Commit graph

2326 commits

Author SHA1 Message Date
Robert Beckebans
c93e84f0a3 Fixed small compiler warning 2024-06-22 16:58:18 +02:00
Robert Beckebans
70b757ee58 rbdmap filesystem works on Linux 2024-06-22 16:54:59 +02:00
Robert Beckebans
8642820fb2 Extended Linux version of Sys_DefaultBasePath() 2024-06-22 16:49:56 +02:00
Robert Beckebans
24df557eef rbdmap compiles on Linux 2024-06-22 16:47:36 +02:00
Robert Beckebans
9f2cf5d405 Synced rbdmap posix code 2024-06-22 16:07:52 +02:00
Robert Beckebans
7234a42c58 Added ncurses dep to Linux rbdmap 2024-06-22 15:55:25 +02:00
Robert Beckebans
9deff76115 Redraw Imtui when DmapPacifierCompileProgressIncrement() hits a threshold 2024-06-21 21:16:04 +02:00
Robert Beckebans
caebeef0ca Added rbdmap -t or -nogui option because pdcurdes does not work with TB 2024-06-21 20:45:35 +02:00
Robert Beckebans
c5e5cfeae7 Drastic dmap speed boost by reducing prints like in q3map 2024-06-21 18:01:12 +02:00
Robert Beckebans
f925217a69 Hooked common->Prints into ImTui for testing 2024-06-20 22:53:46 +02:00
Robert Beckebans
a9cb4bd314 Imtui hello world 2024-06-20 20:31:05 +02:00
Robert Beckebans
35f683c615 Allow rbdmap.exe +set fs_game <mod_path> <mapname> 2024-06-19 22:44:30 +02:00
Robert Beckebans
b01e7b003a Added back collision manager and AAS builder to dmap 2024-06-19 21:33:41 +02:00
Robert Beckebans
869e6994b4 Adjusted EngineStubPosix for Linux rbdmap 2024-06-19 18:36:14 +02:00
Robert Beckebans
ab2ee0612b Removed flipVertical option from R_WritePNG 2024-06-19 18:21:42 +02:00
Robert Beckebans
2262599707 Replaced JPG/PNG code with stb_image snippets from dhewm3 2024-06-19 18:12:17 +02:00
Robert Beckebans
c035a5b867 Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support 2024-06-18 20:33:11 +02:00
Robert Beckebans
aab5a4844f Print dmap output in console and Visual Studio 2024-06-18 17:26:33 +02:00
Robert Beckebans
68bd54af9c rbdmap.exe can compile a map 2024-06-17 22:10:50 +02:00
Robert Beckebans
b0abbe4d35 rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
Robert Beckebans
9337596fa8 Started rbdmap.exe CMake project 2024-06-15 21:33:49 +02:00
Robert Beckebans
4a36f074f3 Updated .plan in release notes 2024-06-14 18:24:10 +02:00
Robert Beckebans
c4b9fc4a08 Updated FGD files 2024-06-14 17:40:57 +02:00
Robert Beckebans
c39fc05c29 makeMaterials command is ready for testing. #close 841 2024-06-14 17:35:22 +02:00
SRSaunders
41254b31ba
Merge branch 'RobertBeckebans:master' into optick-vk-resync 2024-06-14 10:16:33 -04:00
Robert Beckebans
526e097257 Merge branch 'master' into 841-makeMaterials-command 2024-06-13 21:28:16 +02:00
Robert Beckebans
d91b94d6b2 Extended makeMaterials command 2024-06-13 21:28:12 +02:00
Robert Beckebans
3a94408607 Fixed typo in cmake-vs2022-arm64.bat 2024-06-02 16:11:19 +02:00
Robert Beckebans
c463d69414
Merge pull request #895 from CodeLikeCXK/master
Config for VS 2022 ARM64
2024-06-02 16:03:24 +02:00
Robert Beckebans
8690de7160
Merge pull request #894 from glKarin/master
Explicit font's position's type is signed char
2024-06-02 16:03:02 +02:00
Karin
d1c63f8821
Linux arm 32bits compile 2024-05-30 20:27:52 +08:00
Karin
bef28ab428
Make move type is signed char
If as unsigned char, always move forward and right, and speed is faster.
2024-05-30 20:25:11 +08:00
Karin
2c9d4e0b14
Explicit font's position's type is signed char
idFont::fontInfo_t::ascii should be not effect it.
2024-05-30 20:19:26 +08:00
Stephen Saunders
3688e0cdf8 Replace UNICODE test with TEXT() macro in optick_common.h 2024-05-25 12:35:51 -04:00
SRSaunders
0261154c8e Check for nullptr before overwriting vkResetQueryPool and vkGetPastPresentationTimingGOOGLE 2024-05-25 12:34:54 -04:00
SRSaunders
706eb6d4cb Discover and assign dynamic VulkanFunctions for each device/node vs. global assignment 2024-05-25 12:33:01 -04:00
SRSaunders
6ef34ee7a4 Enable vkResetQueryPoolEXT as fallback if vkResetQueryPool not available 2024-05-25 12:28:49 -04:00
Robert Beckebans
112b4a6829 Merge branch 'master' into 841-makeMaterials-command 2024-05-21 21:31:27 +02:00
Robert Beckebans
c4d951443b Automatically sign in master user if compiled without DOOM_CLASSIC. close #892 2024-05-21 21:05:52 +02:00
Robert Beckebans
8613b2bc69 Fixed crash with Vulkan when using the colorProcess shader. Close #891 2024-05-21 20:12:03 +02:00
Robert Beckebans
6d19aa5bb8
Merge pull request #886 from SRSaunders/validation-fixes
Fixed some Vulkan and DX12 validation layer errors / warnings
2024-05-18 22:17:04 +02:00
Robert Beckebans
788e485dbf Added overview how Blender identifies PBR textures 2024-05-18 21:24:44 +02:00
Robert Beckebans
fa8a7a9c7b Tweaked exportFGD to display correctly func_animate ents in TrenchBroom 2024-05-18 21:23:41 +02:00
SRSaunders
f548ee56de Revert VK_KHR_maintenance4 and suppress messageID=0x609a13b for older Vulkan SDKs 2024-05-18 11:42:05 -04:00
Robert Beckebans
133c63f7ec First draft of the makeMaterials command 2024-05-18 16:16:41 +02:00
Robert Beckebans
5561411f65 Sync non-SSE bounding box calcuation in idRenderModelGLTF::UpdateSurface 2024-05-17 21:35:27 +02:00
Robert Beckebans
0657a59c69 Don't try to cache models by the new model* keywords 2024-05-17 21:21:03 +02:00
Robert Beckebans
f913426348 Allow scalable models like in Quake 3. Close #668 2024-05-17 16:28:32 +02:00
Robert Beckebans
2398670349 Bumped savegame version for idLight::modelTarget 2024-05-16 21:41:29 +02:00
Robert Beckebans
1d5750569d rvmLightStyleState_t -> iceLightStyleState_t 2024-05-16 21:02:46 +02:00