Respawn env_shooters as part of the gamerules too...
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1 changed files with 4 additions and 0 deletions
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@ -332,6 +332,10 @@ SHMultiplayerRules::FrameStart(void)
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func_pushable pb = (func_pushable)e;
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pb.Respawn();
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}
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for (e = world; (e = find( e, ::classname, "env_shooter"));) {
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env_shooter sh = (env_shooter)e;
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sh.Respawn();
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}
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}
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}
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