-14 02:46:38 +00:00
ltface.c
fix colormod
2015-04-14 23:12:17 +00:00
model_hl.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
r_bishaders.h
add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
2015-08-04 15:16:24 +00:00
shader.h
implemented gl_simpleitems.
2015-08-10 18:28:23 +00:00