monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
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1 changed files with 3 additions and 2 deletions
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@ -16,8 +16,7 @@
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var int autocvar_sh_scialert = FALSE;
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var int autocvar_sh_scispeed = 40;
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var int autocvar_sh_sciattack = TRUE;
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var int autocvar_sh_sciattack = FALSE;
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enum
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{
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@ -239,6 +238,8 @@ monster_scientist::Death(void)
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/* now mark our state as 'dead' */
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CBaseNPC::Death();
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think = Respawn;
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nextthink = time + 10.0f;
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}
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void
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