Previously, the cast was implicit since abs() takes an int,
so there is no change in behaviour.
Suppresses a clang warning that we might want fabs().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1451 af15c1b1-3010-417e-b628-4374ebc0bcbd
directly, but define proper macros for each attribute we do or may use.
also support MSC along the way for example with the noreturn attribute.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1440 af15c1b1-3010-417e-b628-4374ebc0bcbd
Previous value of 0.001 was probably too low, may have caused
"stuck" triggers:
http://celephais.net/board/view_thread.php?id=60452&start=2935
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1439 af15c1b1-3010-417e-b628-4374ebc0bcbd
QUAKESPASM_VER_STRING for it. revise the QS_STRINGIFY macros.
fixes "the not enough actual parameters for macro QS_STRINGIFY"
warnings from my VS2005.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1436 af15c1b1-3010-417e-b628-4374ebc0bcbd
4 buffers were: mod_novis, decompressed, checkpvs, and fatpvs.
Also fix fatbytes calculation in SV_FatPVS to match the other PVS
buffers, was (numleafs+31)>>3, changed to (numleafs+7)>>3.
I am assuming the previous was a bug/typo.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1434 af15c1b1-3010-417e-b628-4374ebc0bcbd
EXPORT is a dangerously common name.
(patch has been sent to mainstream.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1433 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the changeset only affects LP64 systems, so only x86_64-apple-darwin needed a rebuild.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1432 af15c1b1-3010-417e-b628-4374ebc0bcbd
useful for capturing debug info e.g. "entities" command which prints
a lot.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1431 af15c1b1-3010-417e-b628-4374ebc0bcbd
- applied fixes/updates from mainstream svn up to rev. 4304.
- fixed configury bug for i?86-apple-darwin* which prevented
asm optimizations from being built in.
- disabled ICY parsing which we don't need at all.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1430 af15c1b1-3010-417e-b628-4374ebc0bcbd
- previous windows builds seem to have missed the '--disable-debugging'
configury switch.
- used dllexport/dllimport or visibility attributes to export only the
relevant symbols.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1423 af15c1b1-3010-417e-b628-4374ebc0bcbd
- used dllexport/dllimport or visibility attributes when building vorbis
- applied commit 14920bae03 from xiph.org ogg git repo
- applied commit e5b1378996 from xiph.org vorbis git repo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1421 af15c1b1-3010-417e-b628-4374ebc0bcbd
Not convinced there are any issues with this, and it solves these
problems:
- change to new gamedir without execing quake.rc and exit: the
config.cfg in the new gamedir will be clobbered with the settings
from the previous gamedir.
- discrepancy between -game command line arg and "game" command.
Video mode is locked during the "exec quake.rc" to prevent the mode
from changing.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1417 af15c1b1-3010-417e-b628-4374ebc0bcbd
Consider any subdirectories of the com_basedir as mods, except for
.app bundles on posix systems. Previous code was too strict
as it required progs.dat or pak files, so it excluded map packs, etc.
(useful mods could contain almost anything, e.g. just a music directory,
just a config...)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1416 af15c1b1-3010-417e-b628-4374ebc0bcbd
Refactor printing of QUAKESPASM_VERSION/QUAKESPASM_VER_PATCH to use a new
QUAKESPASM_VER_STRING macro.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1408 af15c1b1-3010-417e-b628-4374ebc0bcbd
This allows you to move the QS window to a different monitor and
then go fullscreen on that monitor. QS will still always start on
the primary monitor.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1407 af15c1b1-3010-417e-b628-4374ebc0bcbd
This is for emulating a low-resolution pixellated look,
or possibly as a performance boost on slow graphics cards.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1406 af15c1b1-3010-417e-b628-4374ebc0bcbd
on Windows, a regression introduced in the Host_Loadgame_f rewrite r1398
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1405 af15c1b1-3010-417e-b628-4374ebc0bcbd