Robert Beckebans
cde3a596ee
Added editLights cmd as shortcut for g_editEntityMode 1
2021-05-06 10:03:06 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
9ce36e420a
Support angles keyword again for TrenchBroom
2021-03-27 18:36:50 +01:00
Robert Beckebans
48c2468327
Fixed crash with lightstyles code
2021-03-01 08:10:52 +01:00
Robert Beckebans
288359067b
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1
Merged Quake 1 lightstyle support from Iced-Hellfire
2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
1867452c40
Export OBJ files along with exportFGD command
2021-02-10 17:42:51 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
cc44001456
Replaced Motion Blur system option with Filmic VFX
2021-02-10 16:50:29 +01:00
Robert Beckebans
2498a17149
Autospawn env probes in the center of BSP areas
2020-11-30 18:27:06 +01:00
Robert Beckebans
97a49323e5
Added modding tool command exportScriptEvents and updated modding docs
2020-04-14 10:31:03 +02:00
Robert Beckebans
fb37d719d5
Merge branch 'vulkan'
2020-03-22 15:29:55 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency
2020-01-18 18:17:56 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
85532b9622
IBL envprobes game entity
2019-10-19 21:58:22 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Caffeine Code
8a1ce622a3
Fix sprintf overflows in various locations (gcc 7)
2017-07-09 19:22:33 +01:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
y2keeth
7b5fc61a51
added option to game setting to turn on or off muzzleflashes
2016-06-29 18:37:59 -04:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
Robert Beckebans
d50c93f26f
Added r_exposure and tweaked lighting
2016-01-14 00:59:41 +01:00
Robert Beckebans
ebc3f34650
Removed black triangles when half-lambert is enabled
2015-12-30 12:46:45 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
a7c6f4973b
Fixed warnings with Clang 3.6
2015-05-01 14:57:31 +02:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
Dan McGoo
2288ab82bb
Fix loading saved game prior to commit 7e21048
crash.
...
Commit 7e21048
introduced a change in the save game files strutcure.
This makes the game crash whenever you load saved games created with a prior version of the code.
This commit tends to fix this issue.
However, save game files created between commit 7e21048
and the current one will not load correclty.
Unless the user change the saved game's saveVersion number in game.details.
2014-10-09 18:54:35 +09:00
Robert Beckebans
72f986077b
Removed unnecessary USERCMD_HZ. #129
2014-08-31 16:24:56 +02:00
BielBdeLuna
7e21048ba3
skipping cut scene working
2014-08-31 02:21:49 +02:00
Robert Beckebans
352df659a8
Replaced ( void ) with ()
2014-08-02 14:48:04 +02:00
Robert Beckebans
63add75e7f
Disabled MSAA 16x option which is a performance killer in combination with shadow mapping
2014-05-16 23:57:17 +02:00
Robert Beckebans
c17773306c
Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"
...
This reverts commit 87b0040f92
.
Conflicts:
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/renderer/tr_local.h
2014-05-16 21:50:49 +02:00
Robert Beckebans
87b0040f92
Changed r_useShadowMapping 1: medium+faster, 2: high quality
2014-05-16 00:14:42 +02:00
Robert Beckebans
cd3ed5a927
Sacrificed texture bias option for shadows option. fixes #109
...
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
Robert Beckebans
42874cfd05
Added graphics option to make soft shadows optional
2014-05-15 12:14:37 +02:00
RobertBeckebans
730a1f2baa
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
2014-04-05 15:41:19 +02:00
Robert Beckebans
a315630d7d
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
Robert Beckebans
3d1d78e528
Merge pull request #71 from abergmeier/fix_array_access
...
Fix accessing array in PrintFloat by char instead of int.
2014-02-18 10:03:28 +01:00
Robert Beckebans
71a62beaac
Merge pull request #65 from ckorn/typos
...
Fix typos
2014-02-18 09:56:44 +01:00
Andreas Bergmeier
bf283af184
Fix accessing array in PrintFloat by char instead of int.
2014-02-17 15:41:33 +01:00