Steam Deck User
|
d67952ca9b
|
Add print for textures flowing into main RAM, re-enable external PCX for 1000
|
2023-03-16 22:20:57 -04:00 |
|
Steam Deck User
|
49a9587180
|
Reduce QMB particlefont
|
2023-03-16 21:46:36 -04:00 |
|
Steam Deck User
|
c9af47a252
|
Remove fly particle dependency
|
2023-03-16 21:15:07 -04:00 |
|
Steam Deck User
|
f0e5edf9ee
|
Stop using a 480x272 graphic for the scope..
|
2023-03-16 21:10:23 -04:00 |
|
Steam Deck User
|
d7df9d4ae8
|
Remove muzzleflash8 dependency
|
2023-03-16 20:53:15 -04:00 |
|
Steam Deck User
|
6b1b38351d
|
Remove uwater.png dependancy
|
2023-03-16 20:47:18 -04:00 |
|
Steam Deck User
|
2f6cc747e3
|
Fix crosshair rendering a bit
|
2023-03-16 18:51:48 -04:00 |
|
Steam Deck User
|
f6cf182bff
|
Compile with -Ofast, probably some small improvements there
|
2023-03-16 18:03:39 -04:00 |
|
Steam Deck User
|
8a9ed3de1d
|
Inline EDICT_NUM
|
2023-03-16 17:47:21 -04:00 |
|
Steam Deck User
|
0bfbc51838
|
Stop using Q_strcmp, trust that the standard strcmp is faster
|
2023-03-16 17:43:00 -04:00 |
|
Steam Deck User
|
97435772b4
|
Don't interpolate alias models if they're more than 200 units away
|
2023-03-16 10:53:10 -04:00 |
|
Steam Deck User
|
c111883fde
|
Remove CLUT4 palette swapping
|
2023-03-16 10:04:36 -04:00 |
|
Steam Deck User
|
6085a20fc9
|
..Unless its CLUT4
|
2023-03-15 21:32:32 -04:00 |
|
Steam Deck User
|
9025e550b5
|
Don't always force swizzling
|
2023-03-15 21:27:52 -04:00 |
|
Steam Deck User
|
a3d4dae418
|
Allow CLUT4 to always force a palette
|
2023-03-15 20:57:18 -04:00 |
|
Steam Deck User
|
06b93a6e59
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-03-15 20:16:30 -04:00 |
|
Steam Deck User
|
3b346aa040
|
Revert R_InterpolateEntity - broke viewmodel
|
2023-03-15 20:16:02 -04:00 |
|
Steam Deck User
|
5d340032c3
|
Make anglemod a macro instead
|
2023-03-15 20:01:49 -04:00 |
|
Steam Deck User
|
7ce115ddc4
|
Faster R_InterpolateEntity
|
2023-03-15 19:46:45 -04:00 |
|
Steam Deck User
|
a2a2504886
|
Inline anglemod
|
2023-03-15 19:39:18 -04:00 |
|
Steam Deck User
|
b35cf6969d
|
Also add a hack for VID_SetPalette4()
|
2023-03-15 19:29:02 -04:00 |
|
Steam Deck User
|
9827c6667b
|
Considerably reduce GL_Bind
|
2023-03-15 19:21:54 -04:00 |
|
Steam Deck User
|
fc8790e1d0
|
Fix crosshair values for weapons, add Springfield to engine
|
2023-03-13 17:32:17 -04:00 |
|
Steam Deck User
|
69daae32cb
|
Use new-style HUD layout
|
2023-03-13 16:51:59 -04:00 |
|
Steam Deck User
|
b7e4db4a59
|
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
|
2023-03-13 15:43:09 -04:00 |
|
Ian
|
d1d2671880
|
Merge pull request #8 from nzp-team/sdl-audio
Move Audio handling from internal to SDL
|
2023-03-13 15:22:50 -04:00 |
|
Steam Deck User
|
1ab0d85644
|
Disable PCX loading on 1000.. for now.
|
2023-03-13 15:18:08 -04:00 |
|
Steam Deck User
|
cc28331310
|
Stop linking SDL2_mixe
|
2023-03-13 15:10:20 -04:00 |
|
Steam Deck User
|
2fbd7303d3
|
Fix 1000 Sound, remove old sound.cpp
|
2023-03-13 15:06:34 -04:00 |
|
Steam Deck User
|
70c0967d7c
|
Actually move sound over to SDL.. speed boost??
|
2023-03-13 14:31:47 -04:00 |
|
Steam Deck User
|
c2ee802677
|
SDL2 Initializes
|
2023-03-13 13:37:00 -04:00 |
|
Steam Deck User
|
bee7aefe49
|
Start linking SDL2
|
2023-03-13 13:23:13 -04:00 |
|
Ian
|
c2a58f5a68
|
Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:33:26 -05:00 |
|
Steam Deck User
|
d219c1412f
|
Add support for more Perk lights
|
2023-03-05 11:30:42 -05:00 |
|
Steam Deck User
|
43c260a156
|
Restore support for WAD3 Alpha Masking
|
2023-03-05 00:24:17 -05:00 |
|
Steam Deck User
|
631448a73d
|
Go back to DXT5 compression for Transparent alias textures and sprites
|
2023-03-05 00:14:52 -05:00 |
|
Steam Deck User
|
ba181a6a3e
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-03-01 19:33:20 -05:00 |
|
Steam Deck User
|
f5b90862ca
|
Stop storing palette data for WAD3 and PCX textures
|
2023-03-01 19:32:49 -05:00 |
|
Ian
|
84835d334a
|
Fix bprint not reading OFS_PARM0
|
2023-02-27 10:38:01 -05:00 |
|
Ian
|
d41d664644
|
Restore old sceGuAlphaFunc
|
2023-02-17 14:48:32 -05:00 |
|
Steam Deck User
|
b30f349572
|
Sike, even better: Hack in textureflag support.
|
2023-02-13 17:38:10 -05:00 |
|
Steam Deck User
|
fd4c35185c
|
Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
|
2023-02-13 16:46:27 -05:00 |
|
Steam Deck User
|
8520c1923b
|
Modify PF_findradius to not use sqrtf
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
|
2023-02-13 15:25:18 -05:00 |
|
Steam Deck User
|
625e0b8103
|
Do the same for Length
|
2023-02-13 14:19:13 -05:00 |
|
Steam Deck User
|
174abedc06
|
Inlining is too annoying, use a macro instead
|
2023-02-13 14:02:32 -05:00 |
|
Steam Deck User
|
7aa4b8578d
|
Stop pretending we support big endian, inline some stuff.
|
2023-02-13 13:29:59 -05:00 |
|
Steam Deck User
|
8194bfc257
|
Get rid of switch case in fillOutputBuffers for minor speedup
|
2023-02-13 12:55:28 -05:00 |
|
Steam Deck User
|
ebe5aad8f1
|
Ditch name fields for hunk and cache systems.
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
|
2023-02-13 12:20:08 -05:00 |
|
Steam Deck User
|
d6ed5b3866
|
Use faster SV_RecursiveHullCheck
|
2023-02-12 19:54:42 -05:00 |
|
Steam Deck User
|
5b00aecb8c
|
fix gamma table
|
2023-02-09 20:10:27 -05:00 |
|