Commit graph

1707 commits

Author SHA1 Message Date
Robert Beckebans
94fea5c38c Possible FBO mem leak fix #664 2022-05-29 12:14:26 +02:00
Robert Beckebans
592d587228 Fixed failed PSO bug with blend lights 2022-05-29 12:07:49 +02:00
Robert Beckebans
ef72010b01 Fixed problem with spot light projections #673 2022-05-29 11:20:43 +02:00
Robert Beckebans
1d62816a77 Fixed most annoying compiler warnings on Linux 2022-05-19 16:47:24 +02:00
Robert Beckebans
547bffce82 Fixed r_showPortals 2022-05-16 19:45:34 +02:00
Robert Beckebans
b109fc7a3e idRenderBackend::DBG_ShowDebugLines works correctly 2022-05-14 10:51:19 +02:00
Robert Beckebans
cc11531f8d Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
Robert Beckebans
5177b3b121 r_showSurfaceInfo works 2022-05-13 23:07:59 +02:00
Robert Beckebans
1e4a07c41c r_showSurfaceInfo almost works 2022-05-13 21:42:00 +02:00
Robert Beckebans
478dfdf262 WIP integration of fhDoom debug line rendering 2022-05-11 21:35:25 +02:00
Robert Beckebans
f1139f7a33 Fixed unknown event 772 error on Linux 2022-05-09 14:07:19 +02:00
Robert Beckebans
17e865ae2c Fixed UI clipping bugs #669 2022-05-07 22:32:21 +02:00
Robert Beckebans
1c4968a873 Compile shaders to renderprogs2, removed motion_vectors.*.hlsl 2022-05-07 18:57:25 +02:00
Robert Beckebans
c6735ce1df Tweaked presets for Windows ARM 2022-05-01 21:36:06 +02:00
Robert Beckebans
c43a957a3f Removed obsolete .bat file 2022-04-29 18:09:24 +02:00
Robert Beckebans
f792b68ba6 Merge branch '635-nvrhi2-arm' into 635-nvrhi2 2022-04-29 17:52:48 +02:00
Robert Beckebans
ac8171f258 Cleanup 2022-04-29 17:51:58 +02:00
Robert Beckebans
a7d0b8d9e7 Astyle 2022-04-29 17:28:48 +02:00
Robert Beckebans
c2eeb037d9 Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm 2022-04-29 17:27:51 +02:00
Robert Beckebans
0928018a00 Added renderdoc API header 2022-04-29 17:27:30 +02:00
CodeLikeCXK
8520b23a56 Add windows arm support (without optimization). To do list: implement Neon 2022-04-28 18:48:17 +08:00
Robert Beckebans
ea296d884d Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
Robert Beckebans
43b3375da7 bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00
Robert Beckebans
0c866655f8 Don't render motion vectors if standing still 2022-04-20 12:05:47 +02:00
Robert Beckebans
39227f1559 Improved TAA jittering 2022-04-20 10:54:25 +02:00
Stephen Saunders
511e18d9fd Check Vulkan header version for macro compatibility, improve VkPhysicalDeviceProperties2 variable names
(cherry picked from commit 6399dc2a48829ea25be649213cc059d5bfd1b379)
2022-04-19 16:30:22 -04:00
Stephen Saunders
23044c8e43 Enable VK_KHR_portability_enumeration for macOS on Vulkan SDK 1.3.211.0 or later 2022-04-19 16:28:47 -04:00
Robert Beckebans
a7623165b5 Fixed TAA jittering bug 2022-04-19 21:56:30 +02:00
CodeLikeCXK
800cd210f9 Fix UTF-8 BOM error 2022-04-19 21:28:26 +08:00
Robert Beckebans
51405a3e8f Simplified screenshot garbage. Closes #652 2022-04-16 16:29:17 +02:00
Robert Beckebans
54d30bbd05 Skip hands + view weapons for motion vectors 2022-04-14 14:43:14 +02:00
Robert Beckebans
6cd2b98491 TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
Robert Beckebans
d078ada2d8 Changed the motionBlur shader to draw motion vectors 2022-04-13 12:35:00 +02:00
Robert Beckebans
2e363d6f99 Exposed TAA parameters to cvars 2022-04-12 19:24:53 +02:00
Robert Beckebans
ca1c1019d0 Less flickering 2022-04-12 18:29:55 +02:00
Robert Beckebans
1279a27a43 Copied TAA from Donut framework 2022-04-12 18:15:48 +02:00
Robert Beckebans
024ad532e2 Make shadow atlas optional for perf comparison 2022-04-09 14:58:31 +02:00
Robert Beckebans
ca6b434a63 Fixed r_skipShadows and removed r_logFile 2022-04-02 12:33:58 +02:00
Robert Beckebans
0d9d13d6f0 Fixed shadow plopping effects and reeanbled vogel disk sampling 2022-04-02 11:57:33 +02:00
Robert Beckebans
51db69a19f Use slower but more stable bin 2d packing for now 2022-04-01 19:54:09 +02:00
Robert Beckebans
b9ceae755e Fixed missing graphics state updates if the viewport changes 2022-04-01 19:19:25 +02:00
Robert Beckebans
45b75aa623 Bumped r_shadowMapAtlasSize to 16384 2022-04-01 17:38:52 +02:00
Robert Beckebans
f6fd593c72 Added faster Quad Tree for rectangle packing 2022-04-01 17:10:53 +02:00
Robert Beckebans
d6a43278db Don't use atlas for interactions that didn't fit into the atlas 2022-04-01 13:55:34 +02:00
Robert Beckebans
98368669fa Shadowmap atlas is working if there are not too many lights 2022-03-31 22:45:29 +02:00
Robert Beckebans
c0e4082651 Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
Robert Beckebans
63fe4a167a Sort and render shadows into shadowmap atlas 2022-03-31 18:42:52 +02:00
Robert Beckebans
52545c8230 Shadow atlas preparations 2022-03-30 12:19:06 +02:00
Robert Beckebans
361c0292ec Added missing tonemapping vertex shader 2022-03-30 12:13:43 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00