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https://github.com/id-Software/DOOM-3-BFG.git
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Merge branch 'RobertBeckebans:master' into optick-vk-resync
This commit is contained in:
commit
41254b31ba
5 changed files with 12 additions and 10 deletions
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@ -41,8 +41,8 @@ If you have questions concerning this license or the applicable additional terms
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// plus a checksum for internal state consistency.
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typedef struct
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{
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char forwardmove; // *2048 for move
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char sidemove; // *2048 for move
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signed char forwardmove; // *2048 for move
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signed char sidemove; // *2048 for move
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short angleturn; // <<16 for angle delta
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short consistancy; // checks for net game
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byte buttons;
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@ -1,6 +0,0 @@
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cd ..
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del /s /q build
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mkdir build
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cd build
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cmake -G "Visual Studio 16" -A arm64 -DUSE_INTRINSICS_SSE=OFF -DFFMPEG=OFF -DBINKDEC=ON ../neo
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pause
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6
neo/cmake-vs2022-arm64.bat
Normal file
6
neo/cmake-vs2022-arm64.bat
Normal file
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@ -0,0 +1,6 @@
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cd ..
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del /s /q build
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mkdir build
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cd build
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cmake -G "Visual Studio 17" -A arm64 -DUSE_INTRINSICS_SSE=OFF -DVULKAN=OFF -DFFMPEG=OFF -DBINKDEC=ON ../neo
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pause
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@ -130,6 +130,8 @@ If you have questions concerning this license or the applicable additional terms
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#define CPUSTRING "sparc"
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#elif defined(__loongarch64)
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#define CPUSTRING "loongarch64"
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#elif defined(__arm__)
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#define CPUSTRING "arm"
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#else
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#error unknown CPU
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#endif
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@ -68,8 +68,8 @@ private:
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{
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byte width; // width of glyph in pixels
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byte height; // height of glyph in pixels
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char top; // distance in pixels from the base line to the top of the glyph
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char left; // distance in pixels from the pen to the left edge of the glyph
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signed char top; // distance in pixels from the base line to the top of the glyph
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signed char left; // distance in pixels from the pen to the left edge of the glyph
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byte xSkip; // x adjustment after rendering this glyph
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uint16 s; // x offset in image where glyph starts (in pixels)
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uint16 t; // y offset in image where glyph starts (in pixels)
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