Stephen Saunders
|
0f869604c9
|
Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
|
2023-02-03 17:20:25 -05:00 |
|
Stephen Saunders
|
c7ad3f2801
|
Add required render matrices to SsaoConstants and init them for render pass
|
2023-01-30 16:00:51 -05:00 |
|
Stephen Saunders
|
8fe25bf987
|
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
|
2023-01-25 14:23:14 -05:00 |
|
Robert Beckebans
|
3a3af32ddb
|
Replaced std::min/max with Min/Max
|
2022-11-19 16:46:21 +01:00 |
|
Stephen Saunders
|
afacd8014c
|
Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
|
2022-11-17 23:42:06 -05:00 |
|
Stephen Saunders
|
86bcffdd00
|
Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
|
2022-10-21 23:46:42 -04:00 |
|
Robert Beckebans
|
1d456a9026
|
Probably fixed Vulkan swapchain problem
|
2022-09-22 18:34:07 +02:00 |
|
Robert Beckebans
|
9307983475
|
Some code to debug the NVRHI swapchain problem
|
2022-09-17 20:01:06 +02:00 |
|
Robert Beckebans
|
1e30b08363
|
SP: Fix null indexbuffer issue when the validation layers are enabled
|
2022-08-15 14:20:19 +02:00 |
|
Robert Beckebans
|
60330e2d8d
|
Always clear the envprobe FBO for lightgrid capturing
|
2022-07-03 14:16:04 +02:00 |
|
Robert Beckebans
|
e1bbf4bf28
|
Fixed chromatic aberration on right/bottom screen corners
|
2022-06-05 12:03:56 +02:00 |
|
Robert Beckebans
|
c0dd85bb80
|
Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
|
2022-06-04 13:37:00 +02:00 |
|
Robert Beckebans
|
461001d5c0
|
Fixed filmic post processing #661
|
2022-05-29 15:11:12 +02:00 |
|
Robert Beckebans
|
ea296d884d
|
Don't call ResizeFramebuffers() during bake commands!
|
2022-04-23 18:48:55 +02:00 |
|
Robert Beckebans
|
43b3375da7
|
bakeEnv* and bakeLightGrids partially work
|
2022-04-23 16:34:22 +02:00 |
|
Robert Beckebans
|
0c866655f8
|
Don't render motion vectors if standing still
|
2022-04-20 12:05:47 +02:00 |
|
Robert Beckebans
|
39227f1559
|
Improved TAA jittering
|
2022-04-20 10:54:25 +02:00 |
|
Robert Beckebans
|
a7623165b5
|
Fixed TAA jittering bug
|
2022-04-19 21:56:30 +02:00 |
|
Robert Beckebans
|
51405a3e8f
|
Simplified screenshot garbage. Closes #652
|
2022-04-16 16:29:17 +02:00 |
|
Robert Beckebans
|
54d30bbd05
|
Skip hands + view weapons for motion vectors
|
2022-04-14 14:43:14 +02:00 |
|
Robert Beckebans
|
6cd2b98491
|
TAA is working. Fixed wrong output resolution
|
2022-04-13 22:05:05 +02:00 |
|
Robert Beckebans
|
d078ada2d8
|
Changed the motionBlur shader to draw motion vectors
|
2022-04-13 12:35:00 +02:00 |
|
Robert Beckebans
|
2e363d6f99
|
Exposed TAA parameters to cvars
|
2022-04-12 19:24:53 +02:00 |
|
Robert Beckebans
|
1279a27a43
|
Copied TAA from Donut framework
|
2022-04-12 18:15:48 +02:00 |
|
Robert Beckebans
|
024ad532e2
|
Make shadow atlas optional for perf comparison
|
2022-04-09 14:58:31 +02:00 |
|
Robert Beckebans
|
ca6b434a63
|
Fixed r_skipShadows and removed r_logFile
|
2022-04-02 12:33:58 +02:00 |
|
Robert Beckebans
|
0d9d13d6f0
|
Fixed shadow plopping effects and reeanbled vogel disk sampling
|
2022-04-02 11:57:33 +02:00 |
|
Robert Beckebans
|
51db69a19f
|
Use slower but more stable bin 2d packing for now
|
2022-04-01 19:54:09 +02:00 |
|
Robert Beckebans
|
b9ceae755e
|
Fixed missing graphics state updates if the viewport changes
|
2022-04-01 19:19:25 +02:00 |
|
Robert Beckebans
|
f6fd593c72
|
Added faster Quad Tree for rectangle packing
|
2022-04-01 17:10:53 +02:00 |
|
Robert Beckebans
|
d6a43278db
|
Don't use atlas for interactions that didn't fit into the atlas
|
2022-04-01 13:55:34 +02:00 |
|
Robert Beckebans
|
98368669fa
|
Shadowmap atlas is working if there are not too many lights
|
2022-03-31 22:45:29 +02:00 |
|
Robert Beckebans
|
c0e4082651
|
Use shadow atlas for interaction rendering
|
2022-03-31 22:07:05 +02:00 |
|
Robert Beckebans
|
63fe4a167a
|
Sort and render shadows into shadowmap atlas
|
2022-03-31 18:42:52 +02:00 |
|
Robert Beckebans
|
52545c8230
|
Shadow atlas preparations
|
2022-03-30 12:19:06 +02:00 |
|
Robert Beckebans
|
77a73a2cd2
|
Fixed compile and runtime problems
|
2022-03-30 12:09:22 +02:00 |
|
Robert Beckebans
|
a18d2609ce
|
Merge branch 'master' into 635-nvrhi1
|
2022-03-30 12:08:40 +02:00 |
|
Robert Beckebans
|
144ce1dab9
|
Disabled FullscreenFXManager::Process() post processing effects #647
|
2022-03-29 15:25:25 +02:00 |
|
Robert Beckebans
|
cf128e42c8
|
Fixed total frame GPU time query
|
2022-03-24 19:28:10 +01:00 |
|
Robert Beckebans
|
4e776840d9
|
Implemented NVRHI timer queries
|
2022-03-24 18:22:41 +01:00 |
|
Robert Beckebans
|
62429d8f46
|
Optimized perf by fixing several issues with the GPU<->CPU syncing
|
2022-03-23 20:22:05 +01:00 |
|
Robert Beckebans
|
51d317543c
|
Sync NVRHI branch by SP
|
2022-03-22 11:16:44 +01:00 |
|
Robert Beckebans
|
ccd5086d20
|
Attempt to implement DrawStencilShadowPass
|
2022-03-16 17:43:55 +01:00 |
|
Robert Beckebans
|
00612732d4
|
Fixed mirrors
|
2022-03-16 13:32:19 +01:00 |
|
Robert Beckebans
|
91ae3aa3ed
|
Sync NVRHI branch by SP
|
2022-03-15 11:41:56 +01:00 |
|
Robert Beckebans
|
c336da5ffd
|
Optimized ShadowMapPass
|
2022-03-14 19:20:23 +01:00 |
|
Robert Beckebans
|
274766f5d5
|
Mars City 1 works, disabled Binding/Sample Caches
|
2022-03-14 14:00:42 +01:00 |
|
Robert Beckebans
|
fd7802dfb4
|
Sync NVRHI branch by SP
|
2022-03-14 10:00:30 +01:00 |
|
Robert Beckebans
|
827bb275d6
|
Fixed cascaded shadowmap rendering
|
2022-03-12 11:38:21 +01:00 |
|
Robert Beckebans
|
21ce622907
|
Run garbage collection between render passes
|
2022-03-12 11:28:55 +01:00 |
|
Robert Beckebans
|
8f97eb6973
|
Removed obsolete RBDoom 1.1 ambient_light shader
|
2022-03-11 18:18:02 +01:00 |
|
Robert Beckebans
|
a63c5ba5f1
|
Got point light shadowmaps working
|
2022-03-11 12:56:07 +01:00 |
|
Robert Beckebans
|
01a86e2b3d
|
Fixed flash light shadow maps
|
2022-03-10 20:20:48 +01:00 |
|
Robert Beckebans
|
529d91f611
|
Some spot light shadowmap debugging
|
2022-03-10 19:42:59 +01:00 |
|
Robert Beckebans
|
6ae1f07e95
|
Synced with Steve's latest NVRHI code
|
2022-03-09 20:40:15 +01:00 |
|
Robert Beckebans
|
219033e26a
|
Fixed black screen after reloadImages #621
|
2022-03-06 10:10:18 +01:00 |
|
Robert Beckebans
|
d212e5b948
|
Merge remote-tracking branch 'SRSaunders/master'
|
2022-03-06 08:34:02 +01:00 |
|
Robert Beckebans
|
f1668b7db8
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
|
Stephen Saunders
|
bd3c82c930
|
Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
|
2022-03-02 20:49:26 -05:00 |
|
Robert Beckebans
|
d557c82b35
|
Improved RenderDoc logging
|
2022-02-21 22:08:04 +01:00 |
|
Robert Beckebans
|
1d93ad0a58
|
It can start and load a map!
|
2022-02-21 21:26:36 +01:00 |
|
Robert Beckebans
|
535e56f580
|
It's compiling!
|
2022-02-21 19:56:21 +01:00 |
|
Robert Beckebans
|
16a21fdeb8
|
NVRHI merge by Stephen Pridham part 1
|
2022-02-21 16:29:53 +01:00 |
|
Robert Beckebans
|
79b28779b7
|
Astyle cleanup
|
2021-09-28 09:58:48 +02:00 |
|
Stephen Saunders
|
45b9850546
|
Disable detailed GUI timestamps only when 3D timestamps are active
|
2021-09-23 10:21:03 -04:00 |
|
Stephen Saunders
|
f75701a9ab
|
Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
|
2021-09-22 17:40:11 -04:00 |
|
Stephen Saunders
|
0306b6189a
|
Improve accuracy of gpuMicroSec timer on macOS OpenGL
|
2021-09-17 14:44:30 -04:00 |
|
Robert Beckebans
|
cbf17d4f36
|
Cleanup and Astyle
|
2021-09-11 18:02:16 +02:00 |
|
Admer
|
2f58f2b0c2
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
|
Admer
|
a1e1bec54a
|
r_skipBloom CVar
|
2021-09-11 17:43:50 +02:00 |
|
Robert Beckebans
|
72a737d992
|
Updated release notes, added angles support for lights
|
2021-05-09 21:25:25 +02:00 |
|
Robert Beckebans
|
9a1ccf644a
|
Don't render SSAO during multi bounce lightgrid bake
|
2021-05-04 19:33:22 +02:00 |
|
Robert Beckebans
|
ae7dc33b5c
|
Use builtin environment probe data as fallback
|
2021-04-30 16:39:27 +02:00 |
|
Robert Beckebans
|
5b0a3a8ac8
|
Merge branch '545-irradiance-light-grid'
|
2021-04-29 16:33:10 +02:00 |
|
Robert Beckebans
|
d5b9fbc7e8
|
Fixed crash in glslang when compiling new lightgrid shaders
|
2021-04-29 12:52:40 +02:00 |
|
Robert Beckebans
|
0b4be8c73a
|
Added interpolation of the 3 nearest reflection probes
|
2021-04-28 15:44:33 +02:00 |
|
Robert Beckebans
|
b96b085d04
|
Don't use 1 pixel border for non-lightgrid octahedrons
|
2021-04-27 14:15:11 +02:00 |
|
Robert Beckebans
|
dcf9cc4e6d
|
Store irradiance probe resolution and border size
|
2021-04-26 16:31:04 +02:00 |
|
Robert Beckebans
|
f3ee2baac8
|
Enable linear filtering for octahedron lightgrid probes
|
2021-04-23 00:21:22 +02:00 |
|
Stephen Saunders
|
0aae6f0902
|
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
|
2021-04-19 14:32:52 -04:00 |
|
Robert Beckebans
|
25b14756bb
|
Use first valid lightgrid of viewEntity areas
|
2021-04-15 21:28:50 +02:00 |
|
Robert Beckebans
|
2752432416
|
Use dynamic light grid size in shaders
|
2021-04-15 16:09:39 +02:00 |
|
Robert Beckebans
|
0596300c45
|
Combined lightgrid trilerp with IBL PBR lighting
|
2021-04-15 15:01:31 +02:00 |
|
Robert Beckebans
|
7d2f35ab9a
|
Only do parallax correction test for local cubemaps
|
2021-04-10 17:23:04 +02:00 |
|
Robert Beckebans
|
2f8ae72431
|
Fixed Linux build issues. Tested with Clang
|
2021-04-10 09:53:52 +02:00 |
|
Robert Beckebans
|
5d26aaddb3
|
Added parallax correction for local cubemaps
|
2021-04-09 22:28:09 +02:00 |
|
Robert Beckebans
|
7c3ff6466b
|
Minor cleanup
|
2021-04-01 14:23:47 +02:00 |
|
Robert Beckebans
|
39facaa1ac
|
Vulkan can handle FMT_R11G11B10F textures
|
2021-03-26 17:39:04 +01:00 |
|
Robert Beckebans
|
2391ba1b43
|
Implemented GGX Split Sum approximation using a 2D atlas trick
|
2021-03-22 20:45:25 +01:00 |
|
Robert Beckebans
|
2b28723751
|
Render environment probes to HDRA16F target
|
2021-03-14 15:59:02 +01:00 |
|
Robert Beckebans
|
b85db1e865
|
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
|
2021-02-20 12:56:24 +01:00 |
|
Robert Beckebans
|
c0376eacaf
|
Merged some smaller bugfixes from Stephen's branch
|
2021-02-20 12:03:11 +01:00 |
|
Robert Beckebans
|
f560ee861b
|
Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
|
2021-02-10 16:35:08 +01:00 |
|
Robert Beckebans
|
0b18703686
|
Fixed multilayer bumped materials and mirrors in Vulkan
|
2020-05-25 21:48:41 +02:00 |
|
Robert Beckebans
|
624f61b025
|
First time that multiple environment probes work
|
2020-05-17 17:37:06 +02:00 |
|
Robert Beckebans
|
1a66dc50af
|
Added r_showViewEnvprobes
|
2020-05-17 13:29:18 +02:00 |
|
Robert Beckebans
|
804c16d0a4
|
First step at generating multiple env probes
|
2020-05-16 17:40:30 +02:00 |
|
Robert Beckebans
|
71d768cceb
|
Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
|
2020-05-15 16:25:36 +02:00 |
|
Robert Beckebans
|
8c3179f313
|
Fixed blending of multilayered normals
|
2020-05-14 17:55:53 +02:00 |
|
Robert Beckebans
|
1b3378cb94
|
Added Vogel Disk Sampling by Panos Karabelas
|
2020-05-11 23:49:04 +02:00 |
|