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Fixed missing CVAR_ARCHIVE flag to g_fov
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1 changed files with 3 additions and 1 deletions
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@ -279,7 +279,9 @@ idCVar g_gun_z( "g_gunZ", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT,
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idCVar g_gunScale( "g_gunScale", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT, "" );
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idCVar g_viewNodalX( "g_viewNodalX", "3", CVAR_GAME | CVAR_FLOAT, "" );
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idCVar g_viewNodalZ( "g_viewNodalZ", "6", CVAR_GAME | CVAR_FLOAT, "" );
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idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_INTEGER | CVAR_NOCHEAT, "" );
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// RB: fixed missing CVAR_ARCHIVE
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idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_ARCHIVE | CVAR_INTEGER | CVAR_NOCHEAT, "" );
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// RB end
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idCVar g_skipViewEffects( "g_skipViewEffects", "0", CVAR_GAME | CVAR_BOOL, "skip damage and other view effects" );
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idCVar g_mpWeaponAngleScale( "g_mpWeaponAngleScale", "0", CVAR_GAME | CVAR_FLOAT, "Control the weapon sway in MP" );
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