..
ai
Fix typos
2013-12-31 02:23:16 +01:00
anim
Added long neck GCC compiler workaround from dhewm3
2013-01-14 00:24:11 +01:00
gamesys
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
menus
Sacrificed texture bias option for shadows option. fixes #109
2014-05-15 23:46:53 +02:00
physics
Fix typos
2013-12-31 02:23:16 +01:00
script
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
Achievements.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Achievements.h
Formatted code.
2012-12-08 18:20:13 +01:00
Actor.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Actor.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
AF.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
AF.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
AFEntity.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
AFEntity.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
AimAssist.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
AimAssist.h
Fix compiler warnings and errors in MinGW
2012-12-03 09:29:14 +01:00
BrittleFracture.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
BrittleFracture.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Camera.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Camera.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
EndLevel.cpp
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
EndLevel.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Entity.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Entity.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Fx.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Fx.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Game.def
Initial commit
2012-11-26 12:58:24 -06:00
Game.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Game_local.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Game_local.h
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
Game_network.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
GameEdit.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
GameEdit.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Grabber.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Grabber.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
IK.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
IK.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Item.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Item.h
Fix tons of compiler warnings
2012-12-11 23:57:05 +01:00
Leaderboards.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Leaderboards.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Light.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Light.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Misc.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Misc.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Moveable.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Moveable.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Mover.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Mover.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
MultiplayerGame.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
MultiplayerGame.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Player.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Player.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
PlayerIcon.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
PlayerIcon.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
PlayerView.cpp
Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health
2013-09-25 09:19:21 +02:00
PlayerView.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
precompiled.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
PredictedValue.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
PredictedValue_impl.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Projectile.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Projectile.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Pvs.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Pvs.h
eliminate more longs
2012-12-13 01:28:41 +01:00
SecurityCamera.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
SecurityCamera.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
SmokeParticles.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
SmokeParticles.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Sound.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Sound.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Target.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Target.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Trigger.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Trigger.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Weapon.cpp
Code duplication in idWeapon::Clear
2013-06-03 14:56:25 +06:00
Weapon.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
WorldSpawn.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
WorldSpawn.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00