Commit graph

556 commits

Author SHA1 Message Date
Robert Beckebans
5846953302 Fixed missing multiSamples initialization for OpenGL. #276 2015-12-30 19:28:14 +01:00
Robert Beckebans
523410e8cf Merge branch 'SMAA' into HDR-linearRGB 2015-12-30 13:32:05 +01:00
Robert Beckebans
ebc3f34650 Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Robert Beckebans
e1195615a3 Added SMAA shaders to renderprogs manifest 2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
Robert Beckebans
a74956208e Lighting in linear RGB. One step closer to PBR 2015-12-30 11:01:57 +01:00
Robert Beckebans
195f8082b8 Merge branch 'SMAA' into HDR-linearRGB
Conflicts:
	base/renderprogs/global.inc
	neo/renderer/RenderProgs_GLSL.cpp
	neo/renderer/RenderProgs_embedded.h
2015-12-30 10:08:25 +01:00
Robert Beckebans
cae1397d78 Disabled SWF Image channelScale export 2015-12-29 11:47:45 +01:00
Robert Beckebans
08f28edfb0 Disabled HDR MSAA support in favor of SMAA 2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4 Reenabled filmic post effects 2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8 Finally, Crytek's SMAA works at leat in SMAA 1x mode 2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e SMAA debugging 2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144 SMAA neighborhood blending shader 2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1 SMAA blending weight calculation shader 2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415 SMAA edge detection shader 2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6 SMAA step one 2015-12-26 16:11:47 +01:00
Robert Beckebans
e8c8aa4795 Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3 Tweaked HDR/ambient 2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b Updated shaders. Merry Christmas :) 2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d Tweaked HDR/ambient 2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71 Tweaked HDR parameters 2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75 Added ambient pass to make game less dark 2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161 Updated readme and release notes 2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401 Updated embedded shaders 2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d Added filmic post process effects 2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e Fixed renderprogs _manifest.lua 2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac Tweaked chromatic burning bloom 2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283 Embedded shaders 2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322 listImages bugfixes 2015-12-21 14:28:30 +01:00
Robert Beckebans
f7fc5b59ab Misc linear RGB experiments 2015-12-21 14:12:03 +01:00
Robert Beckebans
b3dc4c99fb listImages bugfixes 2015-12-21 13:27:53 +01:00
Robert Beckebans
a378e73823 Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
Conflicts:
	base/renderprogs/global.inc
	neo/renderer/tr_local.h
2015-12-21 13:27:12 +01:00
Robert Beckebans
51cac2394f Merge branch 'master' into gamma-correction 2015-12-21 13:00:52 +01:00
Robert Beckebans
f64b7b80d4 HDR framebuffer resize bugfix 2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536 Tweaked tone mapping and implemented r_hdrDebug view 2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506 64 bit HDR with adaptive tone mapping ported from XreaL 2015-12-20 12:28:46 +01:00
y2keeth
61879bf8b9 Update RenderSystem.h 2015-12-10 06:50:42 -05:00
y2keeth
ff710a7e34 Update RenderSystem.cpp 2015-12-10 06:50:05 -05:00
y2keeth
ac55df9347 Update RenderSystem_init.cpp
Changed extension check for GL_ARB_framebuffer_object
2015-12-10 06:16:08 -05:00
Robert Beckebans
1c14ab2db9 Changed extension check for GL_ARB_framebuffer_object 2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548 Workarounds for Mesa. closes #256 #245 2015-11-23 14:01:59 +01:00
y2keeth
a2ed7f250a FFMep 2.9 dll's again lol 2015-11-17 19:11:24 -05:00
y2keeth
91d1504cec Revert "FFMpeg 2.9 dll's"
This reverts commit 08da02292f.
2015-11-17 19:07:02 -05:00
y2keeth
03e98bbbe6 glsl creation fix
glsl creation for Mesa drivers fix
2015-11-17 18:56:06 -05:00
y2keeth
08da02292f FFMpeg 2.9 dll's 2015-11-17 18:54:08 -05:00
BielBdeLuna
a25dcdcd30 glsl creation fix 2015-11-17 12:46:45 +01:00
y2keeth
374a850fba Patch from Debian #803857 to support ffmpeg 2.9 2015-11-07 12:02:59 -05:00
y2keeth
ee0d697764 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2015-11-07 11:31:08 -05:00
y2keeth
1ce8a30544 unlocked softshadows for mesa-Intel drivers
by BielBdeLuna
2015-11-03 20:17:30 -05:00
Robert Beckebans
4b1f6cfaf3 Defaulted fs_resourceLoadPriority to 0 2015-10-28 18:35:56 +01:00
Robert Beckebans
25764b07ad JSON Flash image reimport 2015-10-28 18:35:41 +01:00
Robert Beckebans
db560ecd7b JSON Flash improved reimport 2015-10-28 18:35:41 +01:00
Robert Beckebans
c552d8108c JSON Flash mainsprite reimport 2015-10-28 18:35:41 +01:00
Robert Beckebans
2398006cc6 JSON -> Flash Tag_RemoveObject2, Tag_DoAction 2015-10-28 18:35:41 +01:00
Robert Beckebans
cd084649c6 Merge remote-tracking branch 'RBDOOM-3-BFG/master' 2015-10-22 23:49:12 +02:00
Robert Beckebans
ab354c0ceb Defaulted fs_resourceLoadPriority to 0 2015-10-22 23:48:38 +02:00
Robert Beckebans
a1d97245b9 Fixed merge conflicts 2015-10-12 13:02:18 +02:00
Robert Beckebans
45d475936f JSON -> Flash Tag_PlaceObject3 2015-10-12 12:36:31 +02:00
Robert Beckebans
c5545bf8f2 JSON -> Flash bugfixes 2015-10-12 12:36:31 +02:00
Robert Beckebans
d769620288 JSON Flash sprite import xform color 2015-10-12 12:36:31 +02:00
Robert Beckebans
0792ac0f59 JSON Flash sprite import 2015-10-12 12:36:31 +02:00
Robert Beckebans
6073793ee5 Exported Flash line draws to JSON 2015-10-12 12:36:31 +02:00
Robert Beckebans
09c1905fea Continued RapidJSON Flash import 2015-10-12 12:36:31 +02:00
Robert Beckebans
cdb2047900 RapidJSON Hello World 2015-10-12 12:36:30 +02:00
Robert Beckebans
cec8cb2d45 Added RapidJSON 1.0.2 2015-10-12 12:35:43 +02:00
Robert Beckebans
a7472618a7 swf_show debug rendering 2015-10-12 12:35:43 +02:00
Robert Beckebans
d4eb9f8d93 swf_show debug rendering 2015-10-12 12:35:43 +02:00
Robert Beckebans
6d4a3f107b JSON Flash export 5 2015-10-12 12:35:43 +02:00
Robert Beckebans
17f3059d64 JSON Flash export 4 2015-10-12 12:35:43 +02:00
Robert Beckebans
5ddcb22a15 JSON Flash export 3 2015-10-12 12:35:43 +02:00
Robert Beckebans
30e5e52f71 JSON Flash export 2 2015-10-12 12:35:43 +02:00
Robert Beckebans
aa3f3aef71 JSON Flash export 1 2015-10-12 12:35:42 +02:00
Robert Beckebans
21de748801 Flash bytecode to Lua 2015-10-12 12:34:55 +02:00
Robert Beckebans
71e339a83b Partial Flash bytecode to ActionScript export 2015-10-12 12:34:55 +02:00
Robert Beckebans
8b99afd5c1 Changed SWF export dir to base/exported/ 2015-10-12 12:34:55 +02:00
Robert Beckebans
a353c3f233 SWF shapes export 2015-10-12 12:34:55 +02:00
Robert Beckebans
dd056c4ecc SWF shapes export 2015-10-12 12:34:55 +02:00
Robert Beckebans
038f798f88 SWF shapes export 2015-10-12 12:34:54 +02:00
Robert Beckebans
e14b1fff08 SWF sprites export 2015-10-12 12:34:54 +02:00
Robert Beckebans
e19e0a6911 SWF image export 2015-10-12 12:34:53 +02:00
Robert Beckebans
f8f1264eb4 More work on SWF images export 2015-10-12 12:34:53 +02:00
Robert Beckebans
edd5ccb9b9 Prepaired SWF images export 2015-10-12 12:34:52 +02:00
Robert Beckebans
54b2753025 SWF export empty .swf 2015-10-12 12:34:52 +02:00
Robert Beckebans
b952f3c594 SWF export 2015-10-12 12:34:51 +02:00
Robert Beckebans
9c58fdf6f9 Added swf_exportAtlas 2015-10-12 12:33:32 +02:00
Robert Beckebans
4502588338 Improved XSWF output 2015-10-12 12:33:31 +02:00
Robert Beckebans
d4a53e6b49 Fixed crash 2015-10-12 12:33:31 +02:00
Robert Beckebans
15fe2a2ae6 Added swf_skip* cvars 2015-10-12 12:33:30 +02:00
Robert Beckebans
ebd9df1202 Extended Shape-Command exports 2015-10-12 12:33:30 +02:00
Robert Beckebans
83c76f576d XML Flash bugfixes 2015-10-12 12:32:49 +02:00
Robert Beckebans
e4c0d05b7e XML Flash almost done 2015-10-12 12:32:49 +02:00
Robert Beckebans
87283f7a70 XML Flash part 2 2015-10-12 12:32:48 +02:00
Robert Beckebans
f7fbfa09f6 XML Flash part 1 2015-10-12 12:32:48 +02:00
y2keeth
f572b942f3 fs_resourceLoadPriority defaulted to 0 2015-10-09 09:56:36 -04:00
y2keeth
c4e4ff207f Increase vertex memory for custom model content 2015-10-09 09:50:57 -04:00
y2keeth
7a2f275c17 Enables muzzle flashes 2015-10-09 09:45:45 -04:00
Daniel Gibson
0fbf83fa49 Implemented Sys_[SG]etClipboardData() for SDL backend
SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
255d135a6c Fix crash when running dmap on existing map
Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
Robert Beckebans
6f3fe59b68 Merge branch 'master' into gamma-correction 2015-07-22 12:32:23 +02:00
Robert Beckebans
af2c6b4326 Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2015-07-11 12:16:04 +02:00