Commit graph

83 commits

Author SHA1 Message Date
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Admer
9381796d3f idEntity: use origin brush offsets 2021-09-11 17:43:50 +02:00
Robert Beckebans
80c48e3895 Astyle 2021-09-11 13:02:59 +02:00
Stephen Saunders
0a6e7c976f Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour 2021-09-03 22:13:56 -04:00
Robert Beckebans
9a0a89dbbd idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
Robert Beckebans
7f41a7b3cc Updated contributor credits 2021-06-12 10:30:08 +02:00
Robert Beckebans
85993e28ad Give generated envprobes proper names 2021-05-20 08:08:35 +02:00
Robert Beckebans
72a737d992 Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Robert Beckebans
329d822d32 Show all valid light material textures with editLights 2021-05-06 13:31:58 +02:00
Robert Beckebans
cde3a596ee Added editLights cmd as shortcut for g_editEntityMode 1 2021-05-06 10:03:06 +02:00
Robert Beckebans
dbbcea94c5 Pull request cleanup 2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf Ran Astyle 2021-04-29 15:20:45 +02:00
Stephen Saunders
0aae6f0902 macOS support for OpenGL and MoltenVK, demo recording/playback improvements 2021-04-19 14:32:52 -04:00
Robert Beckebans
9ce36e420a Support angles keyword again for TrenchBroom 2021-03-27 18:36:50 +01:00
Robert Beckebans
48c2468327 Fixed crash with lightstyles code 2021-03-01 08:10:52 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
1867452c40 Export OBJ files along with exportFGD command 2021-02-10 17:42:51 +01:00
Robert Beckebans
f35840914c Added cmd to export entity defs to TrenchBroom FGD 2021-02-10 17:42:50 +01:00
Robert Beckebans
cc44001456 Replaced Motion Blur system option with Filmic VFX 2021-02-10 16:50:29 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
97a49323e5 Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Robert Beckebans
fb37d719d5 Merge branch 'vulkan' 2020-03-22 15:29:55 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency 2020-01-18 18:17:56 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931 ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
85532b9622 IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Caffeine Code
8a1ce622a3 Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
y2keeth
7b5fc61a51 added option to game setting to turn on or off muzzleflashes 2016-06-29 18:37:59 -04:00
Robert Beckebans
414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
Robert Beckebans
d50c93f26f Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
Robert Beckebans
ebc3f34650 Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Robert Beckebans
e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
Robert Beckebans
a7c6f4973b Fixed warnings with Clang 3.6 2015-05-01 14:57:31 +02:00
Robert Beckebans
06d0434f32 Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Dan McGoo
2288ab82bb Fix loading saved game prior to commit 7e21048 crash.
Commit 7e21048 introduced a change in the save game files strutcure.
This makes the game crash whenever you load saved games created with a prior version of the code.
This commit tends to fix this issue.
However, save game files created between commit 7e21048 and the current one will not load correclty.
Unless the user change the saved game's saveVersion number in game.details.
2014-10-09 18:54:35 +09:00
Robert Beckebans
72f986077b Removed unnecessary USERCMD_HZ. #129 2014-08-31 16:24:56 +02:00
BielBdeLuna
7e21048ba3 skipping cut scene working 2014-08-31 02:21:49 +02:00
Robert Beckebans
352df659a8 Replaced ( void ) with () 2014-08-02 14:48:04 +02:00