Steam Deck User
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43c260a156
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Restore support for WAD3 Alpha Masking
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2023-03-05 00:24:17 -05:00 |
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Steam Deck User
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631448a73d
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Go back to DXT5 compression for Transparent alias textures and sprites
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2023-03-05 00:14:52 -05:00 |
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Steam Deck User
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ba181a6a3e
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Merge branch 'main' of https://github.com/nzp-team/dquakeplus
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2023-03-01 19:33:20 -05:00 |
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Steam Deck User
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f5b90862ca
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Stop storing palette data for WAD3 and PCX textures
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2023-03-01 19:32:49 -05:00 |
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Ian
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84835d334a
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Fix bprint not reading OFS_PARM0
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2023-02-27 10:38:01 -05:00 |
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Ian
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d41d664644
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Restore old sceGuAlphaFunc
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2023-02-17 14:48:32 -05:00 |
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Steam Deck User
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b30f349572
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Sike, even better: Hack in textureflag support.
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2023-02-13 17:38:10 -05:00 |
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Steam Deck User
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fd4c35185c
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Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
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2023-02-13 16:46:27 -05:00 |
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Steam Deck User
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8520c1923b
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Modify PF_findradius to not use sqrtf
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
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2023-02-13 15:25:18 -05:00 |
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Steam Deck User
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625e0b8103
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Do the same for Length
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2023-02-13 14:19:13 -05:00 |
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Steam Deck User
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174abedc06
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Inlining is too annoying, use a macro instead
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2023-02-13 14:02:32 -05:00 |
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Steam Deck User
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7aa4b8578d
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Stop pretending we support big endian, inline some stuff.
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2023-02-13 13:29:59 -05:00 |
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Steam Deck User
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8194bfc257
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Get rid of switch case in fillOutputBuffers for minor speedup
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2023-02-13 12:55:28 -05:00 |
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Steam Deck User
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ebe5aad8f1
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Ditch name fields for hunk and cache systems.
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
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2023-02-13 12:20:08 -05:00 |
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Steam Deck User
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d6ed5b3866
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
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Steam Deck User
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5b00aecb8c
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fix gamma table
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2023-02-09 20:10:27 -05:00 |
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Steam Deck User
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8b33b733a2
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Some more probably inconsequential opts
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2023-02-09 20:08:42 -05:00 |
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Steam Deck User
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3c518995e4
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Stop using the VFPU for things its really bad at
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2023-02-09 19:13:53 -05:00 |
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Steam Deck User
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d4e8999950
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Fix misaligned Graphics Settings
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2023-02-07 23:42:12 -05:00 |
|
Ian
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2207125c66
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NERF THIS! - Lower PSPSLIM heap to 30mB
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2023-02-04 11:30:25 -05:00 |
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Steam Deck User
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169f3f9c03
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Make particle setting actually do something..
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2023-02-03 21:03:04 -05:00 |
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Steam Deck User
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23ad1571ba
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Fix Nearest Filtering not applying to everything (except lightmaps)
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2023-02-03 20:53:42 -05:00 |
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Steam Deck User
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0f6f274e29
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Make ADS values a vec3
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2023-02-03 20:25:41 -05:00 |
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Ian
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cd3b08018e
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Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
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2023-02-02 14:35:38 -05:00 |
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Steam Deck User
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f103a5f142
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Add malloc.h back for memset
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2023-02-02 14:29:16 -05:00 |
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Steam Deck User
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bc10c5d7f6
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Drop the heap size by 1mB (lol)
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2023-02-02 14:28:30 -05:00 |
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Steam Deck User
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ed9f3d33cd
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Switch to RGB565 over 888
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2023-02-02 14:24:27 -05:00 |
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Steam Deck User
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9f58c947fc
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Actually use Q_malloc in a lot of places
|
2023-02-02 12:44:45 -05:00 |
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Steam Deck User
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8ca8175096
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Actually use Q_malloc in some places
|
2023-02-02 12:33:01 -05:00 |
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Steam Deck User
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9c0d864012
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Restore Q_* alloc features
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2023-02-02 12:21:24 -05:00 |
|
Ian
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41f13c3929
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Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
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2023-02-02 11:46:01 -05:00 |
|
Ian
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edae0262f0
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Remove non-zombie models from Preload()
|
2023-02-02 11:12:21 -05:00 |
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Steam Deck User
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0f7d7367e9
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Reset state after zoom out
|
2023-01-20 19:04:49 -05:00 |
|
Steam Deck User
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82f798f2c5
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Fix order for ADS offsets
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2023-01-20 18:56:24 -05:00 |
|
Steam Deck User
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50ef590d86
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add missing def for W_KOLLIDER
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2023-01-20 18:50:09 -05:00 |
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Steam Deck User
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862718afd6
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Add support for Z axis ADSOfs, adjust zoom amounts
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2023-01-20 18:46:24 -05:00 |
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Steam Deck User
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7858b53153
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force actions deployment
|
2023-01-19 01:39:57 -05:00 |
|
Steam Deck User
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485bdf4dcd
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bump heap size up to 13mB on PHAT
|
2023-01-19 01:37:39 -05:00 |
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Steam Deck User
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2fa179a206
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Rename Zombie Bodies to use % instead of #
|
2023-01-16 20:13:44 -05:00 |
|
Steam Deck User
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fddb0859dc
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MENU: Fix oversight with OPT_FULLBRIGHT
|
2023-01-13 13:27:22 -05:00 |
|
Steam Deck User
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853ce803ad
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If it aint broke
|
2023-01-13 13:19:56 -05:00 |
|
Steam Deck User
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6d0f10eaa6
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Fix typo
|
2023-01-13 13:13:39 -05:00 |
|
Steam Deck User
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fe3f28a09c
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Fix typo
|
2023-01-13 13:11:04 -05:00 |
|
Steam Deck User
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81dbd7f39d
|
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
|
2023-01-13 13:06:20 -05:00 |
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Steam Deck User
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c2a101cb9b
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Restore old version of the zombie texture hack
|
2023-01-13 13:05:55 -05:00 |
|
Ian
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cded49861e
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cl_hud: Seek out chaptertitle from worldspawn.
|
2023-01-11 10:01:34 -05:00 |
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Steam Deck User
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972c7c2e1a
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Re-Wrap R_DrawEntitiesOnList
|
2022-12-27 22:56:12 -05:00 |
|
Steam Deck User
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d703ed6427
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Restore ZHack in R_DrawEntitiesOnList
|
2022-12-27 21:55:43 -05:00 |
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Steam Deck User
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98bdccecc8
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Make Preload() use the ZHack paths
|
2022-12-27 21:51:58 -05:00 |
|
Steam Deck User
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ba17ae0ce5
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Remove hacked-in zombie skins
|
2022-12-27 21:48:58 -05:00 |
|
Steam Deck User
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db6f33d495
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Revert broken scale to fix map loading
|
2022-12-27 16:39:40 -05:00 |
|
Steam Deck User
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a7461c4dcf
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svc_parsebaseline HACK
|
2022-12-22 18:38:17 -05:00 |
|
Steam Deck User
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5966fd86de
|
..
|
2022-12-22 18:15:50 -05:00 |
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Steam Deck User
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d564ccf92a
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Make sure we explicitly express scale as a float
|
2022-12-22 18:13:32 -05:00 |
|
Steam Deck User
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4300d60192
|
Add scale to progdefs
|
2022-12-22 17:55:51 -05:00 |
|
Steam Deck User
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77488595d1
|
Add Scale support.
|
2022-12-22 17:52:45 -05:00 |
|
Ian
|
e5513fb25e
|
dumbest hack ever
|
2022-12-21 15:13:12 -05:00 |
|
Ian
|
d2ea2631f2
|
Force use of external Zombie skins and override MDL loading
|
2022-12-21 15:09:14 -05:00 |
|
Ian
|
4d799a9cb4
|
Fix old footstep path
|
2022-07-02 09:29:39 -04:00 |
|
moto
|
3fcf3a0b1f
|
Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
|
2022-05-22 11:21:10 -04:00 |
|
moto
|
4857dab378
|
ADQuake's improved R_CullBox
|
2022-05-22 10:48:29 -04:00 |
|
moto
|
72288cf9ee
|
Fix vram.h include
|
2022-05-20 09:56:12 -04:00 |
|
moto
|
fbfc75b7b0
|
Fix VRAM leak in GL_UnloadTexture
|
2022-05-20 09:51:40 -04:00 |
|
moto
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06d658573c
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Don't bother making an amod display list cache
|
2022-05-19 13:31:16 -04:00 |
|
moto
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8558301901
|
Implement host_timescale; replace host_frametime
|
2022-05-19 13:11:21 -04:00 |
|
moto
|
a2ce78450d
|
Use VFPU for most memcpy operations - backported from ADQ
|
2022-05-19 12:58:48 -04:00 |
|
moto
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431f5bd09f
|
ericw's AllocBlock optimization
|
2022-05-19 12:19:25 -04:00 |
|
moto
|
e54c7d1ea4
|
Use DarkPlaces name scheme for sprites
|
2022-05-09 16:12:46 -04:00 |
|
mallgrab
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54513cb802
|
Allocate JPEG files with the hunk.
|
2022-04-18 06:01:32 +02:00 |
|
mallgrab
|
8d46664c66
|
Allocate PNG files with the hunk.
|
2022-04-18 06:01:19 +02:00 |
|
mallgrab
|
e0c3214d79
|
Replace texture allocations to use the hunk.
|
2022-04-09 23:22:11 +02:00 |
|
unknown
|
5ae2552f5e
|
Use DarkPlaces name scheme for external skins
|
2022-04-06 00:25:32 -04:00 |
|
unknown
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c0beb9220f
|
Fix bolt2 path
|
2022-04-05 17:56:21 -04:00 |
|
unknown
|
c4f894e939
|
Restore new loading screens
|
2022-04-05 11:54:40 -04:00 |
|
unknown
|
f278201d26
|
Fix duplicate vram.hpp include
|
2022-02-08 16:54:34 -05:00 |
|
unknown
|
7362ae53b7
|
gethost.hpp include fix
|
2022-02-08 16:52:51 -05:00 |
|
unknown
|
9314ffb79d
|
Initial commit
|
2022-02-08 16:49:56 -05:00 |
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