mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 02:32:18 +00:00
Started rbdmap.exe CMake project
This commit is contained in:
parent
4a36f074f3
commit
9337596fa8
11 changed files with 1224 additions and 7 deletions
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@ -452,6 +452,7 @@ if(OPTICK)
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endif()
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add_subdirectory(idlib)
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add_subdirectory(tools/compilers)
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file(GLOB NATVIS_SOURCES .natvis)
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@ -1712,6 +1712,8 @@ idFile_InZip
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=================================================================================
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*/
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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/*
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=================
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idFile_InZip::idFile_InZip
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@ -1872,7 +1874,7 @@ int idFile_InZip::Seek( long offset, fsOrigin_t origin )
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return -1;
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}
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#if 1
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#endif
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/*
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=================================================================================
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@ -2003,7 +2005,6 @@ int idFile_InnerResource::Seek( long offset, fsOrigin_t origin )
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}
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return -1;
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}
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#endif
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/*
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================================================================================================
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@ -330,6 +330,7 @@ private:
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};
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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class idFile_InZip : public idFile
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{
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friend class idFileSystemLocal;
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@ -364,8 +365,8 @@ private:
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int fileSize; // size of the file
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void* z; // unzip info
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};
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#endif
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#if 1
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class idFile_InnerResource : public idFile
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{
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friend class idFileSystemLocal;
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@ -412,7 +413,6 @@ private:
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int internalFilePos; // seek offset
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byte* resourceBuffer; // if using the temp save memory
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};
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#endif
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/*
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================================================
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@ -30,8 +30,10 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "Unzip.h"
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#include "Zip.h"
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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#include "Unzip.h"
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#include "Zip.h"
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#endif
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#ifdef WIN32
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#include <io.h> // for _read
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@ -3315,7 +3317,9 @@ idFile* idFileSystemLocal::GetResourceFile( const char* fileName, bool memFile )
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{
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idLib::Printf( "RES: loading file %s\n", rc.filename.c_str() );
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}
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idFile_InnerResource* file = new idFile_InnerResource( rc.filename, resourceFiles[ rc.containerIndex ]->resourceFile, rc.offset, rc.length );
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// DG: add parenthesis to make sure this block is only entered when file != NULL - bug found by clang.
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if( file != NULL && ( ( memFile || rc.length <= resourceBufferAvailable ) || rc.length < 8 * 1024 * 1024 ) )
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{
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@ -367,11 +367,13 @@ void idResourceContainer::ExtractResourceFile( const char* _fileName, const char
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int _numFileResources;
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memFile.ReadBig( _numFileResources );
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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CommandlineProgressBar progressBar( _numFileResources, renderSystem->GetWidth(), renderSystem->GetHeight() );
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if( _copyWavs )
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{
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progressBar.Start();
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}
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#endif
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for( int i = 0; i < _numFileResources; i++ )
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{
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@ -383,6 +385,7 @@ void idResourceContainer::ExtractResourceFile( const char* _fileName, const char
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if( _copyWavs && ( rt.filename.Find( ".idwav" ) >= 0 || rt.filename.Find( ".idxma" ) >= 0 || rt.filename.Find( ".idmsf" ) >= 0 ) )
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{
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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idFileLocal fileIn( fileSystem->OpenFileReadMemory( rt.filename ) );
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if( fileIn != NULL )
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{
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@ -457,6 +460,7 @@ void idResourceContainer::ExtractResourceFile( const char* _fileName, const char
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Mem_Free( buffers[ i ].buffer );
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}
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}
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#endif
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}
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else
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{
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@ -493,10 +497,12 @@ void idResourceContainer::ExtractResourceFile( const char* _fileName, const char
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Mem_Free( fbuf );
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}
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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if( _copyWavs )
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{
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progressBar.Increment( true );
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}
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#endif
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}
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delete inFile;
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Mem_Free( buf );
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@ -31,7 +31,7 @@ If you have questions concerning this license or the applicable additional terms
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#include <zlib.h>
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// DG: all the zip access stuff from minizip is now in minizip/zip.h
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#ifndef TYPEINFOPROJECT
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#if !defined( TYPEINFOPROJECT ) && !defined( DMAP )
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#include "libs/zlib/minizip/zip.h"
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#endif
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464
neo/stub/EngineStub.cpp
Normal file
464
neo/stub/EngineStub.cpp
Normal file
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@ -0,0 +1,464 @@
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#include "precompiled.h"
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#include "../sys/sys_local.h"
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#include "../framework/EventLoop.h"
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#include "../framework/DeclManager.h"
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#include <direct.h>
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#include <io.h>
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idEventLoop* eventLoop;
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idDeclManager* declManager;
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idSys* sys = NULL;
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#define STDIO_PRINT( pre, post ) \
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va_list argptr; \
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va_start( argptr, fmt ); \
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printf( pre ); \
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vprintf( fmt, argptr ); \
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printf( post ); \
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OutputDebugStringA(post); \
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va_end( argptr )
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idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" );
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/*
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==============
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Sys_Mkdir
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==============
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*/
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void Sys_Mkdir( const char* path )
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{
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_mkdir( path );
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}
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/*
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========================
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Sys_Rmdir
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========================
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*/
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bool Sys_Rmdir( const char* path )
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{
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return _rmdir( path ) == 0;
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}
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/*
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==============
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Sys_EXEPath
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==============
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*/
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const char* Sys_EXEPath()
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{
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static char exe[MAX_OSPATH];
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GetModuleFileName( NULL, exe, sizeof( exe ) - 1 );
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return exe;
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}
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/*
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==============
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Sys_ListFiles
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==============
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*/
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int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
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{
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idStr search;
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struct _finddata_t findinfo;
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// RB: 64 bit fixes, changed int to intptr_t
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intptr_t findhandle;
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// RB end
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int flag;
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if( !extension )
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{
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extension = "";
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}
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// passing a slash as extension will find directories
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if( extension[0] == '/' && extension[1] == 0 )
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{
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extension = "";
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flag = 0;
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}
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else
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{
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flag = _A_SUBDIR;
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}
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sprintf( search, "%s\\*%s", directory, extension );
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// search
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list.Clear();
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findhandle = _findfirst( search, &findinfo );
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if( findhandle == -1 )
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{
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return -1;
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}
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do
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{
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if( flag ^ ( findinfo.attrib & _A_SUBDIR ) )
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{
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list.Append( findinfo.name );
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}
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}
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while( _findnext( findhandle, &findinfo ) != -1 );
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_findclose( findhandle );
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return list.Num();
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}
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int idEventLoop::JournalLevel() const
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{
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return 0;
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}
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/*
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========================
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Sys_IsFolder
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========================
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*/
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sysFolder_t Sys_IsFolder( const char* path )
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{
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struct _stat buffer;
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if( _stat( path, &buffer ) < 0 )
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{
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return FOLDER_ERROR;
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}
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return ( buffer.st_mode & _S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO;
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}
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const char* Sys_DefaultSavePath()
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{
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return "";
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}
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const char* Sys_Lang( int )
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{
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return "";
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}
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/*
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=================
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Sys_FileTimeStamp
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=================
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*/
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ID_TIME_T Sys_FileTimeStamp( idFileHandle fp )
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{
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FILETIME writeTime;
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GetFileTime( fp, NULL, NULL, &writeTime );
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/*
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FILETIME = number of 100-nanosecond ticks since midnight
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1 Jan 1601 UTC. time_t = number of 1-second ticks since
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midnight 1 Jan 1970 UTC. To translate, we subtract a
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FILETIME representation of midnight, 1 Jan 1970 from the
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time in question and divide by the number of 100-ns ticks
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in one second.
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*/
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SYSTEMTIME base_st =
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{
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1970, // wYear
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1, // wMonth
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0, // wDayOfWeek
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1, // wDay
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0, // wHour
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0, // wMinute
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0, // wSecond
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0 // wMilliseconds
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};
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FILETIME base_ft;
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SystemTimeToFileTime( &base_st, &base_ft );
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LARGE_INTEGER itime;
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itime.QuadPart = reinterpret_cast<LARGE_INTEGER&>( writeTime ).QuadPart;
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itime.QuadPart -= reinterpret_cast<LARGE_INTEGER&>( base_ft ).QuadPart;
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itime.QuadPart /= 10000000LL;
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return itime.QuadPart;
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}
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/*
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==============
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Sys_Cwd
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==============
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*/
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const char* Sys_Cwd()
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{
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static char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH - 1] = 0;
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return cwd;
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}
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||||
/*
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||||
==============
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Sys_DefaultBasePath
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||||
==============
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||||
*/
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||||
const char* Sys_DefaultBasePath()
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{
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return Sys_Cwd();
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}
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int Sys_NumLangs()
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||||
{
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return 0;
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}
|
||||
|
||||
/*
|
||||
================
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||||
Sys_Milliseconds
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||||
================
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||||
*/
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||||
int Sys_Milliseconds()
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||||
{
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static DWORD sys_timeBase = timeGetTime();
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return timeGetTime() - sys_timeBase;
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}
|
||||
|
||||
class idCommonLocal : public idCommon
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||||
{
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public:
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||||
|
||||
// Initialize everything.
|
||||
// if the OS allows, pass argc/argv directly (without executable name)
|
||||
// otherwise pass the command line in a single string (without executable name)
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||||
virtual void Init( int argc, const char* const* argv, const char* cmdline ) { };
|
||||
|
||||
// Shuts down everything.
|
||||
virtual void Shutdown() { };
|
||||
virtual bool IsShuttingDown() const
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual void CreateMainMenu() { };
|
||||
|
||||
// Shuts down everything.
|
||||
virtual void Quit() { };
|
||||
|
||||
// Returns true if common initialization is complete.
|
||||
virtual bool IsInitialized() const
|
||||
{
|
||||
return true;
|
||||
};
|
||||
|
||||
// Called repeatedly as the foreground thread for rendering and game logic.
|
||||
virtual void Frame() { };
|
||||
|
||||
// Redraws the screen, handling games, guis, console, etc
|
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// in a modal manner outside the normal frame loop
|
||||
virtual void UpdateScreen() { };
|
||||
|
||||
virtual void UpdateLevelLoadPacifier() { };
|
||||
|
||||
|
||||
// Checks for and removes command line "+set var arg" constructs.
|
||||
// If match is NULL, all set commands will be executed, otherwise
|
||||
// only a set with the exact name.
|
||||
virtual void StartupVariable( const char* match ) { };
|
||||
|
||||
// Begins redirection of console output to the given buffer.
|
||||
virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) { };
|
||||
|
||||
// Stops redirection of console output.
|
||||
virtual void EndRedirect() { };
|
||||
|
||||
// Update the screen with every message printed.
|
||||
virtual void SetRefreshOnPrint( bool set ) { };
|
||||
|
||||
virtual void Printf( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "", "" );
|
||||
}
|
||||
virtual void VPrintf( const char* fmt, va_list arg )
|
||||
{
|
||||
vprintf( fmt, arg );
|
||||
}
|
||||
virtual void DPrintf( const char* fmt, ... )
|
||||
{
|
||||
/*STDIO_PRINT( "", "" );*/
|
||||
}
|
||||
virtual void Warning( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "WARNING: ", "\n" );
|
||||
}
|
||||
virtual void DWarning( const char* fmt, ... )
|
||||
{
|
||||
/*STDIO_PRINT( "WARNING: ", "\n" );*/
|
||||
}
|
||||
|
||||
// Prints all queued warnings.
|
||||
virtual void PrintWarnings() { };
|
||||
|
||||
// Removes all queued warnings.
|
||||
virtual void ClearWarnings( const char* reason ) { };
|
||||
|
||||
virtual void Error( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "ERROR: ", "\n" );
|
||||
exit( 0 );
|
||||
}
|
||||
virtual void FatalError( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "FATAL ERROR: ", "\n" );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
// Returns key bound to the command
|
||||
virtual const char* KeysFromBinding( const char* bind )
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
|
||||
// Returns the binding bound to the key
|
||||
virtual const char* BindingFromKey( const char* key )
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
|
||||
// Directly sample a button.
|
||||
virtual int ButtonState( int key )
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
// Directly sample a keystate.
|
||||
virtual int KeyState( int key )
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
// Returns true if a multiplayer game is running.
|
||||
// CVars and commands are checked differently in multiplayer mode.
|
||||
virtual bool IsMultiplayer()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool IsServer()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool IsClient()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
// Returns true if the player has ever enabled the console
|
||||
virtual bool GetConsoleUsed()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
// Returns the rate (in ms between snaps) that we want to generate snapshots
|
||||
virtual int GetSnapRate()
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { };
|
||||
virtual void NetReceiveSnapshot( class idSnapShot& ss ) { };
|
||||
virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { };
|
||||
|
||||
// Processes the given event.
|
||||
virtual bool ProcessEvent( const sysEvent_t* event )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual bool LoadGame( const char* saveName )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool SaveGame( const char* saveName )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual idGame* Game()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idRenderWorld* RW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSoundWorld* SW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSoundWorld* MenuSW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSession* Session()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idCommonDialog& Dialog()
|
||||
{
|
||||
static idCommonDialog useless;
|
||||
return useless;
|
||||
};
|
||||
|
||||
virtual void OnSaveCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnLoadCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnDeleteCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) { };
|
||||
|
||||
virtual void OnStartHosting( idMatchParameters& parms ) { };
|
||||
|
||||
virtual int GetGameFrame()
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { };
|
||||
|
||||
virtual void InitializeMPMapsModes() { };
|
||||
virtual const idStrList& GetModeList() const
|
||||
{
|
||||
static idStrList useless;
|
||||
return useless;
|
||||
};
|
||||
virtual const idStrList& GetModeDisplayList() const
|
||||
{
|
||||
static idStrList useless;
|
||||
return useless;
|
||||
};
|
||||
virtual const idList<mpMap_t>& GetMapList() const
|
||||
{
|
||||
static idList<mpMap_t> useless;
|
||||
return useless;
|
||||
};
|
||||
|
||||
virtual void ResetPlayerInput( int playerIndex ) { };
|
||||
|
||||
virtual bool JapaneseCensorship() const
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual void QueueShowShell() { }; // Will activate the shell on the next frame.
|
||||
virtual void idCommon::UpdateScreen( bool, bool ) { }
|
||||
void idCommon::InitTool( const toolFlag_t, const idDict*, idEntity* ) { }
|
||||
|
||||
//virtual currentGame_t GetCurrentGame() const {
|
||||
// return DOOM_CLASSIC;
|
||||
//};
|
||||
//virtual void SwitchToGame(currentGame_t newGame) { };
|
||||
};
|
||||
|
||||
idCommonLocal commonLocal;
|
||||
idCommon* common = &commonLocal;
|
556
neo/stub/EngineStubPosix.cpp
Normal file
556
neo/stub/EngineStubPosix.cpp
Normal file
|
@ -0,0 +1,556 @@
|
|||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "../sys/sys_local.h"
|
||||
#include "../framework/EventLoop.h"
|
||||
#include "../framework/DeclManager.h"
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <stdio.h>
|
||||
#include <dirent.h>
|
||||
#include <fnmatch.h>
|
||||
|
||||
idEventLoop* eventLoop;
|
||||
idDeclManager* declManager;
|
||||
idSys* sys = NULL;
|
||||
|
||||
#define STDIO_PRINT( pre, post ) \
|
||||
va_list argptr; \
|
||||
va_start( argptr, fmt ); \
|
||||
printf( pre ); \
|
||||
vprintf( fmt, argptr ); \
|
||||
printf( post ); \
|
||||
printf(post); \
|
||||
va_end( argptr )
|
||||
|
||||
idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" );
|
||||
|
||||
void Sys_Printf( const char* fmt, ... )
|
||||
{
|
||||
va_list argptr;
|
||||
|
||||
//tty_Hide();
|
||||
va_start( argptr, fmt );
|
||||
vprintf( fmt, argptr );
|
||||
va_end( argptr );
|
||||
//tty_Show();
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_Mkdir
|
||||
==============
|
||||
*/
|
||||
void Sys_Mkdir( const char* path )
|
||||
{
|
||||
mkdir( path, 0777 );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
========================
|
||||
Sys_Rmdir
|
||||
========================
|
||||
*/
|
||||
bool Sys_Rmdir( const char* path )
|
||||
{
|
||||
return ( rmdir( path ) == 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_EXEPath
|
||||
==============
|
||||
*/
|
||||
const char* Sys_EXEPath()
|
||||
{
|
||||
static char buf[ 1024 ];
|
||||
idStr linkpath;
|
||||
int len;
|
||||
|
||||
buf[ 0 ] = '\0';
|
||||
sprintf( linkpath, "/proc/%d/exe", getpid() );
|
||||
len = readlink( linkpath.c_str(), buf, sizeof( buf ) );
|
||||
if( len == -1 )
|
||||
{
|
||||
Sys_Printf( "couldn't stat exe path link %s\n", linkpath.c_str() );
|
||||
// RB: fixed array subscript is below array bounds
|
||||
buf[ 0 ] = '\0';
|
||||
// RB end
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_ListFiles
|
||||
==============
|
||||
*/
|
||||
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
|
||||
{
|
||||
struct dirent* d;
|
||||
DIR* fdir;
|
||||
bool dironly = false;
|
||||
char search[MAX_OSPATH];
|
||||
struct stat st;
|
||||
bool debug;
|
||||
|
||||
list.Clear();
|
||||
|
||||
debug = cvarSystem->GetCVarBool( "fs_debug" );
|
||||
// DG: we use fnmatch for shell-style pattern matching
|
||||
// so the pattern should at least contain "*" to match everything,
|
||||
// the extension will be added behind that (if !dironly)
|
||||
idStr pattern( "*" );
|
||||
|
||||
// passing a slash as extension will find directories
|
||||
if( extension[0] == '/' && extension[1] == 0 )
|
||||
{
|
||||
dironly = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// so we have *<extension>, the same as in the windows code basically
|
||||
pattern += extension;
|
||||
}
|
||||
// DG end
|
||||
|
||||
// NOTE: case sensitivity of directory path can screw us up here
|
||||
if( ( fdir = opendir( directory ) ) == NULL )
|
||||
{
|
||||
if( debug )
|
||||
{
|
||||
common->Printf( "Sys_ListFiles: opendir %s failed\n", directory );
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// DG: use readdir_r instead of readdir for thread safety
|
||||
// the following lines are from the readdir_r manpage.. fscking ugly.
|
||||
int nameMax = pathconf( directory, _PC_NAME_MAX );
|
||||
if( nameMax == -1 )
|
||||
{
|
||||
nameMax = 255;
|
||||
}
|
||||
int direntLen = offsetof( struct dirent, d_name ) + nameMax + 1;
|
||||
|
||||
struct dirent* entry = ( struct dirent* )Mem_Alloc( direntLen, TAG_CRAP );
|
||||
|
||||
if( entry == NULL )
|
||||
{
|
||||
common->Warning( "Sys_ListFiles: Mem_Alloc for entry failed!" );
|
||||
closedir( fdir );
|
||||
return 0;
|
||||
}
|
||||
|
||||
while( readdir_r( fdir, entry, &d ) == 0 && d != NULL )
|
||||
{
|
||||
// DG end
|
||||
idStr::snPrintf( search, sizeof( search ), "%s/%s", directory, d->d_name );
|
||||
if( stat( search, &st ) == -1 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if( !dironly )
|
||||
{
|
||||
// DG: the original code didn't work because d3 bfg abuses the extension
|
||||
// to match whole filenames and patterns in the savegame-code, not just file extensions...
|
||||
// so just use fnmatch() which supports matching shell wildcard patterns ("*.foo" etc)
|
||||
// if we should ever need case insensitivity, use FNM_CASEFOLD as third flag
|
||||
if( fnmatch( pattern.c_str(), d->d_name, 0 ) != 0 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// DG end
|
||||
}
|
||||
if( ( dironly && !( st.st_mode & S_IFDIR ) ) ||
|
||||
( !dironly && ( st.st_mode & S_IFDIR ) ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
list.Append( d->d_name );
|
||||
}
|
||||
|
||||
closedir( fdir );
|
||||
Mem_Free( entry );
|
||||
|
||||
if( debug )
|
||||
{
|
||||
common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
|
||||
}
|
||||
|
||||
return list.Num();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int idEventLoop::JournalLevel() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
Sys_IsFolder
|
||||
========================
|
||||
*/
|
||||
sysFolder_t Sys_IsFolder( const char* path )
|
||||
{
|
||||
struct stat buffer;
|
||||
|
||||
if( stat( path, &buffer ) < 0 )
|
||||
{
|
||||
return FOLDER_ERROR;
|
||||
}
|
||||
|
||||
return ( buffer.st_mode & S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO;
|
||||
}
|
||||
|
||||
const char* Sys_DefaultSavePath()
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
const char* Sys_Lang( int )
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
Sys_FileTimeStamp
|
||||
=================
|
||||
*/
|
||||
ID_TIME_T Sys_FileTimeStamp( idFileHandle fp )
|
||||
{
|
||||
struct stat st;
|
||||
fstat( fileno( fp ), &st );
|
||||
return st.st_mtime;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_DefaultBasePath
|
||||
==============
|
||||
*/
|
||||
const char* Sys_DefaultBasePath()
|
||||
{
|
||||
return Sys_EXEPath();
|
||||
}
|
||||
|
||||
int Sys_NumLangs()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Sys_Milliseconds
|
||||
================
|
||||
*/
|
||||
/* base time in seconds, that's our origin
|
||||
timeval:tv_sec is an int:
|
||||
assuming this wraps every 0x7fffffff - ~68 years since the Epoch (1970) - we're safe till 2038
|
||||
using unsigned long data type to work right with Sys_XTimeToSysTime */
|
||||
|
||||
#ifdef CLOCK_MONOTONIC_RAW
|
||||
// use RAW monotonic clock if available (=> not subject to NTP etc)
|
||||
#define D3_CLOCK_TO_USE CLOCK_MONOTONIC_RAW
|
||||
#else
|
||||
#define D3_CLOCK_TO_USE CLOCK_MONOTONIC
|
||||
#endif
|
||||
|
||||
// RB: changed long to int
|
||||
unsigned int sys_timeBase = 0;
|
||||
// RB end
|
||||
/* current time in ms, using sys_timeBase as origin
|
||||
NOTE: sys_timeBase*1000 + curtime -> ms since the Epoch
|
||||
0x7fffffff ms - ~24 days
|
||||
or is it 48 days? the specs say int, but maybe it's casted from unsigned int?
|
||||
*/
|
||||
int Sys_Milliseconds()
|
||||
{
|
||||
// DG: use clock_gettime on all platforms
|
||||
int curtime;
|
||||
struct timespec ts;
|
||||
|
||||
clock_gettime( D3_CLOCK_TO_USE, &ts );
|
||||
|
||||
if( !sys_timeBase )
|
||||
{
|
||||
sys_timeBase = ts.tv_sec;
|
||||
return ts.tv_nsec / 1000000;
|
||||
}
|
||||
|
||||
curtime = ( ts.tv_sec - sys_timeBase ) * 1000 + ts.tv_nsec / 1000000;
|
||||
|
||||
return curtime;
|
||||
// DG end
|
||||
}
|
||||
|
||||
class idCommonLocal : public idCommon
|
||||
{
|
||||
public:
|
||||
|
||||
// Initialize everything.
|
||||
// if the OS allows, pass argc/argv directly (without executable name)
|
||||
// otherwise pass the command line in a single string (without executable name)
|
||||
virtual void Init( int argc, const char* const* argv, const char* cmdline ) { };
|
||||
|
||||
// Shuts down everything.
|
||||
virtual void Shutdown() { };
|
||||
virtual bool IsShuttingDown() const
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual void CreateMainMenu() { };
|
||||
|
||||
// Shuts down everything.
|
||||
virtual void Quit() { };
|
||||
|
||||
// Returns true if common initialization is complete.
|
||||
virtual bool IsInitialized() const
|
||||
{
|
||||
return true;
|
||||
};
|
||||
|
||||
// Called repeatedly as the foreground thread for rendering and game logic.
|
||||
virtual void Frame() { };
|
||||
|
||||
// Redraws the screen, handling games, guis, console, etc
|
||||
// in a modal manner outside the normal frame loop
|
||||
virtual void UpdateScreen() { };
|
||||
|
||||
virtual void UpdateLevelLoadPacifier() { };
|
||||
|
||||
|
||||
// Checks for and removes command line "+set var arg" constructs.
|
||||
// If match is NULL, all set commands will be executed, otherwise
|
||||
// only a set with the exact name.
|
||||
virtual void StartupVariable( const char* match ) { };
|
||||
|
||||
// Begins redirection of console output to the given buffer.
|
||||
virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) { };
|
||||
|
||||
// Stops redirection of console output.
|
||||
virtual void EndRedirect() { };
|
||||
|
||||
// Update the screen with every message printed.
|
||||
virtual void SetRefreshOnPrint( bool set ) { };
|
||||
|
||||
virtual void Printf( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "", "" );
|
||||
}
|
||||
virtual void VPrintf( const char* fmt, va_list arg )
|
||||
{
|
||||
vprintf( fmt, arg );
|
||||
}
|
||||
virtual void DPrintf( const char* fmt, ... )
|
||||
{
|
||||
/*STDIO_PRINT( "", "" );*/
|
||||
}
|
||||
virtual void Warning( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "WARNING: ", "\n" );
|
||||
}
|
||||
virtual void DWarning( const char* fmt, ... )
|
||||
{
|
||||
/*STDIO_PRINT( "WARNING: ", "\n" );*/
|
||||
}
|
||||
|
||||
// Prints all queued warnings.
|
||||
virtual void PrintWarnings() { };
|
||||
|
||||
// Removes all queued warnings.
|
||||
virtual void ClearWarnings( const char* reason ) { };
|
||||
|
||||
virtual void Error( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "ERROR: ", "\n" );
|
||||
exit( 0 );
|
||||
}
|
||||
virtual void FatalError( const char* fmt, ... )
|
||||
{
|
||||
STDIO_PRINT( "FATAL ERROR: ", "\n" );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
// Returns key bound to the command
|
||||
virtual const char* KeysFromBinding( const char* bind )
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
|
||||
// Returns the binding bound to the key
|
||||
virtual const char* BindingFromKey( const char* key )
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
|
||||
// Directly sample a button.
|
||||
virtual int ButtonState( int key )
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
// Directly sample a keystate.
|
||||
virtual int KeyState( int key )
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
// Returns true if a multiplayer game is running.
|
||||
// CVars and commands are checked differently in multiplayer mode.
|
||||
virtual bool IsMultiplayer()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool IsServer()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool IsClient()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
// Returns true if the player has ever enabled the console
|
||||
virtual bool GetConsoleUsed()
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
// Returns the rate (in ms between snaps) that we want to generate snapshots
|
||||
virtual int GetSnapRate()
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { };
|
||||
virtual void NetReceiveSnapshot( class idSnapShot& ss ) { };
|
||||
virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { };
|
||||
|
||||
// Processes the given event.
|
||||
virtual bool ProcessEvent( const sysEvent_t* event )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual bool LoadGame( const char* saveName )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
virtual bool SaveGame( const char* saveName )
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual idGame* Game()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idRenderWorld* RW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSoundWorld* SW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSoundWorld* MenuSW()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idSession* Session()
|
||||
{
|
||||
return NULL;
|
||||
};
|
||||
virtual idCommonDialog& Dialog()
|
||||
{
|
||||
static idCommonDialog useless;
|
||||
return useless;
|
||||
};
|
||||
|
||||
virtual void OnSaveCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnLoadCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void OnDeleteCompleted( idSaveLoadParms& parms ) { };
|
||||
virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) { };
|
||||
|
||||
virtual void OnStartHosting( idMatchParameters& parms ) { };
|
||||
|
||||
virtual int GetGameFrame()
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { };
|
||||
|
||||
virtual void InitializeMPMapsModes() { };
|
||||
virtual const idStrList& GetModeList() const
|
||||
{
|
||||
static idStrList useless;
|
||||
return useless;
|
||||
};
|
||||
virtual const idStrList& GetModeDisplayList() const
|
||||
{
|
||||
static idStrList useless;
|
||||
return useless;
|
||||
};
|
||||
virtual const idList<mpMap_t>& GetMapList() const
|
||||
{
|
||||
static idList<mpMap_t> useless;
|
||||
return useless;
|
||||
};
|
||||
|
||||
virtual void ResetPlayerInput( int playerIndex ) { };
|
||||
|
||||
virtual bool JapaneseCensorship() const
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
virtual void QueueShowShell() { }; // Will activate the shell on the next frame.
|
||||
virtual void UpdateScreen( bool, bool ) { }
|
||||
void InitTool( const toolFlag_t, const idDict*, idEntity* ) { }
|
||||
|
||||
//virtual currentGame_t GetCurrentGame() const {
|
||||
// return DOOM_CLASSIC;
|
||||
//};
|
||||
//virtual void SwitchToGame(currentGame_t newGame) { };
|
||||
};
|
||||
|
||||
idCommonLocal commonLocal;
|
||||
idCommon* common = &commonLocal;
|
155
neo/tools/compilers/CMakeLists.txt
Normal file
155
neo/tools/compilers/CMakeLists.txt
Normal file
|
@ -0,0 +1,155 @@
|
|||
|
||||
add_definitions(-DDMAP -D__DOOM_DLL__)
|
||||
|
||||
set(TP_INCLUDES
|
||||
#TypeInfoGen.h
|
||||
)
|
||||
set(TP_SOURCES
|
||||
#TypeInfoGen.cpp
|
||||
#main.cpp
|
||||
precompiled.cpp
|
||||
)
|
||||
|
||||
file(GLOB DMAP_INCLUDES dmap/*.h)
|
||||
file(GLOB DMAP_SOURCES dmap/*.cpp)
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND TP_SOURCES ../../stub/EngineStub.cpp)
|
||||
else()
|
||||
list(APPEND TP_SOURCES ../../stub/EngineStubPosix.cpp)
|
||||
endif()
|
||||
|
||||
set(TP_FRAMEWORK_INCLUDES
|
||||
../../framework/CmdSystem.h
|
||||
../../framework/CVarSystem.h
|
||||
../../framework/File.h
|
||||
../../framework/File_Manifest.h
|
||||
../../framework/File_Resource.h
|
||||
../../framework/FileSystem.h
|
||||
../../framework/Licensee.h
|
||||
../../idlib/precompiled.h
|
||||
)
|
||||
set(TP_FRAMEWORK_SOURCES
|
||||
../../framework/CmdSystem.cpp
|
||||
../../framework/CVarSystem.cpp
|
||||
../../framework/File.cpp
|
||||
../../framework/File_Manifest.cpp
|
||||
../../framework/File_Resource.cpp
|
||||
../../framework/FileSystem.cpp
|
||||
)
|
||||
|
||||
#if(NOT ZLIB_FOUND)
|
||||
# file(GLOB TP_ZLIB_INCLUDES ../../libs/zlib/*.h)
|
||||
# file(GLOB TP_ZLIB_SOURCES ../../libs/zlib/*.c)
|
||||
# list(APPEND TP_ZLIB_SOURCES ../../libs/zlib/minizip/unzip.cpp)
|
||||
# list(APPEND TP_ZLIB_SOURCES ../../libs/zlib/minizip/ioapi.c)
|
||||
#else (NOT ZLIB_FOUND)
|
||||
# set(TP_ZLIB_INCLUDES "")
|
||||
# set(TP_ZLIB_SOURCES "")
|
||||
#endif()
|
||||
|
||||
|
||||
set(TP_INCLUDES_ALL
|
||||
${TP_INCLUDES}
|
||||
${TP_FRAMEWORK_INCLUDES}
|
||||
${TP_ZLIB_INCLUDES}
|
||||
${DMAP_INCLUDES}
|
||||
)
|
||||
|
||||
set(TP_SOURCES_ALL
|
||||
${TP_SOURCES}
|
||||
${TP_FRAMEWORK_SOURCES}
|
||||
${TP_ZLIB_SOURCES}
|
||||
${DMAP_SOURCES}
|
||||
)
|
||||
|
||||
source_group("main" FILES ${TP_INCLUDES})
|
||||
source_group("main" FILES ${TP_SOURCES})
|
||||
source_group("dmap" FILES ${DMAP_INCLUDES})
|
||||
source_group("dmap" FILES ${DMAP_SOURCES})
|
||||
source_group("framework" FILES ${TP_FRAMEWORK_INCLUDES})
|
||||
source_group("framework" FILES ${TP_FRAMEWORK_SOURCES})
|
||||
#source_group("zlib" FILES ${TP_ZLIB_INCLUDES})
|
||||
#source_group("zlib" FILES ${TP_ZLIB_SOURCES})
|
||||
|
||||
set(TP_PRECOMPILED_SOURCES ${TP_SOURCES_ALL})
|
||||
#list(REMOVE_ITEM TP_PRECOMPILED_SOURCES ${TP_ZLIB_SOURCES})
|
||||
|
||||
include_directories(
|
||||
.
|
||||
../../idlib
|
||||
../../libs/zlib
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
list(REMOVE_ITEM TP_PRECOMPILED_SOURCES precompiled.cpp)
|
||||
|
||||
#foreach( src_file ${TP_PRECOMPILED_SOURCES} )
|
||||
# message(STATUS "-include precompiled.h for ${src_file}")
|
||||
#endforeach()
|
||||
|
||||
#set_target_properties(idlib PROPERTIES COMPILE_FLAGS "/Yuprecompiled.h")
|
||||
set_source_files_properties(precompiled.cpp
|
||||
PROPERTIES
|
||||
COMPILE_FLAGS "/Ycprecompiled.h"
|
||||
OBJECT_OUTPUTS "precompiled.pch"
|
||||
)
|
||||
|
||||
set_source_files_properties(
|
||||
${TP_PRECOMPILED_SOURCES}
|
||||
PROPERTIES
|
||||
COMPILE_FLAGS "/Yuprecompiled.h"
|
||||
OBJECT_DEPENDS "precompiled.pch"
|
||||
)
|
||||
|
||||
add_executable(rbdmap ${TP_SOURCES_ALL} ${TP_INCLUDES_ALL})
|
||||
add_dependencies(rbdmap idlib)
|
||||
target_link_libraries(rbdmap idlib winmm)
|
||||
|
||||
else()
|
||||
if (USE_PRECOMPILED_HEADERS)
|
||||
foreach( src_file ${TP_PRECOMPILED_SOURCES} )
|
||||
#message(STATUS "-include precompiled.h for ${src_file}")
|
||||
set_source_files_properties(
|
||||
${src_file}
|
||||
PROPERTIES
|
||||
COMPILE_FLAGS "-include ${CMAKE_CURRENT_SOURCE_DIR}/precompiled.h"
|
||||
)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
include_directories(.)
|
||||
|
||||
if (USE_PRECOMPILED_HEADERS)
|
||||
# precompiled magic for GCC/clang, adapted from https://gist.github.com/573926
|
||||
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
|
||||
SET(_compiler_FLAGS "${${_flags_var_name}} -std=c++${CMAKE_CXX_STANDARD}")
|
||||
GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
|
||||
FOREACH(item ${_directory_flags})
|
||||
LIST(APPEND _compiler_FLAGS " -I${item}")
|
||||
ENDFOREACH(item)
|
||||
endif()
|
||||
|
||||
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
|
||||
LIST(APPEND _compiler_FLAGS ${_directory_flags})
|
||||
|
||||
SEPARATE_ARGUMENTS(_compiler_FLAGS)
|
||||
|
||||
if (USE_PRECOMPILED_HEADERS)
|
||||
add_custom_target(precomp_header_typeinfo ALL
|
||||
COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x c++-header precompiled.h -o precompiled.h.gch
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT "Creating idlib/precompiled.h.gch for typeinfogen"
|
||||
)
|
||||
endif()
|
||||
|
||||
add_executable(typeinfogen ${TP_SOURCES_ALL} ${TP_INCLUDES_ALL})
|
||||
add_dependencies(typeinfogen idlib)
|
||||
if (USE_PRECOMPILED_HEADERS)
|
||||
add_dependencies(typeinfogen precomp_header_typeinfo)
|
||||
endif()
|
||||
target_link_libraries(typeinfogen idlib)
|
||||
|
||||
endif()
|
||||
|
||||
|
29
neo/tools/compilers/precompiled.cpp
Normal file
29
neo/tools/compilers/precompiled.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
1
neo/tools/compilers/precompiled.h
Normal file
1
neo/tools/compilers/precompiled.h
Normal file
|
@ -0,0 +1 @@
|
|||
#include "../idlib/precompiled.h"
|
Loading…
Reference in a new issue