doom3-bfg/neo/d3xp
Robert Beckebans cd3ed5a927 Sacrificed texture bias option for shadows option. fixes #109
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
..
ai Fix typos 2013-12-31 02:23:16 +01:00
anim Added long neck GCC compiler workaround from dhewm3 2013-01-14 00:24:11 +01:00
gamesys Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
menus Sacrificed texture bias option for shadows option. fixes #109 2014-05-15 23:46:53 +02:00
physics Fix typos 2013-12-31 02:23:16 +01:00
script Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Achievements.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Achievements.h Formatted code. 2012-12-08 18:20:13 +01:00
Actor.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Actor.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AF.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AF.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AFEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AFEntity.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AimAssist.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AimAssist.h Fix compiler warnings and errors in MinGW 2012-12-03 09:29:14 +01:00
BrittleFracture.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
BrittleFracture.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Camera.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Camera.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EndLevel.cpp Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
EndLevel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Entity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Entity.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Fx.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Fx.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Game.def Initial commit 2012-11-26 12:58:24 -06:00
Game.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Game_local.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Game_local.h Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
Game_network.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
GameEdit.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
GameEdit.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Grabber.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Grabber.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
IK.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
IK.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Item.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Item.h Fix tons of compiler warnings 2012-12-11 23:57:05 +01:00
Leaderboards.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Leaderboards.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Light.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Light.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Misc.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Misc.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Moveable.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Moveable.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Mover.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Mover.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
MultiplayerGame.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
MultiplayerGame.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Player.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Player.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PlayerIcon.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PlayerIcon.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PlayerView.cpp Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health 2013-09-25 09:19:21 +02:00
PlayerView.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PredictedValue.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
PredictedValue_impl.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Projectile.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Projectile.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Pvs.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Pvs.h eliminate more longs 2012-12-13 01:28:41 +01:00
SecurityCamera.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
SecurityCamera.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
SmokeParticles.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
SmokeParticles.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Sound.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Sound.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Target.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Target.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Trigger.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Trigger.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Weapon.cpp Code duplication in idWeapon::Clear 2013-06-03 14:56:25 +06:00
Weapon.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
WorldSpawn.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
WorldSpawn.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00