Fix compilation against latest Nuclide
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687953f825
commit
77678cf09c
6 changed files with 22 additions and 56 deletions
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@ -28,28 +28,6 @@ ClientGame_EventParse(float fHeader)
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case EV_OBITUARY:{
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Obituary_Parse();
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}break;
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case EV_SPARK:{
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vector vSparkPos, vSparkAngle;
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vSparkPos[0] = readcoord();
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vSparkPos[1] = readcoord();
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vSparkPos[2] = readcoord();
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vSparkAngle[0] = readcoord();
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vSparkAngle[1] = readcoord();
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vSparkAngle[2] = readcoord();
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FX_Spark(vSparkPos, vSparkAngle);
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}break;
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case EV_GIBHUMAN:
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vector vGibPos;
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vGibPos[0] = readcoord();
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vGibPos[1] = readcoord();
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vGibPos[2] = readcoord();
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vector vDir;
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vDir[0] = readcoord();
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vDir[1] = readcoord();
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vDir[2] = readcoord();
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float flForce = readfloat();
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FX_GibHuman(vGibPos, vDir, flForce);
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break;
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case EV_BLOOD:{
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vector vBloodPos;
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vector vBloodColor;
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@ -64,15 +42,6 @@ ClientGame_EventParse(float fHeader)
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FX_Blood(vBloodPos, vBloodColor);
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}break;
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case EV_EXPLOSION:{
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vector vExploPos;
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vExploPos[0] = readcoord();
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vExploPos[1] = readcoord();
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vExploPos[2] = readcoord();
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FX_Explosion(vExploPos);
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}break;
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case EVENT_TS::FX_TS_EXPLOSION_GRENADE:{
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vector vExploPos2;
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@ -82,21 +51,6 @@ ClientGame_EventParse(float fHeader)
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FX_TS_Explosion_Grenade(vExploPos2);
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}break;
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case EV_MODELGIB:{
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vector vecPos;
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vecPos[0] = readcoord();
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vecPos[1] = readcoord();
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vecPos[2] = readcoord();
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vector vSize;
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vSize[0] = readcoord();
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vSize[1] = readcoord();
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vSize[2] = readcoord();
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float fStyle = readbyte();
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int count = readbyte();
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FX_BreakModel(count, vecPos, vSize, [0,0,0], fStyle);
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}break;
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case EV_IMPACT:{
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int iType;
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vector vOrigin, vNormal;
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@ -14,10 +14,6 @@ void ClientGame_Precache(void){
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// All forked effects!
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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FX_GibHuman_Init();
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FX_Spark_Init();
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FX_Impact_Init();
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////////////////////////////////////////////////////////////////////////////////////
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@ -119,6 +119,7 @@ class TSMultiplayerRules:TSGameRules
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virtual void(NSClientPlayer pp) PlayerMakeSpectatorDelayed;
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virtual void(NSClientPlayer, int) PlayerRespawn;
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virtual entity(float) PlayerFindSpawn;
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virtual bool PlayerRequestRespawn(NSClientPlayer);
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virtual void(player pl) setPlayerMoneyDefault;
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@ -29,6 +29,21 @@ TSMultiplayerRules::TSMultiplayerRules(void)
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*/
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}
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bool
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TSMultiplayerRules::PlayerRequestRespawn(NSClientPlayer bp)
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{
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if (bp.TimeSinceDeath() > 0.5f) {
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TSMultiplayerRules rules;
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rules = (TSMultiplayerRules)g_grMode;
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rules.PlayerMakePlayableWithDefaultMoney(bp);
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return true;
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}
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return false;
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}
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// respawn absolutely everything
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// (check out init_respawn in case the var checked or any other part of the process changes)
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@ -260,7 +275,9 @@ TSMultiplayerRules::PlayerDeath(NSClientPlayer pp)
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/* either gib, or make a corpse */
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if (pl.health < -50) {
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FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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vector gibDir = vectoangles(pl.origin - g_dmg_eAttacker.origin);
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float gibStrength = g_dmg_iDamage * 2.0f;
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BreakModel_Entity(pl, gibDir, gibStrength);
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} else {
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/* Let's handle corpses on the clientside */
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entity corpse = spawn();
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@ -45,7 +45,9 @@ TSSingleplayerRules::PlayerDeath(NSClientPlayer pp)
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}
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if (pp.health < -50) {
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FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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vector gibDir = vectoangles(pl.origin - g_dmg_eAttacker.origin);
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float gibStrength = g_dmg_iDamage * 2.0f;
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BreakModel_Entity(pl, gibDir, gibStrength);
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}
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/* Let's handle corpses on the clientside */
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@ -54,10 +54,6 @@ pmove_water.qc
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// refer to the FreeHL fx_ files instead of forking
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// (remove any that turn out to never be involved)
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../../../valve/src/shared/fx_blood.qc
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../../../valve/src/shared/fx_breakmodel.qc
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../../../valve/src/shared/fx_explosion.qc
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../../../valve/src/shared/fx_gibhuman.qc
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../../../valve/src/shared/fx_spark.qc
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// except that one
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fx_impact.qc
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// NEW
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