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https://github.com/id-Software/DOOM-3-BFG.git
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Updated FGD files
This commit is contained in:
parent
c39fc05c29
commit
c4b9fc4a08
5 changed files with 25 additions and 9 deletions
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@ -1,4 +1,4 @@
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
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@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
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[
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@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
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stay_on(boolean) : "to prevent activator from disabling itself." : 0
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]
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
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proxymodel -> { "path": proxymodel },
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{ "path": model }
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}})= func_animate : "Object that changes animation when triggered.
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"
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[
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spawnclass(string) : "" : "idAnimated"
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@ -14697,6 +14700,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
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shaderParm5(string) : "shaderParm 5"
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shaderParm6(string) : "shaderParm 6"
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shaderParm7(string) : "shaderParm 7"
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modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
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hideModelOnBreak(string) : "hides the model when broken"
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target(string) : "entities to trigger if shot."
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snd_broken(string) : "sound shader to use when broken"
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@ -1,4 +1,4 @@
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
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@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
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[
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@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
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stay_on(boolean) : "to prevent activator from disabling itself." : 0
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]
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
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proxymodel -> { "path": proxymodel },
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{ "path": model }
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}})= func_animate : "Object that changes animation when triggered.
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"
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[
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spawnclass(string) : "" : "idAnimated"
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@ -7245,6 +7248,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
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shaderParm5(string) : "shaderParm 5"
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shaderParm6(string) : "shaderParm 6"
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shaderParm7(string) : "shaderParm 7"
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modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
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hideModelOnBreak(string) : "hides the model when broken"
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target(string) : "entities to trigger if shot."
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snd_broken(string) : "sound shader to use when broken"
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@ -1,4 +1,4 @@
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
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@PointClass base(ammo_belt_small) = ammo_belt_small_mp : "No description"
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[
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@ -1,4 +1,4 @@
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
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@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
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"
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@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
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stay_on(boolean) : "to prevent activator from disabling itself." : 0
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]
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
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proxymodel -> { "path": proxymodel },
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{ "path": model }
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}})= func_animate : "Object that changes animation when triggered.
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"
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[
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spawnclass(string) : "" : "idAnimated"
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@ -10860,6 +10863,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
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shaderParm5(string) : "shaderParm 5"
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shaderParm6(string) : "shaderParm 6"
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shaderParm7(string) : "shaderParm 7"
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modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
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hideModelOnBreak(string) : "hides the model when broken"
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target(string) : "entities to trigger if shot."
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snd_broken(string) : "sound shader to use when broken"
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@ -1,4 +1,4 @@
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
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// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
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@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
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"
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@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
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stay_on(boolean) : "to prevent activator from disabling itself." : 0
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]
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
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@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
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proxymodel -> { "path": proxymodel },
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{ "path": model }
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}})= func_animate : "Object that changes animation when triggered.
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"
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[
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spawnclass(string) : "" : "idAnimated"
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@ -3408,6 +3411,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
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shaderParm5(string) : "shaderParm 5"
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shaderParm6(string) : "shaderParm 6"
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shaderParm7(string) : "shaderParm 7"
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modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
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hideModelOnBreak(string) : "hides the model when broken"
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target(string) : "entities to trigger if shot."
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snd_broken(string) : "sound shader to use when broken"
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