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Commit graph

  • 2fbd7303d3 Fix 1000 Sound, remove old sound.cpp Steam Deck User 2023-03-13 15:06:34 -0400
  • 70c0967d7c Actually move sound over to SDL.. speed boost?? Steam Deck User 2023-03-13 14:31:47 -0400
  • c2ee802677 SDL2 Initializes Steam Deck User 2023-03-13 13:37:00 -0400
  • bee7aefe49 Start linking SDL2 Steam Deck User 2023-03-13 13:23:13 -0400
  • c2a58f5a68
    Re-Enable Weapon Kicking with Deadshot Daiquiri Ian 2023-03-09 14:33:26 -0500
  • d219c1412f Add support for more Perk lights Steam Deck User 2023-03-05 11:30:42 -0500
  • 43c260a156 Restore support for WAD3 Alpha Masking Steam Deck User 2023-03-05 00:24:17 -0500
  • 631448a73d Go back to DXT5 compression for Transparent alias textures and sprites Steam Deck User 2023-03-05 00:14:52 -0500
  • 9cd6656352 ENGINE Modifies QMDL model drawing MDL models will now be loaded using only triangle strips. MDL models will no longer use triangle fans. MDL models will be drawn as a single draw call. tristrips blubs 2023-03-04 02:34:50 -0800
  • ba181a6a3e Merge branch 'main' of https://github.com/nzp-team/dquakeplus Steam Deck User 2023-03-01 19:33:20 -0500
  • f5b90862ca Stop storing palette data for WAD3 and PCX textures Steam Deck User 2023-03-01 19:32:49 -0500
  • 84835d334a
    Fix bprint not reading OFS_PARM0 Ian 2023-02-27 10:38:01 -0500
  • d41d664644
    Restore old sceGuAlphaFunc Ian 2023-02-17 14:48:32 -0500
  • b30f349572 Sike, even better: Hack in textureflag support. Steam Deck User 2023-02-13 17:38:10 -0500
  • fd4c35185c Stop using Q_strncmp for looking up HL texture names Steam Deck User 2023-02-13 16:46:27 -0500
  • 8520c1923b Modify PF_findradius to not use sqrtf Steam Deck User 2023-02-13 15:25:18 -0500
  • 625e0b8103 Do the same for Length Steam Deck User 2023-02-13 14:19:13 -0500
  • 174abedc06 Inlining is too annoying, use a macro instead Steam Deck User 2023-02-13 14:02:32 -0500
  • 7aa4b8578d Stop pretending we support big endian, inline some stuff. Steam Deck User 2023-02-13 13:29:59 -0500
  • 8194bfc257 Get rid of switch case in fillOutputBuffers for minor speedup Steam Deck User 2023-02-13 12:55:28 -0500
  • ebe5aad8f1 Ditch name fields for hunk and cache systems. Steam Deck User 2023-02-13 12:20:08 -0500
  • d6ed5b3866 Use faster SV_RecursiveHullCheck Steam Deck User 2023-02-12 19:54:42 -0500
  • 5b00aecb8c fix gamma table Steam Deck User 2023-02-09 20:10:27 -0500
  • 8b33b733a2 Some more probably inconsequential opts Steam Deck User 2023-02-09 20:08:42 -0500
  • 3c518995e4 Stop using the VFPU for things its really bad at Steam Deck User 2023-02-09 19:13:53 -0500
  • 94a8a52326 Add support for gprof profiling with USE_GPROF Steam Deck User 2023-02-09 19:09:38 -0500
  • d4e8999950 Fix misaligned Graphics Settings Steam Deck User 2023-02-07 23:42:12 -0500
  • 2207125c66
    NERF THIS! - Lower PSPSLIM heap to 30mB Ian 2023-02-04 11:30:25 -0500
  • 169f3f9c03 Make particle setting actually do something.. Steam Deck User 2023-02-03 21:03:04 -0500
  • 23ad1571ba Fix Nearest Filtering not applying to everything (except lightmaps) Steam Deck User 2023-02-03 20:53:42 -0500
  • 0f6f274e29 Make ADS values a vec3 Steam Deck User 2023-02-03 20:25:41 -0500
  • cd3b08018e
    Merge pull request from MotoLegacy/main Ian 2023-02-02 14:35:38 -0500
  • eaf9cd0099 add back delete release workflow Steam Deck User 2023-02-02 14:31:55 -0500
  • f103a5f142 Add malloc.h back for memset Steam Deck User 2023-02-02 14:29:16 -0500
  • bc10c5d7f6 Drop the heap size by 1mB (lol) Steam Deck User 2023-02-02 14:28:30 -0500
  • ed9f3d33cd Switch to RGB565 over 888 Steam Deck User 2023-02-02 14:24:27 -0500
  • 9f58c947fc Actually use Q_malloc in a lot of places Steam Deck User 2023-02-02 12:44:45 -0500
  • 8ca8175096 Actually use Q_malloc in some places Steam Deck User 2023-02-02 12:33:01 -0500
  • 9c0d864012 Restore Q_* alloc features Steam Deck User 2023-02-02 12:21:24 -0500
  • 41f13c3929
    Add extra Cache_Alloc safety check to Mod_LoadAliasModel() Ian 2023-02-02 11:46:01 -0500
  • edae0262f0
    Remove non-zombie models from Preload() Ian 2023-02-02 11:12:21 -0500
  • 0f7d7367e9 Reset state after zoom out Steam Deck User 2023-01-20 19:04:49 -0500
  • 82f798f2c5 Fix order for ADS offsets Steam Deck User 2023-01-20 18:56:24 -0500
  • 50ef590d86 add missing def for W_KOLLIDER Steam Deck User 2023-01-20 18:50:09 -0500
  • 862718afd6 Add support for Z axis ADSOfs, adjust zoom amounts Steam Deck User 2023-01-20 18:46:24 -0500
  • 688f57bab1 sigh Steam Deck User 2023-01-19 01:50:14 -0500
  • 7858b53153 force actions deployment Steam Deck User 2023-01-19 01:39:57 -0500
  • 485bdf4dcd bump heap size up to 13mB on PHAT Steam Deck User 2023-01-19 01:37:39 -0500
  • 2fa179a206 Rename Zombie Bodies to use % instead of # Steam Deck User 2023-01-16 20:13:44 -0500
  • fddb0859dc MENU: Fix oversight with OPT_FULLBRIGHT Steam Deck User 2023-01-13 13:27:22 -0500
  • 853ce803ad If it aint broke Steam Deck User 2023-01-13 13:19:56 -0500
  • 6d0f10eaa6 Fix typo Steam Deck User 2023-01-13 13:13:39 -0500
  • fe3f28a09c Fix typo Steam Deck User 2023-01-13 13:11:04 -0500
  • 81dbd7f39d Merge branch 'main' of https://github.com/nzp-team/dquakeplus Steam Deck User 2023-01-13 13:06:20 -0500
  • c2a101cb9b Restore old version of the zombie texture hack Steam Deck User 2023-01-13 13:05:55 -0500
  • cded49861e
    cl_hud: Seek out chaptertitle from worldspawn. Ian 2023-01-11 10:01:34 -0500
  • 972c7c2e1a Re-Wrap R_DrawEntitiesOnList Steam Deck User 2022-12-27 22:56:12 -0500
  • d703ed6427 Restore ZHack in R_DrawEntitiesOnList Steam Deck User 2022-12-27 21:55:43 -0500
  • 98bdccecc8 Make Preload() use the ZHack paths Steam Deck User 2022-12-27 21:51:58 -0500
  • ba17ae0ce5 Remove hacked-in zombie skins Steam Deck User 2022-12-27 21:48:58 -0500
  • db6f33d495 Revert broken scale to fix map loading Steam Deck User 2022-12-27 16:39:40 -0500
  • a7461c4dcf svc_parsebaseline HACK Steam Deck User 2022-12-22 18:38:17 -0500
  • 5966fd86de .. Steam Deck User 2022-12-22 18:15:50 -0500
  • d564ccf92a Make sure we explicitly express scale as a float Steam Deck User 2022-12-22 18:13:32 -0500
  • 4300d60192 Add scale to progdefs Steam Deck User 2022-12-22 17:55:51 -0500
  • 77488595d1 Add Scale support. Steam Deck User 2022-12-22 17:52:45 -0500
  • e5513fb25e dumbest hack ever Ian 2022-12-21 15:13:12 -0500
  • d2ea2631f2 Force use of external Zombie skins and override MDL loading Ian 2022-12-21 15:09:14 -0500
  • 4d799a9cb4
    Fix old footstep path Ian 2022-07-02 09:29:39 -0400
  • 3fcf3a0b1f Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements moto 2022-05-22 11:21:10 -0400
  • 4857dab378 ADQuake's improved R_CullBox moto 2022-05-22 10:48:29 -0400
  • 72288cf9ee Fix vram.h include moto 2022-05-20 09:56:12 -0400
  • fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture moto 2022-05-20 09:51:40 -0400
  • 06d658573c Don't bother making an amod display list cache moto 2022-05-19 13:31:16 -0400
  • 8558301901 Implement host_timescale; replace host_frametime moto 2022-05-19 13:11:21 -0400
  • a2ce78450d Use VFPU for most memcpy operations - backported from ADQ moto 2022-05-19 12:58:48 -0400
  • 431f5bd09f ericw's AllocBlock optimization moto 2022-05-19 12:19:25 -0400
  • e54c7d1ea4 Use DarkPlaces name scheme for sprites moto 2022-05-09 16:12:46 -0400
  • 96443917c7
    Merge pull request from mallgrab/heap_png Ian 2022-04-20 18:28:25 -0400
  • 54513cb802 Allocate JPEG files with the hunk. mallgrab 2022-04-18 06:01:32 +0200
  • 8d46664c66 Allocate PNG files with the hunk. mallgrab 2022-04-18 06:01:19 +0200
  • 41e391fd05
    Merge pull request from mallgrab/heap_allocation Ian 2022-04-09 18:01:30 -0400
  • e0c3214d79 Replace texture allocations to use the hunk. mallgrab 2022-04-09 23:22:11 +0200
  • 5ae2552f5e Use DarkPlaces name scheme for external skins unknown 2022-04-06 00:25:32 -0400
  • c0beb9220f Fix bolt2 path unknown 2022-04-05 17:56:21 -0400
  • 22393d7147 Use new docker image unknown 2022-04-05 11:57:03 -0400
  • c4f894e939 Restore new loading screens unknown 2022-04-05 11:54:40 -0400
  • f278201d26 Fix duplicate vram.hpp include unknown 2022-02-08 16:54:34 -0500
  • 7362ae53b7 gethost.hpp include fix unknown 2022-02-08 16:52:51 -0500
  • 9314ffb79d Initial commit unknown 2022-02-08 16:49:56 -0500