Updated FGD files

This commit is contained in:
Robert Beckebans 2024-06-14 17:40:57 +02:00
parent c39fc05c29
commit c4b9fc4a08
5 changed files with 25 additions and 9 deletions

View file

@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
[
@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
@ -14697,6 +14700,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"

View file

@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
@PointClass base(cin_base) model({ "path": "_tb/models/md5/cinematics/admin/overhearcaseontable.obj" }) = admin_bfgcase : "No description"
[
@ -5761,7 +5761,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
@ -7245,6 +7248,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"

View file

@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
@PointClass base(ammo_belt_small) = ammo_belt_small_mp : "No description"
[

View file

@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
"
@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
@ -10860,6 +10863,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"

View file

@ -1,4 +1,4 @@
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.5.1
// DOOM 3 BFG game definition file (.fgd) generated by RBDOOM 3 BFG 1.6.0 preview
@PointClass color(127 76 0) size(-24 -24 0, 24 24 82) model({ "path": "sprites/ai.png", "scale": 0.03125 }) = ai_attackcone : "
"
@ -2353,7 +2353,10 @@ trigger will toggle the activator on and off. Activator will disable itself whe
stay_on(boolean) : "to prevent activator from disabling itself." : 0
]
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) = func_animate : "Object that changes animation when triggered.
@PointClass color(255 127 76) size(-16 -16 0, 16 16 32) model({{
proxymodel -> { "path": proxymodel },
{ "path": model }
}})= func_animate : "Object that changes animation when triggered.
"
[
spawnclass(string) : "" : "idAnimated"
@ -3408,6 +3411,7 @@ PDA's contain vidoes, audio, e-mail, and security clearances.
shaderParm5(string) : "shaderParm 5"
shaderParm6(string) : "shaderParm 6"
shaderParm7(string) : "shaderParm 7"
modelTarget(string) : "name of func_static entity as a replacement for model on this entity"
hideModelOnBreak(string) : "hides the model when broken"
target(string) : "entities to trigger if shot."
snd_broken(string) : "sound shader to use when broken"