jedi-academy/code
Jonathan Gray d6bc68d632 workaround glibc ld.so bug #12561
from Jochen Leopold:

Fixed dclose problems (stuck in level 4)
* UNIQUE symbols in jk2gamex86.so don't allow to unload the library on map changes!
** so all global variables are not reseted -> this causes many bugs (stuck on start of level 4 for example)
* removed one "inline" attribute which fixes this bug
** there is just a GLIBCXX unique symbol left: readelf -Ws ./jk2gamex86.so | grep UNIQUE
2013-05-12 12:10:13 +10:00
..
0_compiled_first add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
RMG fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
Ragl fix a return type 2013-04-24 00:42:00 +10:00
Ratl remove surplus tokens after preprocessor directives 2013-05-01 23:47:32 +10:00
Ravl fix some accesses beyond the end of arrays spotted via clang 2013-04-24 00:57:09 +10:00
Rufl add static so multiple files can each have their own Pool() 2013-04-23 23:26:58 +10:00
cgame workaround glibc ld.so bug #12561 2013-05-12 12:10:13 +10:00
client const fixes 2013-05-02 00:45:16 +10:00
ff add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
game make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
ghoul2 remove surplus tokens after preprocessor directives 2013-05-01 23:47:32 +10:00
goblib _snprintf -> snprintf 2013-04-23 23:26:56 +10:00
icarus fix CBlockStream/icarus on amd64 2013-04-27 21:39:06 +10:00
jpeg-6 fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
mac ditch dos style newlines 2013-04-23 15:21:39 +10:00
mp3code fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
null rename some c files that will be compiled as c++ 2013-04-23 17:10:44 +10:00
png initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
qcommon set some possibly uninitialised vars to zero 2013-05-02 13:47:34 +10:00
renderer set some possibly uninitialised vars to zero 2013-05-02 13:47:34 +10:00
sdl const fixes 2013-05-02 00:45:16 +10:00
server const fixes 2013-05-02 00:45:16 +10:00
smartheap remove some binary libraries 2013-04-23 15:30:43 +10:00
ui remove the use of 'typedef enum' without an indentifier 2013-05-01 23:47:33 +10:00
unix add sdl glimp/input from ioquake3 for SP 2013-04-30 15:02:18 +10:00
win32 add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
x_exe Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_game Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
zlib32 initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
CMakeLists.txt disable some noisy and mostly harmless warnings 2013-05-02 01:32:46 +10:00
JediAcademy.sln Jedi Academy Release 2013-04-04 17:35:38 -05:00
VU.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
ja_melee_code.zip Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
starwars.vcproj Jedi Academy Release 2013-04-04 17:35:38 -05:00
tonet.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
tosend.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
update_spents.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00