r-a-sattarov
3e08e14b9e
Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions
2021-03-12 22:13:14 +03:00
Robert Beckebans
bb2a5e523c
Fixed Valve 220 projections, allow ingame light editor to save it
2021-03-12 18:13:33 +01:00
r-a-sattarov
0f6b6f53b3
sys_defines.h: added various PC architectures
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risc-v, sparc
2021-03-11 22:16:24 +03:00
Robert Beckebans
48c2468327
Fixed crash with lightstyles code
2021-03-01 08:10:52 +01:00
Robert Beckebans
05029ab6e4
Use env/UAC2_[amb/spec] probe data as fallback
2021-02-28 19:58:40 +01:00
Robert Beckebans
c47e3057d3
Don't blend AO with IBL in Vulkan for now
2021-02-26 23:17:29 +01:00
Robert Beckebans
a12a4b8352
Merge pull request #521 from infapi00/depthBounds-optional
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Make depthBounds optional for the Vulkan renderer
2021-02-26 19:29:25 +01:00
Robert Beckebans
d42762e5ac
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-02-26 19:26:57 +01:00
Robert Beckebans
fb432d6f22
Fixed binary pacifier progress bar with native resolution
2021-02-26 19:26:52 +01:00
Robert Beckebans
c45cee1a70
Merge pull request #530 from runlevel5/patch-2
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Exclude PPC64 from the polygonBlock and brushBlock assertions
2021-02-26 19:06:20 +01:00
Robert Beckebans
1c5a1640be
Merge pull request #529 from runlevel5/patch-1
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Handle native flag for ppc64 architecture
2021-02-26 19:06:06 +01:00
Robert Beckebans
8a4253a643
Skip r_useVirtualScreenResolution
2021-02-25 19:36:59 +01:00
Robert Beckebans
d394ae186f
Replaced DOOM 3 BFG icon
2021-02-25 19:30:07 +01:00
Trung Lê
5762db9b6c
Exclude PPC64 from the polygonBlock and brushBlock assertions
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Fixes #528
2021-02-24 11:32:19 +11:00
Trung Lê
5ee6578df0
Handle native flag for ppc64 architecture
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PowerPC64 LE and BE or MIPS64 does not regconise `-march` flag, instead the `-mcpu` is used instead
2021-02-24 00:06:59 +11:00
Alejandro Piñeiro
23f27816ad
Staging: add a limit of how many commands to stage
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Although staging commands can be a good idea from performance pov, it
also means that we are increasing the size of the command buffer,
until the queue submission is set (in most drivers).
For example, when computing the Interactions, staged command buffers
can be easily greater that 15k. This could be a problem with
low-memory devices, like rpi4.
This patch adds a new variable to configure the maximum size of staged
commands. When that limit is reached a Flush is done (similar to the
existing limit on the UploadBufferSize).
2021-02-22 14:04:46 +01:00
Robert Beckebans
6736b288e5
Bugfixed probe indices when changing maps
2021-02-21 11:04:19 +01:00
Robert Beckebans
288359067b
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1
Merged Quake 1 lightstyle support from Iced-Hellfire
2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca
Changed r_useOpenGL45 default to 1 on Win and updated docs
2021-02-17 20:52:36 +01:00
Robert Beckebans
dd9234cb1b
Fixed collision manager to load OBJ files
2021-02-17 17:56:10 +01:00
Robert Beckebans
e85415f0ce
Removed Vulkan from default VS2019 Win10 config
2021-02-17 10:09:45 +01:00
Robert Beckebans
a6bf995acc
Fixed exportFGD to make func_static dynamic for model loading
2021-02-16 18:36:24 +01:00
Robert Beckebans
7b65cb4959
Added exportFGD models parameter
2021-02-15 23:06:58 +01:00
Robert Beckebans
ac84ab968d
Allow dmap to have lights with no names
2021-02-15 19:28:39 +01:00
Robert Beckebans
0c5a6bf301
Added OBJ model support based on IcedTech 1
2021-02-14 16:42:01 +01:00
Robert Beckebans
742624d3ac
Added support for the Valve 220 .map format in dmap
2021-02-13 18:46:34 +01:00
Robert Beckebans
99bd1bffb0
Sync with D3 branch from last weekend
2021-02-10 17:42:51 +01:00
Robert Beckebans
19e207b893
Exporting to OBJ also supports .md5mesh now
2021-02-10 17:42:51 +01:00
Robert Beckebans
1867452c40
Export OBJ files along with exportFGD command
2021-02-10 17:42:51 +01:00
Robert Beckebans
4d7468e812
Improved exportFGD command
2021-02-10 17:42:50 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
96c83075aa
Updated RenderProgs_embedded.h
2021-02-10 17:27:28 +01:00
Robert Beckebans
17631b2ab7
Merge branch '497-light-probe-interpolation'
2021-02-10 16:55:21 +01:00
Robert Beckebans
cc44001456
Replaced Motion Blur system option with Filmic VFX
2021-02-10 16:50:29 +01:00
Robert Beckebans
f560ee861b
Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
2021-02-10 16:35:08 +01:00
Robert Beckebans
6cff363845
Defaulted off r_showViewEnvprobes
2021-02-10 16:28:16 +01:00
Robert Beckebans
a0eb203aaf
Reorganized HLSL shaders
2021-02-10 16:27:03 +01:00
Robert Beckebans
290caeab79
CMake cleanup
2021-02-10 13:08:22 +01:00
Alejandro Piñeiro
8d9c71763d
Don't ask for depthClamp device feature
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It is not used at all (VkPipelineRasterizationStateCreateInfo at
RenderProgs_VK.cpp sets it to false), so not asking for it would make
possible to support more drivers (for example, v3dv for the rpi4
doesn't support it).
2021-02-09 12:58:00 +01:00
Alejandro Piñeiro
a0f107ec4a
Make depthBounds optional for the Vulkan renderer
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This is already the case for the OpenGL renderer. This feature is not
supported by all the Vulkan drivers. For example Mesa ANV with
Coffe-lake (that is relatively recent) or Mesa v3dv (Broadcom) used on
the rpi4.
2021-02-09 12:55:29 +01:00
Robert Beckebans
3b9c2ebd66
Fixed compile issues with Clang
2021-02-04 10:39:52 +01:00
Robert Beckebans
0c21076116
Reverted WriteSwfImageAtlas to write TGA again
2021-01-05 12:40:30 +01:00
Robert Beckebans
62c68d82b9
Precompiled header fix for Linux #511
2020-12-23 21:16:19 +01:00
Robert Beckebans
f1cc837fc4
Corrected call of Sys_CPUCount() in ParallelJobManager
2020-12-23 21:14:10 +01:00
Robert Beckebans
72cf7cef86
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
Robert Beckebans
7f168d6415
Merge branch 'mikktspace'
2020-12-21 17:31:11 +01:00
Robert Beckebans
e7e2786b76
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Robert Beckebans
4be8e85fe0
Add octahedron shader to Lua embed manifest
2020-12-21 15:47:41 +01:00
Stephen Pridham
e77801678f
Add support for mikktspace
2020-12-19 16:43:45 -05:00
Robert Beckebans
7eeb4d413f
Merge pull request #504 from danieleftodi/487-vulkan-crashfix-macos
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Added build scripts for macos
2020-12-09 20:03:53 +01:00
Robert Beckebans
d1fc86ec3c
Merge pull request #501 from r-a-sattarov/master
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Support MIPS64 architecture
2020-12-09 20:03:07 +01:00
DEft
b120a8edfb
Add build scripts for macos
2020-12-01 23:28:01 +01:00
Robert Beckebans
2498a17149
Autospawn env probes in the center of BSP areas
2020-11-30 18:27:06 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
r-a-sattarov
a0a8a8670f
Support MIPS64 architecture
2020-11-21 21:45:05 +03:00
Robert Beckebans
86ff6cea87
Fixed a problem with octahedron irradiance sampling
2020-11-15 14:01:14 +01:00
Robert Beckebans
b8907b9754
Octahedron mapping hello world in IBL shader
2020-11-14 18:02:07 +01:00
Robert Beckebans
2e580b38ad
Some experiments with octahedron probes
2020-11-14 16:04:03 +01:00
Robert Beckebans
a3aeca213d
Fixed bugs and missing non-x86 code paths in the DXTEncoder
2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9
Fixed Vulkan validation layer query
2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7
Vulkan works again with newest SDK 1.2.154.1 on Windows
2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77
Quadrupled static vertex cache limits for mods
2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc
Applied astyle formatting
2020-11-05 01:32:50 +01:00
Robert Beckebans
57e4c66153
Merge pull request #492 from LWSS/clock-fix
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Fix cpu clock-hz inaccuracy on linux
2020-11-05 01:11:11 +01:00
Robert Beckebans
a41c9b2f92
Merge pull request #480 from runlevel5/ppc64le
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Support PPC64LE architecture
2020-11-05 01:04:34 +01:00
r-a-sattarov
1a3dfc89c2
E2K: fixed build by MCST lcc compiler when using USE_INTRINSICS=ON
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fixed "no suitable conversion function from __m128c to float" error
2020-10-22 21:14:37 +03:00
LWSS
4cd232ca20
GetClockTicks() - keep other arch in mind
2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1
Fix cpu clock-hz inaccuracy on linux
2020-10-01 02:28:58 -07:00
Tobias Frost
c24d1fd4a4
Fix relative include paths, breaking build if systems' libimgui is to be used.
2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b
Fix white soft shadows glitch
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Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213
Defaulted r_ignoreGLErrors to 1
2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73
Extended OpenGL Debug Callback
2020-07-14 18:35:00 +02:00
Trung Le
322764a8c2
Support PPC64LE architecture
2020-07-04 01:23:53 +10:00
IISergII
7e25d69608
platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
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when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
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Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
de2cf327b9
Merge pull request #474 from r-a-sattarov/master
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CMake: fixed compiler check algorithm (support of C++11)
2020-05-31 23:19:12 +02:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
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Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
0b18703686
Fixed multilayer bumped materials and mirrors in Vulkan
2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba
Show environment probes as spheres instead of cubes
2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025
First time that multiple environment probes work
2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af
Added r_showViewEnvprobes
2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4
First step at generating multiple env probes
2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb
Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392
r_forceAmbient can be saved and r_antiAliasing 1 is new default
2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313
Fixed blending of multilayered normals
2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50
Fixed too dark Mars video in main menu
2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093
Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6
Improved filmic post processing
2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94
Added Vogel Disk Sampling by Panos Karabelas
2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c
Optimized Filmic Dithering with precalculated Blue Noise
2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681
Improved SSAO performance with Blue Noise
2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f
Fixed r_ssaoDebug
2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537
Moved generic ImGui drawing to idGuiModel::EmitImGui
2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36
Added high performance timer queries for OpenGL
2020-05-09 16:48:55 +02:00