Commit graph

1584 commits

Author SHA1 Message Date
Ozkan Sezer
3e2ee378b3 rebuilt SDL2 for windows and macosx after applying some fixes from
mainstream.  some of the changes relevant to our supported targets
include:

- all:     - SDL2 hg r11769 (SDL bug #3996)

- mac:     - SDL2 hg r11709 (SDL bug #3951)
           - SDL2 hg r11710 (SDL bug #3976)
           - SDL2 hg r11786

- windows: - SDL2 hg r11716
           - SDL2 hg r11721 (SDL bug #3990)
           - SDL2 hg r11722 (SDL bug #3990)
           - SDL2 hg r11725
           - SDL2 hg r11758 (SDL bug #3931)
           - SDL2 hg r11761 (SDL bug #3931)
           - SDL2 hg r11803 (SDL bug #4019)
           - SDL2 hg r11815 (SDL bug #4018)
           - SDL2 hg r11824
           - SDL2 hg r11825 (SDL bug #4043)
           - SDL2 hg r11835 (SDL bug #3985)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1555 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-02-03 11:51:24 +00:00
Eric Wasylishen
a89063a5ff PF_vlen: add casts to double to force 64-bit precision
Fixes https://sourceforge.net/p/quakespasm/bugs/26/
(travail qte1m2.bsp button near 2772 767 -584 hurting the player
sm179_otp.bsp: left button causing the player to get stuck)

This change should probably be applied to more places in pr_cmds.c
and elsewhere, but this specific change is enough to fix these corner
cases

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1554 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-17 07:44:26 +00:00
Ozkan Sezer
77a45cbbbe lodepng.c (lodepng_encode): check for preProcessScanlines() errors.
(patch by 'yoch', from https://github.com/lvandeve/lodepng/pull/66)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1553 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-11 07:00:02 +00:00
Eric Wasylishen
ae38737ada keys.c: increase CMDLINES (history.txt lines) from 32 to 64
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1552 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-10 04:40:31 +00:00
Ozkan Sezer
9dd0a76812 r1550 merged a bad patch. merging the correct one...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1551 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 15:28:05 +00:00
Ozkan Sezer
a7deed353e Mod_DecompressVis: warn every case of vis data buffer overrun, not once.
also remove the #if 0'ed out code.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1550 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 08:28:17 +00:00
Ozkan Sezer
03ddf3522d updated docs after latest changes
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1549 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 07:10:06 +00:00
Eric Wasylishen
413272b977 Mod_DecompressVis: don't overflow output buffer given invalid visdata
Fixes crash on death32c.bsp:
http://sourceforge.net/p/quakespasm/bugs/25/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1548 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-08 05:02:14 +00:00
Eric Wasylishen
e4b71e6268 TexMgr_Imagedump_f: fix buffer overflow by setting GL_PACK_ALIGNMENT
reported by ASan

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1547 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-28 18:51:40 +00:00
Eric Wasylishen
ec4b6115d1 world shader: avoid matrix multiplication in the fragment shader
alias shader: sync fog implementation with world shader

Thanks to Axel for the suggestion.

Add a FIXME where our shader differs from vkQuake in treatment of
alpha transparent faces + fog.

see:
https://sourceforge.net/p/quakespasm/bugs/24/
https://github.com/Novum/vkQuake/blob/master/Shaders/world.vert
https://github.com/Novum/vkQuake/blob/master/Shaders/world.frag

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1546 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-24 18:59:44 +00:00
Ozkan Sezer
a3f395b0f7 bump version to 0.93.1, update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1545 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-20 06:28:28 +00:00
Eric Wasylishen
c227b42c51 GLWorld_CreateShaders: do fog fully in the fragment shader.
Fixes a regression introduced in 0.93.0 when we switched from
fixed-function fog to GLSL (for world polys), reported by ItEndsWithTens

It was visible on large polygons.
For a test case, see: https://sourceforge.net/p/quakespasm/bugs/24/

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1544 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-20 03:04:39 +00:00
Ozkan Sezer
da83b3b018 oslibs, codecs: correction to opus restrict patch applied at r1541.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1543 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-16 21:04:52 +00:00
Ozkan Sezer
8d66877da3 oslibs, codecs:
- rebuilt opusfile after updating to 0.10 release and applying two
  int64 overflow fixes from xiph.org git.
- rebuilt libvorbis after applying fixes for CVE-2017-14632 and
  CVE-2017-14633.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1542 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-15 15:55:22 +00:00
Ozkan Sezer
e507e05b5c oslibs, codecs, opus/opus_defines.h update:
restrict is broken with gcc < 4, don't use:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=6392

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1541 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-15 15:46:51 +00:00
Ozkan Sezer
d73b0f5867 oslibs: rebuilt mpg123 (prev. build had some debug prints left in.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1540 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-05 18:20:32 +00:00
Ozkan Sezer
089c3cd6b7 oslibs: rebuilt libmpg123 after syncing with changes from 1.25.8 release.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1539 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-12-04 15:20:24 +00:00
Ozkan Sezer
ba94a8385b minor doc editing.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1537 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-16 19:20:02 +00:00
Eric Wasylishen
c91dd567e8 main_sdl.c: override sys_throttle to 0 during timedemo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1536 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-16 18:21:38 +00:00
Ozkan Sezer
a23a75efa3 gl_model.c (Mod_SetExtraFlags): remove bogus !mod->name check.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1535 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-16 07:00:02 +00:00
Eric Wasylishen
d3377b9358 gl_model.c: (Mod_LoadModel): change Sys_Error to Host_Error for missing
model to be less annoying when testing a broken mod

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1534 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-14 07:20:29 +00:00
Eric Wasylishen
e03d2b9750 cangelog: additions since 0.93.0-RC1
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1533 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-13 18:25:48 +00:00
Eric Wasylishen
caceebb7a3 r_alias.c: display skin 0 instead of checkerboard for invalid skin num
metlslime says:

> I was the one that at added the blue checkerboard feature.
> I didn't realize at the time how many mods relied on the behavior of
> vanilla quake to show skin 0 when the mod asks for an invalid skin. So
> I now agree, the engine should replicate vanilla quake's permissive
> behavior and maybe just put up a non-spamy console warning when the
> bad skin is first set.

TODO: The warning is currently spammy (but only if developer 1).
Would be a bit of a pain to make non-spammy.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1532 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-12 22:16:34 +00:00
Ozkan Sezer
7ac26b0a66 SDL2 rebuild:
- osx fix for #3949 (SDL2 hg rev. 11696)
- another osx fix (SDL2 hg rev. 11697)
- fix for bug 3947 (not yet in SDL2 hg)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1531 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-12 20:50:51 +00:00
Ozkan Sezer
76b1442351 oslibs: add missing tremor builds for windows.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1530 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-12 16:39:20 +00:00
Ozkan Sezer
39bee8371f dslibs, codecs: vorbis rebuild
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1529 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-11 12:55:52 +00:00
Ozkan Sezer
c5b2c6a848 pr_edict.c (ED_ParseEpair): remove a developer.value check before the Con_Dwarning call added by r1527
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1528 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-10 05:55:04 +00:00
Eric Wasylishen
78970b5323 ED_ParseEpair: don't read garbage into vectors if the string is too short
This is a bug from vanilla.
Shows up in qump_vingal.bsp from QUMP, which has func_illusionary
entities with "origin" "". Example are the torch holders before
the first door in the map.
Prior to this commit the vector would possibly get a garbage value,
depending on what was on the stack.

see: http://celephais.net/board/view_thread.php?id=61523&start=53&end=61

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1527 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-07 21:49:32 +00:00
Ozkan Sezer
bbcdd9cbac SDL-1.2 rebuild: applied a fix for SDL bug #3739.
changed bug #3332 patch to use the SDL_ToUnicode
function wrapper instead of ToUnicode() directly.
some minor tweaking about SDL_stroull on windows.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1526 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-05 17:55:35 +00:00
Ozkan Sezer
0887c985a6 SDL2: rebuilt for osx and windows after applying fixes for SDL bugs
3920, 3921, 3926, and 3739. (only the bug/3926 patch is in official
SDL repo, for now.)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1525 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-02 14:32:42 +00:00
Eric Wasylishen
ac42683f58 r_world.c: rewrite R_DrawTextureChains_Multitexture_VBO to use GLSL
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1524 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-11-01 04:01:02 +00:00
Ozkan Sezer
ff3afb8ba3 rebuilt watcom versions of libvorbis after fixing a nasty asm mistake.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1523 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-27 23:03:04 +00:00
Ozkan Sezer
97b5dfc86d rebuilt SDL2 for osx and windows from official SDL2-2.0.7 release.
osx version has SDL changeset r11654 applied to fix a minor issue.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1522 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-26 18:25:11 +00:00
Ozkan Sezer
2b8f031b62 SDL2: rebuilt (again) after fixing a stupid typo..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1521 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-21 05:16:50 +00:00
Ozkan Sezer
f921e86db7 Rebuilt SDL2 for windows and osx after applying patches from mainstream:
fixes SDL bugs 3887 (windows), 3890 (proper CVE-2017-2888 fix) and 3883

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1520 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-20 15:50:49 +00:00
Ozkan Sezer
2289896f55 SDL2: rebuilt after applying multiple fixes from the mainstream hg repo:
addresses SDL bugs 2307, 3849, 3848, 3851, 3866, 3867, 3868, 3869, 3871,
3874, and 3875.  SDL2-2.0.6 bugs 2157, 3845, 3846, 3876, and 3878 still
are not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1519 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-14 13:01:14 +00:00
Ozkan Sezer
289b228a34 SDL2: rebuilt after applying fixes for SDL bugs #3857 and 3865. Also
applied Eric's suggested patch for bug #3851.
- SDL-2.0.6 bugs #2157, 3845, and 3848 still not resolved.
- SDL2 bug #3846: possibly a dup of #3851
- SDL2 bug #3858: possibly a dup of #3848 (and 3849)
- Windows version is built using VS2013-update5 with the WinXP option.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1518 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-08 18:55:18 +00:00
Ozkan Sezer
7577250380 SDL2: rebuilt after applying fixes for SDL bugs #3855, 3857, and 3862.
Also applied Eric's memmove() suggestion for bug #3849.
- Windows version is built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #2157, 3845, 3846, 3848, and 3851 still not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1517 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-07 08:33:11 +00:00
Ozkan Sezer
c7e4215b79 SDL1.2, win32: lose the _GNU_SOURCE define to avoid the unnecessary
MINGW_ANSI_STDIO stuff when building against mingw.org headers..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1516 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-05 20:24:43 +00:00
Eric Wasylishen
d4d06b4a78 view.c: New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1515 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-03 19:49:04 +00:00
Ozkan Sezer
bd354f4159 MacOSX/AppController.m: fix unused warnings in SDL2 builds
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1514 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-02 20:11:04 +00:00
Ozkan Sezer
f1c6595996 SDL2: rebuilt after applying fixes for SDL bugs 3051, 3814, 3842, 3847, 3852, 3854.
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 20:47:25 +00:00
Ozkan Sezer
b9e5285607 compiler.h: added clang version of FUNC_NO_OPTIMIZE.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1512 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 18:11:29 +00:00
Ozkan Sezer
cc987b449b oslibs, SDL1.2: minor.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1511 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 18:03:37 +00:00
Ozkan Sezer
152b5d3627 rebuilt libmpg123 after syncying with fixes in mpg123-1.25.7 release (mpg123 svn rev.4356)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1510 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-10-01 18:01:08 +00:00
Ozkan Sezer
5fba56326f SDL2 for Windows and OSX: rebuilt using SDL2-2.0.6 official release
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1509 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-22 21:03:08 +00:00
Ozkan Sezer
f636f433f4 rebuilt libmpg123 after applying a fix (svn rev. 4355) from mpg123 svn repository.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1508 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-22 17:15:21 +00:00
Ozkan Sezer
151bcb5786 SDL2 for Windows and OSX: rebuilt from SDL hg-11511:833d4fbb3d76
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1507 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-21 14:52:08 +00:00
Ozkan Sezer
0f694ed6fe merged latest lodepng mainstream code: fixes encoder memory leak for some input error cases.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1506 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 11:04:05 +00:00
Ozkan Sezer
e7648a42c9 minor cleanup to Max_Fps_f() cvar callback.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1505 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-09-17 11:02:46 +00:00