|
b0313f05ce
|
Remove inclusion of gs-entbase/server/defs.h
|
2022-01-20 16:25:09 -08:00 |
|
|
a005f5b45a
|
Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
|
2021-12-17 18:24:04 -08:00 |
|
|
b1d47ca4f3
|
Client: Include ammo notify routines.
Add mirror shader for endlessrain.
|
2021-12-16 17:24:32 -08:00 |
|
|
bdbdcc6c68
|
Client: Include FreeHL's damage.qc.
|
2021-10-21 23:33:18 +02:00 |
|
|
bd4abcc299
|
Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
|
2021-09-23 23:57:32 +02:00 |
|
|
3cd5af1d19
|
monster_scientist: Add FallNoise()
|
2021-09-17 00:43:12 +02:00 |
|
|
271bddb2db
|
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
|
2021-09-16 18:43:09 +02:00 |
|
|
0613f51e85
|
Remove input_sequence definition.
|
2021-09-15 22:46:22 +02:00 |
|
|
9c735df0b6
|
weapon_cannon: fix reload animation hiccup
|
2021-09-12 10:48:51 +02:00 |
|
|
1000dc8455
|
Respawn env_shooters as part of the gamerules too...
|
2021-09-12 00:29:46 +02:00 |
|
|
3ddf61988f
|
monster_scientist: Don't trigger pain sound when we're already dead.
|
2021-09-12 00:19:47 +02:00 |
|
|
d959313700
|
Add breakables respawn timer.
|
2021-09-12 00:09:40 +02:00 |
|
|
ac5e2a1b72
|
Update include.src against valve/src
|
2021-08-29 17:46:47 +02:00 |
|
|
92bf9615ad
|
monster_scientist: Call WarnAllies() when death happens and stuff.
|
2021-08-13 21:33:38 +02:00 |
|
|
d49c91200c
|
Gamerules: Call SHData_GetItems() every 2 minutes.
|
2021-08-13 21:33:16 +02:00 |
|
|
ba28697b9e
|
Inherit valve/src's viewmodel effects
|
2021-08-01 08:56:19 +02:00 |
|
|
b8c9882a70
|
Update skill_scihunt.cfg
|
2021-06-18 09:28:34 +02:00 |
|
|
ff1a7bda84
|
WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.
|
2021-06-18 09:23:28 +02:00 |
|
|
57e5ca9b0f
|
Include flashlight.qc from FreeHL
|
2021-05-22 20:43:40 +02:00 |
|
|
aeb72d23af
|
Add .colormap support to players.
|
2021-05-20 16:06:53 +02:00 |
|
|
3c50f9c9a8
|
Don't set view_ofs here.
|
2021-05-16 23:14:29 +02:00 |
|
|
9db1530971
|
Use Base its damage.qc instead of FreeHL its.
|
2021-05-10 11:37:33 +02:00 |
|
|
227f9ad13b
|
Shared: Inherit weapon_common and input from Nuclide's base game.
|
2021-05-10 08:19:33 +02:00 |
|
|
f1c4646451
|
Simplify prediction code with the help from upstream SDK changes.
|
2021-05-08 17:48:03 +02:00 |
|
|
629a9c55aa
|
Weapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the Egon
|
2021-04-10 23:14:28 +02:00 |
|
|
a82c6fd12d
|
Improved animation/sound code for WEAPON_CHAINSAW
|
2021-04-10 22:48:37 +02:00 |
|
|
ae04a19908
|
Put the player animation code in line with upstream FreeHL
|
2021-04-10 10:26:59 +02:00 |
|
|
440e4d7269
|
Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
|
2021-03-31 13:44:29 +02:00 |
|
|
7124ce1005
|
monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
|
2021-03-24 07:54:14 +01:00 |
|
|
27f94f7073
|
Include draw.qc from Nuclide's base game
|
2021-03-17 06:33:53 +01:00 |
|
|
1d832d131e
|
Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
|
2021-03-13 03:08:24 +01:00 |
|
|
1b57acb5b7
|
monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
|
2021-03-12 00:13:54 +01:00 |
|
|
13eb9618f9
|
Merge client/input.qc and server/input.qc into shared/input.qc
|
2021-03-09 11:55:18 +01:00 |
|
eukara
|
8b6a4df658
|
Create FUNDING.yml
|
2021-03-08 15:36:28 +01:00 |
|
|
e6a063d1fe
|
Remove junk files
|
2021-03-08 12:11:54 +01:00 |
|
|
a3ef032823
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 11:11:06 +01:00 |
|