Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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c37dc4e04e
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NVRHI merge by Stephen Pridham part 2
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2022-02-21 17:59:13 +01:00 |
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Robert Beckebans
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d0f5cd7308
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Added new GFX options for SSAO and Ambient Lighting
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2021-10-30 17:54:07 +02:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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a1e1bec54a
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r_skipBloom CVar
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2021-09-11 17:43:50 +02:00 |
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Stephen Saunders
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c80d601276
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Remove all X11_XCB platform-specific code from RBDoom3BFG
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2021-07-30 14:08:44 -04:00 |
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Robert Beckebans
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0814287639
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Updated release notes with screenshots
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2021-05-08 11:34:12 +02:00 |
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Robert Beckebans
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329d822d32
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
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Robert Beckebans
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c119cf3513
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Several bugfixes that address cubemap processing for SH/GGX data
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2021-05-03 20:36:26 +02:00 |
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Robert Beckebans
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30373922c3
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Optimized bakeLightGrids
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2021-05-01 15:59:46 +02:00 |
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Robert Beckebans
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5b0a3a8ac8
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Merge branch '545-irradiance-light-grid'
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2021-04-29 16:33:10 +02:00 |
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Robert Beckebans
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dbbcea94c5
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Pull request cleanup
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2021-04-29 16:32:15 +02:00 |
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Robert Beckebans
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0964c02bcf
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Ran Astyle
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2021-04-29 15:20:45 +02:00 |
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Robert Beckebans
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b96b085d04
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Don't use 1 pixel border for non-lightgrid octahedrons
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2021-04-27 14:15:11 +02:00 |
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Stephen Saunders
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0aae6f0902
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macOS support for OpenGL and MoltenVK, demo recording/playback improvements
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2021-04-19 14:32:52 -04:00 |
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Robert Beckebans
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03c5e0273b
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Small bugfixes and r_useHDR 1 is now fixed for OpenGL
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2021-04-18 21:20:29 +02:00 |
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Robert Beckebans
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884658d6dd
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Added lightgrid debug shader
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2021-04-15 13:11:27 +02:00 |
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Robert Beckebans
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99c7d58dc6
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Compute irradiance for each light grid point
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2021-04-13 17:51:16 +02:00 |
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Robert Beckebans
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6decaa2293
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Started to bring back the Quake 3 lightgrid as irradiance cache
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2021-04-13 15:50:46 +02:00 |
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Robert Beckebans
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97656fb9cf
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Defaulted r_forceAmbient to 0.4
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2021-03-26 18:40:02 +01:00 |
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Robert Beckebans
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5bbca6f98c
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Use id Tech 5 multithreading for generateEnvironmentProbes
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2021-03-23 21:53:21 +01:00 |
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Robert Beckebans
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8c397e9463
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Bugfixed and flipped environment probe glReadPixels output
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2021-03-23 09:36:39 +01:00 |
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Robert Beckebans
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2391ba1b43
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
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Robert Beckebans
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2b28723751
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Render environment probes to HDRA16F target
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2021-03-14 15:59:02 +01:00 |
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Robert Beckebans
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8a4253a643
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Skip r_useVirtualScreenResolution
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2021-02-25 19:36:59 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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6cff363845
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Defaulted off r_showViewEnvprobes
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2021-02-10 16:28:16 +01:00 |
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Robert Beckebans
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74d1fc5213
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Defaulted r_ignoreGLErrors to 1
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2020-07-14 18:37:41 +02:00 |
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Robert Beckebans
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8501ea46ba
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Show environment probes as spheres instead of cubes
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2020-05-20 18:24:45 +02:00 |
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Robert Beckebans
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624f61b025
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
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Robert Beckebans
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1a66dc50af
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Added r_showViewEnvprobes
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2020-05-17 13:29:18 +02:00 |
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Robert Beckebans
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804c16d0a4
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
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Robert Beckebans
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5b56ab3392
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r_forceAmbient can be saved and r_antiAliasing 1 is new default
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2020-05-15 16:21:48 +02:00 |
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Robert Beckebans
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1b3378cb94
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Added Vogel Disk Sampling by Panos Karabelas
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2020-05-11 23:49:04 +02:00 |
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Robert Beckebans
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9931fab681
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Improved SSAO performance with Blue Noise
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2020-05-10 15:05:46 +02:00 |
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