Gamerules: Call SHData_GetItems() every 2 minutes.
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2 changed files with 25 additions and 1 deletions
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@ -18,6 +18,8 @@
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class SHMultiplayerRules:CGameRules
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{
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float m_flRestockTimer;
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/* client */
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virtual void(base_player) PlayerSpawn;
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virtual void(base_player) PlayerConnect;
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@ -30,4 +32,7 @@ class SHMultiplayerRules:CGameRules
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virtual void(base_player) LevelDecodeParms;
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virtual void(base_player) LevelChangeParms;
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virtual void(void) LevelNewParms;
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virtual void(void) FrameStart;
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void(void) SHMultiplayerRules;
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};
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@ -304,4 +304,23 @@ SHMultiplayerRules::ScientistKill(base_player pp, entity sci)
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/* timer gets touched every time */
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pl.sh_insanetime = time + 2.0f;
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}
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}
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void
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SHMultiplayerRules::FrameStart(void)
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{
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if (m_flRestockTimer < time) {
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m_flRestockTimer = time + 120.0f;
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for ( entity e = world; ( e = find( e, ::classname, "player" ) ); ) {
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player pl = (player)e;
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SHData_GetItems(pl);
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}
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}
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}
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void
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SHMultiplayerRules::SHMultiplayerRules(void)
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{
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CGameRules::CGameRules();
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}
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