add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr

This commit is contained in:
Jonathan Gray 2013-04-23 16:54:20 +10:00
parent bd47e42e0e
commit dbf733b95c
72 changed files with 488 additions and 463 deletions

View file

@ -173,7 +173,7 @@ MEM_BOOL MEM_CALLBACK MyMemReporter2(MEM_ERROR_INFO *info)
{
if (StackCache[i]<0||StackCache[i]>=nStack)
continue;
if (!strcmpi(start,StackNames[StackCache[i]]))
if (!Q_strcmpi(start,StackNames[StackCache[i]]))
break;
}
if (i<48)
@ -185,7 +185,7 @@ MEM_BOOL MEM_CALLBACK MyMemReporter2(MEM_ERROR_INFO *info)
{
for (i=0;i<nStack;i++)
{
if (!strcmpi(start,StackNames[i]))
if (!Q_strcmpi(start,StackNames[i]))
break;
}
if (i<nStack)
@ -354,7 +354,7 @@ MEM_BOOL MEM_CALLBACK MyMemReporter3(MEM_ERROR_INFO *info)
{
if (StackCache[i]<0||StackCache[i]>=nStack)
continue;
if (!strcmpi(start,StackNames[StackCache[i]]))
if (!Q_strcmpi(start,StackNames[StackCache[i]]))
break;
}
if (i<48)
@ -366,7 +366,7 @@ MEM_BOOL MEM_CALLBACK MyMemReporter3(MEM_ERROR_INFO *info)
{
for (i=0;i<nStack;i++)
{
if (!strcmpi(start,StackNames[i]))
if (!Q_strcmpi(start,StackNames[i]))
break;
}
if (i<nStack)

View file

@ -148,30 +148,30 @@ CRMInstance* CRMInstanceFile::CreateInstance ( const char* name )
for ( group = mInstances; group; group = group->GetNext ( ) )
{
// Skip it if the name doesnt match
if ( stricmp ( name, group->FindPairValue ( "name", "" ) ) )
if ( Q_stricmp ( name, group->FindPairValue ( "name", "" ) ) )
{
continue;
}
// Handle the various forms of instance types
if ( !stricmp ( group->GetName ( ), "bsp" ) )
if ( !Q_stricmp ( group->GetName ( ), "bsp" ) )
{
instance = new CRMBSPInstance ( group, *this );
}
else if ( !stricmp ( group->GetName ( ), "npc" ) )
else if ( !Q_stricmp ( group->GetName ( ), "npc" ) )
{
// instance = new CRMNPCInstance ( group, *this );
continue;
}
else if ( !stricmp ( group->GetName ( ), "group" ) )
else if ( !Q_stricmp ( group->GetName ( ), "group" ) )
{
instance = new CRMGroupInstance ( group, *this );
}
else if ( !stricmp ( group->GetName ( ), "random" ) )
else if ( !Q_stricmp ( group->GetName ( ), "random" ) )
{
instance = new CRMRandomInstance ( group, *this );
}
else if ( !stricmp ( group->GetName ( ), "void" ) )
else if ( !Q_stricmp ( group->GetName ( ), "void" ) )
{
instance = new CRMVoidInstance ( group, *this );
}

View file

@ -43,14 +43,14 @@ CRMBSPInstance::CRMBSPInstance(CGPGroup *instGroup, CRMInstanceFile& instFile)
mHoleRadius = atof( instGroup->FindPairValue ( "hole", "0" ) );
const char * automapSymName = instGroup->FindPairValue ( "automap_symbol", "building" );
if (0 == strcmpi(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
else if (0 == strcmpi(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
else if (0 == strcmpi(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
else if (0 == strcmpi(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
else if (0 == strcmpi(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
else if (0 == strcmpi(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
else if (0 == strcmpi(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
else if (0 == strcmpi(automapSymName, "wall")) mAutomapSymbol = AUTOMAP_WALL;
if (0 == Q_strcmpi(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
else if (0 == Q_strcmpi(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
else if (0 == Q_strcmpi(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
else if (0 == Q_strcmpi(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
else if (0 == Q_strcmpi(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
else if (0 == Q_strcmpi(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
else if (0 == Q_strcmpi(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
else if (0 == Q_strcmpi(automapSymName, "wall")) mAutomapSymbol = AUTOMAP_WALL;
else mAutomapSymbol = atoi( automapSymName );
// optional instance objective strings

View file

@ -32,13 +32,13 @@ CRMGroupInstance::CRMGroupInstance ( CGPGroup *instGroup, CRMInstanceFile& instF
mConfineRadius = atof ( instGroup->FindPairValue ( "confine", "0" ) );
const char * automapSymName = instGroup->FindPairValue ( "automap_symbol", "none" );
if (0 == strcmpi(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
else if (0 == strcmpi(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
else if (0 == strcmpi(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
else if (0 == strcmpi(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
else if (0 == strcmpi(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
else if (0 == strcmpi(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
else if (0 == strcmpi(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
if (0 == Q_strcmpi(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
else if (0 == Q_strcmpi(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
else if (0 == Q_strcmpi(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
else if (0 == Q_strcmpi(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
else if (0 == Q_strcmpi(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
else if (0 == Q_strcmpi(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
else if (0 == Q_strcmpi(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
else mAutomapSymbol = atoi( automapSymName );
// optional instance objective strings
@ -60,7 +60,7 @@ CRMGroupInstance::CRMGroupInstance ( CGPGroup *instGroup, CRMInstanceFile& instF
float maxrange;
// Make sure only instances are specified as sub groups
assert ( 0 == stricmp ( instGroup->GetName ( ), "instance" ) );
assert ( 0 == Q_stricmp ( instGroup->GetName ( ), "instance" ) );
// Grab the name
name = instGroup->FindPairValue ( "name", "" );

View file

@ -38,7 +38,7 @@ CRMRandomInstance::CRMRandomInstance ( CGPGroup *instGroup, CRMInstanceFile& ins
group = group->GetNext ( ) )
{
// If this isnt an instance group then skip it
if ( stricmp ( group->GetName ( ), "instance" ) )
if ( Q_stricmp ( group->GetName ( ), "instance" ) )
{
continue;
}

View file

@ -111,7 +111,7 @@ bool CRMManager::LoadMission ( qboolean IsServer )
// Grab the arioche variables
Cvar_VariableStringBuffer("rmg_usetimelimit", temp, MAX_QPATH);
if (strcmpi(temp, "yes") == 0)
if (Q_strcmpi(temp, "yes") == 0)
{
mUseTimeLimit = true;
}
@ -158,7 +158,7 @@ bool CRMManager::LoadMission ( qboolean IsServer )
if(Com_ParseTextFile(va("ext_data/rmg/%s.teams", temp), parser))
{
root = parser.GetBaseParseGroup()->GetSubGroups();
if (0 == stricmp(root->GetName(), "teams"))
if (0 == Q_stricmp(root->GetName(), "teams"))
{
SV_SetConfigstring( CS_GAMETYPE_REDTEAM, root->FindPairValue ( "red", "marine" ));
SV_SetConfigstring( CS_GAMETYPE_BLUETEAM, root->FindPairValue ( "blue", "thug" ));
@ -285,7 +285,7 @@ void CRMManager::UpdateStatisticCvars ( void )
// show difficulty
char difficulty[MAX_QPATH];
gi.Cvar_VariableStringBuffer("g_skill", difficulty, MAX_QPATH);
strupr(difficulty);
Q_strupr(difficulty);
gi.Cvar_Set ( "ar_diff", va("&GENERIC_%s&",difficulty) );
// compute rank

View file

@ -131,7 +131,7 @@ CRMObjective* CRMMission::FindObjective ( const char* name )
for (it = mObjectives.begin(); it != mObjectives.end(); it++)
{
// Does it match?
if (!stricmp ((*it)->GetName(), name ))
if (!Q_stricmp ((*it)->GetName(), name ))
{
return (*it);
}
@ -744,8 +744,8 @@ bool CRMMission::ParseInstancesOnPath ( CGPGroup* group )
for ( defenseGroup = group->GetSubGroups();
defenseGroup;
defenseGroup=defenseGroup->GetNext() )
if (stricmp ( defenseGroup->GetName ( ), "defenses" )==0 ||
stricmp ( defenseGroup->GetName(), "instanceonpath")==0)
if (Q_stricmp ( defenseGroup->GetName ( ), "defenses" )==0 ||
Q_stricmp ( defenseGroup->GetName(), "instanceonpath")==0)
{
const char* defName = defenseGroup->FindPairValue ( "instance", "" );
if ( *defName )
@ -1206,7 +1206,7 @@ CGPGroup* CRMMission::ParseRandom ( CGPGroup* randomGroup )
group;
group = group->GetNext ( ) )
{
if ( stricmp ( group->GetName ( ), "random_choice" ) )
if ( Q_stricmp ( group->GetName ( ), "random_choice" ) )
{
continue;
}
@ -1387,7 +1387,7 @@ bool CRMMission::Load ( const char* mission, const char* instances, const char*
// Grab the root parser groop and make sure its mission, otherwise this
// isnt a valid mission file
root = parser.GetBaseParseGroup()->GetSubGroups();
if(stricmp(root->GetName(), "mission"))
if(Q_stricmp(root->GetName(), "mission"))
{
Com_Printf("ERROR: '%s' is not a valid mission file\n", mission );
parser.Clean();

View file

@ -86,7 +86,7 @@ CRMObjective::CRMObjective ( CGPGroup* group )
}
// If the objective names dont match then ignore this trigger
if ( stricmp ( trigger->GetObjectiveName ( ), GetTrigger() ) )
if ( Q_stricmp ( trigger->GetObjectiveName ( ), GetTrigger() ) )
{
continue;
}

View file

@ -95,7 +95,7 @@ void CRMPathManager::CreateLocation ( const char* name, const int min_depth, int
}
for (i = mLocations.size()-1; i>=0; --i)
if ( !stricmp ( name, mLocations[i]->GetName ( ) ) )
if ( !Q_stricmp ( name, mLocations[i]->GetName ( ) ) )
{
mLocations[i]->SetMinDepth(min_depth);
mLocations[i]->SetMaxDepth(max_depth);
@ -449,7 +449,7 @@ CRMNode* CRMPathManager::FindNodeByName ( const char* name )
for ( j = mNodes.size() - 1; j >=0; j-- )
{
if ( !stricmp ( name, mNodes[j]->GetName ( ) ) )
if ( !Q_stricmp ( name, mNodes[j]->GetName ( ) ) )
return mNodes[j];
}
return NULL;

View file

@ -85,7 +85,7 @@ void CRMLandScape::LoadMiscentDef(const char *td)
items = classes->GetSubGroups();
while(items)
{
if(!stricmp(items->GetName(), "miscent"))
if(!Q_stricmp(items->GetName(), "miscent"))
{
int height, maxheight;
@ -96,7 +96,7 @@ void CRMLandScape::LoadMiscentDef(const char *td)
model = items->GetSubGroups();
while(model)
{
if(!stricmp(model->GetName(), "model"))
if(!Q_stricmp(model->GetName(), "model"))
{
CRandomModel hd;
@ -109,19 +109,19 @@ void CRMLandScape::LoadMiscentDef(const char *td)
pair = model->GetPairs();
while(pair)
{
if(!stricmp(pair->GetName(), "name"))
if(!Q_stricmp(pair->GetName(), "name"))
{
hd.SetModel(pair->GetTopValue());
}
else if(!stricmp(pair->GetName(), "frequency"))
else if(!Q_stricmp(pair->GetName(), "frequency"))
{
hd.SetFrequency((float)atof(pair->GetTopValue()));
}
else if(!stricmp(pair->GetName(), "minscale"))
else if(!Q_stricmp(pair->GetName(), "minscale"))
{
hd.SetMinScale((float)atof(pair->GetTopValue()));
}
else if(!stricmp(pair->GetName(), "maxscale"))
else if(!Q_stricmp(pair->GetName(), "maxscale"))
{
hd.SetMaxScale((float)atof(pair->GetTopValue()));
}

View file

@ -225,19 +225,19 @@ namespace str
}
inline int icmp(const char *s1,const char *s2)
{
return stricmp(s1,s2);
return Q_stricmp(s1,s2);
}
inline int cmpi(const char *s1,const char *s2)
{
return stricmp(s1,s2);
return Q_stricmp(s1,s2);
}
inline bool ieql(const char *s1,const char *s2)
{
return !stricmp(s1,s2);
return !Q_stricmp(s1,s2);
}
inline bool eqli(const char *s1,const char *s2)
{
return !stricmp(s1,s2);
return !Q_stricmp(s1,s2);
}
inline char *tok(char *s,const char *gap)

View file

@ -181,7 +181,7 @@ public:
////////////////////////////////////////////////////////////////////////////////////
bool operator==(const string_vs &o) const
{
if (!stricmp(mData,o.mData))
if (!Q_stricmp(mData,o.mData))
{
return true;
}

View file

@ -504,7 +504,7 @@ int CFxScheduler::ParseEffect( const char *file, CGPGroup *base )
if ((pair = base->GetPairs())!=0)
{
grpName = pair->GetName();
if ( !stricmp( grpName, "repeatDelay" ))
if ( !Q_stricmp( grpName, "repeatDelay" ))
{
effect->mRepeatDelay = atoi(pair->GetTopValue());
}
@ -521,61 +521,61 @@ int CFxScheduler::ParseEffect( const char *file, CGPGroup *base )
grpName = primitiveGroup->GetName();
// Huge stricmp lists suxor
if ( !stricmp( grpName, "particle" ))
if ( !Q_stricmp( grpName, "particle" ))
{
type = Particle;
}
else if ( !stricmp( grpName, "line" ))
else if ( !Q_stricmp( grpName, "line" ))
{
type = Line;
}
else if ( !stricmp( grpName, "tail" ))
else if ( !Q_stricmp( grpName, "tail" ))
{
type = Tail;
}
else if ( !stricmp( grpName, "sound" ))
else if ( !Q_stricmp( grpName, "sound" ))
{
type = Sound;
}
#ifdef _IMMERSION
else if ( !stricmp( grpName, "forcefeedback" ))
else if ( !Q_stricmp( grpName, "forcefeedback" ))
{
type = Force;
}
#endif // _IMMERSION
else if ( !stricmp( grpName, "cylinder" ))
else if ( !Q_stricmp( grpName, "cylinder" ))
{
type = Cylinder;
}
else if ( !stricmp( grpName, "electricity" ))
else if ( !Q_stricmp( grpName, "electricity" ))
{
type = Electricity;
}
else if ( !stricmp( grpName, "emitter" ))
else if ( !Q_stricmp( grpName, "emitter" ))
{
type = Emitter;
}
else if ( !stricmp( grpName, "decal" ))
else if ( !Q_stricmp( grpName, "decal" ))
{
type = Decal;
}
else if ( !stricmp( grpName, "orientedparticle" ))
else if ( !Q_stricmp( grpName, "orientedparticle" ))
{
type = OrientedParticle;
}
else if ( !stricmp( grpName, "fxrunner" ))
else if ( !Q_stricmp( grpName, "fxrunner" ))
{
type = FxRunner;
}
else if ( !stricmp( grpName, "light" ))
else if ( !Q_stricmp( grpName, "light" ))
{
type = Light;
}
else if ( !stricmp( grpName, "cameraShake" ))
else if ( !Q_stricmp( grpName, "cameraShake" ))
{
type = CameraShake;
}
else if ( !stricmp( grpName, "flash" ))
else if ( !Q_stricmp( grpName, "flash" ))
{
type = ScreenFlash;
}
@ -758,7 +758,7 @@ CPrimitiveTemplate *CFxScheduler::GetPrimitiveCopy( SEffectTemplate *effectCopy,
for ( int i = 0; i < effectCopy->mPrimitiveCount; i++ )
{
if ( !stricmp( effectCopy->mPrimitives[i]->mName, componentName ))
if ( !Q_stricmp( effectCopy->mPrimitives[i]->mName, componentName ))
{
// we found a match, so return it
return effectCopy->mPrimitives[i];

View file

@ -361,7 +361,7 @@ struct SEffectTemplate
bool operator == (const char * name) const
{
return !stricmp( mEffectName, name );
return !Q_stricmp( mEffectName, name );
}
void operator=(const SEffectTemplate &that);
};

View file

@ -264,23 +264,23 @@ bool CPrimitiveTemplate::ParseGroupFlags( const char *val, int *flags )
return true;
}
if ( !stricmp( flag[i], "linear" ))
if ( !Q_stricmp( flag[i], "linear" ))
{
*flags |= FX_LINEAR;
}
else if ( !stricmp( flag[i], "nonlinear" ))
else if ( !Q_stricmp( flag[i], "nonlinear" ))
{
*flags |= FX_NONLINEAR;
}
else if ( !stricmp( flag[i], "wave" ))
else if ( !Q_stricmp( flag[i], "wave" ))
{
*flags |= FX_WAVE;
}
else if ( !stricmp( flag[i], "random" ))
else if ( !Q_stricmp( flag[i], "random" ))
{
*flags |= FX_RAND;
}
else if ( !stricmp( flag[i], "clamp" ))
else if ( !Q_stricmp( flag[i], "clamp" ))
{
*flags |= FX_CLAMP;
}
@ -684,57 +684,57 @@ bool CPrimitiveTemplate::ParseFlags( const char *val )
return true;
}
if ( !stricmp( flag[i], "useModel" ))
if ( !Q_stricmp( flag[i], "useModel" ))
{
mFlags |= FX_ATTACHED_MODEL;
}
else if ( !stricmp( flag[i], "useBBox" ))
else if ( !Q_stricmp( flag[i], "useBBox" ))
{
mFlags |= FX_USE_BBOX;
}
else if ( !stricmp( flag[i], "usePhysics" ))
else if ( !Q_stricmp( flag[i], "usePhysics" ))
{
mFlags |= FX_APPLY_PHYSICS;
}
else if ( !stricmp( flag[i], "expensivePhysics" ))
else if ( !Q_stricmp( flag[i], "expensivePhysics" ))
{
mFlags |= FX_EXPENSIVE_PHYSICS;
}
//rww - begin g2 stuff
else if ( !stricmp( flag[i], "ghoul2Collision" ))
else if ( !Q_stricmp( flag[i], "ghoul2Collision" ))
{
mFlags |= (FX_GHOUL2_TRACE|FX_APPLY_PHYSICS|FX_EXPENSIVE_PHYSICS);
}
else if ( !stricmp( flag[i], "ghoul2Decals" ))
else if ( !Q_stricmp( flag[i], "ghoul2Decals" ))
{
mFlags |= FX_GHOUL2_DECALS;
}
//rww - end
else if ( !stricmp( flag[i], "impactKills" ))
else if ( !Q_stricmp( flag[i], "impactKills" ))
{
mFlags |= FX_KILL_ON_IMPACT;
}
else if ( !stricmp( flag[i], "impactFx" ))
else if ( !Q_stricmp( flag[i], "impactFx" ))
{
mFlags |= FX_IMPACT_RUNS_FX;
}
else if ( !stricmp( flag[i], "deathFx" ))
else if ( !Q_stricmp( flag[i], "deathFx" ))
{
mFlags |= FX_DEATH_RUNS_FX;
}
else if ( !stricmp( flag[i], "useAlpha" ))
else if ( !Q_stricmp( flag[i], "useAlpha" ))
{
mFlags |= FX_USE_ALPHA;
}
else if ( !stricmp( flag[i], "emitFx" ))
else if ( !Q_stricmp( flag[i], "emitFx" ))
{
mFlags |= FX_EMIT_FX;
}
else if ( !stricmp( flag[i], "depthHack" ))
else if ( !Q_stricmp( flag[i], "depthHack" ))
{
mFlags |= FX_DEPTH_HACK;
}
else if ( !stricmp( flag[i], "setShaderTime" ))
else if ( !Q_stricmp( flag[i], "setShaderTime" ))
{
mFlags |= FX_SET_SHADER_TIME;
}
@ -773,59 +773,59 @@ bool CPrimitiveTemplate::ParseSpawnFlags( const char *val )
return true;
}
if ( !stricmp( flag[i], "org2fromTrace" ))
if ( !Q_stricmp( flag[i], "org2fromTrace" ))
{
mSpawnFlags |= FX_ORG2_FROM_TRACE;
}
else if ( !stricmp( flag[i], "traceImpactFx" ))
else if ( !Q_stricmp( flag[i], "traceImpactFx" ))
{
mSpawnFlags |= FX_TRACE_IMPACT_FX;
}
else if ( !stricmp( flag[i], "org2isOffset" ))
else if ( !Q_stricmp( flag[i], "org2isOffset" ))
{
mSpawnFlags |= FX_ORG2_IS_OFFSET;
}
else if ( !stricmp( flag[i], "cheapOrgCalc" ))
else if ( !Q_stricmp( flag[i], "cheapOrgCalc" ))
{
mSpawnFlags |= FX_CHEAP_ORG_CALC;
}
else if ( !stricmp( flag[i], "cheapOrg2Calc" ))
else if ( !Q_stricmp( flag[i], "cheapOrg2Calc" ))
{
mSpawnFlags |= FX_CHEAP_ORG2_CALC;
}
else if ( !stricmp( flag[i], "absoluteVel" ))
else if ( !Q_stricmp( flag[i], "absoluteVel" ))
{
mSpawnFlags |= FX_VEL_IS_ABSOLUTE;
}
else if ( !stricmp( flag[i], "absoluteAccel" ))
else if ( !Q_stricmp( flag[i], "absoluteAccel" ))
{
mSpawnFlags |= FX_ACCEL_IS_ABSOLUTE;
}
else if ( !stricmp( flag[i], "orgOnSphere" )) // sphere/ellipsoid
else if ( !Q_stricmp( flag[i], "orgOnSphere" )) // sphere/ellipsoid
{
mSpawnFlags |= FX_ORG_ON_SPHERE;
}
else if ( !stricmp( flag[i], "orgOnCylinder" )) // cylinder/disk
else if ( !Q_stricmp( flag[i], "orgOnCylinder" )) // cylinder/disk
{
mSpawnFlags |= FX_ORG_ON_CYLINDER;
}
else if ( !stricmp( flag[i], "axisFromSphere" ))
else if ( !Q_stricmp( flag[i], "axisFromSphere" ))
{
mSpawnFlags |= FX_AXIS_FROM_SPHERE;
}
else if ( !stricmp( flag[i], "randrotaroundfwd" ))
else if ( !Q_stricmp( flag[i], "randrotaroundfwd" ))
{
mSpawnFlags |= FX_RAND_ROT_AROUND_FWD;
}
else if ( !stricmp( flag[i], "evenDistribution" ))
else if ( !Q_stricmp( flag[i], "evenDistribution" ))
{
mSpawnFlags |= FX_EVEN_DISTRIBUTION;
}
else if ( !stricmp( flag[i], "rgbComponentInterpolation" ))
else if ( !Q_stricmp( flag[i], "rgbComponentInterpolation" ))
{
mSpawnFlags |= FX_RGB_COMPONENT_INTERP;
}
else if ( !stricmp( flag[i], "lessAttenuation" ))
else if ( !Q_stricmp( flag[i], "lessAttenuation" ))
{
mSpawnFlags |= FX_SND_LESS_ATTENUATION;
}
@ -1928,19 +1928,19 @@ bool CPrimitiveTemplate::ParseRGB( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "start" ))
if ( !Q_stricmp( key, "start" ))
{
ParseRGBStart( val );
}
else if ( !stricmp( key, "end" ))
else if ( !Q_stricmp( key, "end" ))
{
ParseRGBEnd( val );
}
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
else if ( !Q_stricmp( key, "parm" ) || !Q_stricmp( key, "parms" ))
{
ParseRGBParm( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{
ParseRGBFlags( val );
}
@ -1982,19 +1982,19 @@ bool CPrimitiveTemplate::ParseAlpha( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "start" ))
if ( !Q_stricmp( key, "start" ))
{
ParseAlphaStart( val );
}
else if ( !stricmp( key, "end" ))
else if ( !Q_stricmp( key, "end" ))
{
ParseAlphaEnd( val );
}
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
else if ( !Q_stricmp( key, "parm" ) || !Q_stricmp( key, "parms" ))
{
ParseAlphaParm( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{
ParseAlphaFlags( val );
}
@ -2036,19 +2036,19 @@ bool CPrimitiveTemplate::ParseSize( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "start" ))
if ( !Q_stricmp( key, "start" ))
{
ParseSizeStart( val );
}
else if ( !stricmp( key, "end" ))
else if ( !Q_stricmp( key, "end" ))
{
ParseSizeEnd( val );
}
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
else if ( !Q_stricmp( key, "parm" ) || !Q_stricmp( key, "parms" ))
{
ParseSizeParm( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{
ParseSizeFlags( val );
}
@ -2090,19 +2090,19 @@ bool CPrimitiveTemplate::ParseSize2( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "start" ))
if ( !Q_stricmp( key, "start" ))
{
ParseSize2Start( val );
}
else if ( !stricmp( key, "end" ))
else if ( !Q_stricmp( key, "end" ))
{
ParseSize2End( val );
}
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
else if ( !Q_stricmp( key, "parm" ) || !Q_stricmp( key, "parms" ))
{
ParseSize2Parm( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{
ParseSize2Flags( val );
}
@ -2144,19 +2144,19 @@ bool CPrimitiveTemplate::ParseLength( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "start" ))
if ( !Q_stricmp( key, "start" ))
{
ParseLengthStart( val );
}
else if ( !stricmp( key, "end" ))
else if ( !Q_stricmp( key, "end" ))
{
ParseLengthEnd( val );
}
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
else if ( !Q_stricmp( key, "parm" ) || !Q_stricmp( key, "parms" ))
{
ParseLengthParm( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{
ParseLengthFlags( val );
}
@ -2192,114 +2192,114 @@ bool CPrimitiveTemplate::ParsePrimitive( CGPGroup *grp )
val = pairs->GetTopValue();
// Huge stricmp lists suxor
if ( !stricmp( key, "count" ))
if ( !Q_stricmp( key, "count" ))
{
ParseCount( val );
}
else if ( !stricmp( key, "shaders" ) || !stricmp( key, "shader" ))
else if ( !Q_stricmp( key, "shaders" ) || !Q_stricmp( key, "shader" ))
{
ParseShaders( pairs );
}
else if ( !stricmp( key, "models" ) || !stricmp( key, "model" ))
else if ( !Q_stricmp( key, "models" ) || !Q_stricmp( key, "model" ))
{
ParseModels( pairs );
}
else if ( !stricmp( key, "sounds" ) || !stricmp( key, "sound" ))
else if ( !Q_stricmp( key, "sounds" ) || !Q_stricmp( key, "sound" ))
{
ParseSounds( pairs );
}
#ifdef _IMMERSION
else if ( !stricmp( key, "forces" ) || !stricmp( key, "force" ))
else if ( !Q_stricmp( key, "forces" ) || !Q_stricmp( key, "force" ))
{
ParseForces( pairs );
}
#endif // _IMMERSION
else if ( !stricmp( key, "impactfx" ))
else if ( !Q_stricmp( key, "impactfx" ))
{
ParseImpactFxStrings( pairs );
}
else if ( !stricmp( key, "deathfx" ))
else if ( !Q_stricmp( key, "deathfx" ))
{
ParseDeathFxStrings( pairs );
}
else if ( !stricmp( key, "emitfx" ))
else if ( !Q_stricmp( key, "emitfx" ))
{
ParseEmitterFxStrings( pairs );
}
else if ( !stricmp( key, "playfx" ))
else if ( !Q_stricmp( key, "playfx" ))
{
ParsePlayFxStrings( pairs );
}
else if ( !stricmp( key, "life" ))
else if ( !Q_stricmp( key, "life" ))
{
ParseLife( val );
}
else if ( !stricmp( key, "cullrange" ))
else if ( !Q_stricmp( key, "cullrange" ))
{
mCullRange = atoi( val );
mCullRange *= mCullRange; // Square
}
else if ( !stricmp( key, "delay" ))
else if ( !Q_stricmp( key, "delay" ))
{
ParseDelay( val );
}
else if ( !stricmp( key, "bounce" ) || !stricmp( key, "intensity" )) // me==bad for reusing this...but it shouldn't hurt anything)
else if ( !Q_stricmp( key, "bounce" ) || !Q_stricmp( key, "intensity" )) // me==bad for reusing this...but it shouldn't hurt anything)
{
ParseElasticity( val );
}
else if ( !stricmp( key, "min" ))
else if ( !Q_stricmp( key, "min" ))
{
ParseMin( val );
}
else if ( !stricmp( key, "max" ))
else if ( !Q_stricmp( key, "max" ))
{
ParseMax( val );
}
else if ( !stricmp( key, "angle" ) || !stricmp( key, "angles" ))
else if ( !Q_stricmp( key, "angle" ) || !Q_stricmp( key, "angles" ))
{
ParseAngle( val );
}
else if ( !stricmp( key, "angleDelta" ))
else if ( !Q_stricmp( key, "angleDelta" ))
{
ParseAngleDelta( val );
}
else if ( !stricmp( key, "velocity" ) || !stricmp( key, "vel" ))
else if ( !Q_stricmp( key, "velocity" ) || !Q_stricmp( key, "vel" ))
{
ParseVelocity( val );
}
else if ( !stricmp( key, "acceleration" ) || !stricmp( key, "accel" ))
else if ( !Q_stricmp( key, "acceleration" ) || !Q_stricmp( key, "accel" ))
{
ParseAcceleration( val );
}
else if ( !stricmp( key, "gravity" ))
else if ( !Q_stricmp( key, "gravity" ))
{
ParseGravity( val );
}
else if ( !stricmp( key, "density" ))
else if ( !Q_stricmp( key, "density" ))
{
ParseDensity( val );
}
else if ( !stricmp( key, "variance" ))
else if ( !Q_stricmp( key, "variance" ))
{
ParseVariance( val );
}
else if ( !stricmp( key, "origin" ))
else if ( !Q_stricmp( key, "origin" ))
{
ParseOrigin1( val );
}
else if ( !stricmp( key, "origin2" ))
else if ( !Q_stricmp( key, "origin2" ))
{
ParseOrigin2( val );
}
else if ( !stricmp( key, "radius" )) // part of ellipse/cylinder calcs.
else if ( !Q_stricmp( key, "radius" )) // part of ellipse/cylinder calcs.
{
ParseRadius( val );
}
else if ( !stricmp( key, "height" )) // part of ellipse/cylinder calcs.
else if ( !Q_stricmp( key, "height" )) // part of ellipse/cylinder calcs.
{
ParseHeight( val );
}
else if ( !stricmp( key, "rotation" ))
else if ( !Q_stricmp( key, "rotation" ))
{
ParseRotation( val );
}
@ -2307,15 +2307,15 @@ bool CPrimitiveTemplate::ParsePrimitive( CGPGroup *grp )
{
ParseRotationDelta( val );
}
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
else if ( !Q_stricmp( key, "flags" ) || !Q_stricmp( key, "flag" ))
{ // these need to get passed on to the primitive
ParseFlags( val );
}
else if ( !stricmp( key, "spawnFlags" ) || !stricmp( key, "spawnFlag" ))
else if ( !Q_stricmp( key, "spawnFlags" ) || !Q_stricmp( key, "spawnFlag" ))
{ // these are used to spawn things in cool ways, but don't ever get passed on to prims.
ParseSpawnFlags( val );
}
else if ( !stricmp( key, "name" ))
else if ( !Q_stricmp( key, "name" ))
{
if ( val )
{
@ -2338,23 +2338,23 @@ bool CPrimitiveTemplate::ParsePrimitive( CGPGroup *grp )
{
key = subGrp->GetName();
if ( !stricmp( key, "rgb" ))
if ( !Q_stricmp( key, "rgb" ))
{
ParseRGB( subGrp );
}
else if ( !stricmp( key, "alpha" ))
else if ( !Q_stricmp( key, "alpha" ))
{
ParseAlpha( subGrp );
}
else if ( !stricmp( key, "size" ) || !stricmp( key, "width" ))
else if ( !Q_stricmp( key, "size" ) || !Q_stricmp( key, "width" ))
{
ParseSize( subGrp );
}
else if ( !stricmp( key, "size2" ) || !stricmp( key, "width2" ))
else if ( !Q_stricmp( key, "size2" ) || !Q_stricmp( key, "width2" ))
{
ParseSize2( subGrp );
}
else if ( !stricmp( key, "length" ) || !stricmp( key, "height" ))
else if ( !Q_stricmp( key, "length" ) || !Q_stricmp( key, "height" ))
{
ParseLength( subGrp );
}

View file

@ -112,7 +112,7 @@ static LPCSTR Capitalize(LPCSTR psTest)
// if (!cgi_Language_IsAsian()) // we don't have asian credits, so this is ok to do now
{
strupr(sTemp); // capitalise titles (if not asian!!!!)
Q_strupr(sTemp); // capitalise titles (if not asian!!!!)
}
return sTemp;
@ -132,7 +132,7 @@ static LPCSTR UpperCaseFirstLettersOnly(LPCSTR psTest)
// if (!cgi_Language_IsAsian()) // we don't have asian credits, so this is ok to do now
{
strlwr(sTemp);
Q_strlwr(sTemp);
char *p = sTemp;
while (*p)
@ -209,7 +209,7 @@ static int SortBySurname(const void *elem1, const void *elem2)
if (isspace(*psSurName1)) psSurName1++;
if (isspace(*psSurName2)) psSurName2++;
return stricmp(psSurName1, psSurName2);
return Q_stricmp(psSurName1, psSurName2);
}
@ -304,11 +304,11 @@ void CG_Credits_Init( LPCSTR psStripReference, vec4_t *pv4Color)
{
// have we got a command word?...
//
if (!strnicmp(sLine,"(#",2))
if (!Q_strnicmp(sLine,"(#",2))
{
// yep...
//
if (!stricmp(sLine, "(#CARD)"))
if (!Q_stricmp(sLine, "(#CARD)"))
{
if (!bCardsFinished)
{
@ -324,21 +324,21 @@ void CG_Credits_Init( LPCSTR psStripReference, vec4_t *pv4Color)
break;
}
else
if (!stricmp(sLine, "(#TITLE)"))
if (!Q_stricmp(sLine, "(#TITLE)"))
{
eMode = eTitle;
bCardsFinished = qtrue;
break;
}
else
if (!stricmp(sLine, "(#LINE)"))
if (!Q_stricmp(sLine, "(#LINE)"))
{
eMode = eLine;
bCardsFinished = qtrue;
break;
}
else
if (!stricmp(sLine, "(#DOTENTRY)"))
if (!Q_stricmp(sLine, "(#DOTENTRY)"))
{
eMode = eDotEntry;
bCardsFinished = qtrue;

View file

@ -2095,7 +2095,7 @@ void CG_CreateMiscEntFromGent(gentity_t *ent, const vec3_t scale, float zOff)
return;
}
const int len = strlen(ent->model);
if (len < 4 || stricmp(&ent->model[len-4],".md3")!=0)
if (len < 4 || Q_stricmp(&ent->model[len-4],".md3")!=0)
{
Com_Error(ERR_DROP, "misc_model_static model(%s) is not an md3.",ent->model);
return;

View file

@ -277,7 +277,7 @@ static const char *GetCustomSound_VariantCapped(const char *ppsTable[], int iEnt
//
for (int iScanNum=0; iScanNum<iEntryNum; iScanNum++)
{
if (!stricmp(ppsTable[iScanNum], sName))
if (!Q_stricmp(ppsTable[iScanNum], sName))
{
// yeah, this entry is also present in the table, so ok to return it
//

View file

@ -30,7 +30,7 @@ void CG_ParseServerinfo( void ) {
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
char *p = strrchr(mapname,'/');
strcpy( cgs.stripLevelName[0], p?p+1:mapname );
strupr( cgs.stripLevelName[0] );
Q_strupr( cgs.stripLevelName[0] );
for (int i=1; i<STRIPED_LEVELNAME_VARIATIONS; i++) // clear retry-array
{
cgs.stripLevelName[i][0]='\0';
@ -45,35 +45,35 @@ void CG_ParseServerinfo( void ) {
// additional String files needed for some levels...
//
// JKA...
if (!stricmp(cgs.stripLevelName[0],"YAVIN1B"))
if (!Q_stricmp(cgs.stripLevelName[0],"YAVIN1B"))
{
strcpy( cgs.stripLevelName[1], "YAVIN1");
}
/* // JK2...
if (!stricmp(cgs.stripLevelName[0],"KEJIM_BASE") ||
!stricmp(cgs.stripLevelName[0],"KEJIM_POST")
if (!Q_stricmp(cgs.stripLevelName[0],"KEJIM_BASE") ||
!Q_stricmp(cgs.stripLevelName[0],"KEJIM_POST")
)
{
strcpy( cgs.stripLevelName[1], "ARTUS_MINE" );
}
if (!stricmp(cgs.stripLevelName[0],"DOOM_DETENTION") ||
!stricmp(cgs.stripLevelName[0],"DOOM_SHIELDS")
if (!Q_stricmp(cgs.stripLevelName[0],"DOOM_DETENTION") ||
!Q_stricmp(cgs.stripLevelName[0],"DOOM_SHIELDS")
)
{
strcpy( cgs.stripLevelName[1], "DOOM_COMM" );
}
if (!stricmp(cgs.stripLevelName[0],"DOOM_COMM"))
if (!Q_stricmp(cgs.stripLevelName[0],"DOOM_COMM"))
{
strcpy( cgs.stripLevelName[1], "CAIRN_BAY" );
}
if (!stricmp(cgs.stripLevelName[0],"NS_STARPAD"))
if (!Q_stricmp(cgs.stripLevelName[0],"NS_STARPAD"))
{
strcpy( cgs.stripLevelName[1], "ARTUS_TOPSIDE" ); // for dream sequence...
strcpy( cgs.stripLevelName[2], "BESPIN_UNDERCITY" ); // for dream sequence...
}
if (!stricmp(cgs.stripLevelName[0],"BESPIN_PLATFORM"))
if (!Q_stricmp(cgs.stripLevelName[0],"BESPIN_PLATFORM"))
{
strcpy( cgs.stripLevelName[1], "BESPIN_UNDERCITY" );
}

View file

@ -1710,10 +1710,10 @@ static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame)
// work out associated audio-overlay file, if any...
//
extern cvar_t *s_language;
qboolean bIsForeign = s_language && stricmp(s_language->string,"english") && stricmp(s_language->string,"");
qboolean bIsForeign = s_language && Q_stricmp(s_language->string,"english") && Q_stricmp(s_language->string,"");
LPCSTR psAudioFile = NULL;
qhandle_t hCrawl = 0;
if (!stricmp(arg,"video/jk0101_sw.roq"))
if (!Q_stricmp(arg,"video/jk0101_sw.roq"))
{
psAudioFile = "music/cinematic_1";
if ( Cvar_VariableIntegerValue("com_demo") )
@ -1733,13 +1733,13 @@ static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame)
else
if (bIsForeign)
{
if (!stricmp(arg,"video/jk05.roq"))
if (!Q_stricmp(arg,"video/jk05.roq"))
{
psAudioFile = "sound/chars/video/cinematic_5";
bits |= CIN_silent; // knock out existing english track
}
else
if (!stricmp(arg,"video/jk06.roq"))
if (!Q_stricmp(arg,"video/jk06.roq"))
{
psAudioFile = "sound/chars/video/cinematic_6";
bits |= CIN_silent; // knock out existing english track

View file

@ -916,7 +916,7 @@ int Key_StringToKeynum( char *str ) {
// scan for a text match
for ( i = 0 ; i < MAX_KEYS ; i++ )
{
if ( keynames[i].name && !stricmp( str, keynames[i].name ) )
if ( keynames[i].name && !Q_stricmp( str, keynames[i].name ) )
{
return keynames[i].keynum;
}

View file

@ -205,7 +205,7 @@ static int AS_GetSetNameIDForString( const char *name )
for ( int i = 0; i < NUM_AS_SETS; i++ )
{
if ( stricmp( name, setNames[i] ) == 0 )
if ( Q_stricmp( name, setNames[i] ) == 0 )
return i;
}
@ -226,7 +226,7 @@ static int AS_GetKeywordIDForString( const char *name )
for ( int i = 0; i < NUM_AS_KEYWORDS; i++ )
{
if ( stricmp( name, keywordNames[i] ) == 0 )
if ( Q_stricmp( name, keywordNames[i] ) == 0 )
return i;
}
@ -684,7 +684,7 @@ static void AS_ParseHeader( void )
case SET_KEYWORD_TYPE:
sscanf( parseBuffer+parsePos, "%s %s", &tempBuffer, &typeBuffer );
if ( !stricmp( (const char *) typeBuffer, "ambientSet" ) )
if ( !Q_stricmp( (const char *) typeBuffer, "ambientSet" ) )
{
return;
}
@ -789,7 +789,7 @@ void AS_AddPrecacheEntry( const char *name )
{
return;
}
if (!stricmp(name,"#clear"))
if (!Q_stricmp(name,"#clear"))
{
pMap->clear();
currentSet = -1;

View file

@ -845,7 +845,7 @@ sfx_t *S_FindName( const char *name ) {
sfx = &s_knownSfx[i];
memset (sfx, 0, sizeof(*sfx));
Q_strncpyz(sfx->sSoundName, sSoundNameNoExt, sizeof(sfx->sSoundName));
strlwr(sfx->sSoundName);//force it down low
Q_strlwr(sfx->sSoundName);//force it down low
sfx->next = sfxHash[hash];
sfxHash[hash] = sfx;
@ -3747,28 +3747,28 @@ void S_SoundList_f( void ) {
if ( Cmd_Argc() == 2 )
{
if (!stricmp(Cmd_Argv(1), "shouldbeMP3"))
if (!Q_stricmp(Cmd_Argv(1), "shouldbeMP3"))
{
bShouldBeMP3 = qtrue;
}
else
if (!stricmp(Cmd_Argv(1), "wavonly"))
if (!Q_stricmp(Cmd_Argv(1), "wavonly"))
{
bWavOnly = qtrue;
}
else
{
if (!stricmp(Cmd_Argv(1), "1"))
if (!Q_stricmp(Cmd_Argv(1), "1"))
{
iVariantCap = 1;
}
else
if (!stricmp(Cmd_Argv(1), "2"))
if (!Q_stricmp(Cmd_Argv(1), "2"))
{
iVariantCap = 2;
}
else
if (!stricmp(Cmd_Argv(1), "3"))
if (!Q_stricmp(Cmd_Argv(1), "3"))
{
iVariantCap = 3;
}
@ -3819,7 +3819,7 @@ void S_SoundList_f( void ) {
sfx_t *sfx2;
for (sfx2 = s_knownSfx, i2=0 ; i2<s_numSfx ; i2++, sfx2++)
{
if (!stricmp(sFindName,sfx2->sSoundName))
if (!Q_stricmp(sFindName,sfx2->sSoundName))
{
bDumpThisOne = qfalse; // found a %1-variant of this, so use variant capping and ignore this sfx_t
break;
@ -4949,7 +4949,7 @@ static void S_UpdateBackgroundTrack( void )
// standard / non-dynamic one-track music...
//
LPCSTR psCommand = S_Music_GetRequestedState(); // special check just for "silence" case...
qboolean bShouldBeSilent = (psCommand && !stricmp(psCommand,"silence"));
qboolean bShouldBeSilent = (psCommand && !Q_stricmp(psCommand,"silence"));
float fDesiredVolume = bShouldBeSilent ? 0.0f : s_musicVolume->value;
//
// internal to this code is a volume-smoother...

View file

@ -717,7 +717,7 @@ int Lip_GetFileCode(const char* name)
char* osname = FS_BuildOSPath(name);
// Generate hash for file name
strlwr(osname);
Q_strlwr(osname);
unsigned int code = crc32(0, (const unsigned char *)osname, strlen(osname));
return code;

View file

@ -617,15 +617,15 @@ static qboolean S_LoadSound_FileLoadAndNameAdjuster(char *psFilename, byte **pDa
// account for foreign voices...
//
extern cvar_t* s_language;
if (s_language && stricmp("DEUTSCH",s_language->string)==0)
if (s_language && Q_stricmp("DEUTSCH",s_language->string)==0)
{
strncpy(psVoice,"chr_d",5); // same number of letters as "chars"
}
else if (s_language && stricmp("FRANCAIS",s_language->string)==0)
else if (s_language && Q_stricmp("FRANCAIS",s_language->string)==0)
{
strncpy(psVoice,"chr_f",5); // same number of letters as "chars"
}
else if (s_language && stricmp("ESPANOL",s_language->string)==0)
else if (s_language && Q_stricmp("ESPANOL",s_language->string)==0)
{
strncpy(psVoice,"chr_e",5); // same number of letters as "chars"
}
@ -701,7 +701,7 @@ static qboolean S_LoadSound_DirIsAllowedToKeepMP3s(const char *psFilename)
int i;
for (i=0; i< (sizeof(psAllowedDirs) / sizeof(psAllowedDirs[0])); i++)
{
if (strnicmp(psFilename, psAllowedDirs[i], strlen(psAllowedDirs[i]))==0)
if (Q_strnicmp(psFilename, psAllowedDirs[i], strlen(psAllowedDirs[i]))==0)
return qtrue; // found a dir that's allowed to keep MP3s
}
@ -743,7 +743,7 @@ static qboolean S_LoadSound_Actual( sfx_t *sfx )
// make up a local filename to try wav/mp3 substitutes...
//
Q_strncpyz(sLoadName, sfx->sSoundName, sizeof(sLoadName));
strlwr( sLoadName );
Q_strlwr( sLoadName );
//
// Ensure name has an extension (which it must have, but you never know), and get ptr to it...
//
@ -763,7 +763,7 @@ static qboolean S_LoadSound_Actual( sfx_t *sfx )
SND_TouchSFX(sfx);
//=========
if (strnicmp(psExt,".mp3",4)==0)
if (Q_strnicmp(psExt,".mp3",4)==0)
{
// load MP3 file instead...
//

View file

@ -658,7 +658,7 @@ static qboolean Music_ParseLeveldata(const char *psLevelName)
// kludge up an enum, only interested in boss or not at the moment, so...
//
MusicState_e eMusicState = !stricmp(psMusicStateType,"boss") ? eBGRNDTRACK_BOSS : !stricmp(psMusicStateType,"death") ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE;
MusicState_e eMusicState = !Q_stricmp(psMusicStateType,"boss") ? eBGRNDTRACK_BOSS : !Q_stricmp(psMusicStateType,"death") ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE;
if (!MusicFile.MusicExitTimes.empty())
{
@ -798,7 +798,7 @@ qboolean Music_DynamicDataAvailable(const char *psDynamicMusicLabel)
{
char sLevelName[MAX_QPATH];
Q_strncpyz(sLevelName,COM_SkipPath( const_cast<char*>( (psDynamicMusicLabel&&psDynamicMusicLabel[0])?psDynamicMusicLabel:gsLevelNameFromServer.c_str() ) ),sizeof(sLevelName));
strlwr(sLevelName);
Q_strlwr(sLevelName);
if (strlen(sLevelName)) // avoid error messages when there's no music waiting to be played and we try and restart it...
{

View file

@ -109,7 +109,7 @@ void FFChannelSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
; itName != Unprocessed.end()
;
){
if ( stricmp( "channels", (*itName).c_str() ) == 0 )
if ( Q_stricmp( "channels", (*itName).c_str() ) == 0 )
{
Com_Printf( "[available channels]\n" );
@ -132,7 +132,7 @@ void FFChannelSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
Processed.push_back( *itName );
itName = Unprocessed.erase( itName );
}
else if ( stricmp( "devices", (*itName).c_str() ) == 0 )
else if ( Q_stricmp( "devices", (*itName).c_str() ) == 0 )
{
Com_Printf( "[initialized devices]\n" );
@ -159,4 +159,4 @@ void FFChannelSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
#endif // FF_CONSOLECOMMAND
#endif // _IMMERSION
#endif // _IMMERSION

View file

@ -64,12 +64,12 @@ qboolean FFConfigParser::Parse( void *file )
&& result // fail if any problem
; token = COM_ParseExt( &pos, qtrue )
){
if ( !stricmp( token, "ffdefaults" ) )
if ( !Q_stricmp( token, "ffdefaults" ) )
{
result &= ParseDefaults( &pos );
}
else
if ( !stricmp( token, "ffsets" ) )
if ( !Q_stricmp( token, "ffsets" ) )
{
result &= ParseSets( &pos );
}
@ -323,12 +323,12 @@ qboolean FFConfigParser::ParseSet( const char **pos, TData &data )
&& result // fail if any problem
; token = COM_ParseExt( pos, qtrue )
){
if ( !stricmp( token, "includes" ) )
if ( !Q_stricmp( token, "includes" ) )
{
result &= ParseSetIncludes( pos, data.include );
}
else
if ( !stricmp( token, "devices" ) )
if ( !Q_stricmp( token, "devices" ) )
{
result &= ParseSetDevices( pos, data.device );
}
@ -480,4 +480,4 @@ const char * FFConfigParser::GetFFSet( CImmDevice *Device )
return ffset;
}
#endif // _IMMERSION
#endif // _IMMERSION

View file

@ -102,7 +102,7 @@ MultiEffect* FFSet::Register( const char *path, qboolean create )
temp[0] = 0;
afterincludepath[separator] = 0;
if ( stricmp( afterincludepath + separator - 4, ".ifr" ) )
if ( Q_stricmp( afterincludepath + separator - 4, ".ifr" ) )
{
memcpy( temp, afterincludepath + separator + 1, 4 );
sprintf( afterincludepath + separator, ".ifr" );
@ -263,7 +263,7 @@ void FFSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
; itName != Unprocessed.end()
;
){
if ( stricmp( "order", (*itName).c_str() ) == 0 )
if ( Q_stricmp( "order", (*itName).c_str() ) == 0 )
{
if ( ff_developer->integer )
DisplaySearchOrder();
@ -274,7 +274,7 @@ void FFSet::Display( TNameTable &Unprocessed, TNameTable &Processed )
itName = Unprocessed.erase( itName );
}
else
if ( stricmp( "files", (*itName).c_str() ) == 0 )
if ( Q_stricmp( "files", (*itName).c_str() ) == 0 )
{
if ( ff_developer->integer )
DisplayLoadedFiles();
@ -353,4 +353,4 @@ void FFSet::DisplayLoadedFiles( void )
#endif // FF_CONSOLECOMMAND
#endif // _IMMERSION
#endif // _IMMERSION

View file

@ -77,7 +77,7 @@ void FFSystem::Display( TNameTable &Unprocessed, TNameTable &Processed )
; itName != Unprocessed.end()
;
){
if ( stricmp( "effects", (*itName).c_str() ) == 0 )
if ( Q_stricmp( "effects", (*itName).c_str() ) == 0 )
{
if ( ff_developer->integer )
{

View file

@ -1517,7 +1517,7 @@ gentity_t *NPC_Spawn_Do( gentity_t *ent, qboolean fullSpawnNow )
}
else
{
newent->NPC_type = strlwr( G_NewString( ent->NPC_type ) ); //get my own copy so i can free it when i die
newent->NPC_type = Q_strlwr( G_NewString( ent->NPC_type ) ); //get my own copy so i can free it when i die
}
newent->NPC = (gNPC_t*) gi.Malloc(sizeof(gNPC_t), TAG_G_ALLOC, qtrue);
@ -4114,7 +4114,7 @@ static void NPC_Spawn_f(void)
gi.linkentity(NPCspawner);
NPCspawner->NPC_type = strlwr( G_NewString( npc_type ) );
NPCspawner->NPC_type = Q_strlwr( G_NewString( npc_type ) );
NPCspawner->NPC_targetname = G_NewString(gi.argv( 3 ));
NPCspawner->count = 1;

View file

@ -521,27 +521,27 @@ static void ParseAnimationEvtBlock(int glaIndex, unsigned short modelIndex, cons
{
break;
}
if ( stricmp( token, "CHAN_VOICE_ATTEN" ) == 0 )
if ( Q_stricmp( token, "CHAN_VOICE_ATTEN" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_VOICE_ATTEN;
}
else if ( stricmp( token, "CHAN_VOICE_GLOBAL" ) == 0 )
else if ( Q_stricmp( token, "CHAN_VOICE_GLOBAL" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_VOICE_GLOBAL;
}
else if ( stricmp( token, "CHAN_ANNOUNCER" ) == 0 )
else if ( Q_stricmp( token, "CHAN_ANNOUNCER" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_ANNOUNCER;
}
else if ( stricmp( token, "CHAN_BODY" ) == 0 )
else if ( Q_stricmp( token, "CHAN_BODY" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_BODY;
}
else if ( stricmp( token, "CHAN_WEAPON" ) == 0 )
else if ( Q_stricmp( token, "CHAN_WEAPON" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_WEAPON;
}
else if ( stricmp( token, "CHAN_VOICE" ) == 0 )
else if ( Q_stricmp( token, "CHAN_VOICE" ) == 0 )
{
animEvents[curAnimEvent].eventData[AED_SOUNDCHANNEL] = CHAN_VOICE;
}
@ -795,7 +795,7 @@ void G_ParseAnimationEvtFile(int glaIndex, const char* eventsDirectory, int file
assert(fileIndex>=0 && fileIndex<MAX_ANIM_FILES);
const char *psAnimFileInternalName = (iRealGLAIndex == -1 ? NULL : gi.G2API_GetAnimFileInternalNameIndex( iRealGLAIndex ));
bool bIsFrameSkipped = (psAnimFileInternalName && strlen(psAnimFileInternalName)>5 && !stricmp(&psAnimFileInternalName[strlen(psAnimFileInternalName)-5],"_skip"));
bool bIsFrameSkipped = (psAnimFileInternalName && strlen(psAnimFileInternalName)>5 && !Q_stricmp(&psAnimFileInternalName[strlen(psAnimFileInternalName)-5],"_skip"));
// Open The File, Make Sure It Is Safe
//-------------------------------------
@ -1101,7 +1101,7 @@ int G_ParseAnimFileSet(const char *skeletonName, const char *modelName=0)
// Get The Cinematic GLA Name
//----------------------------
if (stricmp(skeletonName, "_humanoid")==0)
if (Q_stricmp(skeletonName, "_humanoid")==0)
{
const char* mapName = strrchr( level.mapname, '/' );
if (mapName)
@ -1172,9 +1172,9 @@ int G_ParseAnimFileSet(const char *skeletonName, const char *modelName=0)
// Only Do The Event File If The Model Is Not The Same As The Skeleton
//---------------------------------------------------------------------
if (stricmp(skeletonName, modelName)!=0)
if (Q_stricmp(skeletonName, modelName)!=0)
{
const int iGLAIndexToCheckForSkip = (stricmp(skeletonName, "_humanoid")?-1:gi.G2API_PrecacheGhoul2Model("models/players/_humanoid/_humanoid.gla")); // ;-)
const int iGLAIndexToCheckForSkip = (Q_stricmp(skeletonName, "_humanoid")?-1:gi.G2API_PrecacheGhoul2Model("models/players/_humanoid/_humanoid.gla")); // ;-)
G_ParseAnimationEvtFile(0, modelName, fileIndex, iGLAIndexToCheckForSkip, true);
}

View file

@ -719,7 +719,7 @@ static char *Q3_GetAnimBoth( gentity_t *ent )
return NULL;
}
if ( stricmp( lowerName, upperName ) )
if ( Q_stricmp( lowerName, upperName ) )
{
#ifdef _DEBUG // sigh, cut down on tester reports that aren't important
Quake3Game()->DebugPrint( IGameInterface::WL_WARNING, "Q3_GetAnimBoth: legs and torso animations did not match : returning legs\n" );
@ -943,7 +943,7 @@ Returns the sequencer of the entity by the given name
strncpy( (char *) temp, name, sizeof(temp) );
temp[sizeof(temp)-1] = 0;
ei = ICARUS_EntList.find( strupr( (char *) temp ) );
ei = ICARUS_EntList.find( Q_strupr( (char *) temp ) );
if ( ei == ICARUS_EntList.end() )
return NULL;
@ -7462,7 +7462,7 @@ void CQuake3GameInterface::FreeEntity( gentity_t *pEntity )
strncpy( (char *) temp, pEntity->script_targetname, 1023 );
temp[ 1023 ] = 0;
entitylist_t::iterator it = m_EntityList.find( strupr(temp) );
entitylist_t::iterator it = m_EntityList.find( Q_strupr(temp) );
if (it != m_EntityList.end())
{
@ -7511,7 +7511,7 @@ void CQuake3GameInterface::AssociateEntity( gentity_t *pEntity )
strncpy( (char *) temp, pEntity->script_targetname, 1023 );
temp[ 1023 ] = 0;
m_EntityList[ strupr( (char *) temp ) ] = pEntity->s.number;
m_EntityList[ Q_strupr( (char *) temp ) ] = pEntity->s.number;
}
// Make a valid script name.
@ -7839,7 +7839,7 @@ int CQuake3GameInterface::PlaySound( int taskID, int entID, const char *name, c
qboolean type_voice = qfalse;
Q_strncpyz( finalName, name, MAX_QPATH, 0 );
strlwr(finalName);
Q_strlwr(finalName);
G_AddSexToPlayerString( finalName, qtrue );
COM_StripExtension( (const char *)finalName, finalName );
@ -7847,24 +7847,24 @@ int CQuake3GameInterface::PlaySound( int taskID, int entID, const char *name, c
int soundHandle = G_SoundIndex( (char *) finalName );
bool bBroadcast = false;
if ( ( stricmp( channel, "CHAN_ANNOUNCER" ) == 0 ) || (ent->classname && Q_stricmp("target_scriptrunner", ent->classname ) == 0) ) {
if ( ( Q_stricmp( channel, "CHAN_ANNOUNCER" ) == 0 ) || (ent->classname && Q_stricmp("target_scriptrunner", ent->classname ) == 0) ) {
bBroadcast = true;
}
// moved here from further down so I can easily check channel-type without code dup...
//
if ( stricmp( channel, "CHAN_VOICE" ) == 0 )
if ( Q_stricmp( channel, "CHAN_VOICE" ) == 0 )
{
voice_chan = CHAN_VOICE;
type_voice = qtrue;
}
else if ( stricmp( channel, "CHAN_VOICE_ATTEN" ) == 0 )
else if ( Q_stricmp( channel, "CHAN_VOICE_ATTEN" ) == 0 )
{
voice_chan = CHAN_VOICE_ATTEN;
type_voice = qtrue;
}
else if ( stricmp( channel, "CHAN_VOICE_GLOBAL" ) == 0 ) // this should broadcast to everyone, put only casue animation on G_SoundOnEnt...
else if ( Q_stricmp( channel, "CHAN_VOICE_GLOBAL" ) == 0 ) // this should broadcast to everyone, put only casue animation on G_SoundOnEnt...
{
voice_chan = CHAN_VOICE_GLOBAL;
type_voice = qtrue;
@ -8456,58 +8456,58 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_IGNOREPAIN:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetIgnorePain( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetIgnorePain( entID, qfalse);
break;
case SET_IGNOREENEMIES:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetIgnoreEnemies( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetIgnoreEnemies( entID, qfalse);
break;
case SET_IGNOREALERTS:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetIgnoreAlerts( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetIgnoreAlerts( entID, qfalse);
break;
case SET_DONTSHOOT:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetDontShoot( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetDontShoot( entID, qfalse);
break;
case SET_DONTFIRE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetDontFire( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetDontFire( entID, qfalse);
break;
case SET_LOCKED_ENEMY:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetLockedEnemy( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetLockedEnemy( entID, qfalse);
break;
case SET_NOTARGET:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoTarget( entID, qtrue);
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
Q3_SetNoTarget( entID, qfalse);
break;
case SET_LEAN:
if(!stricmp("right", ((char *)data)))
if(!Q_stricmp("right", ((char *)data)))
Q3_SetLean( entID, LEAN_RIGHT);
else if(!stricmp("left", ((char *)data)))
else if(!Q_stricmp("left", ((char *)data)))
Q3_SetLean( entID, LEAN_LEFT);
else
Q3_SetLean( entID, LEAN_NONE);
@ -8614,7 +8614,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_NO_MINDTRICK:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoMindTrick( entID, qtrue);
else
Q3_SetNoMindTrick( entID, qfalse);
@ -8638,133 +8638,133 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_CROUCHED:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetCrouched( entID, qtrue);
else
Q3_SetCrouched( entID, qfalse);
break;
case SET_WALKING:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetWalking( entID, qtrue);
else
Q3_SetWalking( entID, qfalse);
break;
case SET_RUNNING:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetRunning( entID, qtrue);
else
Q3_SetRunning( entID, qfalse);
break;
case SET_CHASE_ENEMIES:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetChaseEnemies( entID, qtrue);
else
Q3_SetChaseEnemies( entID, qfalse);
break;
case SET_LOOK_FOR_ENEMIES:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetLookForEnemies( entID, qtrue);
else
Q3_SetLookForEnemies( entID, qfalse);
break;
case SET_FACE_MOVE_DIR:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetFaceMoveDir( entID, qtrue);
else
Q3_SetFaceMoveDir( entID, qfalse);
break;
case SET_ALT_FIRE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetAltFire( entID, qtrue);
else
Q3_SetAltFire( entID, qfalse);
break;
case SET_DONT_FLEE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetDontFlee( entID, qtrue);
else
Q3_SetDontFlee( entID, qfalse);
break;
case SET_FORCED_MARCH:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetForcedMarch( entID, qtrue);
else
Q3_SetForcedMarch( entID, qfalse);
break;
case SET_NO_RESPONSE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoResponse( entID, qtrue);
else
Q3_SetNoResponse( entID, qfalse);
break;
case SET_NO_COMBAT_TALK:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetCombatTalk( entID, qtrue);
else
Q3_SetCombatTalk( entID, qfalse);
break;
case SET_NO_ALERT_TALK:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetAlertTalk( entID, qtrue);
else
Q3_SetAlertTalk( entID, qfalse);
break;
case SET_USE_CP_NEAREST:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetUseCpNearest( entID, qtrue);
else
Q3_SetUseCpNearest( entID, qfalse);
break;
case SET_NO_FORCE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoForce( entID, qtrue);
else
Q3_SetNoForce( entID, qfalse);
break;
case SET_NO_ACROBATICS:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoAcrobatics( entID, qtrue);
else
Q3_SetNoAcrobatics( entID, qfalse);
break;
case SET_USE_SUBTITLES:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetUseSubtitles( entID, qtrue);
else
Q3_SetUseSubtitles( entID, qfalse);
break;
case SET_NO_FALLTODEATH:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoFallToDeath( entID, qtrue);
else
Q3_SetNoFallToDeath( entID, qfalse);
break;
case SET_DISMEMBERABLE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetDismemberable( entID, qtrue);
else
Q3_SetDismemberable( entID, qfalse);
break;
case SET_MORELIGHT:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetMoreLight( entID, qtrue);
else
Q3_SetMoreLight( entID, qfalse);
@ -8780,28 +8780,28 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_UNDYING:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetUndying( entID, qtrue);
else
Q3_SetUndying( entID, qfalse);
break;
case SET_INVINCIBLE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetInvincible( entID, qtrue);
else
Q3_SetInvincible( entID, qfalse);
break;
case SET_NOAVOID:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
Q3_SetNoAvoid( entID, qtrue);
else
Q3_SetNoAvoid( entID, qfalse);
break;
case SET_SOLID:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
if ( !Q3_SetSolid( entID, qtrue) )
{
@ -8816,49 +8816,49 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_INVISIBLE:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetInvisible( entID, qtrue );
else
Q3_SetInvisible( entID, qfalse );
break;
case SET_VAMPIRE:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetVampire( entID, qtrue );
else
Q3_SetVampire( entID, qfalse );
break;
case SET_FORCE_INVINCIBLE:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetForceInvincible( entID, qtrue );
else
Q3_SetForceInvincible( entID, qfalse );
break;
case SET_GREET_ALLIES:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetGreetAllies( entID, qtrue );
else
Q3_SetGreetAllies( entID, qfalse );
break;
case SET_PLAYER_LOCKED:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetPlayerLocked( entID, qtrue );
else
Q3_SetPlayerLocked( entID, qfalse );
break;
case SET_LOCK_PLAYER_WEAPONS:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetLockPlayerWeapons( entID, qtrue );
else
Q3_SetLockPlayerWeapons( entID, qfalse );
break;
case SET_NO_IMPACT_DAMAGE:
if( !stricmp("true", ((char *)data)) )
if( !Q_stricmp("true", ((char *)data)) )
Q3_SetNoImpactDamage( entID, qtrue );
else
Q3_SetNoImpactDamage( entID, qfalse );
@ -8944,7 +8944,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_PLAYER_USABLE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetPlayerUsable(entID, qtrue);
}
@ -8974,7 +8974,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_LOOP_ANIM:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetLoopAnim(entID, qtrue);
}
@ -8985,7 +8985,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_INTERFACE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetInterface(entID, "1");
}
@ -8997,7 +8997,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_SHIELDS:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetShields(entID, qtrue);
}
@ -9008,7 +9008,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_SABERACTIVE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetSaberActive( entID, qtrue );
}
@ -9058,7 +9058,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_ADJUST_AREA_PORTALS:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetAdjustAreaPortals( entID, qtrue );
}
@ -9069,7 +9069,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_DMG_BY_HEAVY_WEAP_ONLY:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetDmgByHeavyWeapOnly( entID, qtrue );
}
@ -9080,7 +9080,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_SHIELDED:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetShielded( entID, qtrue );
}
@ -9091,7 +9091,7 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_NO_GROUPS:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetNoGroups( entID, qtrue );
}
@ -9102,63 +9102,63 @@ void CQuake3GameInterface::Set( int taskID, int entID, const char *type_name, co
break;
case SET_FIRE_WEAPON:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetFireWeapon( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetFireWeapon( entID, qfalse);
}
break;
case SET_FIRE_WEAPON_NO_ANIM:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetFireWeaponNoAnim( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetFireWeaponNoAnim( entID, qfalse);
}
break;
case SET_SAFE_REMOVE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetSafeRemove( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetSafeRemove( entID, qfalse);
}
break;
case SET_BOBA_JET_PACK:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetBobaJetPack( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetBobaJetPack( entID, qfalse);
}
break;
case SET_INACTIVE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetInactive( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetInactive( entID, qfalse);
}
else if(!stricmp("unlocked", ((char *)data)))
else if(!Q_stricmp("unlocked", ((char *)data)))
{
extern void UnLockDoors(gentity_t *const ent);
UnLockDoors(&g_entities[entID]);
}
else if(!stricmp("locked", ((char *)data)))
else if(!Q_stricmp("locked", ((char *)data)))
{
extern void LockDoors(gentity_t *const ent);
LockDoors(&g_entities[entID]);
@ -9170,18 +9170,18 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_FUNC_USABLE_VISIBLE:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetFuncUsableVisible( entID, qtrue);
}
else if(!stricmp("false", ((char *)data)))
else if(!Q_stricmp("false", ((char *)data)))
{
Q3_SetFuncUsableVisible( entID, qfalse);
}
break;
case SET_NO_KNOCKBACK:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetNoKnockback(entID, qtrue);
}
@ -9203,7 +9203,7 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_VIDEO_FADE_IN:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
gi.cvar_set("cl_VidFadeUp", "1");
}
@ -9214,7 +9214,7 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_VIDEO_FADE_OUT:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
gi.cvar_set("cl_VidFadeDown", "1");
}
@ -9284,7 +9284,7 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_DISABLE_SHADER_ANIM:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetDisableShaderAnims( entID, qtrue);
}
@ -9295,7 +9295,7 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_SHADER_ANIM:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
Q3_SetShaderAnim( entID, qtrue);
}
@ -9314,7 +9314,7 @@ extern void LockDoors(gentity_t *const ent);
break;
case SET_HUD:
if(!stricmp("true", ((char *)data)))
if(!Q_stricmp("true", ((char *)data)))
{
gi.cvar_set("cg_drawHUD", "1");
}
@ -9381,7 +9381,7 @@ extern void LockDoors(gentity_t *const ent);
case SET_CLOAK: // Created: 01/08/03 by AReis.
//extern void Jedi_Cloak( gentity_t *self );
extern void Saboteur_Cloak( gentity_t *self );
if( stricmp("true", ((char *)data)) == 0 )
if( Q_stricmp("true", ((char *)data)) == 0 )
{
Saboteur_Cloak( &g_entities[entID] );
}
@ -9437,11 +9437,11 @@ extern cvar_t *g_char_skin_legs;
case SET_WINTER_GEAR: // Created: 03/26/03 by AReis.
{
// If this is a (fake) Player NPC or this IS the Player...
if ( entID == 0 || ( ent->NPC_type && stricmp( ent->NPC_type, "player" ) == 0 ) )
if ( entID == 0 || ( ent->NPC_type && Q_stricmp( ent->NPC_type, "player" ) == 0 ) )
{
char strSkin[MAX_QPATH];
// Set the Winter Gear Skin if true, otherwise set back to normal configuration.
if( stricmp( "true", ((char *)data) ) == 0 )
if( Q_stricmp( "true", ((char *)data) ) == 0 )
{
Com_sprintf( strSkin, sizeof( strSkin ), "models/players/%s/|%s|%s|%s", g_char_model->string, g_char_skin_head->string, "torso_g1", "lower_e1" );
}
@ -9560,11 +9560,11 @@ void CQuake3GameInterface::Kill( int entID, const char *name )
gentity_t *victim = NULL;
int o_health;
if( !stricmp( name, "self") )
if( !Q_stricmp( name, "self") )
{
victim = ent;
}
else if( !stricmp( name, "enemy" ) )
else if( !Q_stricmp( name, "enemy" ) )
{
victim = ent->enemy;
}
@ -9657,7 +9657,7 @@ void CQuake3GameInterface::Play( int taskID, int entID, const char *type, const
{
gentity_t *ent = &g_entities[entID];
if ( !stricmp( type, "PLAY_ROFF" ) )
if ( !Q_stricmp( type, "PLAY_ROFF" ) )
{
// Try to load the requested ROFF
if ( G_LoadRoff( name ) )
@ -10802,7 +10802,7 @@ int CQuake3GameInterface::Evaluate( int p1Type, const char *p1, int p2Type, con
case TK_STRING:
case TK_IDENTIFIER:
return (int) !stricmp( c1, c2 ); //NOTENOTE: The script uses proper string comparison logic (ex. ( a == a ) == true )
return (int) !Q_stricmp( c1, c2 ); //NOTENOTE: The script uses proper string comparison logic (ex. ( a == a ) == true )
break;
default:
@ -10902,7 +10902,7 @@ int CQuake3GameInterface::Evaluate( int p1Type, const char *p1, int p2Type, con
case TK_STRING:
case TK_IDENTIFIER:
return (int) stricmp( c1, c2 );
return (int) Q_stricmp( c1, c2 );
break;
default:
@ -11109,7 +11109,7 @@ int CQuake3GameInterface::GetByName( const char *name )
strncpy( (char *) temp, name, sizeof(temp) );
temp[sizeof(temp)-1] = 0;
ei = m_EntityList.find( strupr( (char *) temp ) );
ei = m_EntityList.find( Q_strupr( (char *) temp ) );
if ( ei == m_EntityList.end() )
return -1;
@ -11189,7 +11189,7 @@ void CQuake3GameInterface::PrecacheSound( const char *name )
char finalName[MAX_QPATH];
Q_strncpyz( finalName, name, MAX_QPATH, 0 );
strlwr(finalName);
Q_strlwr(finalName);
if (com_buildScript->integer)
{ //get the male sound first
G_SoundIndex( finalName );

View file

@ -1874,8 +1874,8 @@ bool NAV::LoadFromEntitiesAndSaveToFile(const char *filename, int checksum)
bool CanGo = false;
bool IsDebugEdge =
(g_nav1->string[0] && g_nav2->string[0] &&
(!stricmp(*(a.mName), g_nav1->string) || !stricmp(*(b.mName), g_nav1->string)) &&
(!stricmp(*(a.mName), g_nav2->string) || !stricmp(*(b.mName), g_nav2->string)));
(!Q_stricmp(*(a.mName), g_nav1->string) || !Q_stricmp(*(b.mName), g_nav1->string)) &&
(!Q_stricmp(*(a.mName), g_nav2->string) || !Q_stricmp(*(b.mName), g_nav2->string)));
// For debugging a connection between two known points:
//------------------------------------------------------

View file

@ -149,7 +149,7 @@ reference_tag_t *TAG_Find( const char *owner, const char *name )
char tempName[ MAX_REFNAME ];
Q_strncpyz( (char *) tempName, name, MAX_REFNAME );
strlwr( (char *) tempName ); //NOTENOTE: For case insensitive searches on a map
Q_strlwr( (char *) tempName ); //NOTENOTE: For case insensitive searches on a map
rti = tagOwner->tagMap.find( tempName );
@ -187,7 +187,7 @@ reference_tag_t *TAG_Add( const char *name, const char *owner, vec3_t origin, ve
//Copy the name
Q_strncpyz( (char *) tag->name, name, MAX_REFNAME );
strlwr( (char *) tag->name ); //NOTENOTE: For case insensitive searches on a map
Q_strlwr( (char *) tag->name ); //NOTENOTE: For case insensitive searches on a map
//Make sure this tag's name isn't alread in use
if ( TAG_Find( owner, name ) )

View file

@ -403,7 +403,7 @@ int G_LoadRoff( const char *fileName )
// See if I'm already precached
for ( i = 0; i < num_roffs; i++ )
{
if ( stricmp( file, roffs[i].fileName ) == 0 )
if ( Q_stricmp( file, roffs[i].fileName ) == 0 )
{
// Good, just return me...avoid zero index
return i + 1;

View file

@ -46,7 +46,7 @@ int G_FindConfigstringIndex( const char *name, int start, int max, qboolean crea
if ( !s[0] ) {
break;
}
if ( !stricmp( s, name ) ) {
if ( !Q_stricmp( s, name ) ) {
return i;
}
}
@ -650,7 +650,7 @@ void G_UseTargets2 (gentity_t *ent, gentity_t *activator, const char *string)
//
if (string)
{
if( !stricmp( string, "self") )
if( !Q_stricmp( string, "self") )
{
t = ent;
if (t->e_UseFunc != useF_NULL) // check can be omitted
@ -1657,11 +1657,11 @@ static qboolean G_IsTriggerUsable(gentity_t* self, gentity_t* other)
if ((!G_ValidActivateBehavior (self, BSET_USE) && !self->target) ||
(self->target &&
(stricmp(self->target, "n") == 0 ||
(stricmp(self->target, "neveropen") == 0 ||
(stricmp(self->target, "run_gran_drop") == 0) ||
(stricmp(self->target, "speaker") == 0) ||
(stricmp(self->target, "locked") == 0)
(Q_stricmp(self->target, "n") == 0 ||
(Q_stricmp(self->target, "neveropen") == 0 ||
(Q_stricmp(self->target, "run_gran_drop") == 0) ||
(Q_stricmp(self->target, "speaker") == 0) ||
(Q_stricmp(self->target, "locked") == 0)
))))
{
return qfalse;

View file

@ -381,7 +381,7 @@ bool CGPValue::Parse(char **dataPtr, CTextPool **textPool)
{ // end of data - error!
return false;
}
else if (strcmpi(token, "]") == 0)
else if (Q_strcmpi(token, "]") == 0)
{ // ending brace for this list
break;
}
@ -591,7 +591,7 @@ void CGPGroup::SortObject(CGPObject *object, CGPObject **unsortedList, CGPObject
last = 0;
while(test)
{
if (strcmpi(object->GetName(), test->GetName()) < 0)
if (Q_strcmpi(object->GetName(), test->GetName()) < 0)
{
break;
}
@ -674,7 +674,7 @@ CGPGroup *CGPGroup::FindSubGroup(const char *name)
group = mSubGroups;
while(group)
{
if(!stricmp(name, group->GetName()))
if(!Q_stricmp(name, group->GetName()))
{
return(group);
}
@ -705,7 +705,7 @@ bool CGPGroup::Parse(char **dataPtr, CTextPool **textPool)
break;
}
}
else if (strcmpi(token, "}") == 0)
else if (Q_strcmpi(token, "}") == 0)
{ // ending brace for this group
break;
}
@ -714,7 +714,7 @@ bool CGPGroup::Parse(char **dataPtr, CTextPool **textPool)
// read ahead to see what we are doing
token = GetToken(dataPtr, true, true);
if (strcmpi(token, "{") == 0)
if (Q_strcmpi(token, "{") == 0)
{ // new sub group
newSubGroup = AddGroup(lastToken, textPool);
newSubGroup->SetWriteable(mWriteable);
@ -723,7 +723,7 @@ bool CGPGroup::Parse(char **dataPtr, CTextPool **textPool)
return false;
}
}
else if (strcmpi(token, "[") == 0)
else if (Q_strcmpi(token, "[") == 0)
{ // new pair list
newPair = AddPair(lastToken, 0, textPool);
if (!newPair->Parse(dataPtr, textPool))
@ -792,7 +792,7 @@ CGPValue *CGPGroup::FindPair(const char *key)
while(pair)
{
if (strcmpi(pair->GetName(), key) == 0)
if (Q_strcmpi(pair->GetName(), key) == 0)
{
return pair;
}

View file

@ -1212,13 +1212,46 @@ int Q_isalpha( int c );
//char *Q_strrchr( const char* string, int c );
// NON-portable (but faster) versions
#ifdef WIN32
inline int Q_stricmp (const char *s1, const char *s2) { return stricmp(s1, s2); }
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcmpi(s1, s2); }
inline int Q_strncmp (const char *s1, const char *s2, int n) { return strncmp(s1, s2, n); }
inline int Q_stricmpn (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
inline char *Q_strlwr( char *s1 ) { return strlwr(s1); }
inline char *Q_strupr( char *s1 ) { return strupr(s1); }
inline char *Q_strrchr( const char* str, int c ) { return strrchr(str, c); }
#else
inline int Q_stricmp (const char *s1, const char *s2) { return strcasecmp(s1, s2); }
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcasecmp(s1, s2); }
inline int Q_strncmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
inline int Q_stricmpn (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
inline char *Q_strlwr( char *s1 )
{
char *s;
s = s1;
while ( *s ) {
*s = tolower(*s);
s++;
}
return s1;
}
inline char *Q_strupr( char *s1 )
{
char *s;
s = s1;
while ( *s ) {
*s = toupper(*s);
s++;
}
return s1;
}
#endif
inline char *Q_strrchr( const char* str, int c ) { return strrchr(str, c); }
// buffer size safe library replacements
void Q_strncpyz( char *dest, const char *src, int destsize, qboolean bBarfIfTooLong=qfalse );

View file

@ -173,7 +173,7 @@ int G2_Add_Bolt(CGhoul2Info *ghlInfo, boltInfo_v &bltlist, surfaceInfo_v &slist,
{
skel = (mdxaSkel_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t) + offsets->offsets[x]);
// if name is the same, we found it
if (!stricmp(skel->name, boneName))
if (!Q_stricmp(skel->name, boneName))
{
break;
}

View file

@ -56,7 +56,7 @@ int G2_Find_Bone(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName)
skel = (mdxaSkel_t *)((byte *)ghlInfo->aHeader + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]);
// if name is the same, we found it
if (!stricmp(skel->name, boneName))
if (!Q_stricmp(skel->name, boneName))
{
return i;
}
@ -89,7 +89,7 @@ int G2_Add_Bone (const model_t *mod, boneInfo_v &blist, const char *boneName)
{
skel = (mdxaSkel_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[x]);
// if name is the same, we found it
if (!stricmp(skel->name, boneName))
if (!Q_stricmp(skel->name, boneName))
{
break;
}
@ -112,7 +112,7 @@ int G2_Add_Bone (const model_t *mod, boneInfo_v &blist, const char *boneName)
{
skel = (mdxaSkel_t *)((byte *)mod->mdxa + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]);
// if name is the same, we found it
if (!stricmp(skel->name, boneName))
if (!Q_stricmp(skel->name, boneName))
{
#if DEBUG_G2_BONES
{
@ -1180,7 +1180,7 @@ int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneNa
//skel = (mdxaSkel_t *)((byte *)aHeader + sizeof(mdxaHeader_t) + offsets->offsets[blist[i].boneNumber]);
// if name is the same, we found it
if (!stricmp(skel->name, boneName))
if (!Q_stricmp(skel->name, boneName))
{
return i;
}

View file

@ -1847,7 +1847,7 @@ int G2_FindConfigStringSpace(char *name, int start, int max)
{
break;
}
if ( !stricmp( s, name ) )
if ( !Q_stricmp( s, name ) )
{
return i;
}
@ -1924,4 +1924,4 @@ void G2_LoadGhoul2Model(CGhoul2Info_v &ghoul2, char *buffer)
buffer += BOLT_SAVE_BLOCK_SIZE;
}
}
}
}

View file

@ -129,7 +129,7 @@ int G2_IsSurfaceLegal(const model_s *mod_m, const char *surfaceName, int *flags)
for ( int i = 0 ; i < mod_m->mdxm->numSurfaces ; i++)
{
if (!stricmp(surfaceName, surf->name))
if (!Q_stricmp(surfaceName, surf->name))
{
*flags = surf->flags;
return i;
@ -172,7 +172,7 @@ const mdxmSurface_t *G2_FindSurface(CGhoul2Info *ghlInfo, surfaceInfo_v &slist,
const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
// are these the droids we're looking for?
if (!stricmp (surfInfo->name, surfaceName))
if (!Q_stricmp (surfInfo->name, surfaceName))
{
// yup
if (surfIndex)

View file

@ -362,7 +362,7 @@ void CIcarus::Precache(char* buffer, long length)
sVal1 = (const char *) block.GetMemberData( 0 );
if (!stricmp(sVal1,"PLAY_ROFF"))
if (!Q_stricmp(sVal1,"PLAY_ROFF"))
{
sVal1 = (const char *) block.GetMemberData( 1 );

View file

@ -1171,7 +1171,7 @@ int CM_LoadSubBSP(const char *name, qboolean clientload)
count = cmg.numSubModels;
for(i = 0; i < NumSubBSP; i++)
{
if (!stricmp(name, SubBSP[i].name))
if (!Q_stricmp(name, SubBSP[i].name))
{
return count;
}

View file

@ -1116,7 +1116,7 @@ int CM_LoadSubBSP(const char *name, qboolean clientload)
count = cmg.numSubModels;
for(i = 0; i < NumSubBSP; i++)
{
if (!stricmp(name, SubBSP[i].name))
if (!Q_stricmp(name, SubBSP[i].name))
{
return count;
}

View file

@ -63,7 +63,7 @@ void CCMLandScape::LoadTerrainDef(const char *td)
items = classes->GetSubGroups();
while(items)
{
if(!stricmp(items->GetName(), "altitudetexture"))
if(!Q_stricmp(items->GetName(), "altitudetexture"))
{
int height;
const char *shaderName;
@ -83,7 +83,7 @@ void CCMLandScape::LoadTerrainDef(const char *td)
}
}
}
else if(!stricmp(items->GetName(), "water"))
else if(!Q_stricmp(items->GetName(), "water"))
{
const char *shaderName;
CCMShader *shader;

View file

@ -435,7 +435,7 @@ void Com_StartupVariable( const char *match ) {
}
s = Cmd_Argv(1);
if ( !match || !stricmp( s, match ) ) {
if ( !match || !Q_stricmp( s, match ) ) {
Cvar_Set( s, Cmd_Argv(2) );
cv = Cvar_Get( s, "", 0 );
cv->flags |= CVAR_USER_CREATED;

View file

@ -300,7 +300,7 @@ void FS_CreatePath (char *OSPath) {
return;
}
strlwr(OSPath);
Q_strlwr(OSPath);
for (ofs = OSPath+1 ; *ofs ; ofs++) {
if (*ofs == PATH_SEP) {

View file

@ -789,7 +789,7 @@ static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles
return nfiles;
}
for ( i = 0 ; i < nfiles ; i++ ) {
if ( !stricmp( name, list[i] ) ) {
if ( !Q_stricmp( name, list[i] ) ) {
return nfiles; // allready in list
}
}
@ -900,7 +900,7 @@ static int FS_AddFileToListBuf( char *name, char *listbuf, int bufsize, int nfil
p = listbuf;
while ( *p ) {
if ( !stricmp( name, p ) ) {
if ( !Q_stricmp( name, p ) ) {
return nfiles; // already in list
}
p += strlen( p ) + 1;

View file

@ -435,9 +435,9 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
l = strlen( filename );
if ( stricmp( filename + l - 4, ".cfg" ) // for config files
&& stricmp( filename + l - 4, ".sav" ) // for save games
&& stricmp( filename + l - 4, ".dat" ) ) { // for journal files
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
&& Q_stricmp( filename + l - 4, ".sav" ) // for save games
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
continue;
}
}
@ -475,7 +475,7 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
// if we are getting it from the cdpath, optionally copy it
// to the basepath
if ( fs_copyfiles->integer && !stricmp( dir->path, fs_cdpath->string ) ) {
if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) {
char *copypath;
copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename );
@ -1002,7 +1002,7 @@ static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles
return nfiles;
}
for ( i = 0 ; i < nfiles ; i++ ) {
if ( !stricmp( name, list[i] ) ) {
if ( !Q_stricmp( name, list[i] ) ) {
return nfiles; // allready in list
}
}
@ -1077,7 +1077,7 @@ char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
continue;
}
if ( stricmp( name + length - extensionLength, extension ) ) {
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
continue;
}
@ -1159,7 +1159,7 @@ static int FS_AddFileToListBuf( char *name, char *listbuf, int bufsize, int nfil
p = listbuf;
while ( *p ) {
if ( !stricmp( name, p ) ) {
if ( !Q_stricmp( name, p ) ) {
return nfiles; // already in list
}
p += strlen( p ) + 1;
@ -1244,7 +1244,7 @@ int FS_GetFileList( const char *path, const char *extension, char *listbuf, int
continue;
}
if ( stricmp( name + length - extensionLength, extension ) ) {
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
continue;
}
@ -1459,7 +1459,7 @@ static int QDECL paksort( const void *a, const void *b ) {
aa = *(char **)a;
bb = *(char **)b;
return stricmp( aa, bb );
return Q_stricmp( aa, bb );
}

View file

@ -80,7 +80,7 @@ public:
}
bool operator==(const sstring<MaxSize> &o) const
{
if (!strcmpi(mStorage.data,o.mStorage.data))
if (!Q_strcmpi(mStorage.data,o.mStorage.data))
{
return true;
}
@ -88,7 +88,7 @@ public:
}
bool operator!=(const sstring<MaxSize> &o) const
{
if (strcmpi(mStorage.data,o.mStorage.data)!=0)
if (Q_strcmpi(mStorage.data,o.mStorage.data)!=0)
{
return true;
}
@ -96,7 +96,7 @@ public:
}
bool operator<(const sstring<MaxSize> &o) const
{
if (strcmpi(mStorage.data,o.mStorage.data)<0)
if (Q_strcmpi(mStorage.data,o.mStorage.data)<0)
{
return true;
}
@ -104,7 +104,7 @@ public:
}
bool operator>(const sstring<MaxSize> &o) const
{
if (strcmpi(mStorage.data,o.mStorage.data)>0)
if (Q_strcmpi(mStorage.data,o.mStorage.data)>0)
{
return true;
}

View file

@ -242,7 +242,7 @@ void CStringEdPackage::SetupNewFileParse( LPCSTR psFileName, SE_BOOL bLoadDebug
m_strCurrentFileRef_ParseOnly = sString; // eg "OBJECTIVES"
m_strLoadingLanguage_ParseOnly = ExtractLanguageFromPath( psFileName );
m_bLoadingEnglish_ParseOnly = (!stricmp( m_strLoadingLanguage_ParseOnly.c_str(), "english" )) ? SE_TRUE : SE_FALSE;
m_bLoadingEnglish_ParseOnly = (!Q_stricmp( m_strLoadingLanguage_ParseOnly.c_str(), "english" )) ? SE_TRUE : SE_FALSE;
m_bLoadDebug = bLoadDebug;
}
@ -493,13 +493,13 @@ static char *CopeWithDumbStringData( LPCSTR psSentence, LPCSTR psThisLanguage )
// Ok, bollocks to it, this will have to do. Any other languages that come later and have bugs in their text can
// get fixed by them typing it in properly in the first place...
//
if (!stricmp(psThisLanguage,"ENGLISH") ||
!stricmp(psThisLanguage,"FRENCH") ||
!stricmp(psThisLanguage,"GERMAN") ||
!stricmp(psThisLanguage,"ITALIAN") ||
!stricmp(psThisLanguage,"SPANISH") ||
!stricmp(psThisLanguage,"POLISH") ||
!stricmp(psThisLanguage,"RUSSIAN")
if (!Q_stricmp(psThisLanguage,"ENGLISH") ||
!Q_stricmp(psThisLanguage,"FRENCH") ||
!Q_stricmp(psThisLanguage,"GERMAN") ||
!Q_stricmp(psThisLanguage,"ITALIAN") ||
!Q_stricmp(psThisLanguage,"SPANISH") ||
!Q_stricmp(psThisLanguage,"POLISH") ||
!Q_stricmp(psThisLanguage,"RUSSIAN")
)
{
char *p;
@ -690,7 +690,7 @@ LPCSTR CStringEdPackage::ParseLine( LPCSTR psLine )
{
// if loading a foreign language...
//
SE_BOOL bSentenceIsEnglish = (!stricmp(sThisLanguage,"english")) ? SE_TRUE: SE_FALSE; // see whether this is the english master or not
SE_BOOL bSentenceIsEnglish = (!Q_stricmp(sThisLanguage,"english")) ? SE_TRUE: SE_FALSE; // see whether this is the english master or not
// this check can be omitted, I'm just being extra careful here...
//
@ -698,7 +698,7 @@ LPCSTR CStringEdPackage::ParseLine( LPCSTR psLine )
{
// basically this is just checking that an .STE file override is the same language as the .STR...
//
if (stricmp( m_strLoadingLanguage_ParseOnly.c_str(), sThisLanguage ))
if (Q_stricmp( m_strLoadingLanguage_ParseOnly.c_str(), sThisLanguage ))
{
psErrorMessage = va("Language \"%s\" found when expecting \"%s\"!\n", sThisLanguage, m_strLoadingLanguage_ParseOnly.c_str());
}
@ -797,7 +797,7 @@ void CStringEdPackage::SetString( LPCSTR psLocalReference, LPCSTR psNewString, S
{
// then this is foreign text (so check for "#same" resolving)...
//
if (!stricmp(psNewString, sSE_EXPORT_SAME))
if (!Q_stricmp(psNewString, sSE_EXPORT_SAME))
{
Entry.m_strString = m_strCurrentEntryEnglish_ParseOnly; // foreign "#same" is now english
if (m_bLoadDebug)
@ -896,7 +896,7 @@ static LPCSTR SE_GetFoundFile( string &strResult )
strResult.erase();
}
// strlwr(sTemp); // just for consistancy and set<> -> set<> erasure checking etc
// Q_strlwr(sTemp); // just for consistancy and set<> -> set<> erasure checking etc
return sTemp;
}
@ -1100,7 +1100,7 @@ int SE_GetNumLanguages(void)
// if english is available, it should always be first... ( I suppose )
//
if (!stricmp(psLanguage,"english"))
if (!Q_stricmp(psLanguage,"english"))
{
gvLanguagesAvailable.insert( gvLanguagesAvailable.begin(), psLanguage );
}
@ -1228,7 +1228,7 @@ LPCSTR SE_LoadLanguage( LPCSTR psLanguage, SE_BOOL bLoadDebug /* = SE_TRUE */ )
{
LPCSTR psThisLang = TheStringPackage.ExtractLanguageFromPath( p );
if ( !stricmp( psLanguage, psThisLang ) )
if ( !Q_stricmp( psLanguage, psThisLang ) )
{
psErrorMessage = SE_Load( p, bLoadDebug );
}

View file

@ -1838,7 +1838,7 @@ void R_WorldEffectCommand(const char *command)
// Clear - Removes All Particle Clouds And Wind Zones
//----------------------------------------------------
if (strcmpi(token, "clear") == 0)
if (Q_strcmpi(token, "clear") == 0)
{
for (int p=0; p<mParticleClouds.size(); p++)
{
@ -1851,14 +1851,14 @@ void R_WorldEffectCommand(const char *command)
// Freeze / UnFreeze - Stops All Particle Motion Updates
//--------------------------------------------------------
else if (strcmpi(token, "freeze") == 0)
else if (Q_strcmpi(token, "freeze") == 0)
{
mFrozen = !mFrozen;
}
// Add a zone
//---------------
else if (strcmpi(token, "zone") == 0)
else if (Q_strcmpi(token, "zone") == 0)
{
vec3_t mins;
vec3_t maxs;
@ -1870,7 +1870,7 @@ void R_WorldEffectCommand(const char *command)
// Basic Wind
//------------
else if (strcmpi(token, "wind") == 0)
else if (Q_strcmpi(token, "wind") == 0)
{
if (mWindZones.full())
{
@ -1882,7 +1882,7 @@ void R_WorldEffectCommand(const char *command)
// Constant Wind
//---------------
else if (strcmpi(token, "constantwind") == 0)
else if (Q_strcmpi(token, "constantwind") == 0)
{
if (mWindZones.full())
{
@ -1900,7 +1900,7 @@ void R_WorldEffectCommand(const char *command)
// Gusting Wind
//--------------
else if (strcmpi(token, "gustingwind") == 0)
else if (Q_strcmpi(token, "gustingwind") == 0)
{
if (mWindZones.full())
{
@ -1925,7 +1925,7 @@ void R_WorldEffectCommand(const char *command)
// Local Wind Zone
//-----------------
else if (strcmpi(token, "windzone") == 0)
else if (Q_strcmpi(token, "windzone") == 0)
{
if (mWindZones.full())
{
@ -1966,7 +1966,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "lightrain") == 0)
else if (Q_strcmpi(token, "lightrain") == 0)
{
if (mParticleClouds.full())
{
@ -1987,7 +1987,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "rain") == 0)
else if (Q_strcmpi(token, "rain") == 0)
{
if (mParticleClouds.full())
{
@ -2008,7 +2008,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "acidrain") == 0)
else if (Q_strcmpi(token, "acidrain") == 0)
{
if (mParticleClouds.full())
{
@ -2036,7 +2036,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "heavyrain") == 0)
else if (Q_strcmpi(token, "heavyrain") == 0)
{
if (mParticleClouds.full())
{
@ -2057,7 +2057,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Snow Storm
//---------------------
else if (strcmpi(token, "snow") == 0)
else if (Q_strcmpi(token, "snow") == 0)
{
if (mParticleClouds.full())
{
@ -2080,7 +2080,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Some stuff
//---------------------
else if (strcmpi(token, "spacedust") == 0)
else if (Q_strcmpi(token, "spacedust") == 0)
{
int count;
if (mParticleClouds.full())
@ -2111,7 +2111,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Sand Storm
//---------------------
else if (strcmpi(token, "sand") == 0)
else if (Q_strcmpi(token, "sand") == 0)
{
if (mParticleClouds.full())
{
@ -2138,7 +2138,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog
//------------------------------
else if (strcmpi(token, "fog") == 0)
else if (Q_strcmpi(token, "fog") == 0)
{
if (mParticleClouds.full())
{
@ -2162,7 +2162,7 @@ void R_WorldEffectCommand(const char *command)
// Create Heavy Rain Particle Cloud
//-----------------------------------
else if (strcmpi(token, "heavyrainfog") == 0)
else if (Q_strcmpi(token, "heavyrainfog") == 0)
{
if (mParticleClouds.full())
{
@ -2189,7 +2189,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog
//------------------------------
else if (strcmpi(token, "light_fog") == 0)
else if (Q_strcmpi(token, "light_fog") == 0)
{
if (mParticleClouds.full())
{
@ -2213,11 +2213,11 @@ void R_WorldEffectCommand(const char *command)
nCloud.mRotationChangeNext = 0;
}
else if (strcmpi(token, "outsideshake") == 0)
else if (Q_strcmpi(token, "outsideshake") == 0)
{
mOutside.mOutsideShake = !mOutside.mOutsideShake;
}
else if (strcmpi(token, "outsidepain") == 0)
else if (Q_strcmpi(token, "outsidepain") == 0)
{
mOutside.mOutsidePain = !mOutside.mOutsidePain;
}

View file

@ -4109,7 +4109,7 @@ qboolean R_LoadMDXM( model_t *mod, void *buffer, const char *mod_name, qboolean
LL(surfInfo->numChildren);
LL(surfInfo->parentIndex);
strlwr(surfInfo->name); //just in case
Q_strlwr(surfInfo->name); //just in case
if ( !strcmp( &surfInfo->name[strlen(surfInfo->name)-4],"_off") )
{
surfInfo->name[strlen(surfInfo->name)-4]=0; //remove "_off" from name

View file

@ -949,7 +949,7 @@ typedef tmap (int, image_t *) AllocatedImages_t;
class CStringComparator
{
public:
bool operator()(const char *s1, const char *s2) const { return(stricmp(s1, s2) < 0); }
bool operator()(const char *s1, const char *s2) const { return(Q_stricmp(s1, s2) < 0); }
};
typedef map <LPCSTR, image_t *, CStringComparator> AllocatedImages_t;
@ -3016,7 +3016,7 @@ static char *CommaParse( char **data_p ) {
class CStringComparator
{
public:
bool operator()(const char *s1, const char *s2) const { return(stricmp(s1, s2) < 0); }
bool operator()(const char *s1, const char *s2) const { return(Q_stricmp(s1, s2) < 0); }
};
*/
typedef map<sstring_t,char * /*, CStringComparator*/ > AnimationCFGs_t;

View file

@ -302,7 +302,7 @@ void R_Splash()
image_t *pImage;
/*
const char* s = Cvar_VariableString("se_language");
if (stricmp(s,"english"))
if (Q_stricmp(s,"english"))
{
pImage = R_FindImageFile( "menu/splash_eur", qfalse, qfalse, qfalse, GL_CLAMP);
}
@ -515,7 +515,7 @@ void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) {
byte *buffer;
int i, c, temp;
qboolean bSaveAsJPG = !strnicmp(&fileName[strlen(fileName)-4],".jpg",4);
qboolean bSaveAsJPG = !Q_strnicmp(&fileName[strlen(fileName)-4],".jpg",4);
if (bSaveAsJPG)
{

View file

@ -743,7 +743,7 @@ qhandle_t RE_RegisterModel( const char *name )
qhandle_t q = RE_RegisterModel_Actual( name );
if (stricmp(&name[strlen(name)-4],".gla")){
if (Q_stricmp(&name[strlen(name)-4],".gla")){
gbInsideRegisterModel = qfalse; // GLA files recursively call this, so don't turn off half way. A reference count would be nice, but if any ERR_DROP ever occurs within the load then the refcount will be knackered from then on
}

View file

@ -2302,7 +2302,7 @@ static void ParseMaterial( const char **text )
}
for(i = 0; i < MATERIAL_LAST; i++)
{
if ( !stricmp( token, materialNames[i] ) )
if ( !Q_stricmp( token, materialNames[i] ) )
{
shader.surfaceFlags &= ~MATERIAL_MASK;//safety, clear it first
shader.surfaceFlags |= i;
@ -2424,7 +2424,7 @@ static qboolean ParseShader( const char **text )
}
// material deprecated as of 11 Jan 01
// material undeprecated as of 7 May 01 - q3map_material deprecated
else if ( !stricmp( token, "material" ) || !stricmp( token, "q3map_material" ) )
else if ( !Q_stricmp( token, "material" ) || !Q_stricmp( token, "q3map_material" ) )
{
ParseMaterial( text );
}
@ -3310,7 +3310,7 @@ static const char *FindShaderInShaderText( const char *shadername ) {
char sLowerCaseName[MAX_QPATH];
Q_strncpyz(sLowerCaseName,shadername,sizeof(sLowerCaseName));
strlwr(sLowerCaseName); // Q_strlwr is pretty gay, so I'm not using it
Q_strlwr(sLowerCaseName);
return ShaderEntryPtrs_Lookup(sLowerCaseName);
@ -3744,7 +3744,7 @@ static void SetupShaderEntryPtrs(void)
}
else
{
strlwr(token); // token is always a ptr to com_token here, not the original buffer.
Q_strlwr(token); // token is always a ptr to com_token here, not the original buffer.
// (Not that it matters, except for reasons of speed by not strlwr'ing the whole buffer)
// token = a string of this shader name, p = ptr within s_shadertext it's found at, so store it...

View file

@ -561,7 +561,7 @@ void CTRLandScape::LoadTerrainDef(const char *td)
{
const char* type = items->GetName ( );
if(!stricmp( type, "altitudetexture"))
if(!Q_stricmp( type, "altitudetexture"))
{
int height;
const char *shaderName;
@ -581,11 +581,11 @@ void CTRLandScape::LoadTerrainDef(const char *td)
}
}
}
else if(!stricmp(type, "water"))
else if(!Q_stricmp(type, "water"))
{
mWaterShader = R_GetShaderByHandle(RE_RegisterShader(items->FindPairValue("shader", "")));
}
else if(!stricmp(type, "flattexture"))
else if(!Q_stricmp(type, "flattexture"))
{
mFlatShader = RE_RegisterShader ( items->FindPairValue("shader", "") );
}

View file

@ -483,7 +483,7 @@ static void SV_UserMove( client_t *cl, msg_t *msg ) {
if ( eSavedGameJustLoaded == eNO )
{
SG_WriteSavegame("auto",qtrue);
if ( strnicmp(sv_mapname->string, "academy", 7) != 0)
if ( Q_strnicmp(sv_mapname->string, "academy", 7) != 0)
{
Com_sprintf (savename, sizeof(savename), "auto_%s",sv_mapname->string);
SG_WriteSavegame(savename,qtrue);//can't use va becuase it's nested

View file

@ -495,7 +495,7 @@ void SV_WipeGame_f(void)
Com_Printf (S_COLOR_RED "USAGE: wipe <name>\n");
return;
}
if (!stricmp (Cmd_Argv(1), "auto") )
if (!Q_stricmp (Cmd_Argv(1), "auto") )
{
Com_Printf (S_COLOR_RED "Can't wipe 'auto'\n");
return;
@ -560,7 +560,7 @@ void SV_LoadGame_f(void)
}
#ifndef _XBOX // VVFIXME : Part of super-bootleg SG hackery
if (!stricmp (psFilename, "current"))
if (!Q_stricmp (psFilename, "current"))
{
Com_Printf (S_COLOR_RED "Can't load from \"current\"\n");
return;
@ -570,7 +570,7 @@ void SV_LoadGame_f(void)
// special case, if doing a respawn then check that the available auto-save (if any) is from the same map
// as we're currently on (if in a map at all), if so, load that "auto", else re-load the last-loaded file...
//
if (!stricmp(psFilename, "*respawn"))
if (!Q_stricmp(psFilename, "*respawn"))
{
psFilename = "auto"; // default to standard respawn behaviour
@ -672,7 +672,7 @@ void SV_SaveGame_f(void)
char *psFilename = Cmd_Argv(1);
if (!stricmp (psFilename, "current"))
if (!Q_stricmp (psFilename, "current"))
{
Com_Printf (S_COLOR_RED "Can't save to 'current'\n");
return;
@ -687,7 +687,7 @@ void SV_SaveGame_f(void)
if (!SG_GameAllowedToSaveHere(qfalse)) //full check
return; // this prevents people saving via quick-save now during cinematics.
if ( !stricmp (psFilename, "auto") )
if ( !Q_stricmp (psFilename, "auto") )
{
#ifdef _XBOX

View file

@ -37,11 +37,11 @@ struct Reference_t
//
bool operator < (const Reference_t& _X) const
{
int i = stricmp(sMenu.c_str(),_X.sMenu.c_str());
int i = Q_stricmp(sMenu.c_str(),_X.sMenu.c_str());
if (i)
return i<0;
return !!(stricmp(sReference.c_str(),_X.sReference.c_str()) < 0);
return !!(Q_stricmp(sReference.c_str(),_X.sReference.c_str()) < 0);
}
};
#include <list>
@ -114,7 +114,7 @@ static LPCSTR CreateUniqueReference(LPCSTR psText)
p[i] = '_';
}
}
strupr(p);
Q_strupr(p);
// remove any trailing underscores...
//
@ -174,7 +174,7 @@ static LPCSTR CreateUniqueReference(LPCSTR psText)
p[i] = '_';
}
}
strupr(p);
Q_strupr(p);
// remove any trailing underscores...
//
@ -267,9 +267,9 @@ static void EnterRef(LPCSTR psReference, LPCSTR psText, LPCSTR psMenuFile)
CorrectionDataItem_t CorrectionDataItem;
CorrectionDataItem.sMenuFile = psMenuFile;
CorrectionDataItem.sTextToFind = strlen(psReference) ? ( /* !stricmp(psReference,psNewReference) ? "" :*/ va("@%s",psReference) )
CorrectionDataItem.sTextToFind = strlen(psReference) ? ( /* !Q_stricmp(psReference,psNewReference) ? "" :*/ va("@%s",psReference) )
: va("\"%s\"",psText);
CorrectionDataItem.sTextToReplaceWith = /* !stricmp(psReference,psNewReference) ? "" : */va("@%s",psNewReference);
CorrectionDataItem.sTextToReplaceWith = /* !Q_stricmp(psReference,psNewReference) ? "" : */va("@%s",psNewReference);
//
CorrectionDataItem.sStripEdReference = psNewReference;
CorrectionDataItem.sStripEdText = psText;
@ -295,7 +295,7 @@ static void EnterRef(LPCSTR psReference, LPCSTR psText, LPCSTR psMenuFile)
// only enter correction data if references are different...
//
// if (stricmp(psReference,psNewReference))
// if (Q_stricmp(psReference,psNewReference))
{
CorrectionDataItem_t CorrectionDataItem;
CorrectionDataItem.sMenuFile = psMenuFile;
@ -722,9 +722,9 @@ void UI_Debug_EnterReference(LPCSTR ps4LetterType, LPCSTR psItemString)
{
if (psItemString && psItemString[0])
{
if ( !stricmp(psItemString,"english") ||
!stricmp(psItemString,"francais") ||
!stricmp(psItemString,"deutsch")
if ( !Q_stricmp(psItemString,"english") ||
!Q_stricmp(psItemString,"francais") ||
!Q_stricmp(psItemString,"deutsch")
)
{
// then don't localise it!

View file

@ -2431,7 +2431,7 @@ static void UI_BuildPlayerModel_List( qboolean inGameLoad )
if (bIsImageFile(dirptr, skinname, building))
{ //if it exists
if (strnicmp(skinname,"head_",5) == 0)
if (Q_strnicmp(skinname,"head_",5) == 0)
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinHeadCount < MAX_PLAYERMODELS)
{
@ -2439,7 +2439,7 @@ static void UI_BuildPlayerModel_List( qboolean inGameLoad )
iSkinParts |= 1<<0;
}
} else
if (strnicmp(skinname,"torso_",6) == 0)
if (Q_strnicmp(skinname,"torso_",6) == 0)
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinTorsoCount < MAX_PLAYERMODELS)
{
@ -2447,7 +2447,7 @@ static void UI_BuildPlayerModel_List( qboolean inGameLoad )
iSkinParts |= 1<<1;
}
} else
if (strnicmp(skinname,"lower_",6) == 0)
if (Q_strnicmp(skinname,"lower_",6) == 0)
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinLegCount < MAX_PLAYERMODELS)
{
@ -4282,7 +4282,7 @@ static void UI_GetCharacterCvars ( void )
for (int i = 0; i < uiInfo.playerSpeciesCount; i++)
{
if ( !stricmp(model, uiInfo.playerSpecies[i].Name) )
if ( !Q_stricmp(model, uiInfo.playerSpecies[i].Name) )
{
uiInfo.playerSpeciesIndex = i;
}
@ -4301,12 +4301,12 @@ static void UI_UpdateSaberCvars ( void )
static void UI_UpdateFightingStyleChoices ( void )
{
//
if (!strcmpi("staff",Cvar_VariableString ( "ui_saber_type" )))
if (!Q_strcmpi("staff",Cvar_VariableString ( "ui_saber_type" )))
{
Cvar_Set ( "ui_fightingstylesallowed", "0" );
Cvar_Set ( "ui_newfightingstyle", "4" ); // SS_STAFF
}
else if (!strcmpi("dual",Cvar_VariableString ( "ui_saber_type" )))
else if (!Q_strcmpi("dual",Cvar_VariableString ( "ui_saber_type" )))
{
Cvar_Set ( "ui_fightingstylesallowed", "0" );
Cvar_Set ( "ui_newfightingstyle", "3" ); // SS_DUAL

View file

@ -2739,7 +2739,7 @@ qboolean Script_SetCvar(itemDef_t *item, const char **args)
const char *cvar, *val;
if (String_Parse(args, &cvar) && String_Parse(args, &val))
{
if(!stricmp(val,"(NULL)"))
if(!Q_stricmp(val,"(NULL)"))
{
DC->setCVar(cvar, "");
}
@ -3189,7 +3189,7 @@ qboolean ItemParse_asset_model( itemDef_t *item )
}
char modelPath[MAX_QPATH];
if (!stricmp(temp,"ui_char_model") )
if (!Q_stricmp(temp,"ui_char_model") )
{
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", Cvar_VariableString ( "g_char_model" ) );
}
@ -4456,7 +4456,7 @@ qboolean ItemParse_cvarFloat( itemDef_t *item)
!PC_ParseFloat(&editPtr->minVal) &&
!PC_ParseFloat(&editPtr->maxVal))
{
if (!stricmp(item->cvar,"r_ext_texture_filter_anisotropic"))
if (!Q_stricmp(item->cvar,"r_ext_texture_filter_anisotropic"))
{//hehe, hook up the correct max value here.
editPtr->maxVal=glConfig.maxTextureFilterAnisotropy;
}
@ -4491,17 +4491,17 @@ qboolean ItemParse_cvarStrList( itemDef_t *item)
return qfalse;
}
if (!stricmp(token,"feeder") && item->special == FEEDER_PLAYER_SPECIES)
if (!Q_stricmp(token,"feeder") && item->special == FEEDER_PLAYER_SPECIES)
{
for (; multiPtr->count < uiInfo.playerSpeciesCount; multiPtr->count++)
{
multiPtr->cvarList[multiPtr->count] = String_Alloc(strupr(va("@MENUS_%s",uiInfo.playerSpecies[multiPtr->count].Name ))); //look up translation
multiPtr->cvarList[multiPtr->count] = String_Alloc(Q_strupr(va("@MENUS_%s",uiInfo.playerSpecies[multiPtr->count].Name ))); //look up translation
multiPtr->cvarStr[multiPtr->count] = uiInfo.playerSpecies[multiPtr->count].Name; //value
}
return qtrue;
}
// languages
if (!stricmp(token,"feeder") && item->special == FEEDER_LANGUAGES)
if (!Q_stricmp(token,"feeder") && item->special == FEEDER_LANGUAGES)
{
for (; multiPtr->count < uiInfo.languageCount; multiPtr->count++)
{

View file

@ -1073,7 +1073,7 @@ void GLimp_Init( void )
// chipset specific configuration
//
strcpy( buf, glConfig.renderer_string );
strlwr( buf );
Q_strlwr( buf );
if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
{
@ -1163,7 +1163,7 @@ void GLimp_EndFrame (void)
#endif
// don't flip if drawing to front buffer
if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
qglXSwapBuffers(dpy, win);
}

View file

@ -373,7 +373,7 @@ int NET_IPSocket (char *net_interface, int port)
return 0;
}
if (!net_interface || !net_interface[0] || !stricmp(net_interface, "localhost"))
if (!net_interface || !net_interface[0] || !Q_stricmp(net_interface, "localhost"))
address.sin_addr.s_addr = INADDR_ANY;
else
Sys_StringToSockaddr (net_interface, (struct sockaddr *)&address);

View file

@ -45,14 +45,6 @@ void Sys_Mkdir( const char *path )
mkdir (path, 0777);
}
char *strlwr (char *s)
{
while (*s) {
*s = tolower(*s);
s++;
}
}
//============================================
/* Like glob_match, but match PATTERN against any final segment of TEXT. */

View file

@ -70,7 +70,7 @@ int _buildFileList(const char* path, bool insert, bool buildList)
if(insert || buildList)
{
// Regular file -- add it to the table
strlwr(full);
Q_strlwr(full);
unsigned int code = crc32(0, (const byte *)full, strlen(full));
FileInfo info;
@ -286,7 +286,7 @@ int Sys_GetFileCode(const char* name)
char* osname = FS_BuildOSPath(name);
// Generate hash for file name
strlwr(osname);
Q_strlwr(osname);
unsigned int code = crc32(0, (const byte *)osname, strlen(osname));
// Check if the file exists

View file

@ -1529,7 +1529,7 @@ static qboolean GLW_LoadOpenGL()
char buffer[1024];
qboolean cdsFullscreen;
strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );
Q_strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );
//
// load the driver and bind our function pointers to it
@ -1582,7 +1582,7 @@ void GLimp_EndFrame (void)
// don't flip if drawing to front buffer
//if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
//if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
SwapBuffers( glw_state.hDC );
}
@ -1663,7 +1663,7 @@ void GLimp_Init( void )
// chipset specific configuration
//
strcpy( buf, glConfig.renderer_string );
strlwr( buf );
Q_strlwr( buf );
//
// NOTE: if changing cvars, do it within this block. This allows them
@ -1812,4 +1812,4 @@ void GLimp_LogComment( char *comment )
if ( glw_state.log_fp ) {
fprintf( glw_state.log_fp, "%s", comment );
}
}
}

View file

@ -126,7 +126,7 @@ static qboolean GLW_LoadOpenGL()
{
char buffer[1024];
strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );
Q_strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );
//
// load the driver and bind our function pointers to it
@ -149,7 +149,7 @@ static qboolean GLW_LoadOpenGL()
void GLimp_EndFrame (void)
{
// don't flip if drawing to front buffer
// if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
// if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
}
}

View file

@ -199,7 +199,7 @@ void Sys_Log( const char *file, const void *buffer, int size, bool flush ) {
FileInfo* cur = NULL;
for (int f = 0; f < num_files; ++f)
{
if (!stricmp(file, files[f].name))
if (!Q_stricmp(file, files[f].name))
{
cur = &files[f];
break;