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ambient fix works
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2 changed files with 2 additions and 2 deletions
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@ -71,7 +71,7 @@ void main( PS_IN fragment, out PS_OUT result ) {
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half3 diffuseColor = diffuseMap * rpDiffuseModifier.xyz;
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half3 specularColor = specMap.xyz * specularContribution * rpSpecularModifier.xyz;
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half3 lightColor = dot3( lightVector, localNormal ) * lightProj.xyz * lightFalloff.xyz;
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half3 lightColor = lightProj.xyz * lightFalloff.xyz; // ambient fix
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result.color.xyz = ( diffuseColor + specularColor ) * lightColor * fragment.color.xyz;
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result.color.w = 1.0;
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@ -71,7 +71,7 @@ void main( PS_IN fragment, out PS_OUT result ) {
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half3 diffuseColor = diffuseMap * rpDiffuseModifier.xyz;
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half3 specularColor = specMap.xyz * specularContribution * rpSpecularModifier.xyz;
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half3 lightColor = dot3( lightVector, localNormal ) * lightProj.xyz * lightFalloff.xyz;
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half3 lightColor = lightProj.xyz * lightFalloff.xyz; // ambient fix
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result.color.xyz = ( diffuseColor + specularColor ) * lightColor * fragment.color.xyz;
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result.color.w = 1.0;
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