monster_scientist: Call WarnAllies() when death happens and stuff.
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@ -222,7 +222,7 @@ monster_scientist::Pain(void)
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void
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monster_scientist::Death(void)
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{
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WarnAllies();
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StartleAllies();
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if (style != MONSTER_DEAD) {
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SHMultiplayerRules rules = (SHMultiplayerRules)g_grMode;
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