Commit graph

  • f1655be62a Linux users can get the game data with native Steam Joe 2015-03-26 00:12:51 +0000
  • 96aff1e923 r_useSRGB fixes Robert Beckebans 2015-03-24 01:11:30 +0100
  • 395ef525b1 Tweaked shadowmap bias to fight shadow acne Robert Beckebans 2015-03-19 01:27:44 +0100
  • 319b659302 Tweaked shadowmap bias to fight Peter Pan effect Robert Beckebans 2015-03-19 00:31:08 +0100
  • 720f8e8cdf Merge remote-tracking branch 'RBDOOM-3-BFG/master' Robert Beckebans 2015-03-15 10:20:56 +0100
  • b7f67a1dd9 Updated release notes Robert Beckebans 2015-03-07 14:46:38 +0100
  • 64a12c1204 Updated README Robert Beckebans 2015-02-25 15:54:54 +0100
  • 06d0434f32 Improved modding support and loading of custom models/anims Robert Beckebans 2015-02-25 15:45:16 +0100
  • b59ed94c8d Added release notes to prepare new release Robert Beckebans 2015-02-25 11:30:03 +0100
  • 5fb44de8a9 Merge remote-tracking branch 'RBDOOM-3-BFG/master' Robert Beckebans 2015-02-15 11:17:42 +0100
  • b9687575df Merge pull request #216 from DanielGibson/rb_astyle_2.05.1_upd Robert Beckebans 2015-02-09 17:09:03 +0100
  • b8c2fcde53 Merge pull request #215 from EricxDu/master Robert Beckebans 2015-02-09 17:07:18 +0100
  • 90b1ff0b65 Format Code with AStyle 2.05.1 Daniel Gibson 2015-02-09 00:28:45 +0100
  • 5f5684386e Update astyle to 2.05.1, add astyle Linux binaries Daniel Gibson 2015-02-09 00:24:37 +0100
  • e2a51cc4fc Update README.txt EricxDu 2015-02-06 00:51:25 -0800
  • 4c596dcf0d Fixed Gamepad LS and RS in PDA screen. refs #214 Robert Beckebans 2015-02-05 20:11:09 +0100
  • 7bc5c56314 Merge pull request #213 from DanielGibson/rb-sdl-improvements Robert Beckebans 2015-01-29 14:45:24 +0100
  • 015748f823 SDL backend: generate SE_MOUSE_LEAVE events Daniel Gibson 2015-01-27 20:24:40 +0100
  • aa51d38b3c Support up to 16 mouse buttons (SDL-only) Daniel Gibson 2015-01-27 20:15:30 +0100
  • 65d1428dd1 Make Unicode input work for SDL Daniel Gibson 2015-01-27 20:13:00 +0100
  • d691002296 Bumped engine version to 1.0.3 to prepare for new release Robert Beckebans 2015-01-18 12:13:24 +0100
  • c0f537ae7e Made SDL 2 the default Robert Beckebans 2015-01-18 12:02:48 +0100
  • e7817d770f Merge pull request #212 from DanielGibson/sdl-input-overhaul Robert Beckebans 2015-01-07 11:50:58 +0100
  • e37671d6ac Change SDL event-handling, mostly for keyboard input Daniel Gibson 2015-01-05 02:54:41 +0100
  • 0e1de30fe9 enhance neo/sys/sys_public.h enum keyNum_t with some missing keys Daniel Gibson 2015-01-04 23:40:51 +0100
  • b9f5d20e93 improved SDL2 textinput handling Daniel Gibson 2015-01-02 03:53:05 +0100
  • 940d9f8a06 Formatted Code with AStyle Robert Beckebans 2014-11-25 11:42:08 +0100
  • 34f5e2eef3 Renamed SDL Joystick README Robert Beckebans 2014-11-25 11:41:14 +0100
  • c6f4ffc7e6 Merge pull request #209 from Wintermute0110/master Robert Beckebans 2014-11-25 11:37:29 +0100
  • 854146bdcf * Typos Wintermute0110 2014-11-22 01:29:58 +0900
  • 57b67ffc86 * Documentation for the joystick support in Linux with SDL. Wintermute0110 2014-11-21 02:49:25 +0900
  • bc6cab3ab0 * SDL joystick/gamepad support implemented and working. * Tested in Linux with both XBox360 wireless and Logitech F710 gamepads. Should work with any XBox gamepad clone wired/wireless. * Works well using SDL 1.2 or SDL 2.0 * SDL scan values are currently hard-coded. Note sure how to implement remapping at the moment (config file, GUI, ...). Wintermute0110 2014-11-21 02:47:21 +0900
  • 46180de310 * Some debug stuff (now commented in) used to debug joystick/gamepad events. Wintermute0110 2014-11-20 06:13:07 +0900
  • d8c8412e7a * Ignore GNU Gtags and KDevelop files. Wintermute0110 2014-11-19 03:45:22 +0900
  • 2a71e3a31f New sh script to make standard debug version in linux. Also included the ONATIVE parameter by default in Release version. SDL2 is deacctivated by default, so there is no need to pass that argument to CMake. Wintermute0110 2014-11-19 03:39:18 +0900
  • 354208eb66 Renamed CMake -DFORRT option to -DWINRT Robert Beckebans 2014-11-15 14:43:44 +0100
  • 29caf7a01d Merge pull request #207 from SubjectName/Compile_Option_fix Robert Beckebans 2014-11-15 14:41:35 +0100
  • 9803c9da0e Add option for WinRT. SubjectName 2014-11-15 00:50:03 +0900
  • 54fb0ec6ad Merge pull request #204 from coldtobi/use-system-glew Robert Beckebans 2014-11-12 19:56:23 +0100
  • 2550f84fbb USE_SYSTEM_LIBGLEW -- Use the system libglew instead of the bundled one Tobias Frost 2014-11-12 19:35:38 +0100
  • 0722718307 Disabled GPU Skinning for Mesa driver #187 Robert Beckebans 2014-11-12 12:39:53 +0100
  • d295a6aea9 Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187 Robert Beckebans 2014-11-12 12:34:07 +0100
  • 6a906704c5 Made GL_ARB_multitexture exception for OpenGL core profiles and Mesa #189 Robert Beckebans 2014-11-09 11:24:37 +0100
  • 0f52880767 Astyle Robert Beckebans 2014-11-09 11:15:35 +0100
  • 63b6934ad6 Merge pull request #192 from coldtobi/fix_183_libjpeg Robert Beckebans 2014-11-09 11:12:13 +0100
  • 1f67070170 Merge pull request #190 from palmalcheg/pch_msvc_fix Robert Beckebans 2014-11-09 11:03:36 +0100
  • e3aa814f9b Merge pull request #193 from BielBdeLuna/str_lang Robert Beckebans 2014-11-09 10:43:39 +0100
  • f77b3b6f71 the engine now supports all the lenguages from steam in sounds and strings BielBdeLuna 2014-11-06 16:25:25 +0100
  • 6bfedbfeb9 Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used Tobias Frost 2014-11-01 17:59:25 +0100
  • a8d9c2b489 patch to use system's libpng when enabled by the CMake option USE_SYSTEM_LIBPNG Tobias Frost 2014-11-01 16:33:17 +0100
  • d3a9fa14ae Fix include-paths for timidity (Issue 180) Tobias Frost 2014-11-01 14:21:22 +0100
  • cbbf473d59 patch to use system's zlib when enabled by the CMake option USE_SYSTEM_ZLIB Tobias Frost 2014-11-01 14:13:16 +0100
  • 27387e664b cmake definition on winrt detection, log device info palmalcheg 2014-10-27 22:20:20 +0200
  • aab81a225f sound for WinRT palmalcheg 2014-10-27 04:39:10 +0200
  • f039e3c668 precompiled for msvc fix unknown 2014-10-26 03:36:49 +0300
  • cc41f1a1fe Merge pull request #186 from BielBdeLuna/ffmpeg_ubuntu_fix Robert Beckebans 2014-10-24 11:00:22 +0200
  • df69087fd6 ffmpeg fix so we can compile it without deprecated functions BielBdeLuna 2014-10-24 10:44:26 +0200
  • 46eaf5b259 Merge pull request #175 from danmcgoo/master Robert Beckebans 2014-10-10 20:31:07 +0200
  • 2288ab82bb Fix loading saved game prior to commit 7e21048 crash. Dan McGoo 2014-10-09 18:39:34 +0900
  • 9e32b00c87 Merge pull request #174 from danmcgoo/master Robert Beckebans 2014-10-07 19:30:02 +0200
  • 8b28e50cd4 Write the renderprogs under the savepath. Because under *nix systems, the basepath may be write protected for the user. Dan McGoo 2014-10-07 23:20:20 +0900
  • e719a8de0f Add native arch compilation option. Dan McGoo 2014-10-07 23:12:42 +0900
  • 09e8560e38 Merge pull request #171 from BielBdeLuna/readme_mods Robert Beckebans 2014-09-30 19:08:31 +0200
  • ae711c9702 Update README.txt with modding info Biel BestuĂ© de Luna 2014-09-30 17:37:28 +0200
  • e9e0fd3c08 Implemented experimental direct physically based shading. Robert Beckebans 2014-09-27 12:25:41 +0200
  • 0d3e4733af glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11. Thanks to Mathias Heyer by Nvidia for helping this out. Robert Beckebans 2014-09-27 10:56:34 +0200
  • 72f986077b Removed unnecessary USERCMD_HZ. #129 Robert Beckebans 2014-08-31 16:24:56 +0200
  • 7e21048ba3 skipping cut scene working BielBdeLuna 2014-08-31 02:21:49 +0200
  • ce0e83ebca Merge pull request #160 from BielBdeLuna/envshot Robert Beckebans 2014-08-25 17:17:47 +0200
  • 1f993688c6 image.h included BielBdeLuna 2014-08-25 16:13:16 +0200
  • fc7ed840bc astyle and other wonderbar stuff! BielBdeLuna 2014-08-25 15:25:54 +0200
  • fedaf6b691 envshot and others working BielBdeLuna 2014-08-24 00:10:50 +0200
  • 9147482a37 Added check for Gallium drivers to use GLSL ES 3.00. #137 Robert Beckebans 2014-08-20 13:07:59 +0200
  • d7345d6168 envToSky not working yet BielBdeLuna 2014-08-20 12:12:01 +0200
  • 7e49606cc8 Removed ARB endings from OpenGL calls Robert Beckebans 2014-08-20 11:09:02 +0200
  • f9ff46d03d Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir Robert Beckebans 2014-08-20 00:30:39 +0200
  • 095cf836c6 screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong BielBdeLuna 2014-08-19 11:35:50 +0200
  • 706d98f24c now envshot does the target renderers at a proportionatesize and unskewed, but still the first of them fails. BielBdeLuna 2014-08-18 03:38:55 +0200
  • 71b26cf128 envshot working but not correctly BielBdeLuna 2014-08-16 23:20:46 +0200
  • 195b99e39f Removed usage of Sys_GetSystemRam(). refs #164 Robert Beckebans 2014-08-06 11:35:42 +0200
  • 45b0075a75 VectorSet compile fix. refs #146 Robert Beckebans 2014-08-06 11:27:11 +0200
  • 05b21ff3ad Updated embedded Cg shaders Robert Beckebans 2014-08-02 15:10:06 +0200
  • e03ed8769d Small corrections to dmap Robert Beckebans 2014-08-02 15:09:25 +0200
  • 352df659a8 Replaced ( void ) with () Robert Beckebans 2014-08-02 14:48:04 +0200
  • f6f02b7c71 Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG Robert Beckebans 2014-08-02 14:36:52 +0200
  • f7e3f4b34d Shadersync from private project Robert Beckebans 2014-08-02 14:36:46 +0200
  • 0478b868e7 Merge pull request #149 from BielBdeLuna/ambient_fix Robert Beckebans 2014-08-02 14:33:06 +0200
  • f86bc286f6 Merge pull request #150 from raynorpat/master Robert Beckebans 2014-08-02 14:32:19 +0200
  • 125191b866 Added back dmap and aas compiler from original Doom 3 GPL release Pat Raynor 2014-08-01 03:07:00 -0400
  • d2ebebca35 Fix classic doom define logic in XAudio2 sound backend Pat Raynor 2014-08-01 02:37:00 -0400
  • 6f65394d97 Removed the useless Sys_GetSystemRam and Sys_GetVideoRam Pat Raynor 2014-08-01 02:36:04 -0400
  • afeab489dd Add more windows versions... Pat Raynor 2014-08-01 02:35:12 -0400
  • 2bd87d1a88 ambient fix works BielBdeLuna 2014-07-29 12:10:43 +0200
  • f5dd0611d5 Merge pull request #140 from darealshinji/patch-1 Robert Beckebans 2014-07-21 10:04:12 +0200
  • 77f65454f2 Merge pull request #143 from jonathangray/mesa-shader-fix Robert Beckebans 2014-07-21 10:00:16 +0200
  • 78c18d972d Merge pull request #144 from jonathangray/timidity-resample-fix Robert Beckebans 2014-07-21 09:58:00 +0200
  • 86216aa708 Fix memory corruption in timidity resampling code. Jonathan Gray 2014-07-20 22:58:43 +1000
  • 79b8e04e95 avoid an implicit type conversion in a shader Jonathan Gray 2014-07-20 21:25:24 +1000
  • f1d2d2c459 use av_frame_alloc() if lavc is >= 55.28.1 darealshinji 2014-07-07 16:40:12 +0200
  • 485edfebc1 Merge pull request #128 from chungy/master Robert Beckebans 2014-05-29 11:05:36 +0200