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Added release notes to prepare new release
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2 changed files with 97 additions and 3 deletions
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@ -35,7 +35,7 @@ This file contains the following sections:
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7) INSTALLATION, GETTING THE GAMEDATA, RUNNING THE GAME
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8) CHANGES
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8) OVERALL CHANGES
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9) CONSOLE VARIABLES
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@ -268,7 +268,7 @@ Anyway:
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___________________________________________________
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8) CHANGES
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8) OVERALL CHANGES
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__________________________________________
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- Flexible build system using CMake
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@ -283,6 +283,8 @@ __________________________________________
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- Bink video support through FFmpeg
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- PNG image support
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- Soft shadows using PCF hardware shadow mapping
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The implementation uses sampler2DArrayShadow and PCF which usually
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@ -291,7 +293,7 @@ __________________________________________
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All 3 light types are supported which means parallel lights (sun) use
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scene independent cascaded shadow mapping.
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The implementation is very fast with single taps (400 fps average per
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scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
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scene on a GTX 660 ti OC) however I defaulted it to 12 taps using a Poisson disc algorithm so the shadows look
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really good which should give you stable 100 fps on todays hardware (2014).
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- Changed light interaction shaders to use Half-Lambert lighting like in Half-Life 2 to
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92
RELEASE-NOTES.txt
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92
RELEASE-NOTES.txt
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____ ____ ____ _____ ____ ______ ______
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/ __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/
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/ /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __
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/ _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ /
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/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/
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_________________________________________
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RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
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Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD - RBDOOM-3-BFG 1.0.3
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_______________________________
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- SDL 2 is the default for Linux
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- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
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- SDL gamepad support and other SDL input improvements like support for more mouse buttons
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- Mac OS X support (experimental)
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- XAudio 2, Windows 8 SDK fixes
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- Better Mesa support (not including advanced shadow mapping)
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- Added back dmap and aas compilers (mapping tools)
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_______________________________________
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17 May 2014 - RBDOOM-3-BFG 1.0.2
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RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z
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_______________________________
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This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
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It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.
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_______________________________________
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11 May 2014 - RBDOOM-3-BFG 1.0.1
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RBDOOM-3-BFG-win32-20140511-git-f950769.7z
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_______________________________
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This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.
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_______________________________________
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10 May 2014 - RBDOOM-3-BFG 1.0
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RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z
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_______________________________
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- Added soft shadow mapping
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- Added PNG image support
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- Replaced QGL with GLEW
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- base/renderprogs/ can be baked into the executable using Premake/Lua
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- Replaced Visual Studio solution with CMake
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- Linux port using SDL/SDL2 and OpenAL
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- 64 bit support for Windows and Linux
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- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler
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- Fast compile times using precompiled header support
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- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50
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- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required)
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