Commit graph

63 commits

Author SHA1 Message Date
Robert Beckebans
1867452c40 Export OBJ files along with exportFGD command 2021-02-10 17:42:51 +01:00
Robert Beckebans
f35840914c Added cmd to export entity defs to TrenchBroom FGD 2021-02-10 17:42:50 +01:00
Robert Beckebans
cc44001456 Replaced Motion Blur system option with Filmic VFX 2021-02-10 16:50:29 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
97a49323e5 Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Robert Beckebans
fb37d719d5 Merge branch 'vulkan' 2020-03-22 15:29:55 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency 2020-01-18 18:17:56 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
1c9674e931 ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
85532b9622 IBL envprobes game entity 2019-10-19 21:58:22 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Caffeine Code
8a1ce622a3 Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
y2keeth
7b5fc61a51 added option to game setting to turn on or off muzzleflashes 2016-06-29 18:37:59 -04:00
Robert Beckebans
414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
Robert Beckebans
d50c93f26f Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
Robert Beckebans
ebc3f34650 Removed black triangles when half-lambert is enabled 2015-12-30 12:46:45 +01:00
Robert Beckebans
e2e4295556 Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future) 2015-12-30 12:07:24 +01:00
Robert Beckebans
a7c6f4973b Fixed warnings with Clang 3.6 2015-05-01 14:57:31 +02:00
Robert Beckebans
06d0434f32 Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Dan McGoo
2288ab82bb Fix loading saved game prior to commit 7e21048 crash.
Commit 7e21048 introduced a change in the save game files strutcure.
This makes the game crash whenever you load saved games created with a prior version of the code.
This commit tends to fix this issue.
However, save game files created between commit 7e21048 and the current one will not load correclty.
Unless the user change the saved game's saveVersion number in game.details.
2014-10-09 18:54:35 +09:00
Robert Beckebans
72f986077b Removed unnecessary USERCMD_HZ. #129 2014-08-31 16:24:56 +02:00
BielBdeLuna
7e21048ba3 skipping cut scene working 2014-08-31 02:21:49 +02:00
Robert Beckebans
352df659a8 Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Robert Beckebans
63add75e7f Disabled MSAA 16x option which is a performance killer in combination with shadow mapping 2014-05-16 23:57:17 +02:00
Robert Beckebans
c17773306c Revert "Changed r_useShadowMapping 1: medium+faster, 2: high quality"
This reverts commit 87b0040f92.

Conflicts:
	neo/renderer/RenderSystem_init.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/renderer/tr_local.h
2014-05-16 21:50:49 +02:00
Robert Beckebans
87b0040f92 Changed r_useShadowMapping 1: medium+faster, 2: high quality 2014-05-16 00:14:42 +02:00
Robert Beckebans
cd3ed5a927 Sacrificed texture bias option for shadows option. fixes #109
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
Robert Beckebans
42874cfd05 Added graphics option to make soft shadows optional 2014-05-15 12:14:37 +02:00
RobertBeckebans
730a1f2baa Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork 2014-04-05 15:41:19 +02:00
Robert Beckebans
a315630d7d Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Robert Beckebans
3d1d78e528 Merge pull request #71 from abergmeier/fix_array_access
Fix accessing array in PrintFloat by char instead of int.
2014-02-18 10:03:28 +01:00
Robert Beckebans
71a62beaac Merge pull request #65 from ckorn/typos
Fix typos
2014-02-18 09:56:44 +01:00
Andreas Bergmeier
bf283af184 Fix accessing array in PrintFloat by char instead of int. 2014-02-17 15:41:33 +01:00
Robert Beckebans
cb2754884d Updated credits 2014-02-15 11:45:27 +01:00
Christoph Korn
264ffcb6f7 Fix typos
Just fix some typos.
2013-12-31 02:23:16 +01:00
Robert Beckebans
aaed5dd0b7 Added major contributors to the credits menu 2013-11-04 16:33:20 +01:00
Robert Beckebans
9e7230de34 Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health 2013-09-25 09:19:21 +02:00
Jonathan Young
c925f05f85 Fixed warp effect not being centered when r_useVirtualScreenResolution was 0. 2013-09-22 13:50:49 +10:00
Jonathan Young
bb2e41b5d7 Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
Dmitry Shapovalov
e6b4326f86 Code duplication in idWeapon::Clear 2013-06-03 14:56:25 +06:00
Robert Beckebans
3f29e641eb Fixed missing CVAR_ARCHIVE flag to g_fov 2013-03-23 17:45:48 +01:00
Daniel Gibson
b044526ddb Implement Sys_ReLaunch() for Linux, refactor it
It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33

Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00
Robert Beckebans
98093a4e8d Added long neck GCC compiler workaround from dhewm3 2013-01-14 00:24:11 +01:00