Shared: Inherit weapon_common and input from Nuclide's base game.

This commit is contained in:
Marco Cawthorne 2021-05-10 08:19:33 +02:00
parent f1c4646451
commit 227f9ad13b
5 changed files with 9 additions and 59 deletions

View file

@ -101,7 +101,7 @@ monster_scientist::AttackMelee(void)
/* functional */
think = AttackNeedle;
nextthink = 0.25f;
return TRUE;
return (1);
}
void

View file

@ -2,7 +2,7 @@
../../../valve/src/shared/entities.h
../../../valve/src/shared/flags.h
player.qc
../../../valve/src/shared/weapon_common.h
../../../base/src/shared/weapon_common.h
../../../valve/src/shared/animations.h
../../../valve/src/shared/animations.qc
pmove.qc
@ -35,6 +35,6 @@ w_cannon.qc
w_chainsaw.qc
w_hammer.qc
weapons.qc
../../../valve/src/shared/weapon_common.qc
input.qc
../../../base/src/shared/weapon_common.qc
../../../base/src/shared/input.qc
#endlist

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@ -1,50 +0,0 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
=================
Input_Handle
Handles impulse and whatnot
=================
*/
void
Game_Input(void)
{
#ifdef SERVER
if (input_buttons & INPUT_BUTTON5) {
Player_UseDown();
} else {
Player_UseUp();
}
if (self.impulse == 100) {
Flashlight_Toggle();
}
self.impulse = 0;
#endif
if (input_buttons & INPUT_BUTTON0) {
Weapons_Primary();
} else if (input_buttons & INPUT_BUTTON4) {
Weapons_Reload();
} else if (input_buttons & INPUT_BUTTON3) {
Weapons_Secondary();
} else {
Weapons_Release();
}
}

View file

@ -394,11 +394,11 @@ float
player::SendEntity(entity ePEnt, float fChanged)
{
if (health <= 0 && ePEnt != this) {
return FALSE;
return (0);
}
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
return FALSE;
return (0);
}
if (ePEnt != self) {
@ -463,6 +463,6 @@ player::SendEntity(entity ePEnt, float fChanged)
WriteByte(MSG_ENTITY, ammo_hammer_state);
}
return TRUE;
return (1);
}
#endif

View file

@ -96,11 +96,11 @@ w_cannon_pickup(int new, int startammo)
if (pl.ammo_buckshot < 125) {
pl.ammo_buckshot = bound(0, pl.ammo_buckshot + 2, 125);
} else {
return FALSE;
return (0);
}
}
#endif
return TRUE;
return (1);
}
void