WEAPON_HAMMER: Adjust primary damage to 50. Get rid of the player specific check.

This commit is contained in:
Marco Cawthorne 2021-06-18 09:23:28 +02:00
parent 57e5ca9b0f
commit ff1a7bda84

View file

@ -124,10 +124,7 @@ void w_hammer_release(void)
hitsound = floor(random(1, 2));
/* players only take half damage */
if (trace_ent.classname == "player")
hdmg = Skill_GetValue("plr_hammer", 100) / 2;
else
hdmg = Skill_GetValue("plr_hammer", 100);
hdmg = Skill_GetValue("plr_hammer", 50);
Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT);