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@ -1,13 +1,13 @@
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This file documents the use of a joystick/gamepad under Linux in RBDoom3-BFG.
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This file documents the use of a joystick/gamepad under Linux with RBDoom3-BFG.
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Joystick support has been tested with an XBox 360 wireless and a
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Logitech F710 wireless gamepads, but in theory should work with any XBox 360
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compatible gamepad, either wireless or wired/USB.
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To use the gamepad follow this instructions,
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a) Make sure your joystick is detected and usable by RBDoom3-BFG.
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a) Make sure your joystick is detected by Linux.
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One way to check this is to look for the jsN files under /dev/input/, where
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One way to check this is to look for jsN files under /dev/input/, where
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N is a number. For example, /dev/input/js0 is the first joystick,
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/dev/input/js1 the second one, and so on. Executing the following command you
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should see something like this:
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@ -15,8 +15,8 @@ should see something like this:
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$ ls -l /dev/input/js*
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crw-rw-r--+ 1 root input 13, 0 Nov 20 04:39 /dev/input/js0
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Another way is to used the udevadm monitor command. This is what happens when
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you connect a USB joystick (launch udevadm and then connect the gamepad or
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Another way to check is to use the udevadm monitor command. This is what happens
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when you connect a USB joystick (launch udevadm and then connect the gamepad or
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the wireless receiver):
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$ udevadm monitor -u
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@ -29,7 +29,7 @@ the wireless receiver):
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UDEV [14504.555805] add /devices/pci0000:00/0000:00:1d.0/usb5/5-2/5-2:1.0/input/input22/event19 (input)
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UDEV [14504.565611] add /devices/pci0000:00/0000:00:1d.0/usb5/5-2/5-2:1.0/input/input22/js0 (input)
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The program jstest will allow you to check if your joystick works OK:
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The program jstest allows you to check if your joystick works OK:
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$ jstest /dev/input/js0
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Driver version is 2.1.0.
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@ -45,7 +45,7 @@ joystick named /dev/input/js0.
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b) Make sure RBDoom3-BFG detects and is able to use your joystick.
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Execute RBDoom3-BFG in a console to see the messages printed there. If
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Execute RBDoom3-BFG in a console/terminal to see the messages printed there. If
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your joystick is correctly detected you should see something like this:
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$ ./RBDoom3BFG
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@ -70,13 +70,15 @@ your joystick is correctly detected you should see something like this:
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If the number of detected joysticks is 0 and none is opened check again
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a) and make sure the file /dev/input/js0 is there (for example, if you
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are using a wireless joystick make sure the gamepad is ON and not
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in sleeping mode when you run RBDoom3-BFG).
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in sleeping mode when you run RBDoom3-BFG) and that you have permissions
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to read that file (for example, in Debian users that want to use the
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joystick must be added to the group input).
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c) Set the bindings of your joystick.
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You can use the Doom3 console to set the bindings. To bind a joystick
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button/axis to a game action, press the tilde key to show the Doom3
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console. Then type:
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You can use the Doom3 console to set the bindings. To bind a joystick
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button/axis to a game action, press the tilde key (just below ESC) to
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show the Doom3 console. Then type:
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] bind <key_name> <action>
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Apendix A gives you a list of the gamepad axis/button names and the
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possible actions you can bind to them.
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Alternatively, you can use configuration files to set this bindings
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Alternatively, you can use configuration files to set the bindings
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automatically. Copy the files joy_righty.cfg, joy_lefty.cfg and joy_360_0.cfg
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to your Doom3 base directory. You can find this files in Appendix B at the
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to your Doom3 base directory. You can find these files in Appendix B at the
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bottom of this file.
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d) Enjoy!
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* Only XBox 360 gamepad clones are supported at the moment.
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* SDL axis/keycodes are hard-coded. Depending of your gamepad model maybe
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this will produce unwanted results. It is not clear at the moment how
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to remap this (configuration file, GUI, ...).
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* SDL axis/keycode numbers are hard-coded to Doom3 axis/keycode names.
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Depending of your gamepad model maybe this will produce unwanted results.
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It is not clear at the moment how to remap this (configuration file, GUI, ...).
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--------------------------------------------------------------------------
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Apendix A) Doom3 joystick key names and key bindings
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This is a list of the supported key/axis names. Note that the names of the
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buttons are only valid for the XBox 360 wireless gamepad. Other gamepads
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will have different names depending on the gamepad layout. Other gamepads
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may have more buttons available so you can map more actions. Also note that
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RBDoom3-BFG treats the back triggers like buttons rather that an axes.
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may have different names depending on the gamepad layout and/or more buttons
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available so you can map more actions. Also note that RBDoom3-BFG treats
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the back triggers like buttons rather that axes.
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JOY1 (A button)
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JOY2 (B/Circle button)
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@ -141,8 +143,9 @@ JOY_STICK2_DOWN (LEFT ANALOG JOYSTIC DOWN)
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JOY_STICK2_LEFT (LEFT ANALOG JOYSTIC LEFT)
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JOY_STICK2_RIGHT (LEFT ANALOG JOYSTIC RIGHT)
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This is a list of commands in Doom3. Note that commands that have
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spaces must be quoted "":
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This is a list of commands that can be binded in Doom3. This commands are
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only valid in-game, the GUI uses its own set of hard-coded key bindings. Note
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that commands having spaces in between (more than one word) must be quoted "":
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_impulse0 Fists / Grabber
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_impulse2 Pistol
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_attack Fire / Melee
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_use Use / Action
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_speed Run
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_forward Move forward
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_back Move backwards
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_moveleft Move left
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-- joy_360_0.cfg ---------------------------------------------------------
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bind "JOY_DPAD_RIGHT" "_impulse5" // Put your favourite weapons here
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bind "JOY_DPAD_LEFT" "_impulse12"
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bind "JOY_DPAD_LEFT" "_impulse12" // for quick access.
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bind "JOY_DPAD_UP" "_impulse6"
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bind "JOY_DPAD_DOWN" "_impulse8"
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