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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-13 22:22:05 +00:00
rbdmap.exe can compile a map
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parent
b0abbe4d35
commit
68bd54af9c
4 changed files with 49 additions and 14 deletions
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@ -29,10 +29,13 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "../renderer/Image.h"
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#include "../renderer/DXT/DXTCodec.h"
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#include "../renderer/Color/ColorSpace.h"
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#include "../renderer/CmdlineProgressbar.h"
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#if !defined( DMAP )
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#include "../renderer/Image.h"
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#include "../renderer/DXT/DXTCodec.h"
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#include "../renderer/Color/ColorSpace.h"
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#include "../renderer/CmdlineProgressbar.h"
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#endif
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/*
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@ -218,12 +221,15 @@ public:
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virtual void WritePrecacheCommands( idFile* f );
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virtual const idMaterial* FindMaterial( const char* name, bool makeDefault = true );
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virtual const idDeclSkin* FindSkin( const char* name, bool makeDefault = true );
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virtual const idSoundShader* FindSound( const char* name, bool makeDefault = true );
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virtual const idMaterial* MaterialByIndex( int index, bool forceParse = true );
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#if !defined( DMAP )
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virtual const idDeclSkin* FindSkin( const char* name, bool makeDefault = true );
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virtual const idDeclSkin* SkinByIndex( int index, bool forceParse = true );
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virtual const idSoundShader* FindSound( const char* name, bool makeDefault = true );
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virtual const idSoundShader* SoundByIndex( int index, bool forceParse = true );
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#endif
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virtual void Touch( const idDecl* decl );
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@ -895,7 +901,6 @@ idDeclManagerLocal::Init
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*/
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void idDeclManagerLocal::Init()
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{
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common->Printf( "----- Initializing Decls -----\n" );
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checksum = 0;
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@ -911,6 +916,8 @@ void idDeclManagerLocal::Init()
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// decls used throughout the engine
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RegisterDeclType( "table", DECL_TABLE, idDeclAllocator<idDeclTable> );
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RegisterDeclType( "material", DECL_MATERIAL, idDeclAllocator<idMaterial> );
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#if !defined( DMAP )
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RegisterDeclType( "skin", DECL_SKIN, idDeclAllocator<idDeclSkin> );
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RegisterDeclType( "sound", DECL_SOUND, idDeclAllocator<idSoundShader> );
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@ -923,9 +930,11 @@ void idDeclManagerLocal::Init()
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RegisterDeclType( "email", DECL_EMAIL, idDeclAllocator<idDeclEmail> );
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RegisterDeclType( "video", DECL_VIDEO, idDeclAllocator<idDeclVideo> );
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RegisterDeclType( "audio", DECL_AUDIO, idDeclAllocator<idDeclAudio> );
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#endif
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RegisterDeclFolder( "materials", ".mtr", DECL_MATERIAL );
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#if !defined( DMAP )
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// add console commands
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cmdSystem->AddCommand( "listDecls", ListDecls_f, CMD_FL_SYSTEM, "lists all decls" );
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@ -974,6 +983,7 @@ void idDeclManagerLocal::Init()
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cmdSystem->AddCommand( "exportImagesToTrenchBroom", ExportImagesToTrenchBroom_f, CMD_FL_SYSTEM, "exports all generated bimages to _tb/*.png" );
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cmdSystem->AddCommand( "makeZooMapForModels", MakeZooMapForModels_f, CMD_FL_SYSTEM, "make a Source engine style zoo map with all generated models like .blwo, .base, .bmd5mesh et cetera" );
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#endif
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// RB end
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common->Printf( "------------------------------\n" );
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@ -1781,6 +1791,8 @@ const idMaterial* idDeclManagerLocal::MaterialByIndex( int index, bool forcePars
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return static_cast<const idMaterial*>( DeclByIndex( DECL_MATERIAL, index, forceParse ) );
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}
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#if !defined( DMAP )
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/********************************************************************/
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const idDeclSkin* idDeclManagerLocal::FindSkin( const char* name, bool makeDefault )
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@ -1805,6 +1817,8 @@ const idSoundShader* idDeclManagerLocal::SoundByIndex( int index, bool forcePars
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return static_cast<const idSoundShader*>( DeclByIndex( DECL_SOUND, index, forceParse ) );
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}
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#endif
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/*
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===================
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idDeclManagerLocal::Touch
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@ -1978,6 +1992,8 @@ void idDeclManagerLocal::TouchDecl_f( const idCmdArgs& args )
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}
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// RB begin
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#if !defined( DMAP )
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void idDeclManagerLocal::ExportEntityDefsToBlender_f( const idCmdArgs& args )
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{
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idStr jsonStringsFileName = "_bl/entities.json";
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@ -4084,6 +4100,9 @@ void idDeclManagerLocal::MakeZooMapForModels_f( const idCmdArgs& args )
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}
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// RB end
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#endif // #if !defined( DMAP )
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/*
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===================
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idDeclManagerLocal::FindTypeWithoutParsing
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@ -394,12 +394,25 @@ public:
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// Convenience functions for specific types.
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virtual const idMaterial* FindMaterial( const char* name, bool makeDefault = true ) = 0;
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virtual const idDeclSkin* FindSkin( const char* name, bool makeDefault = true ) = 0;
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virtual const idSoundShader* FindSound( const char* name, bool makeDefault = true ) = 0;
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virtual const idMaterial* MaterialByIndex( int index, bool forceParse = true ) = 0;
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virtual const idDeclSkin* SkinByIndex( int index, bool forceParse = true ) = 0;
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virtual const idSoundShader* SoundByIndex( int index, bool forceParse = true ) = 0;
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virtual const idDeclSkin* FindSkin( const char* name, bool makeDefault = true )
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{
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return NULL;
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}
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virtual const idSoundShader* FindSound( const char* name, bool makeDefault = true )
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{
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return NULL;
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};
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virtual const idDeclSkin* SkinByIndex( int index, bool forceParse = true )
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{
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return NULL;
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};
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virtual const idSoundShader* SoundByIndex( int index, bool forceParse = true )
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{
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return NULL;
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};
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virtual void Touch( const idDecl* decl ) = 0;
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};
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@ -27,6 +27,7 @@ set(BSPT_FRAMEWORK_INCLUDES
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../../framework/File_Resource.h
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../../framework/FileSystem.h
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../../framework/Licensee.h
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../../framework/DeclManager.h
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../../framework/DeclTable.h
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../../idlib/precompiled.h
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)
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@ -37,6 +38,7 @@ set(BSPT_FRAMEWORK_SOURCES
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../../framework/File_Manifest.cpp
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../../framework/File_Resource.cpp
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../../framework/FileSystem.cpp
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../../framework/DeclManager.cpp
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../../framework/DeclTable.cpp
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)
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@ -35,7 +35,7 @@ If you have questions concerning this license or the applicable additional terms
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#include <io.h>
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idEventLoop* eventLoop;
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idDeclManager* declManager;
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//idDeclManager* declManager;
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idSys* sys = NULL;
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#define STDIO_PRINT( pre, post ) \
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@ -540,6 +540,7 @@ int main( int argc, char** argv )
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cvarSystem->Init();
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idCVar::RegisterStaticVars();
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fileSystem->Init();
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declManager->Init();
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idCmdArgs args;
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for( int i = 0; i < argc; i++ )
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