Commit graph

737 commits

Author SHA1 Message Date
Robert Beckebans
5e68272eac Basic IBL works with Vulkan 2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5 Merge branch 'IBL-environment-probes2' into vulkan 2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6 idImage::CopyFrameBuffer 2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94 Fixed some depth bias pipeline problems 2019-10-31 17:33:19 +01:00
Robert Beckebans
a9c2e316b6 Added Experiment to compile GLSL to SPIR-V using shaderc 2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a Vulkan version compiles again 2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c Fixed shader loading problems 2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
e5d1e79cda Added missing ImGui::End() 2019-10-29 17:45:18 +01:00
Robert Beckebans
d333370637 Fixed problems with newest ImGui version 2019-10-28 23:45:13 +01:00
Robert Beckebans
36fecdd783 Updated ImGui to v1.73 2019-10-28 21:46:54 +01:00
Robert Beckebans
4605ae32bd Moved OpenGL specific ImGui code to GL renderer backend 2019-10-28 20:06:10 +01:00
Robert Beckebans
1c9674e931 ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
r-a-sattarov
a03d827cdf Force activation С++11 for GCC/Clang/MCST lcc
Added GCC/Clang/MCST lcc compiler check for support of C++11 standard and force activation C++11 flag for compile.
E2K: fixed compile for MCST lcc compiler < 1.24 (default C++ standard in 1.23 is -std=c++03).
2019-10-26 19:56:09 +03:00
Robert Beckebans
3709713d79 Solved IBL branch conflicts 2019-10-19 22:51:14 +02:00
Robert Beckebans
a0dfca7596 Fixed CMakeLists missing EnvironmentProbe file 2019-10-19 22:33:02 +02:00
Robert Beckebans
60f330874d PBR metal workflow texture support for IBL 2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13 IBL indirect lighting test 2019-10-19 22:25:02 +02:00
Robert Beckebans
1e4292e52a Merged LordHavoc's image compression progress bar 2019-10-19 22:22:24 +02:00
Robert Beckebans
e6498e2975 Tweaked HDR/ambient 2019-10-19 22:14:51 +02:00
Robert Beckebans
76555219d4 Tweaked HDR parameters 2019-10-19 22:13:25 +02:00
Robert Beckebans
bd8dedca16 Added ambient pass to make game less dark 2019-10-19 22:11:44 +02:00
Robert Beckebans
85532b9622 IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Robert Beckebans
fac1974f1b IBL envprobes initial render interface 2019-10-19 21:58:22 +02:00
Tobias Frost
092d472a98 Fix relative include path for RenderBackend.cpp 2019-10-15 07:43:24 +02:00
Robert Beckebans
3f7cf5387d Version bump to 1.2.0 2019-10-14 20:11:58 +02:00
Robert Beckebans
6ae887a591 Fixed VS2017 Build 2019-10-14 19:37:15 +02:00
Robert Beckebans
17d34d8562 Updated embedded HLSL shaders 2019-10-14 19:37:01 +02:00
Robert Beckebans
5ca8a97e10 Merge branch 'master' into vkdoom3-merge 2019-10-12 21:14:10 +02:00
Robert Beckebans
eb60a374fe Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
r-a-sattarov
21512486dd Added cmake files for VS 2019 support 2019-08-10 20:27:14 +03:00
r-a-sattarov
60bb7be640 E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
r-a-sattarov
abd19e623b E2K: strip UTF-8 BOM for lcc compiler < 1.24 2019-08-10 19:03:39 +03:00
r-a-sattarov
dfa1fc3db7 E2K: added initial support for MCST Elbrus CPU 2019-08-10 18:57:44 +03:00
Robert Beckebans
1e6064518f Fixed a few bugs with GPU Skinning and polygon offsets 2019-01-20 13:32:22 +01:00
Robert Beckebans
9241db812e First changes to fix GPU Skinning with Vulkan 2018-11-04 19:57:53 +01:00
Robert Beckebans
d634243631 Don't convert JSON map files to JSON again. Only .map to .json 2018-11-03 14:36:03 +01:00
Robert Beckebans
49eb54d1ad First time Vulkan can render a map without light interactions 2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee The main menu renders with Vulkan 2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871 Renderdoc can finally capture a frame rendered with Vulkan 2018-11-02 16:53:36 +01:00
Robert Beckebans
8cdc4aa99c Try to run with OpenGL 4.5 core profile by default on Windows 2018-11-02 13:35:02 +01:00
Robert Beckebans
1e4b171b8a Implemented r_drawFlickerBox with Vulkan 2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89 Reset Descriptor Sets from last frame 2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd Fixed vkGLSL binding counting 2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548 DrawElements with Vulkan 2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18 Replaced GL_Cull with the new GL state bits 2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a Set Glslang compile options to reduce compiling overhead 2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b Create Vulkan Pipelines on deman if the render state changes 2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b Fixed Vulkan Swapchain error messages 2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a Glslang compiles all RBDOOM shaders to SPIR-V 2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675 Use GLSlang lib directly to compile GLSL to SPIR-V 2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277 Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling 2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc .vertex and .pixel shaders renamed for VS syntax highlighting 2018-10-28 11:39:05 +01:00
Robert Beckebans
b8ffe6f6c0 Fixed too bright Bink decoding in HDR mode 2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30 Big simplification of renderprog management 2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15 Started to move GL specific GLSL stuff to RenderProgs_GL.cpp 2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61 Simplified renderparms 2018-10-13 13:50:44 +02:00
Robert Beckebans
435637606d Revert "Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)"
This reverts commit 44412e4b2f.
2018-10-13 12:08:18 +02:00
Robert Beckebans
a00828e8f5 Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2018-10-13 12:02:08 +02:00
Robert Beckebans
a109e9f15c Fixed memory leak typo in ~idCinematicLocal 2018-10-13 12:02:03 +02:00
Robert Beckebans
5483a186d3 First time the renderloop doesn't crash 2018-10-08 12:08:24 +02:00
Robert Beckebans
e9e1347a05
Merge pull request #352 from coldtobi/update_rapidjson
Update rapidjson to rapidjson's trunk and remove examples
2018-10-07 22:06:02 +02:00
Robert Beckebans
822f9be08d
Merge pull request #351 from coldtobi/use_system_rapidjson
USE_SYSTEM_RADPIDJSON -- Use the system rapidjson instead of the bundled one
2018-10-07 22:05:38 +02:00
Robert Beckebans
0ef3fcfe92 Fixed a bug in the Vulkan Swapchain 2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424 Generate vkGLSL if Vulkan is running otherwise GLSL 4.50 2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b Added AMD's Vulkan Memory Allocator library 2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf Merged more renderer backend code from vkneo 2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc Scan GPUs 2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled 2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe Link against Vulkan and glslang 2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441 Added Vulkan option to CMake 2018-10-01 17:15:25 +02:00
vloup
61d4d6dd36 Fix missed tr_local -> RenderCommon imports. 2018-09-30 22:11:23 +02:00
vloup
1bf4d74710 Fix compilation due to extra static. 2018-09-30 22:11:05 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3 Merge branch 'vkdoom3-merge' 2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux 2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11 Merge branch 'master' into vkdoom3-merge 2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1 Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)

Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)

Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667 Add libbinkdec to neo/libs/, integrate it in CMake
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)

I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a com_smp -1 mode for RenderDoc debugging 2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404 Moved tr_backend_rendertools.cpp 2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2 Merge pull request #372 from rigred/master
Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929 Merging Image code from vkneo 2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9 Added new GL states 2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338 Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b Merged LordHavoc's image compression progress bar
# Conflicts:
#	neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00