Fixed missing CVAR_ARCHIVE flag to g_fov

This commit is contained in:
Robert Beckebans 2013-03-23 17:45:48 +01:00
parent 07524dadb0
commit 3f29e641eb

View file

@ -279,7 +279,9 @@ idCVar g_gun_z( "g_gunZ", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT,
idCVar g_gunScale( "g_gunScale", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT, "" );
idCVar g_viewNodalX( "g_viewNodalX", "3", CVAR_GAME | CVAR_FLOAT, "" );
idCVar g_viewNodalZ( "g_viewNodalZ", "6", CVAR_GAME | CVAR_FLOAT, "" );
idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_INTEGER | CVAR_NOCHEAT, "" );
// RB: fixed missing CVAR_ARCHIVE
idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_ARCHIVE | CVAR_INTEGER | CVAR_NOCHEAT, "" );
// RB end
idCVar g_skipViewEffects( "g_skipViewEffects", "0", CVAR_GAME | CVAR_BOOL, "skip damage and other view effects" );
idCVar g_mpWeaponAngleScale( "g_mpWeaponAngleScale", "0", CVAR_GAME | CVAR_FLOAT, "Control the weapon sway in MP" );