A Mac OS X build will follow later. And more builds will likely follow
because there still are some critical issues open in SDL bugzilla.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1609 af15c1b1-3010-417e-b628-4374ebc0bcbd
post-release bug fixes up to hg-12379:5dc13016cf34 included.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1599 af15c1b1-3010-417e-b628-4374ebc0bcbd
dropped local patches which are accepted by mainstream. changes since
the previous build from r11861 include fixes for SDL bugs #3739, 3920,
3947, 3950, 4027, 4075, 4078, 4079, 4080, and 4081, along with another
windows fullscreen-related fix (i.e. changeset 11874.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1559 af15c1b1-3010-417e-b628-4374ebc0bcbd
3920, 3921, 3926, and 3739. (only the bug/3926 patch is in official
SDL repo, for now.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1525 af15c1b1-3010-417e-b628-4374ebc0bcbd
- The OSX builds exclude the new Vulkan support, because it requires
building against 10.11 or newer SDK, and I build against 10.8 SDK.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1490 af15c1b1-3010-417e-b628-4374ebc0bcbd
note: the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there, we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1375 af15c1b1-3010-417e-b628-4374ebc0bcbd
(the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1360 af15c1b1-3010-417e-b628-4374ebc0bcbd
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
10.6+ which is an SDL2-2.0.5 requirement.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows: Fix other window positions/sizes being changed when exiting exclusive
fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout() (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
SDL_Delay. This ensures the Windows system timer resolution is properly set
before Sleep is called. (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
do set svn:mime-type application/octet-stream on SDL binary files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1184 af15c1b1-3010-417e-b628-4374ebc0bcbd
Update .cbp and .vcproj file to refer to our copy of SDL/SDL2 rather than looking in C:\
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1174 af15c1b1-3010-417e-b628-4374ebc0bcbd