Ian
85dce28921
shpuld's single-pass clipping optimization
2023-08-28 14:07:02 -04:00
Ian
1ce07676cf
Further increase hunk size on PSP-1000
2023-08-28 13:48:59 -04:00
Ian
8c52efee31
Resample large textures on PSP-1000
2023-08-27 15:48:32 -04:00
Ian
77d27fa949
Use v_papskin.pcx for PaP'd weapons on PSP 1000
2023-08-27 15:34:02 -04:00
Ian
2c84da2295
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom
2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0
Add cl_crosshair_debug and fix crosshair offset
2023-07-19 23:39:20 -04:00
cypress
7332872ef4
Protect allocating skins for perk bottles of machines not in map
2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b
Re-Enable external textures on PSP1000, add optimization for PaP skins
2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie!
2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild
2023-07-06 11:33:25 -04:00
Steam Deck User
946cb5708e
Add new Nacht der Untoten description
2023-03-31 23:00:01 -04:00
Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05
Lower Zone allocation to default (50kB)
2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac
Stop forcefully precaching ambient sounds
2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224
Swap position of Bouncing Betties and Grenades on the HUD
2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5
Use Shorts instead of Bytes for modelindex
2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e
Up MAX_MODELS to 300
2023-03-25 20:55:13 -04:00
Steam Deck User
c259397fba
Have songegg builtin use the new CD string stream method for playback
2023-03-25 20:34:13 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925
Force r_dynamic and sv_maxvelocity
2023-03-21 10:46:00 -04:00
Steam Deck User
a671b9fa04
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
2023-03-20 16:28:35 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b
Add print for textures flowing into main RAM, re-enable external PCX for 1000
2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180
Reduce QMB particlefont
2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252
Remove fly particle dependency
2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee
Stop using a 480x272 graphic for the scope..
2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8
Remove muzzleflash8 dependency
2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d
Remove uwater.png dependancy
2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3
Fix crosshair rendering a bit
2023-03-16 18:51:48 -04:00
Steam Deck User
8a9ed3de1d
Inline EDICT_NUM
2023-03-16 17:47:21 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4
Don't interpolate alias models if they're more than 200 units away
2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde
Remove CLUT4 palette swapping
2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9
..Unless its CLUT4
2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5
Don't always force swizzling
2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418
Allow CLUT4 to always force a palette
2023-03-15 20:57:18 -04:00
Steam Deck User
06b93a6e59
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-15 20:16:30 -04:00
Steam Deck User
3b346aa040
Revert R_InterpolateEntity - broke viewmodel
2023-03-15 20:16:02 -04:00
Steam Deck User
5d340032c3
Make anglemod a macro instead
2023-03-15 20:01:49 -04:00
Steam Deck User
7ce115ddc4
Faster R_InterpolateEntity
2023-03-15 19:46:45 -04:00
Steam Deck User
a2a2504886
Inline anglemod
2023-03-15 19:39:18 -04:00