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22d5b36d1c
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
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c8397d2474
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Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC)
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2023-02-07 09:08:00 -08:00 |
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dfeff42e6a
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WEAPON_TRIPMINE: use Destroy() instead of remove()
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2023-01-17 22:03:39 -08:00 |
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ed30225de7
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ITEM_SUIT: destroy when we're running on game 'bshift'
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2023-01-17 22:03:29 -08:00 |
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e152392132
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Client: don't dictate g_hud_color when in TFC
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2023-01-17 22:02:06 -08:00 |
|
Maxwell
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4c1d6569a9
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Made Gauss jumping MP only.
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2023-01-17 18:39:18 -05:00 |
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Maxwell
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96324141cb
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Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content
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2023-01-17 16:51:06 -05:00 |
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0452916719
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Client: add a vertical camera bobbing effect.
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2023-01-12 16:50:37 -08:00 |
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bef240a1de
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HLMultiplayerRules: add PlayerRequestSpawn method override
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2023-01-11 18:04:17 -08:00 |
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70167ed233
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:32 -08:00 |
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22b5c6a84f
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oops, finger slipped...
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2023-01-10 10:08:01 -08:00 |
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3b659fbddf
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install_shareware_data.sh: exit early with return code 0s
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2023-01-10 09:32:22 -08:00 |
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7637686ace
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input: add a hacky quick-respawn (needs proper multiplayer separation...)
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2023-01-07 17:00:34 -08:00 |
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3db04eb85b
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monster_snark: run physics using point sized bbox
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2023-01-07 16:59:59 -08:00 |
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e1d7febbf7
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default.cfg: Set rate to '30000' in the hope of override outdated defaults
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2023-01-07 16:59:43 -08:00 |
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9e62ff350a
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WEAPON_RPG: Gives 2 rockets on pickup.
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2023-01-06 13:00:43 -08:00 |
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512b1ac2ee
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manifest.fmf: load ffmpeg plugin by default and override default chatroom name.
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2023-01-05 23:36:14 -08:00 |
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9544c98f04
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Slight cleanups and cvar changes.
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2023-01-05 23:35:43 -08:00 |
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8652d02464
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WEAPON_SATCHEL: Dropp satchel bbox causing issues, so compromise: make it thin, but retain the same height.
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2023-01-05 23:33:33 -08:00 |
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5a900bc834
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manifest.fmf: set chatroom to 'halflife'
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2022-12-30 12:09:44 -08:00 |
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7c94b26fc8
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Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
obsolete routines.
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2022-12-28 16:50:29 -08:00 |
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54f7918edc
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Fix misc warnings
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2022-11-30 14:25:14 -08:00 |
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
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cf50584211
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Player: Streamline networking code by using the new macros Nuclide provides
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2022-11-08 20:35:27 -08:00 |
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ab31ae0242
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Fix player animations and attachment from not showing up since player drawing is handled much differently.
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2022-11-08 20:29:10 -08:00 |
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33853accbe
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WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire.
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2022-11-08 20:05:30 -08:00 |
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3f1821a760
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impulse 101 will now fill MP5 nades too.
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2022-11-08 20:04:36 -08:00 |
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
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f61c7af785
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added file: manifest.fmf
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2022-10-02 15:17:41 -07:00 |
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5b9db50f2c
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install_shareware_data.sh: disable track fetching for now, until Valve sorts their music licensing out
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2022-09-01 09:34:18 -07:00 |
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be16666be8
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
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522e45b1ee
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WEAPON_GLOCK: Don't play idle animations when empty.
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2022-08-24 14:22:19 -07:00 |
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d579defc89
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HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching.
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2022-08-24 14:20:17 -07:00 |
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a542f7d121
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WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier.
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2022-08-15 07:03:30 -07:00 |
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f8f9703df3
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
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21d4c7dab5
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:31:54 -07:00 |
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8eb5a1fbc6
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Clean up our player enumflags.
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2022-08-07 14:14:16 -07:00 |
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b0dbd92aca
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WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate.
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2022-08-06 12:05:51 -07:00 |
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120e6988c4
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Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
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2022-08-06 11:39:42 -07:00 |
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7bb5660f09
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
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cf9b3353bb
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HLMultiplayerRules: mp_allowmonsters is now respected.
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2022-08-06 00:15:23 -07:00 |
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c4e3745288
|
...facepalm.
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2022-08-05 23:28:31 -07:00 |
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64048e9b32
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HUD: sanity check before calling isempty...
|
2022-08-05 22:36:12 -07:00 |
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f82bef274a
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WEAPON_SATCHEL: isempty had a nonsense check
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2022-08-05 22:17:35 -07:00 |
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0e4baba0cd
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Client: Skip over empty weapons when scrolling through the weapon selection
|
2022-08-05 22:14:14 -07:00 |
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21a1a67b84
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
|
2022-08-05 14:43:04 -07:00 |
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51e9a7d851
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Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
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2022-08-05 14:10:04 -07:00 |
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e373af4ca5
|
Updated various monster code to use IsAlive() and things
|
2022-07-19 16:28:10 -07:00 |
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b8f2ca446f
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monster_barney: Reworking some bits to deal with the new states...
|
2022-07-17 00:04:35 -07:00 |
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92c2b54ef0
|
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
|
2022-07-16 15:09:00 -07:00 |
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