monster_scientist: Change attack to default to 0 (mistake on my part) and

fix the respawn timer.
This commit is contained in:
Marco Cawthorne 2021-03-12 00:13:54 +01:00
parent 13eb9618f9
commit 1b57acb5b7

View file

@ -16,8 +16,7 @@
var int autocvar_sh_scialert = FALSE;
var int autocvar_sh_scispeed = 40;
var int autocvar_sh_sciattack = TRUE;
var int autocvar_sh_sciattack = FALSE;
enum
{
@ -239,6 +238,8 @@ monster_scientist::Death(void)
/* now mark our state as 'dead' */
CBaseNPC::Death();
think = Respawn;
nextthink = time + 10.0f;
}
void