Commit graph

67 commits

Author SHA1 Message Date
Jonathan Gray
d6bc68d632 workaround glibc ld.so bug #12561
from Jochen Leopold:

Fixed dclose problems (stuck in level 4)
* UNIQUE symbols in jk2gamex86.so don't allow to unload the library on map changes!
** so all global variables are not reseted -> this causes many bugs (stuck on start of level 4 for example)
* removed one "inline" attribute which fixes this bug
** there is just a GLIBCXX unique symbol left: readelf -Ws ./jk2gamex86.so | grep UNIQUE
2013-05-12 12:10:13 +10:00
Jonathan Gray
dfb45c84f6 make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
Jonathan Gray
42dd32771a set some possibly uninitialised vars to zero 2013-05-02 13:47:34 +10:00
Jonathan Gray
1a47ca7601 disable some noisy and mostly harmless warnings 2013-05-02 01:32:46 +10:00
Jonathan Gray
4074a53216 remove an uneeded extern decl that conflicts with an earlier one 2013-05-02 00:45:22 +10:00
Jonathan Gray
e95505989f const fixes 2013-05-02 00:45:16 +10:00
Jonathan Gray
178544362e avoid enum to int conversions 2013-05-01 23:47:33 +10:00
Jonathan Gray
88e6b70d0d remove the use of 'typedef enum' without an indentifier 2013-05-01 23:47:33 +10:00
Jonathan Gray
00934e804e remove surplus tokens after preprocessor directives 2013-05-01 23:47:32 +10:00
Jonathan Gray
8f7968cb9c add sdl glimp/input from ioquake3 for SP 2013-04-30 15:02:18 +10:00
Jonathan Gray
721432a911 fix CBlockStream/icarus on amd64 2013-04-27 21:39:06 +10:00
Jonathan Gray
ac9a3c7748 use an int not a long for the version in the roff header 2013-04-24 01:24:31 +10:00
Jonathan Gray
76fb0c6d6f chids in savegames are 32 bits on disk so don't use long 2013-04-24 01:24:31 +10:00
Jonathan Gray
5b9dda241c initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
Jonathan Gray
21a15843f6 fix some accesses beyond the end of arrays spotted via clang 2013-04-24 00:57:09 +10:00
Jonathan Gray
5ed4e4ca50 avoid overflowing buffer with GL_EXTENSIONS, from ioquake3 2013-04-24 00:54:54 +10:00
Jonathan Gray
d83a25cc1e fix a return type 2013-04-24 00:42:00 +10:00
Jonathan Gray
ce9aaa8951 add a cmake file 2013-04-24 00:39:20 +10:00
Jonathan Gray
eba23de0e9 modify #elif statements so they will build if a symbol isn't defined 2013-04-24 00:36:59 +10:00
Jonathan Gray
8cbc7dc223 use libGL.so.1 on linux 2013-04-24 00:17:55 +10:00
Jonathan Gray
40a2f534d0 remove a wrong and unused prototype 2013-04-24 00:16:12 +10:00
Jonathan Gray
7fa9827a94 avoid implicit int types 2013-04-24 00:15:48 +10:00
Jonathan Gray
666685fba6 adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
Jonathan Gray
ea4f7f0599 turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry 2013-04-24 00:11:01 +10:00
Jonathan Gray
c0f29e95a2 make the non IMMERSION case compile 2013-04-24 00:07:52 +10:00
Jonathan Gray
4e402640e7 adapt the q3a unix backend to c++ and JA 2013-04-24 00:07:39 +10:00
Jonathan Gray
0e3191e122 provide a gcc style alternative to the inline asm in zlib 2013-04-23 23:39:05 +10:00
Jonathan Gray
dca7904229 only declare the WGL pointers on windows 2013-04-23 23:27:00 +10:00
Jonathan Gray
f2f8459cb8 make the openal code compile without eax and enable it by default 2013-04-23 23:27:00 +10:00
Jonathan Gray
0833f632ad add a CPUSTRING for amd64 linux 2013-04-23 23:27:00 +10:00
Jonathan Gray
eaad5df3d1 add an OpenBSD section to q_shared.h 2013-04-23 23:26:59 +10:00
Jonathan Gray
362f8c8612 rename variables named Status to status to prevent collision with X11 2013-04-23 23:26:59 +10:00
Jonathan Gray
e9536dccbd use qWindow instead of Window to avoid a collision with X11 headers 2013-04-23 23:26:59 +10:00
Jonathan Gray
acc51ddf20 'or' is a c++ operator so rename variables to avoid it 2013-04-23 23:26:59 +10:00
Jonathan Gray
1cfc2bde7b add a gcc style alignment alternative to msvc code 2013-04-23 23:26:58 +10:00
Jonathan Gray
6fc2559179 opt out of more masm assembly 2013-04-23 23:26:58 +10:00
Jonathan Gray
3aaacddbb2 USHORT -> unsigned short 2013-04-23 23:26:58 +10:00
Jonathan Gray
9e50610608 add static so multiple files can each have their own Pool() 2013-04-23 23:26:58 +10:00
Jonathan Gray
d13e72ab9d avoid defining the game import var twice 2013-04-23 23:26:57 +10:00
Jonathan Gray
5335a8f693 remove an invalid and uneeded assignment 2013-04-23 23:26:57 +10:00
Jonathan Gray
e1fa7930f5 change iterator erasing so we don't need to overload the = operator 2013-04-23 23:26:57 +10:00
Jonathan Gray
df9e8b2224 leave the masm assembly to msvc 2013-04-23 23:26:57 +10:00
Jonathan Gray
bf669a384c add a missing comma in a Ragl header 2013-04-23 23:26:57 +10:00
Jonathan Gray
e141c98002 add the typename keyword as needed to Ragl 2013-04-23 23:26:56 +10:00
Jonathan Gray
ef2d578693 avoid scoped enums which was until very recently a microsoft extension 2013-04-23 23:26:56 +10:00
Jonathan Gray
8096cb839d _snprintf -> snprintf 2013-04-23 23:26:56 +10:00
Jonathan Gray
a72f2af77e replace _isnan with Q_isnan 2013-04-23 23:26:56 +10:00
Jonathan Gray
3dff5cdf52 avoid including some bg_lib functions 2013-04-23 23:26:55 +10:00
Jonathan Gray
0c24fcdbfb use QDECL instead of __cdecl 2013-04-23 23:26:49 +10:00
Jonathan Gray
118f3df648 rename syscall to qsyscall to avoid conflicting with system headers 2013-04-23 23:26:49 +10:00