Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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58ef5dc162
commit
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5 changed files with 14 additions and 34 deletions
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@ -178,7 +178,7 @@ Scores_Draw(void)
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pos = video_mins + [(video_res[0] / 2) - 145, 30];
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}
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if (Util_IsTeamPlay()) {
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if (Util_IsTeamplay()) {
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Scores_DrawTeam(pl, pos);
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} else {
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Scores_DrawNormal(pl, pos);
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@ -46,13 +46,13 @@ class HLMultiplayerRules:HLGameRules
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virtual void(void) FrameStart;
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virtual void(void) CheckRules;
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virtual int(void) MonstersSpawn;
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virtual bool(void) MonstersSpawn;
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/* client */
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virtual void(NSClientPlayer) PlayerSpawn;
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virtual void(NSClientPlayer) PlayerDeath;
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virtual float(NSClientPlayer, string) ConsoleCommand;
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virtual bool(NSClientPlayer, string) ConsoleCommand;
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virtual bool(void) IsMultiplayer;
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virtual bool(void) IsTeamPlay;
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virtual bool(void) IsTeamplay;
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virtual void(void) InitPostEnts;
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};
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@ -24,7 +24,7 @@ HLMultiplayerRules::IsMultiplayer(void)
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}
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bool
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HLMultiplayerRules::IsTeamPlay(void)
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HLMultiplayerRules::IsTeamplay(void)
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{
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return cvar("mp_teamplay") == 1 ? true : false;
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}
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@ -32,7 +32,7 @@ HLMultiplayerRules::IsTeamPlay(void)
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void
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HLMultiplayerRules::InitPostEnts(void)
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{
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if (IsTeamPlay() == true) {
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if (IsTeamplay() == true) {
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int c;
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/* get the segments from our cvar */
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@ -181,7 +181,7 @@ HLMultiplayerRules::PlayerSpawn(NSClientPlayer pp)
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pl.glock_mag = 18;
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pl.ammo_9mm = 44;
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if (IsTeamPlay() == true) {
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if (IsTeamplay() == true) {
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int c = tokenizebyseparator(m_strTeamList, ";");
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/* not part of a team? pick one of the ones we have */
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@ -209,7 +209,7 @@ HLMultiplayerRules::PlayerSpawn(NSClientPlayer pp)
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Client_FixAngle(pl, pl.angles);
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}
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float
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bool
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HLMultiplayerRules::ConsoleCommand(NSClientPlayer pp, string cmd)
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{
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tokenize(cmd);
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@ -231,16 +231,16 @@ HLMultiplayerRules::ConsoleCommand(NSClientPlayer pp, string cmd)
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pp.velocity = Route_GetJumpVelocity(pp.origin, trace_endpos, pp.gravity);
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break;
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default:
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return (0);
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return (false);
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}
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return (1);
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return (true);
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}
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int
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bool
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HLMultiplayerRules::MonstersSpawn(void)
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{
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return (FALSE);
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return (false);
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}
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void
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@ -261,7 +261,7 @@ CSEv_HLDM_Chooseteam_s(string teamname)
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return;
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if (rules.IsMultiplayer() == false)
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return;
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if (rules.IsTeamPlay() == false)
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if (rules.IsTeamplay() == false)
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return;
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if (pl.health <= 0)
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return;
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@ -274,6 +274,7 @@ CSEv_HLDM_Chooseteam_s(string teamname)
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pl.team = (float)i + 1;
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forceinfokey(pl, "*team", sprintf("%d", pl.team));
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Damage_Apply(pl, pl, 100, 0, DMG_SKIP_ARMOR);
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return;
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}
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}
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}
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@ -77,7 +77,6 @@ gamerules_multiplayer.qc
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client.qc
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server.qc
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../../../base/src/server/damage.qc
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rules.qc
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flashlight.qc
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../../../base/src/server/modelevent.qc
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@ -1,20 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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int Rules_IsTeamPlay(void)
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{
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return cvar("teamplay");
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}
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