Jonathan Gray
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37d2ad3bf1
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put some wgl parts under _WIN32
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2013-04-25 23:51:55 +10:00 |
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Jonathan Gray
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4d606a650d
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USHORT -> unsigned short
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2013-04-25 23:51:54 +10:00 |
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Jonathan Gray
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067e58ea4e
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provide a gcc style alternative to the inline asm in timing.h
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2013-04-25 23:51:54 +10:00 |
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Jonathan Gray
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d140164808
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__int64 -> int64_t
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2013-04-25 23:51:54 +10:00 |
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Jonathan Gray
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46c9f91703
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strlwr -> Q_strlwr
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2013-04-25 23:51:54 +10:00 |
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Jonathan Gray
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3b0e200e4f
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add some casts so gcc can pick an overloaded abs/max/min func
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2013-04-25 23:51:53 +10:00 |
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Jonathan Gray
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1625e229c9
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provide a gcc style alternative to the inline asm in FxPrimitives
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2013-04-25 23:51:53 +10:00 |
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Jonathan Gray
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ac358477fd
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rename _X to avoid a collision with ctype.h
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2013-04-25 23:51:53 +10:00 |
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Jonathan Gray
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2d66eb2b2b
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fix #includes to compile on non windows without pch
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2013-04-25 23:51:46 +10:00 |
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Jonathan Gray
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d279049cb8
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replace some #elif __linux__ with #else
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2013-04-25 12:46:05 +10:00 |
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Jonathan Gray
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54e3184cfc
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add an OpenBSD section to q_shared.h
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2013-04-25 12:31:09 +10:00 |
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Jonathan Gray
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211687d21f
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test the non msvc path as __GNUC__ not __linux__
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2013-04-25 12:25:28 +10:00 |
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Zachary J. Slater
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f50e96fe20
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Merge pull request #3 from jonathangray/readme
add an initial readme
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2013-04-24 11:07:36 -07:00 |
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Jonathan Gray
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6886cdcb07
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add an initial readme
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2013-04-24 16:27:46 +10:00 |
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Zachary J. Slater
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018d1fe5d4
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Merge pull request #2 from jonathangray/initial_port
Initial port of Jedi Academy back to gcc/unix
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2013-04-23 11:29:07 -07:00 |
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Jonathan Gray
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ac9a3c7748
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use an int not a long for the version in the roff header
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2013-04-24 01:24:31 +10:00 |
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Jonathan Gray
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76fb0c6d6f
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chids in savegames are 32 bits on disk so don't use long
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2013-04-24 01:24:31 +10:00 |
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Jonathan Gray
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5b9dda241c
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
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Jonathan Gray
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21a15843f6
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fix some accesses beyond the end of arrays spotted via clang
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2013-04-24 00:57:09 +10:00 |
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Jonathan Gray
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5ed4e4ca50
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avoid overflowing buffer with GL_EXTENSIONS, from ioquake3
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2013-04-24 00:54:54 +10:00 |
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Jonathan Gray
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d83a25cc1e
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fix a return type
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2013-04-24 00:42:00 +10:00 |
|
Jonathan Gray
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ce9aaa8951
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add a cmake file
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2013-04-24 00:39:20 +10:00 |
|
Jonathan Gray
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eba23de0e9
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modify #elif statements so they will build if a symbol isn't defined
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2013-04-24 00:36:59 +10:00 |
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Jonathan Gray
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8cbc7dc223
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use libGL.so.1 on linux
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2013-04-24 00:17:55 +10:00 |
|
Jonathan Gray
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40a2f534d0
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remove a wrong and unused prototype
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2013-04-24 00:16:12 +10:00 |
|
Jonathan Gray
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7fa9827a94
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avoid implicit int types
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2013-04-24 00:15:48 +10:00 |
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Jonathan Gray
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666685fba6
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
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Jonathan Gray
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ea4f7f0599
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turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry
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2013-04-24 00:11:01 +10:00 |
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Jonathan Gray
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c0f29e95a2
|
make the non IMMERSION case compile
|
2013-04-24 00:07:52 +10:00 |
|
Jonathan Gray
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4e402640e7
|
adapt the q3a unix backend to c++ and JA
|
2013-04-24 00:07:39 +10:00 |
|
Jonathan Gray
|
0e3191e122
|
provide a gcc style alternative to the inline asm in zlib
|
2013-04-23 23:39:05 +10:00 |
|
Jonathan Gray
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dca7904229
|
only declare the WGL pointers on windows
|
2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
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f2f8459cb8
|
make the openal code compile without eax and enable it by default
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2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
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0833f632ad
|
add a CPUSTRING for amd64 linux
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2013-04-23 23:27:00 +10:00 |
|
Jonathan Gray
|
eaad5df3d1
|
add an OpenBSD section to q_shared.h
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
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362f8c8612
|
rename variables named Status to status to prevent collision with X11
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
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e9536dccbd
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use qWindow instead of Window to avoid a collision with X11 headers
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
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acc51ddf20
|
'or' is a c++ operator so rename variables to avoid it
|
2013-04-23 23:26:59 +10:00 |
|
Jonathan Gray
|
1cfc2bde7b
|
add a gcc style alignment alternative to msvc code
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2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
6fc2559179
|
opt out of more masm assembly
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
3aaacddbb2
|
USHORT -> unsigned short
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
9e50610608
|
add static so multiple files can each have their own Pool()
|
2013-04-23 23:26:58 +10:00 |
|
Jonathan Gray
|
d13e72ab9d
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avoid defining the game import var twice
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
5335a8f693
|
remove an invalid and uneeded assignment
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
e1fa7930f5
|
change iterator erasing so we don't need to overload the = operator
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
df9e8b2224
|
leave the masm assembly to msvc
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
|
bf669a384c
|
add a missing comma in a Ragl header
|
2013-04-23 23:26:57 +10:00 |
|
Jonathan Gray
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e141c98002
|
add the typename keyword as needed to Ragl
|
2013-04-23 23:26:56 +10:00 |
|
Jonathan Gray
|
ef2d578693
|
avoid scoped enums which was until very recently a microsoft extension
|
2013-04-23 23:26:56 +10:00 |
|
Jonathan Gray
|
8096cb839d
|
_snprintf -> snprintf
|
2013-04-23 23:26:56 +10:00 |
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