Commit graph

209 commits

Author SHA1 Message Date
Stephen Saunders
0f869604c9 Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views 2023-02-03 17:20:25 -05:00
Stephen Saunders
c7ad3f2801 Add required render matrices to SsaoConstants and init them for render pass 2023-01-30 16:00:51 -05:00
Stephen Saunders
8fe25bf987 Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative 2023-01-25 14:23:14 -05:00
Robert Beckebans
3a3af32ddb Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
Stephen Saunders
afacd8014c Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen 2022-11-17 23:42:06 -05:00
Stephen Saunders
86bcffdd00 Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
Robert Beckebans
1d456a9026 Probably fixed Vulkan swapchain problem 2022-09-22 18:34:07 +02:00
Robert Beckebans
9307983475 Some code to debug the NVRHI swapchain problem 2022-09-17 20:01:06 +02:00
Robert Beckebans
1e30b08363 SP: Fix null indexbuffer issue when the validation layers are enabled 2022-08-15 14:20:19 +02:00
Robert Beckebans
60330e2d8d Always clear the envprobe FBO for lightgrid capturing 2022-07-03 14:16:04 +02:00
Robert Beckebans
e1bbf4bf28 Fixed chromatic aberration on right/bottom screen corners 2022-06-05 12:03:56 +02:00
Robert Beckebans
c0dd85bb80 Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Robert Beckebans
461001d5c0 Fixed filmic post processing #661 2022-05-29 15:11:12 +02:00
Robert Beckebans
ea296d884d Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
Robert Beckebans
43b3375da7 bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00
Robert Beckebans
0c866655f8 Don't render motion vectors if standing still 2022-04-20 12:05:47 +02:00
Robert Beckebans
39227f1559 Improved TAA jittering 2022-04-20 10:54:25 +02:00
Robert Beckebans
a7623165b5 Fixed TAA jittering bug 2022-04-19 21:56:30 +02:00
Robert Beckebans
51405a3e8f Simplified screenshot garbage. Closes #652 2022-04-16 16:29:17 +02:00
Robert Beckebans
54d30bbd05 Skip hands + view weapons for motion vectors 2022-04-14 14:43:14 +02:00
Robert Beckebans
6cd2b98491 TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
Robert Beckebans
d078ada2d8 Changed the motionBlur shader to draw motion vectors 2022-04-13 12:35:00 +02:00
Robert Beckebans
2e363d6f99 Exposed TAA parameters to cvars 2022-04-12 19:24:53 +02:00
Robert Beckebans
1279a27a43 Copied TAA from Donut framework 2022-04-12 18:15:48 +02:00
Robert Beckebans
024ad532e2 Make shadow atlas optional for perf comparison 2022-04-09 14:58:31 +02:00
Robert Beckebans
ca6b434a63 Fixed r_skipShadows and removed r_logFile 2022-04-02 12:33:58 +02:00
Robert Beckebans
0d9d13d6f0 Fixed shadow plopping effects and reeanbled vogel disk sampling 2022-04-02 11:57:33 +02:00
Robert Beckebans
51db69a19f Use slower but more stable bin 2d packing for now 2022-04-01 19:54:09 +02:00
Robert Beckebans
b9ceae755e Fixed missing graphics state updates if the viewport changes 2022-04-01 19:19:25 +02:00
Robert Beckebans
f6fd593c72 Added faster Quad Tree for rectangle packing 2022-04-01 17:10:53 +02:00
Robert Beckebans
d6a43278db Don't use atlas for interactions that didn't fit into the atlas 2022-04-01 13:55:34 +02:00
Robert Beckebans
98368669fa Shadowmap atlas is working if there are not too many lights 2022-03-31 22:45:29 +02:00
Robert Beckebans
c0e4082651 Use shadow atlas for interaction rendering 2022-03-31 22:07:05 +02:00
Robert Beckebans
63fe4a167a Sort and render shadows into shadowmap atlas 2022-03-31 18:42:52 +02:00
Robert Beckebans
52545c8230 Shadow atlas preparations 2022-03-30 12:19:06 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00
Robert Beckebans
a18d2609ce Merge branch 'master' into 635-nvrhi1 2022-03-30 12:08:40 +02:00
Robert Beckebans
144ce1dab9 Disabled FullscreenFXManager::Process() post processing effects #647 2022-03-29 15:25:25 +02:00
Robert Beckebans
cf128e42c8 Fixed total frame GPU time query 2022-03-24 19:28:10 +01:00
Robert Beckebans
4e776840d9 Implemented NVRHI timer queries 2022-03-24 18:22:41 +01:00
Robert Beckebans
62429d8f46 Optimized perf by fixing several issues with the GPU<->CPU syncing 2022-03-23 20:22:05 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
ccd5086d20 Attempt to implement DrawStencilShadowPass 2022-03-16 17:43:55 +01:00
Robert Beckebans
00612732d4 Fixed mirrors 2022-03-16 13:32:19 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
c336da5ffd Optimized ShadowMapPass 2022-03-14 19:20:23 +01:00
Robert Beckebans
274766f5d5 Mars City 1 works, disabled Binding/Sample Caches 2022-03-14 14:00:42 +01:00
Robert Beckebans
fd7802dfb4 Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Robert Beckebans
827bb275d6 Fixed cascaded shadowmap rendering 2022-03-12 11:38:21 +01:00
Robert Beckebans
21ce622907 Run garbage collection between render passes 2022-03-12 11:28:55 +01:00
Robert Beckebans
8f97eb6973 Removed obsolete RBDoom 1.1 ambient_light shader 2022-03-11 18:18:02 +01:00
Robert Beckebans
a63c5ba5f1 Got point light shadowmaps working 2022-03-11 12:56:07 +01:00
Robert Beckebans
01a86e2b3d Fixed flash light shadow maps 2022-03-10 20:20:48 +01:00
Robert Beckebans
529d91f611 Some spot light shadowmap debugging 2022-03-10 19:42:59 +01:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
219033e26a Fixed black screen after reloadImages #621 2022-03-06 10:10:18 +01:00
Robert Beckebans
d212e5b948 Merge remote-tracking branch 'SRSaunders/master' 2022-03-06 08:34:02 +01:00
Robert Beckebans
f1668b7db8 Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395 2022-03-05 18:27:27 +01:00
Stephen Saunders
bd3c82c930 Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd 2022-03-02 20:49:26 -05:00
Robert Beckebans
d557c82b35 Improved RenderDoc logging 2022-02-21 22:08:04 +01:00
Robert Beckebans
1d93ad0a58 It can start and load a map! 2022-02-21 21:26:36 +01:00
Robert Beckebans
535e56f580 It's compiling! 2022-02-21 19:56:21 +01:00
Robert Beckebans
16a21fdeb8 NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
Robert Beckebans
79b28779b7 Astyle cleanup 2021-09-28 09:58:48 +02:00
Stephen Saunders
45b9850546 Disable detailed GUI timestamps only when 3D timestamps are active 2021-09-23 10:21:03 -04:00
Stephen Saunders
f75701a9ab Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass 2021-09-22 17:40:11 -04:00
Stephen Saunders
0306b6189a Improve accuracy of gpuMicroSec timer on macOS OpenGL 2021-09-17 14:44:30 -04:00
Robert Beckebans
cbf17d4f36 Cleanup and Astyle 2021-09-11 18:02:16 +02:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
a1e1bec54a r_skipBloom CVar 2021-09-11 17:43:50 +02:00
Robert Beckebans
72a737d992 Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Robert Beckebans
9a1ccf644a Don't render SSAO during multi bounce lightgrid bake 2021-05-04 19:33:22 +02:00
Robert Beckebans
ae7dc33b5c Use builtin environment probe data as fallback 2021-04-30 16:39:27 +02:00
Robert Beckebans
5b0a3a8ac8 Merge branch '545-irradiance-light-grid' 2021-04-29 16:33:10 +02:00
Robert Beckebans
d5b9fbc7e8 Fixed crash in glslang when compiling new lightgrid shaders 2021-04-29 12:52:40 +02:00
Robert Beckebans
0b4be8c73a Added interpolation of the 3 nearest reflection probes 2021-04-28 15:44:33 +02:00
Robert Beckebans
b96b085d04 Don't use 1 pixel border for non-lightgrid octahedrons 2021-04-27 14:15:11 +02:00
Robert Beckebans
dcf9cc4e6d Store irradiance probe resolution and border size 2021-04-26 16:31:04 +02:00
Robert Beckebans
f3ee2baac8 Enable linear filtering for octahedron lightgrid probes 2021-04-23 00:21:22 +02:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
25b14756bb Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
Robert Beckebans
2752432416 Use dynamic light grid size in shaders 2021-04-15 16:09:39 +02:00
Robert Beckebans
0596300c45 Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
Robert Beckebans
7d2f35ab9a Only do parallax correction test for local cubemaps 2021-04-10 17:23:04 +02:00
Robert Beckebans
2f8ae72431 Fixed Linux build issues. Tested with Clang 2021-04-10 09:53:52 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
7c3ff6466b Minor cleanup 2021-04-01 14:23:47 +02:00
Robert Beckebans
39facaa1ac Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
Robert Beckebans
2391ba1b43 Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
f560ee861b Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing 2021-02-10 16:35:08 +01:00
Robert Beckebans
0b18703686 Fixed multilayer bumped materials and mirrors in Vulkan 2020-05-25 21:48:41 +02:00
Robert Beckebans
624f61b025 First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af Added r_showViewEnvprobes 2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
Robert Beckebans
8c3179f313 Fixed blending of multilayered normals 2020-05-14 17:55:53 +02:00
Robert Beckebans
1b3378cb94 Added Vogel Disk Sampling by Panos Karabelas 2020-05-11 23:49:04 +02:00