Robert Beckebans
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90d329c78b
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Moved FinishSurfaces for gltf
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2022-06-21 00:20:25 +02:00 |
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Robert Beckebans
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d87d05e82c
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Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
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2022-06-21 00:18:24 +02:00 |
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HarrievG
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39bdcba4ba
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Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
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2022-06-21 00:03:31 +02:00 |
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HarrievG
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e84ef1edb2
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transform bugs
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2022-06-21 00:02:58 +02:00 |
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Robert Beckebans
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5f58f73845
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Fixed missing generation of tangent spaces for glTF files
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2022-06-20 23:57:13 +02:00 |
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HarrievG
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18677c0e4a
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Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
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2022-06-20 22:34:43 +02:00 |
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Robert Beckebans
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6e3a048833
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Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
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2022-06-20 22:34:25 +02:00 |
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Robert Beckebans
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4f6f65f4b8
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Ignore line definitions in OBJ files
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2022-06-20 22:33:01 +02:00 |
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HarrievG
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d0b9d8f8a8
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astyle
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2022-06-20 22:25:52 +02:00 |
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Robert Beckebans
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57b0b9620f
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Fixed idassert in Release builds
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2022-06-20 20:55:50 +02:00 |
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HarrievG
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9e4cd947a1
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- cleanup YUP define
- added rotation for entities
- models scene can be overriden with cvar
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2022-06-20 01:12:45 +02:00 |
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Robert Beckebans
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52a99ea5f6
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Astyle
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2022-06-19 22:25:33 +02:00 |
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HarrievG
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44c4ba9e46
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- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
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2022-06-19 22:19:27 +02:00 |
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HarrievG
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1f22320d37
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- correct axis transform for gltf assets
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2022-06-19 21:58:43 +02:00 |
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HarrievG
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72b535f0ac
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- Fixed bsp/worldspawn scene node traversal
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2022-06-19 01:26:16 +02:00 |
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Robert Beckebans
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0cb72166f8
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Added missing copyright notices
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2022-06-18 11:09:09 +02:00 |
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Robert Beckebans
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fd6c589da0
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
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Robert Beckebans
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35d809a145
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Astyle
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2022-06-18 10:36:48 +02:00 |
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HarrievG
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e5ecb219e5
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- hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
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2022-06-18 01:18:28 +02:00 |
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Robert Beckebans
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b147183658
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Don't generate collision models for every rendermodel in advance
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
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2022-06-16 12:32:58 +02:00 |
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Robert Beckebans
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2d133b6910
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Made hashing faster in MapPolygonMesh::GetGeometryCRC()
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2022-06-11 11:54:01 +02:00 |
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Robert Beckebans
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f7db9d0ab7
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Simplified allocations and fixed potential crash if materials are missing
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2022-06-11 11:45:09 +02:00 |
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HarrievG
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a6d4ca7694
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material name is now used as texture/idMaterial
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2022-06-10 22:06:38 +02:00 |
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HarrievG
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faa9207d01
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- Fixed GLTF Mesh -> Polygon Mesh creaton
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2022-06-10 10:27:17 +02:00 |
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Robert Beckebans
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c0a5f1233d
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Fixed collision detection and shading
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2022-06-09 10:51:20 +02:00 |
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Robert Beckebans
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c576583b28
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Don't add indices from other polygons
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2022-06-08 23:06:17 +02:00 |
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Robert Beckebans
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c74ed79e8d
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Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
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2022-06-08 21:34:04 +02:00 |
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Robert Beckebans
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9216f47572
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Automatically remove map collision .cm, .bcm files before running dmap
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2022-06-08 21:12:38 +02:00 |
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Robert Beckebans
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86b94dc8be
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Crashfix: Don't refesh the screen using prints during engine shutdown.
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2022-06-08 21:10:36 +02:00 |
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Robert Beckebans
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4e0199b75c
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Entity glTF2 Y-Up -> Doom coord conversion
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2022-06-07 22:48:36 +02:00 |
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Robert Beckebans
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e095e95173
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glTF2 -> dmap triangulation bugfixes
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2022-06-07 22:39:16 +02:00 |
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Robert Beckebans
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e86a8d1734
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Crash fix when closing the engine
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2022-06-07 22:04:43 +02:00 |
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Robert Beckebans
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d69db4ebad
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Fixed rebase conflicts
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2022-06-06 17:36:18 +02:00 |
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Robert Beckebans
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c3098186b5
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Small glTF2 coords change
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2022-06-06 17:24:47 +02:00 |
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Robert Beckebans
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24845c7edf
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gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:47 +02:00 |
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HarrievG
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50bb904e22
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[!] compile fix
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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e19e4f2b05
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Update Model_local.h
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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c1c5917cda
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:37 +02:00 |
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Robert Beckebans
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1d62816a77
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Fixed most annoying compiler warnings on Linux
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2022-05-19 16:47:24 +02:00 |
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Robert Beckebans
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f1139f7a33
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Fixed unknown event 772 error on Linux
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2022-05-09 14:07:19 +02:00 |
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Robert Beckebans
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5b98d387ce
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Fixed compiling of the Vulkan backend
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2022-03-06 10:26:37 +01:00 |
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Robert Beckebans
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219033e26a
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Fixed black screen after reloadImages #621
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2022-03-06 10:10:18 +01:00 |
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Robert Beckebans
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2ce90cf97b
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Applied Astyle
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2022-03-06 08:59:13 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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e3101a6b05
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Added Zoomap categories railing, pipe and ladder and changed it to look for .bobj and .bdae files
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2022-03-05 18:55:30 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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1ac9baca5d
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Tiny fix for printing Bink audio stream sample format
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2022-03-03 16:31:49 -05:00 |
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Stephen Saunders
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8f474b9cb4
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Tiny fix for printing RoQ cinematic filename
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2022-03-03 11:59:32 -05:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Robert Beckebans
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5ebbbf32e4
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Added support for the prototype.wad in the convertMapQuakeToDoom cmd
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2022-03-02 17:47:05 +01:00 |
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