Added release notes to prepare new release

This commit is contained in:
Robert Beckebans 2015-02-25 11:30:03 +01:00
parent b9687575df
commit b59ed94c8d
2 changed files with 97 additions and 3 deletions

View file

@ -35,7 +35,7 @@ This file contains the following sections:
7) INSTALLATION, GETTING THE GAMEDATA, RUNNING THE GAME
8) CHANGES
8) OVERALL CHANGES
9) CONSOLE VARIABLES
@ -268,7 +268,7 @@ Anyway:
___________________________________________________
8) CHANGES
8) OVERALL CHANGES
__________________________________________
- Flexible build system using CMake
@ -283,6 +283,8 @@ __________________________________________
- Bink video support through FFmpeg
- PNG image support
- Soft shadows using PCF hardware shadow mapping
The implementation uses sampler2DArrayShadow and PCF which usually
@ -291,7 +293,7 @@ __________________________________________
All 3 light types are supported which means parallel lights (sun) use
scene independent cascaded shadow mapping.
The implementation is very fast with single taps (400 fps average per
scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
scene on a GTX 660 ti OC) however I defaulted it to 12 taps using a Poisson disc algorithm so the shadows look
really good which should give you stable 100 fps on todays hardware (2014).
- Changed light interaction shaders to use Half-Lambert lighting like in Half-Life 2 to

92
RELEASE-NOTES.txt Normal file
View file

@ -0,0 +1,92 @@
____ ____ ____ _____ ____ ______ ______
/ __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/
/ /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __
/ _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ /
/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/
_________________________________________
RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD - RBDOOM-3-BFG 1.0.3
_______________________________
- SDL 2 is the default for Linux
- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
- SDL gamepad support and other SDL input improvements like support for more mouse buttons
- Mac OS X support (experimental)
- XAudio 2, Windows 8 SDK fixes
- Better Mesa support (not including advanced shadow mapping)
- Added back dmap and aas compilers (mapping tools)
_______________________________________
17 May 2014 - RBDOOM-3-BFG 1.0.2
RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z
_______________________________
This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.
_______________________________________
11 May 2014 - RBDOOM-3-BFG 1.0.1
RBDOOM-3-BFG-win32-20140511-git-f950769.7z
_______________________________
This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.
_______________________________________
10 May 2014 - RBDOOM-3-BFG 1.0
RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z
_______________________________
- Added soft shadow mapping
- Added PNG image support
- Replaced QGL with GLEW
- base/renderprogs/ can be baked into the executable using Premake/Lua
- Replaced Visual Studio solution with CMake
- Linux port using SDL/SDL2 and OpenAL
- 64 bit support for Windows and Linux
- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler
- Fast compile times using precompiled header support
- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50
- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required)