Robert Beckebans
|
fa3589de66
|
LightEditor: Draw volume of selected light and move it with arrow keys
|
2023-03-07 18:26:43 +01:00 |
|
Robert Beckebans
|
12789bd95e
|
Added basic support for Optick and D3D12
|
2023-03-07 11:22:46 +01:00 |
|
Robert Beckebans
|
dc27b0dd40
|
Fixed merge conflicts and updated copyright notices
|
2023-03-06 20:06:15 +01:00 |
|
Robert Beckebans
|
9b67e2a91a
|
Merge branch 'sync-changes' into 750-better-vsync
|
2023-03-06 19:58:14 +01:00 |
|
Robert Beckebans
|
b4b025979d
|
Refactored DeviceManager_DX12 members for better diffing with orig Donut sample
|
2023-03-06 17:05:43 +01:00 |
|
Robert Beckebans
|
d765afa278
|
Added more profiling events in the render backend
|
2023-03-06 16:32:20 +01:00 |
|
Robert Beckebans
|
cbdd0b06c8
|
Merge branch 'master' into sync-changes
|
2023-03-06 14:59:16 +01:00 |
|
Robert Beckebans
|
d878f99e5c
|
Added more profiling events
|
2023-03-06 14:59:04 +01:00 |
|
Stephen Saunders
|
378b66075c
|
Revert screen shot fs_savepath change for Windows and linux
|
2023-03-05 08:51:34 -05:00 |
|
Stephen Saunders
|
967f38d64b
|
Save screen shots to fs_savepath versus fs_basepath
|
2023-03-04 16:19:39 -05:00 |
|
Stephen Saunders
|
f0c61a3f55
|
Use command queue sync method vs. device sync for higher performance / frame rate
|
2023-03-04 16:19:39 -05:00 |
|
Robert Beckebans
|
0ac23b5f94
|
Removed obsolete cvar r_useHDR
|
2023-03-03 20:48:53 +01:00 |
|
Robert Beckebans
|
c8e32876a0
|
Removed obsolete cvar r_useSeamlessCubeMap
|
2023-03-03 20:36:45 +01:00 |
|
Robert Beckebans
|
2583765889
|
Went back to 15 bits for VERTCACHE_FRAME_MASK
|
2023-03-03 20:32:48 +01:00 |
|
Robert Beckebans
|
c95419e1d9
|
Small performance fix
|
2023-02-27 15:57:00 +01:00 |
|
Robert Beckebans
|
99d7338d12
|
Blend shadowmaps smoothly in for small distant lights #746
|
2023-02-24 15:21:19 +01:00 |
|
Robert Beckebans
|
ee3fbb46f0
|
Skip shadowmaps for small distant lights #746
|
2023-02-24 13:55:29 +01:00 |
|
Robert Beckebans
|
302eb3fa85
|
Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
|
2023-02-24 13:05:38 +01:00 |
|
Robert Beckebans
|
91abc9dffd
|
Added menu option to choose between DX12 and Vulkan
|
2023-02-23 20:22:03 +01:00 |
|
Stephen Saunders
|
395eabb2d2
|
Fix frame-over-frame timers for F12 screenshots
|
2023-02-23 01:39:28 -05:00 |
|
Robert Beckebans
|
3ad7774376
|
Don't display messed up timings caused by taking screenshots using F12
|
2023-02-22 21:11:13 +01:00 |
|
Robert Beckebans
|
c1fdd0cffb
|
Fixed SSAO flickering when TAA is off #744
|
2023-02-22 09:48:00 +01:00 |
|
Stephen Saunders
|
abb3e12d39
|
Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject()
|
2023-02-19 11:30:14 -05:00 |
|
Stephen Saunders
|
82a39cd59a
|
Improve cvar name for r_vmaAllocateBufferMemory
|
2023-02-17 10:35:03 -05:00 |
|
Stephen Saunders
|
8c2cae0458
|
Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
|
2023-02-17 00:22:58 -05:00 |
|
Stephen Saunders
|
5a881847be
|
Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects
|
2023-02-16 12:44:09 -05:00 |
|
Stephen Saunders
|
46fc1b8b7c
|
Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp
|
2023-02-16 00:39:44 -05:00 |
|
Stephen Saunders
|
8ac44895e1
|
Fix PCH build failures (on linux) when USE_VMA allocator option enabled
|
2023-02-15 23:00:50 -05:00 |
|
Stephen Saunders
|
86a6e486d5
|
Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
|
2023-02-14 01:11:43 -05:00 |
|
Stephen Saunders
|
421160087d
|
Integrate the AMD Vma allocator for images and buffer objects
|
2023-02-13 19:06:41 -05:00 |
|
Robert Beckebans
|
a12db413fc
|
Added missing TAA pixeloffset to SSAO pass
|
2023-02-11 18:08:00 +01:00 |
|
Robert Beckebans
|
3e201f63be
|
Switched back to old projection matrix for less warping
|
2023-02-11 16:36:46 +01:00 |
|
Robert Beckebans
|
c4748f584f
|
Merge branch '649-donut-ssao'
|
2023-02-11 14:32:08 +01:00 |
|
Robert Beckebans
|
b4d2b03079
|
Removed old obsolete SSAO minify shader
|
2023-02-11 14:31:26 +01:00 |
|
Robert Beckebans
|
5de9dd9b68
|
Donut SSAO is kind of working
|
2023-02-11 14:24:59 +01:00 |
|
Robert Beckebans
|
2ca5a759c9
|
Merge branch '649-donut-ssao'
|
2023-02-08 09:24:39 +01:00 |
|
Robert Beckebans
|
9d45866a1a
|
Simplified old SSAO backend code
|
2023-02-08 09:24:23 +01:00 |
|
Robert Beckebans
|
1d1ad26adf
|
More SSAO experiments
|
2023-02-07 21:07:29 +01:00 |
|
Robert Beckebans
|
846cf265fb
|
Added code for debugging Donut's SSAO pass
|
2023-02-07 15:06:40 +01:00 |
|
Stephen Saunders
|
050c766f9d
|
Optimization: Skip ssao compute step for 2d gui overlay views
|
2023-02-04 01:08:46 -05:00 |
|
Stephen Saunders
|
0f869604c9
|
Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
|
2023-02-03 17:20:25 -05:00 |
|
Stephen Saunders
|
c7ad3f2801
|
Add required render matrices to SsaoConstants and init them for render pass
|
2023-01-30 16:00:51 -05:00 |
|
Robert Beckebans
|
defe317c50
|
Applied MD3 crashfix by Daniel Gibson
|
2023-01-30 16:28:00 +01:00 |
|
Stephen Saunders
|
6d83ad0f8d
|
Include modelMatrix in new SSAO compute shader constant buffer
|
2023-01-29 23:38:40 -05:00 |
|
Stephen Saunders
|
8fe25bf987
|
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
|
2023-01-25 14:23:14 -05:00 |
|
Stephen Saunders
|
ace8829cda
|
Fix ImGui include path handling to be consistent with other external libs
|
2023-01-25 12:27:32 -05:00 |
|
Robert Beckebans
|
dfcbcc2a0a
|
Ran astyle
|
2023-01-18 10:16:21 +01:00 |
|
Robert Beckebans
|
0a983d32ad
|
Merge remote-tracking branch 'SRSaunders/cinematic-updates'
|
2023-01-18 10:04:00 +01:00 |
|
Robert Beckebans
|
eb017e40c5
|
Cleanup
|
2023-01-13 14:43:09 +01:00 |
|
Stephen Saunders
|
1340adb820
|
Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
|
2022-12-26 12:20:50 -05:00 |
|