Merge pull request #216 from DanielGibson/rb_astyle_2.05.1_upd

Update AStyle to 2.05.1, use it to format code
This commit is contained in:
Robert Beckebans 2015-02-09 17:09:03 +01:00
commit b9687575df
23 changed files with 439 additions and 408 deletions

View file

@ -1,8 +1,39 @@
#!/bin/sh
# TODO make sure that the astyle version is >= 2.03 or quit
# keep the following in sync with our supplied astyle binaries!
OUR_ASTYLE_VERSION="2.05.1"
astyle -v --formatted --options=astyle-options.ini --exclude="libs" --recursive *.h
astyle -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="d3xp/gamesys/SysCvar.cpp" --exclude="d3xp/gamesys/Callbacks.cpp" --exclude="sys/win32/win_cpu.cpp" --exclude="sys/win32/win_main.cpp" --recursive *.cpp
print_usage () {
echo "By default, this script only works on Linux i686 or amd64 (with our supplied astyle binaries)"
echo "You can use your own astyle binary by setting the ASTYLE_BIN environment variable before calling this script"
echo " e.g.: ASTYLE_BIN=/usr/bin/astyle $0"
echo "But please make sure it's version $OUR_ASTYLE_VERSION because other versions may format differently!"
}
#pause
if [ -z "$ASTYLE_BIN" ]; then
if [ `uname -s` != "Linux" ]; then
print_usage
exit 1
fi
case "`uname -m`" in
i?86 | x86 ) ASTYLE_SUFFIX="x86" ;;
amd64 | x86_64 ) ASTYLE_SUFFIX="x86_64" ;;
* ) print_usage ; exit 1 ;;
esac
ASTYLE_BIN="./astyle.$ASTYLE_SUFFIX"
fi
ASTYLE_VERSION=$($ASTYLE_BIN --version | grep -o -e "[[:digit:]\.]*")
if [ "$ASTYLE_VERSION" != "$OUR_ASTYLE_VERSION" ]; then
echo "ERROR: $ASTYLE_BIN has version $ASTYLE_VERSION, but we want $OUR_ASTYLE_VERSION"
echo " (Unfortunately, different versions of astyle produce slightly different formatting.)"
exit 1
fi
$ASTYLE_BIN -v --formatted --options=astyle-options.ini --exclude="libs" --recursive "*.h"
$ASTYLE_BIN -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="d3xp/gamesys/SysCvar.cpp" --exclude="d3xp/gamesys/Callbacks.cpp" \
--exclude="sys/win32/win_cpu.cpp" --exclude="sys/win32/win_main.cpp" --recursive "*.cpp"

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@ -772,9 +772,9 @@ void idPush::ClipEntityRotation( trace_t& trace, const idEntity* ent, const idCl
{
skip->Disable();
}
ent->GetPhysics()->ClipRotation( trace, rotation, clipModel );
if( skip )
{
skip->Enable();
@ -793,9 +793,9 @@ void idPush::ClipEntityTranslation( trace_t& trace, const idEntity* ent, const i
{
skip->Disable();
}
ent->GetPhysics()->ClipTranslation( trace, translation, clipModel );
if( skip )
{
skip->Enable();
@ -819,9 +819,9 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
idRotation newRotation;
float checkAngle;
idPhysics* physics;
physics = check->GetPhysics();
#ifdef ROTATIONAL_PUSH_DEBUG
bool startsolid = false;
if( physics->ClipContents( clipModel ) )
@ -829,12 +829,12 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
startsolid = true;
}
#endif
results.fraction = 1.0f;
results.endpos = clipModel->GetOrigin();
results.endAxis = newAxis;
memset( &results.c, 0, sizeof( results.c ) );
// always pushed when standing on the pusher
if( physics->IsGroundClipModel( clipModel->GetEntity()->entityNumber, clipModel->GetId() ) )
{
@ -852,12 +852,12 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
// if there is a collision
if( results.fraction < 1.0f )
{
// FIXME: try to push the blocking entity as well or try to slide along collision plane(s)?
results.c.normal = -results.c.normal;
results.c.dist = -results.c.dist;
// the entity will be crushed between the pusher and some other entity
return PUSH_BLOCKED;
}
@ -903,32 +903,32 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
// if there is a collision
if( trace.fraction < 1.0f )
{
// FIXME: try to push the blocking entity as well or try to slide along collision plane(s)?
results.c.normal = -results.c.normal;
results.c.dist = -results.c.dist;
// the entity will be crushed between the pusher and some other entity
return PUSH_BLOCKED;
}
}
SaveEntityPosition( check );
newRotation.Set( rotation.GetOrigin(), rotation.GetVec(), checkAngle );
// NOTE: this code prevents msvc 6.0 & 7.0 from screwing up the above code in
// release builds moving less floats than it should
static float shit = checkAngle;
newRotation.RotatePoint( rotationPoint );
// rotate the entity
physics->Rotate( newRotation );
// set pusher into final position
clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), newAxis );
#ifdef ROTATIONAL_PUSH_DEBUG
if( physics->ClipContents( clipModel ) )
{
@ -938,11 +938,11 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
}
}
#endif
// if the entity uses actor physics
if( physics->IsType( idPhysics_Actor::Type ) )
{
// rotate the collision model back to axial
if( !RotateEntityToAxial( check, rotationPoint ) )
{
@ -950,7 +950,7 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
return PUSH_BLOCKED;
}
}
#ifdef ROTATIONAL_PUSH_DEBUG
if( physics->ClipContents( clipModel ) )
{
@ -960,11 +960,11 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
}
}
#endif
// if the entity is an actor using actor physics
if( check->IsType( idActor::Type ) && physics->IsType( idPhysics_Actor::Type ) )
{
// if the entity is standing ontop of the pusher
if( physics->IsGroundClipModel( clipModel->GetEntity()->entityNumber, clipModel->GetId() ) )
{
@ -975,7 +975,7 @@ int idPush::TryRotatePushEntity( trace_t& results, idEntity* check, idClipModel*
actor->SetDeltaViewAngles( delta );
}
}
return PUSH_OK;
}
@ -995,9 +995,9 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
idVec3 checkMove;
idVec3 oldOrigin;
idPhysics* physics;
physics = check->GetPhysics();
#ifdef TRANSLATIONAL_PUSH_DEBUG
bool startsolid = false;
if( physics->ClipContents( clipModel ) )
@ -1005,12 +1005,12 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
startsolid = true;
}
#endif
results.fraction = 1.0f;
results.endpos = newOrigin;
results.endAxis = clipModel->GetAxis();
memset( &results.c, 0, sizeof( results.c ) );
// always pushed when standing on the pusher
if( physics->IsGroundClipModel( clipModel->GetEntity()->entityNumber, clipModel->GetId() ) )
{
@ -1026,12 +1026,12 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
// if there is a collision
if( results.fraction < 1.0f )
{
// FIXME: try to push the blocking entity as well or try to slide along collision plane(s)?
results.c.normal = -results.c.normal;
results.c.dist = -results.c.dist;
// the entity will be crushed between the pusher and some other entity
return PUSH_BLOCKED;
}
@ -1058,41 +1058,41 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
// if there is a collisions
if( trace.fraction < 1.0f )
{
results.c.normal = -results.c.normal;
results.c.dist = -results.c.dist;
// FIXME: try to push the blocking entity as well ?
// FIXME: handle sliding along more than one collision plane ?
// FIXME: this code has issues, player pushing box into corner in "maps/mre/aaron/test.map"
/*
oldOrigin = physics->GetOrigin();
// movement still remaining
checkMove *= (1.0f - trace.fraction);
// project the movement along the collision plane
if ( !checkMove.ProjectAlongPlane( trace.c.normal, 0.1f, 1.001f ) ) {
return PUSH_BLOCKED;
}
checkMove *= 1.001f;
// move entity from collision point along the collision plane
physics->SetOrigin( trace.endpos );
ClipEntityTranslation( trace, check, NULL, NULL, checkMove );
if ( trace.fraction < 1.0f ) {
physics->SetOrigin( oldOrigin );
return PUSH_BLOCKED;
}
checkMove = trace.endpos - oldOrigin;
// move entity in reverse only colliding with pusher
physics->SetOrigin( trace.endpos );
ClipEntityTranslation( trace, check, clipModel, NULL, -move );
physics->SetOrigin( oldOrigin );
*/
if( trace.fraction < 1.0f )
@ -1101,12 +1101,12 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
}
}
}
SaveEntityPosition( check );
// translate the entity
physics->Translate( checkMove );
#ifdef TRANSLATIONAL_PUSH_DEBUG
// set the pusher in the translated position
clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel->GetAxis() );
@ -1118,7 +1118,7 @@ int idPush::TryTranslatePushEntity( trace_t& results, idEntity* check, idClipMod
}
}
#endif
return PUSH_OK;
}
@ -1131,36 +1131,36 @@ int idPush::DiscardEntities( idEntity* entityList[], int numEntities, int flags,
{
int i, num;
idEntity* check;
// remove all entities we cannot or should not push from the list
for( num = i = 0; i < numEntities; i++ )
{
check = entityList[ i ];
// if the physics object is not pushable
if( !check->GetPhysics()->IsPushable() )
{
continue;
}
// if the entity doesn't clip with this pusher
if( !( check->GetPhysics()->GetClipMask() & pusher->GetPhysics()->GetContents() ) )
{
continue;
}
// don't push players in noclip mode
if( check->IsType( idPlayer::Type ) && static_cast<idPlayer*>( check )->noclip )
{
continue;
}
// if we should only push idMoveable entities
if( ( flags & PUSHFL_ONLYMOVEABLE ) && !check->IsType( idMoveable::Type ) )
{
continue;
}
// if we shouldn't push entities the clip model rests upon
if( flags & PUSHFL_NOGROUNDENTITIES )
{
@ -1169,11 +1169,11 @@ int idPush::DiscardEntities( idEntity* entityList[], int numEntities, int flags,
continue;
}
}
// keep entity in list
entityList[ num++ ] = entityList[i];
}
return num;
}
@ -1195,26 +1195,26 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
bool wasEnabled;
float totalMass;
idClipModel* clipModel;
clipModel = pusher->GetPhysics()->GetClipModel();
totalMass = 0.0f;
results.fraction = 1.0f;
results.endpos = newOrigin;
results.endAxis = clipModel->GetAxis();
memset( &results.c, 0, sizeof( results.c ) );
if( translation == vec3_origin )
{
return totalMass;
}
dir = translation;
dir.Normalize();
dir.z += 1.0f;
dir *= 10.0f;
// get bounds for the whole movement
bounds = clipModel->GetBounds();
if( bounds[0].x >= bounds[1].x )
@ -1222,37 +1222,37 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
return totalMass;
}
pushBounds.FromBoundsTranslation( bounds, clipModel->GetOrigin(), clipModel->GetAxis(), translation );
wasEnabled = clipModel->IsEnabled();
// make sure we don't get the pushing clip model in the list
clipModel->Disable();
listedEntities = gameLocal.clip.EntitiesTouchingBounds( pushBounds, -1, entityList, MAX_GENTITIES );
// discard entities we cannot or should not push
listedEntities = DiscardEntities( entityList, listedEntities, flags, pusher );
if( flags & PUSHFL_CLIP )
{
// can only clip movement of a trace model
assert( clipModel->IsTraceModel() );
// disable to be pushed entities for collision detection
for( i = 0; i < listedEntities; i++ )
{
entityList[i]->GetPhysics()->DisableClip();
}
gameLocal.clip.Translation( results, clipModel->GetOrigin(), clipModel->GetOrigin() + translation, clipModel, clipModel->GetAxis(), pusher->GetPhysics()->GetClipMask(), NULL );
// enable to be pushed entities for collision detection
for( i = 0; i < listedEntities; i++ )
{
entityList[i]->GetPhysics()->EnableClip();
}
if( results.fraction == 0.0f )
{
if( wasEnabled )
@ -1261,40 +1261,40 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
}
return totalMass;
}
clipMove = results.endpos - clipModel->GetOrigin();
clipOrigin = results.endpos;
}
else
{
clipMove = translation;
clipOrigin = newOrigin;
}
// we have to enable the clip model because we use it during pushing
clipModel->Enable();
// save pusher old position
oldOrigin = clipModel->GetOrigin();
// try to push the entities
for( i = 0; i < listedEntities; i++ )
{
check = entityList[ i ];
idPhysics* physics = check->GetPhysics();
// disable the entity for collision detection
physics->DisableClip();
res = TryTranslatePushEntity( pushResults, check, clipModel, flags, clipOrigin, clipMove );
// enable the entity for collision detection
physics->EnableClip();
// if the entity is pushed
if( res == PUSH_OK )
{
@ -1304,7 +1304,7 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
physics->EvaluateContacts();
// put pusher back in old position
clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), oldOrigin, clipModel->GetAxis() );
// wake up this object
if( flags & PUSHFL_APPLYIMPULSE )
{
@ -1315,31 +1315,31 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
impulse.Zero();
}
check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), impulse );
// add mass of pushed entity
totalMass += physics->GetMass();
}
// if the entity is not blocking
if( res != PUSH_BLOCKED )
{
continue;
}
// if the blocking entity is a projectile
if( check->IsType( idProjectile::Type ) )
{
check->ProcessEvent( &EV_Explode );
continue;
}
// if blocking entities should be crushed
if( flags & PUSHFL_CRUSH )
{
check->Damage( clipModel->GetEntity(), clipModel->GetEntity(), vec3_origin, "damage_crush", 1.0f, CLIPMODEL_ID_TO_JOINT_HANDLE( pushResults.c.id ) );
continue;
}
// if the entity is an active articulated figure and gibs
if( check->IsType( idAFEntity_Base::Type ) && check->spawnArgs.GetBool( "gib" ) )
{
@ -1348,13 +1348,13 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
check->ProcessEvent( &EV_Gib, "damage_Gib" );
}
}
// if the entity is a moveable item and gibs
if( check->IsType( idMoveableItem::Type ) && check->spawnArgs.GetBool( "gib" ) )
{
check->ProcessEvent( &EV_Gib, "damage_Gib" );
}
// blocked
results = pushResults;
results.fraction = 0.0f;
@ -1362,20 +1362,20 @@ float idPush::ClipTranslationalPush( trace_t& results, idEntity* pusher, const i
results.endpos = clipModel->GetOrigin();
results.c.entityNum = check->entityNumber;
results.c.id = 0;
if( !wasEnabled )
{
clipModel->Disable();
}
return totalMass;
}
if( !wasEnabled )
{
clipModel->Disable();
}
return totalMass;
}
@ -1398,21 +1398,21 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
bool wasEnabled;
float totalMass;
idClipModel* clipModel;
clipModel = pusher->GetPhysics()->GetClipModel();
totalMass = 0.0f;
results.fraction = 1.0f;
results.endpos = clipModel->GetOrigin();
results.endAxis = newAxis;
memset( &results.c, 0, sizeof( results.c ) );
if( !rotation.GetAngle() )
{
return totalMass;
}
// get bounds for the whole movement
bounds = clipModel->GetBounds();
if( bounds[0].x >= bounds[1].x )
@ -1420,37 +1420,37 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
return totalMass;
}
pushBounds.FromBoundsRotation( bounds, clipModel->GetOrigin(), clipModel->GetAxis(), rotation );
wasEnabled = clipModel->IsEnabled();
// make sure we don't get the pushing clip model in the list
clipModel->Disable();
listedEntities = gameLocal.clip.EntitiesTouchingBounds( pushBounds, -1, entityList, MAX_GENTITIES );
// discard entities we cannot or should not push
listedEntities = DiscardEntities( entityList, listedEntities, flags, pusher );
if( flags & PUSHFL_CLIP )
{
// can only clip movement of a trace model
assert( clipModel->IsTraceModel() );
// disable to be pushed entities for collision detection
for( i = 0; i < listedEntities; i++ )
{
entityList[i]->GetPhysics()->DisableClip();
}
gameLocal.clip.Rotation( results, clipModel->GetOrigin(), rotation, clipModel, clipModel->GetAxis(), pusher->GetPhysics()->GetClipMask(), NULL );
// enable to be pushed entities for collision detection
for( i = 0; i < listedEntities; i++ )
{
entityList[i]->GetPhysics()->EnableClip();
}
if( results.fraction == 0.0f )
{
if( wasEnabled )
@ -1459,39 +1459,39 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
}
return totalMass;
}
clipRotation = rotation * results.fraction;
clipAxis = results.endAxis;
}
else
{
clipRotation = rotation;
clipAxis = newAxis;
}
// we have to enable the clip model because we use it during pushing
clipModel->Enable();
// save pusher old position
oldAxis = clipModel->GetAxis();
// try to push all the entities
for( i = 0; i < listedEntities; i++ )
{
check = entityList[ i ];
idPhysics* physics = check->GetPhysics();
// disable the entity for collision detection
physics->DisableClip();
res = TryRotatePushEntity( pushResults, check, clipModel, flags, clipAxis, clipRotation );
// enable the entity for collision detection
physics->EnableClip();
// if the entity is pushed
if( res == PUSH_OK )
{
@ -1501,34 +1501,34 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
physics->EvaluateContacts();
// put pusher back in old position
clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), oldAxis );
// wake up this object
check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), vec3_origin );
// add mass of pushed entity
totalMass += physics->GetMass();
}
// if the entity is not blocking
if( res != PUSH_BLOCKED )
{
continue;
}
// if the blocking entity is a projectile
if( check->IsType( idProjectile::Type ) )
{
check->ProcessEvent( &EV_Explode );
continue;
}
// if blocking entities should be crushed
if( flags & PUSHFL_CRUSH )
{
check->Damage( clipModel->GetEntity(), clipModel->GetEntity(), vec3_origin, "damage_crush", 1.0f, CLIPMODEL_ID_TO_JOINT_HANDLE( pushResults.c.id ) );
continue;
}
// if the entity is an active articulated figure and gibs
if( check->IsType( idAFEntity_Base::Type ) && check->spawnArgs.GetBool( "gib" ) )
{
@ -1537,7 +1537,7 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
check->ProcessEvent( &EV_Gib, "damage_Gib" );
}
}
// blocked
results = pushResults;
results.fraction = 0.0f;
@ -1545,20 +1545,20 @@ float idPush::ClipRotationalPush( trace_t& results, idEntity* pusher, const int
results.endpos = clipModel->GetOrigin();
results.c.entityNum = check->entityNumber;
results.c.id = 0;
if( !wasEnabled )
{
clipModel->Disable();
}
return totalMass;
}
if( !wasEnabled )
{
clipModel->Disable();
}
return totalMass;
}

View file

@ -528,7 +528,7 @@ private:
static const int DOOMCLASSIC_RENDERWIDTH = 320 * 3;
static const int DOOMCLASSIC_RENDERHEIGHT = 200 * 3;
static const int DOOMCLASSIC_BYTES_PER_PIXEL = 4;
static const int DOOMCLASSIC_IMAGE_SIZE_IN_BYTES = DOOMCLASSIC_RENDERWIDTH* DOOMCLASSIC_RENDERHEIGHT* DOOMCLASSIC_BYTES_PER_PIXEL;
static const int DOOMCLASSIC_IMAGE_SIZE_IN_BYTES = DOOMCLASSIC_RENDERWIDTH * DOOMCLASSIC_RENDERHEIGHT * DOOMCLASSIC_BYTES_PER_PIXEL;
idArray< byte, DOOMCLASSIC_IMAGE_SIZE_IN_BYTES > doomClassicImageData;
#endif

View file

@ -214,7 +214,7 @@ keyname_t keynames[] =
NAMEKEY2( MOUSE15 ),
NAMEKEY2( MOUSE16 ),
// DG end
NAMEKEY( MWHEELDOWN, "#str_07132" ),
NAMEKEY( MWHEELUP, "#str_07131" ),

View file

@ -49,7 +49,7 @@ If you have questions concerning this license or the applicable additional terms
} \
} \
} \
#define SERIALIZE_VECX( ser, var ) \
{ \
int size = var.GetSize(); \
@ -61,14 +61,14 @@ If you have questions concerning this license or the applicable additional terms
ser.Serialize( var[x] ); \
} \
} \
#define SERIALIZE_JOINT( ser, var ) \
{ \
uint16 jointIndex = ( var == NULL_JOINT_INDEX ) ? 65535 : var; \
ser.Serialize( jointIndex ); \
var = ( jointIndex == 65535 ) ? NULL_JOINT_INDEX : (jointIndex_t)jointIndex; \
} \
//#define ENABLE_SERIALIZE_CHECKPOINTS
//#define SERIALIZE_SANITYCHECK
//#define SERIALIZE_NO_QUANT

View file

@ -861,9 +861,9 @@ Draws axis and threshold / range rings into an RGBA image
void DrawJoypadTexture(
const int size,
byte image[],
const idVec2 raw,
const float threshold,
const float range,
const transferFunction_t shape,
@ -1360,7 +1360,7 @@ void idUsercmdGenLocal::Mouse()
case M_ACTION6:
case M_ACTION7:
case M_ACTION8:
// DG: support some more mouse buttons
case M_ACTION9:
case M_ACTION10:

View file

@ -46,8 +46,8 @@ public:
idHashNodeT( const _key_ & key, const _value_ & value, idHashNodeT* next )
: key( key ),
value( value ),
next( next )
value( value ),
next( next )
{
}
@ -88,8 +88,8 @@ class idHashNodeT< idStr, _value_ >
public:
idHashNodeT( const idStr& key, const _value_ & value, idHashNodeT* next )
: key( key ),
value( value ),
next( next )
value( value ),
next( next )
{
}
@ -123,8 +123,8 @@ class idHashNodeT< const char*, _value_ >
public:
idHashNodeT( const char* const& key, const _value_ & value, idHashNodeT* next )
: key( key ),
value( value ),
next( next )
value( value ),
next( next )
{
}

View file

@ -1431,15 +1431,15 @@ void DeterminantIsNegative( bool& negativeDeterminant, const float* row0, const
const float det2_01_12 = row0[1] * row1[2] - row0[2] * row1[1];
const float det2_01_13 = row0[1] * row1[3] - row0[3] * row1[1];
const float det2_01_23 = row0[2] * row1[3] - row0[3] * row1[2];
// 3x3 sub-determinants required to calculate 4x4 determinant
const float det3_201_012 = row2[0] * det2_01_12 - row2[1] * det2_01_02 + row2[2] * det2_01_01;
const float det3_201_013 = row2[0] * det2_01_13 - row2[1] * det2_01_03 + row2[3] * det2_01_01;
const float det3_201_023 = row2[0] * det2_01_23 - row2[2] * det2_01_03 + row2[3] * det2_01_02;
const float det3_201_123 = row2[1] * det2_01_23 - row2[2] * det2_01_13 + row2[3] * det2_01_12;
const float det = ( - det3_201_123 * row3[0] + det3_201_023 * row3[1] - det3_201_013 * row3[2] + det3_201_012 * row3[3] );
negativeDeterminant = ( det < 0.0f );
}
@ -3348,12 +3348,12 @@ Clips a polygon with homogeneous coordinates to the axis aligned plane[axis] = s
static int ClipHomogeneousPolygonToSide_Generic( idVec4* __restrict newPoints, idVec4* __restrict points, int numPoints, int axis, float sign, float offset )
{
assert( newPoints != points );
assert( numPoints < 16 );
int sides[16];
const float side = sign * offset;
// calculate the plane side for each original point and calculate all potential new points
for( int i = 0; i < numPoints; i++ )
{
@ -3362,10 +3362,10 @@ static int ClipHomogeneousPolygonToSide_Generic( idVec4* __restrict newPoints, i
newPoints[i * 2 + 0] = points[i];
newPoints[i * 2 + 1] = ClipHomogeneousLineToSide( points[i], points[j], axis, side );
};
// repeat the first side at the end to avoid having to wrap around
sides[numPoints] = sides[0];
// compact the array of points
int numNewPoints = 0;
for( int i = 0; i < numPoints; i++ )
@ -3379,7 +3379,7 @@ static int ClipHomogeneousPolygonToSide_Generic( idVec4* __restrict newPoints, i
newPoints[numNewPoints++] = newPoints[i * 2 + 1];
}
}
assert( numNewPoints <= 16 );
return numNewPoints;
}
@ -3395,7 +3395,7 @@ static int ClipHomogeneousPolygonToUnitCube_Generic( idVec4* points, int numPoin
{
assert( numPoints < 16 - 6 );
ALIGNTYPE16 idVec4 newPoints[2 * 16]; // the C clip code temporarily doubles the points
#if defined( CLIP_SPACE_D3D ) // the D3D near plane is at Z=0 instead of Z=-1
numPoints = ClipHomogeneousPolygonToSide_Generic( newPoints, points, numPoints, 2, -1.0f, 0.0f ); // near
#else

View file

@ -130,29 +130,29 @@ public:
{
pthread_key_create( &key, NULL );
}
idSysThreadLocalStorage( const ptrdiff_t& val )
{
pthread_key_create( &key, NULL );
pthread_setspecific( key, ( const void* ) val );
}
~idSysThreadLocalStorage()
{
pthread_key_delete( key );
}
operator ptrdiff_t()
{
return ( ptrdiff_t )pthread_getspecific( key );
}
const ptrdiff_t& operator = ( const ptrdiff_t& val )
{
pthread_setspecific( key, ( const void* ) val );
return val;
}
pthread_key_t key;
};
#endif

View file

@ -177,7 +177,7 @@ class idRenderLog
{
public:
idRenderLog() {}
void StartFrame() {}
void EndFrame() {}
void Close() {}
@ -185,16 +185,16 @@ public:
{
return 0;
}
void OpenBlock( const char* label );
void CloseBlock();
void OpenMainBlock( renderLogMainBlock_t block ) {}
void CloseMainBlock() {}
void Indent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT ) {}
void Outdent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT ) {}
void Printf( VERIFY_FORMAT_STRING const char* fmt, ... ) {}
int activeLevel;
};

View file

@ -812,19 +812,19 @@ const char* vertexInsert_GLSL_ES_1_0 =
const char* vertexInsert_GLSL_ES_1_0 =
{
"#version 100\n"
#if !defined(USE_MESA)
"#define GLES2\n"
#endif
"#define PC\n"
#if 1 //defined(__ANDROID__)
"precision mediump float;\n"
#else
"precision highp float;\n"
#endif
#if defined(USE_GPU_SKINNING) && !defined(__ANDROID__)
"#extension GL_ARB_gpu_shader5 : enable\n"
#endif
@ -915,13 +915,13 @@ const char* fragmentInsert_GLSL_ES_1_0 =
const char* fragmentInsert_GLSL_ES_1_0 =
{
"#version 100\n"
#if !defined(USE_MESA)
"#define GLES2\n"
#endif
"#define PC\n"
#if 1 //defined(__ANDROID__)
"precision mediump float;\n"
//"#extension GL_OES_standard_derivatives : enable\n"

View file

@ -146,16 +146,16 @@ static byte TriangleFacing_Generic( const idVec3& v1, const idVec3& v2, const id
const float sx = v2.x - v1.x;
const float sy = v2.y - v1.y;
const float sz = v2.z - v1.z;
const float tx = v3.x - v1.x;
const float ty = v3.y - v1.y;
const float tz = v3.z - v1.z;
const float normalX = ty * sz - tz * sy;
const float normalY = tz * sx - tx * sz;
const float normalZ = tx * sy - ty * sx;
const float normalW = normalX * v1.x + normalY * v1.y + normalZ * v1.z;
const float d = lightOrigin.x * normalX + lightOrigin.y * normalY + lightOrigin.z * normalZ - normalW;
return ( d > 0.0f ) ? 255 : 0;
}
@ -178,14 +178,14 @@ static byte TriangleCulled_Generic( const idVec3& v1, const idVec3& v2, const id
c[1][i] = v2[0] * lightProject[i][0] + v2[1] * lightProject[i][1] + v2[2] * lightProject[i][2] + lightProject[i][3];
c[2][i] = v3[0] * lightProject[i][0] + v3[1] * lightProject[i][1] + v3[2] * lightProject[i][2] + lightProject[i][3];
}
// calculate the culled bits
int bits = 0;
for( int i = 0; i < 3; i++ )
{
const float minW = 0.0f;
const float maxW = c[i][3];
if( c[i][0] > minW )
{
bits |= ( 1 << 0 );
@ -211,7 +211,7 @@ static byte TriangleCulled_Generic( const idVec3& v1, const idVec3& v2, const id
bits |= ( 1 << 5 );
}
}
// if any bits weren't set, the triangle is completely off one side of the frustum
return ( bits != 63 ) ? 255 : 0;
}

View file

@ -168,7 +168,7 @@ void idSoundVoice_Base::InitSurround( int outputChannels, int channelMask )
idSoundVoice_Base::CalculateSurround
========================
*/
void idSoundVoice_Base::CalculateSurround( int srcChannels, float pLevelMatrix[ MAX_CHANNELS_PER_VOICE* MAX_CHANNELS_PER_VOICE ], float scale )
void idSoundVoice_Base::CalculateSurround( int srcChannels, float pLevelMatrix[ MAX_CHANNELS_PER_VOICE * MAX_CHANNELS_PER_VOICE ], float scale )
{
// Hack for mono
if( dstChannels == 1 )

View file

@ -42,7 +42,7 @@ public:
static void InitSurround( int outputChannels, int channelMask );
void CalculateSurround( int srcChannels, float pLevelMatrix[ MAX_CHANNELS_PER_VOICE* MAX_CHANNELS_PER_VOICE ], float scale );
void CalculateSurround( int srcChannels, float pLevelMatrix[ MAX_CHANNELS_PER_VOICE * MAX_CHANNELS_PER_VOICE ], float scale );
// RB begin
virtual void SetPosition( const idVec3& p )

View file

@ -71,13 +71,13 @@ idSoundVoice_XAudio2::idSoundVoice_XAudio2
*/
idSoundVoice_XAudio2::idSoundVoice_XAudio2()
: pSourceVoice( NULL ),
leadinSample( NULL ),
loopingSample( NULL ),
formatTag( 0 ),
numChannels( 0 ),
sampleRate( 0 ),
paused( true ),
hasVUMeter( false )
leadinSample( NULL ),
loopingSample( NULL ),
formatTag( 0 ),
numChannels( 0 ),
sampleRate( 0 ),
paused( true ),
hasVUMeter( false )
{
}

View file

@ -204,407 +204,407 @@ static void ConvertUTF8toUTF32( const char* utf8str, int32* utf32buf )
static int SDL_KeyToDoom3Key( SDL_Keycode key, bool& isChar )
{
isChar = false;
if( key >= SDLK_SPACE && key < SDLK_DELETE )
{
isChar = true;
//return key;// & 0xff;
}
switch( key )
{
case SDLK_ESCAPE:
return K_ESCAPE;
case SDLK_SPACE:
return K_SPACE;
//case SDLK_EXCLAIM:
/*
SDLK_QUOTEDBL:
SDLK_HASH:
SDLK_DOLLAR:
SDLK_AMPERSAND:
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
*/
//case SDLK_EXCLAIM:
/*
SDLK_QUOTEDBL:
SDLK_HASH:
SDLK_DOLLAR:
SDLK_AMPERSAND:
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
*/
case SDLK_0:
return K_0;
case SDLK_1:
return K_1;
case SDLK_2:
return K_2;
case SDLK_3:
return K_3;
case SDLK_4:
return K_4;
case SDLK_5:
return K_5;
case SDLK_6:
return K_6;
case SDLK_7:
return K_7;
case SDLK_8:
return K_8;
case SDLK_9:
return K_9;
// DG: add some missing keys..
// DG: add some missing keys..
case SDLK_UNDERSCORE:
return K_UNDERLINE;
case SDLK_MINUS:
return K_MINUS;
case SDLK_COMMA:
return K_COMMA;
case SDLK_COLON:
return K_COLON;
case SDLK_SEMICOLON:
return K_SEMICOLON;
case SDLK_PERIOD:
return K_PERIOD;
case SDLK_AT:
return K_AT;
case SDLK_EQUALS:
return K_EQUALS;
// DG end
/*
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
*/
/*
Skip uppercase letters
*/
/*
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
*/
// DG end
/*
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
*/
/*
Skip uppercase letters
*/
/*
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
*/
case SDLK_a:
return K_A;
case SDLK_b:
return K_B;
case SDLK_c:
return K_C;
case SDLK_d:
return K_D;
case SDLK_e:
return K_E;
case SDLK_f:
return K_F;
case SDLK_g:
return K_G;
case SDLK_h:
return K_H;
case SDLK_i:
return K_I;
case SDLK_j:
return K_J;
case SDLK_k:
return K_K;
case SDLK_l:
return K_L;
case SDLK_m:
return K_M;
case SDLK_n:
return K_N;
case SDLK_o:
return K_O;
case SDLK_p:
return K_P;
case SDLK_q:
return K_Q;
case SDLK_r:
return K_R;
case SDLK_s:
return K_S;
case SDLK_t:
return K_T;
case SDLK_u:
return K_U;
case SDLK_v:
return K_V;
case SDLK_w:
return K_W;
case SDLK_x:
return K_X;
case SDLK_y:
return K_Y;
case SDLK_z:
return K_Z;
case SDLK_RETURN:
return K_ENTER;
case SDLK_BACKSPACE:
return K_BACKSPACE;
case SDLK_PAUSE:
return K_PAUSE;
// DG: add tab key support
// DG: add tab key support
case SDLK_TAB:
return K_TAB;
// DG end
//case SDLK_APPLICATION:
// return K_COMMAND;
// DG end
//case SDLK_APPLICATION:
// return K_COMMAND;
case SDLK_CAPSLOCK:
return K_CAPSLOCK;
case SDLK_SCROLLLOCK:
return K_SCROLL;
case SDLK_POWER:
return K_POWER;
case SDLK_UP:
return K_UPARROW;
case SDLK_DOWN:
return K_DOWNARROW;
case SDLK_LEFT:
return K_LEFTARROW;
case SDLK_RIGHT:
return K_RIGHTARROW;
case SDLK_LGUI:
return K_LWIN;
case SDLK_RGUI:
return K_RWIN;
//case SDLK_MENU:
// return K_MENU;
//case SDLK_MENU:
// return K_MENU;
case SDLK_LALT:
return K_LALT;
case SDLK_RALT:
return K_RALT;
case SDLK_RCTRL:
return K_RCTRL;
case SDLK_LCTRL:
return K_LCTRL;
case SDLK_RSHIFT:
return K_RSHIFT;
case SDLK_LSHIFT:
return K_LSHIFT;
case SDLK_INSERT:
return K_INS;
case SDLK_DELETE:
return K_DEL;
case SDLK_PAGEDOWN:
return K_PGDN;
case SDLK_PAGEUP:
return K_PGUP;
case SDLK_HOME:
return K_HOME;
case SDLK_END:
return K_END;
case SDLK_F1:
return K_F1;
case SDLK_F2:
return K_F2;
case SDLK_F3:
return K_F3;
case SDLK_F4:
return K_F4;
case SDLK_F5:
return K_F5;
case SDLK_F6:
return K_F6;
case SDLK_F7:
return K_F7;
case SDLK_F8:
return K_F8;
case SDLK_F9:
return K_F9;
case SDLK_F10:
return K_F10;
case SDLK_F11:
return K_F11;
case SDLK_F12:
return K_F12;
// K_INVERTED_EXCLAMATION;
// K_INVERTED_EXCLAMATION;
case SDLK_F13:
return K_F13;
case SDLK_F14:
return K_F14;
case SDLK_F15:
return K_F15;
case SDLK_KP_7:
return K_KP_7;
case SDLK_KP_8:
return K_KP_8;
case SDLK_KP_9:
return K_KP_9;
case SDLK_KP_4:
return K_KP_4;
case SDLK_KP_5:
return K_KP_5;
case SDLK_KP_6:
return K_KP_6;
case SDLK_KP_1:
return K_KP_1;
case SDLK_KP_2:
return K_KP_2;
case SDLK_KP_3:
return K_KP_3;
case SDLK_KP_ENTER:
return K_KP_ENTER;
case SDLK_KP_0:
return K_KP_0;
case SDLK_KP_PERIOD:
return K_KP_DOT;
case SDLK_KP_DIVIDE:
return K_KP_SLASH;
// K_SUPERSCRIPT_TWO;
// K_SUPERSCRIPT_TWO;
case SDLK_KP_MINUS:
return K_KP_MINUS;
// K_ACUTE_ACCENT;
// K_ACUTE_ACCENT;
case SDLK_KP_PLUS:
return K_KP_PLUS;
case SDLK_NUMLOCKCLEAR:
return K_NUMLOCK;
case SDLK_KP_MULTIPLY:
return K_KP_STAR;
case SDLK_KP_EQUALS:
return K_KP_EQUALS;
// K_MASCULINE_ORDINATOR;
// K_GRAVE_A;
// K_AUX1;
// K_CEDILLA_C;
// K_GRAVE_E;
// K_AUX2;
// K_AUX3;
// K_AUX4;
// K_GRAVE_I;
// K_AUX5;
// K_AUX6;
// K_AUX7;
// K_AUX8;
// K_TILDE_N;
// K_GRAVE_O;
// K_AUX9;
// K_AUX10;
// K_AUX11;
// K_AUX12;
// K_AUX13;
// K_AUX14;
// K_GRAVE_U;
// K_AUX15;
// K_AUX16;
// K_MASCULINE_ORDINATOR;
// K_GRAVE_A;
// K_AUX1;
// K_CEDILLA_C;
// K_GRAVE_E;
// K_AUX2;
// K_AUX3;
// K_AUX4;
// K_GRAVE_I;
// K_AUX5;
// K_AUX6;
// K_AUX7;
// K_AUX8;
// K_TILDE_N;
// K_GRAVE_O;
// K_AUX9;
// K_AUX10;
// K_AUX11;
// K_AUX12;
// K_AUX13;
// K_AUX14;
// K_GRAVE_U;
// K_AUX15;
// K_AUX16;
case SDLK_PRINTSCREEN:
return K_PRINTSCREEN;
case SDLK_MODE:
return K_RALT;
}
return 0;
}
#endif // SDL2
@ -930,7 +930,7 @@ sysEvent_t Sys_GetEvent()
res.evType = SE_MOUSE_LEAVE;
return res;
// DG: handle resizing and moving of window
// DG: handle resizing and moving of window
case SDL_WINDOWEVENT_RESIZED:
{
int w = ev.window.data1;
@ -991,7 +991,7 @@ sysEvent_t Sys_GetEvent()
case SDL_VIDEOEXPOSE:
continue; // handle next event
// DG: handle resizing and moving of window
// DG: handle resizing and moving of window
case SDL_VIDEORESIZE:
{
int w = ev.resize.w;
@ -1006,7 +1006,7 @@ sysEvent_t Sys_GetEvent()
PushConsoleEvent( "vid_restart" );
continue; // handle next event
}
// DG end
// DG end
#endif // SDL1.2
case SDL_KEYDOWN:
@ -1046,7 +1046,7 @@ sysEvent_t Sys_GetEvent()
// DG end
#endif // SDL 1.2
// fall through
// fall through
case SDL_KEYUP:
{
bool isChar;
@ -1232,12 +1232,12 @@ sysEvent_t Sys_GetEvent()
return res;
// WM0110
// NOTE: it seems that the key bindings for the GUI and for the game are
// totally independant. I think the event returned by this function seems to work
// on the GUI and the event returned by Sys_ReturnJoystickInputEvent() works on
// the game.
// Also, remember that joystick keys must be binded to actions in order to work!
// WM0110
// NOTE: it seems that the key bindings for the GUI and for the game are
// totally independant. I think the event returned by this function seems to work
// on the GUI and the event returned by Sys_ReturnJoystickInputEvent() works on
// the game.
// Also, remember that joystick keys must be binded to actions in order to work!
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
// sys_public.h: evValue is an axis number and evValue2 is the current state (-127 to 127)
@ -1300,7 +1300,7 @@ sysEvent_t Sys_GetEvent()
joystick_polls.Append( joystick_poll_t( J_ACTION11, ev.jbutton.state == SDL_PRESSED ? 1 : 0 ) );
break;
// D-PAD left (XBox 360 wireless)
// D-PAD left (XBox 360 wireless)
case 11:
// If joystick has a hat, then use the hat as D-PAD. If not, D-PAD is mapped
// to buttons.
@ -1316,7 +1316,7 @@ sysEvent_t Sys_GetEvent()
}
break;
// D-PAD right
// D-PAD right
case 12:
if( SDL_joystick_has_hat )
{
@ -1330,7 +1330,7 @@ sysEvent_t Sys_GetEvent()
}
break;
// D-PAD up
// D-PAD up
case 13:
if( SDL_joystick_has_hat )
{
@ -1344,7 +1344,7 @@ sysEvent_t Sys_GetEvent()
}
break;
// D-PAD down
// D-PAD down
case 14:
if( SDL_joystick_has_hat )
{
@ -1461,7 +1461,7 @@ sysEvent_t Sys_GetEvent()
int percent;
int axis;
// LEFT trigger
// LEFT trigger
case 2:
// Convert TRIGGER value from space (-32768, 32767) to (0, 32767)
triggerValue = ( ev.jaxis.value + 32768 ) / 2;
@ -1471,7 +1471,7 @@ sysEvent_t Sys_GetEvent()
joystick_polls.Append( joystick_poll_t( J_AXIS_LEFT_TRIG, triggerValue ) );
break;
// Right trigger
// Right trigger
case 5:
triggerValue = ( ev.jaxis.value + 32768 ) / 2;
// common->Printf("Sys_GetEvent: RIGHT trigger value = %i / converted value = %i\n", ev.jaxis.value, trigger_value);
@ -1480,7 +1480,7 @@ sysEvent_t Sys_GetEvent()
joystick_polls.Append( joystick_poll_t( J_AXIS_RIGHT_TRIG, triggerValue ) );
break;
// LEFT X
// LEFT X
case 0:
res.evValue = J_AXIS_LEFT_X;
joystick_polls.Append( joystick_poll_t( J_AXIS_LEFT_X, ev.jaxis.value ) );
@ -1506,7 +1506,7 @@ sysEvent_t Sys_GetEvent()
}
break;
// LEFT Y
// LEFT Y
case 1:
res.evValue = J_AXIS_LEFT_Y;
joystick_polls.Append( joystick_poll_t( J_AXIS_LEFT_Y, ev.jaxis.value ) );
@ -1533,7 +1533,7 @@ sysEvent_t Sys_GetEvent()
break;
// RIGHT X
// RIGHT X
case 3:
res.evValue = J_AXIS_RIGHT_X;
joystick_polls.Append( joystick_poll_t( J_AXIS_RIGHT_X, ev.jaxis.value ) );
@ -1559,7 +1559,7 @@ sysEvent_t Sys_GetEvent()
}
break;
// RIGHT Y
// RIGHT Y
case 4:
res.evValue = J_AXIS_RIGHT_Y;
joystick_polls.Append( joystick_poll_t( J_AXIS_RIGHT_Y, ev.jaxis.value ) );
@ -1591,8 +1591,8 @@ sysEvent_t Sys_GetEvent()
}
return res;
// WM0110
// WM0110
case SDL_QUIT:
PushConsoleEvent( "quit" );
res = no_more_events; // don't handle next event, just quit.

View file

@ -2454,14 +2454,14 @@ idPacketProcessor::sessionId_t idLobby::IncrementSessionID( idPacketProcessor::s
idLib::Printf( "NET: "#msgType", not from "#sessionType_" host: %s\n", peer.address.ToString() ); \
return; \
} \
#define VERIFY_FROM_CONNECTING_HOST( p, sessionType_, msgType ) \
VERIFY_CONNECTING_PEER( p, sessionType_, msgType ); \
if ( p != host ) { \
idLib::Printf( "NET: "#msgType", not from "#sessionType_" host: %s\n", peer.address.ToString() ); \
return; \
} \
/*
========================
idLobby::HandleHelloAck

View file

@ -410,7 +410,7 @@ enum keyNum_t
K_MOUSE15,
K_MOUSE16,
// DG end
K_MWHEELDOWN,
K_MWHEELUP,

View file

@ -556,12 +556,12 @@ and checking transitions
int Sys_PollKeyboardInputEvents()
{
HRESULT hr;
if( win32.g_pKeyboard == NULL )
{
return 0;
}
hr = win32.g_pKeyboard->GetDeviceState( sizeof( toggleFetch[ diFetch ] ), toggleFetch[ diFetch ] );
if( hr != DI_OK )
{
@ -572,7 +572,7 @@ int Sys_PollKeyboardInputEvents()
// interruption, or because the buffer overflowed
// and some events were lost.
hr = win32.g_pKeyboard->Acquire();
// nuke the garbage
if( !FAILED( hr ) )
{
@ -582,15 +582,15 @@ int Sys_PollKeyboardInputEvents()
// may occur when the app is minimized or in the process of
// switching, so just try again later
}
if( FAILED( hr ) )
{
return 0;
}
// build faked events
int numChanges = 0;
for( int i = 0 ; i < 256 ; i++ )
{
if( toggleFetch[0][i] != toggleFetch[1][i] )
@ -600,9 +600,9 @@ int Sys_PollKeyboardInputEvents()
numChanges++;
}
}
diFetch ^= 1;
return numChanges;
}

View file

@ -338,7 +338,7 @@ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
key = K_NUMLOCK;
}
Sys_QueEvent( SE_KEY, key, true, 0, NULL, 0 );
break;
case WM_SYSKEYUP:
@ -368,13 +368,13 @@ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
Sys_QueEvent( SE_CHAR, wParam, 0, 0, NULL, 0 );
}
break;
// DG: support utf-32 input via WM_UNICHAR
case WM_UNICHAR:
Sys_QueEvent( SE_CHAR, wParam, 0, 0, NULL, 0 );
break;
// DG end
case WM_NCLBUTTONDOWN:
// win32.movingWindow = true;
break;