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0156cc4f28
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Added map previews, fix #7
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2023-04-23 05:18:28 -07:00 |
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e5c2636fb6
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monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now
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2023-04-23 04:12:00 -07:00 |
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181090b701
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Insanity is now fully reimplemented
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2023-04-23 04:05:45 -07:00 |
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67707192fe
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Include vgui_motd.qc
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2023-04-16 23:16:39 -07:00 |
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8f5ad88e68
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Fix compiler warnings.
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2023-02-14 12:55:33 -08:00 |
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536890e013
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:59:49 -08:00 |
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b4e4e924d6
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add instructions.txt file
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2023-02-08 16:32:35 -08:00 |
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c27cd4ccc0
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:45:59 -08:00 |
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0c742cf378
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Remove obsolete includes.
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2023-01-08 13:36:50 -08:00 |
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0f615427cd
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Add missing player attachment updates.
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2022-12-22 16:12:17 -08:00 |
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48a9740067
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Remove references to client/player.qc
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2022-11-30 14:31:55 -08:00 |
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1388bc53f5
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monster_scientist: Fix them not bleeding.
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2022-08-26 15:51:24 -07:00 |
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d1f24b423f
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GameRules: Fix player death
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2022-08-26 15:51:08 -07:00 |
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87031625a0
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Set pragma target fte_5768
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2022-08-22 23:24:39 -07:00 |
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496116dab3
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:31:24 -07:00 |
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6c19e76e78
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Clean up our player enumflags.
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2022-08-07 14:13:35 -07:00 |
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6b4c63965c
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monster_scientist: Death check was wrong. oops.
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2022-08-05 19:12:54 -07:00 |
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f53ed471e1
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Fix warning in HLGameRules::PlayerDeath.
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2022-08-05 14:42:01 -07:00 |
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fefc95108f
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monster_scientist: Make use of the new NSMonster APIs
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2022-07-25 09:16:52 -07:00 |
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18bd1303b6
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:07:47 -07:00 |
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f0c13b1a41
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Get rid of some old pmove code.
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2022-07-14 21:27:19 -07:00 |
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87386226a1
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Server: Restart kill counter for Red/Blue teams whenever the round restarts so we don't mess up our counter.
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2022-07-14 18:26:14 -07:00 |
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8ba0153c0c
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Server: Move the forceinfokey calls into InitPostEnts() because constructors aren't suited for those at all
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2022-07-14 18:23:04 -07:00 |
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04ac41346f
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monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.
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2022-07-14 18:17:11 -07:00 |
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fbb2df4b6e
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Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
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2022-07-14 17:58:08 -07:00 |
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eda8140127
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Server: Add stubs for game-mode seperation
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2022-07-13 22:58:58 -07:00 |
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08383e1d90
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monster_scientist fixes.
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2022-07-07 09:10:44 -07:00 |
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72c9ef224f
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Adjust naming against upstream.
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2022-05-11 12:50:11 -07:00 |
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5d44353a29
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:22 -07:00 |
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82839c06ce
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Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
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2022-05-01 17:01:07 -07:00 |
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0dbc2aed76
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Server: unreference player.h
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2022-04-25 13:34:26 -07:00 |
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ccfd887e7c
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monster_scientist: Fix the Pain() calling animations post-death
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2022-04-23 22:04:34 -07:00 |
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bf4ec8bcc3
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:37:19 -07:00 |
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42555d426d
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:41 -07:00 |
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
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b0313f05ce
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:09 -08:00 |
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a005f5b45a
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Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
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2021-12-17 18:24:04 -08:00 |
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b1d47ca4f3
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Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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2021-12-16 17:24:32 -08:00 |
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bdbdcc6c68
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:18 +02:00 |
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bd4abcc299
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Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
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2021-09-23 23:57:32 +02:00 |
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3cd5af1d19
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monster_scientist: Add FallNoise()
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2021-09-17 00:43:12 +02:00 |
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271bddb2db
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:09 +02:00 |
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0613f51e85
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Remove input_sequence definition.
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2021-09-15 22:46:22 +02:00 |
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9c735df0b6
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weapon_cannon: fix reload animation hiccup
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2021-09-12 10:48:51 +02:00 |
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1000dc8455
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Respawn env_shooters as part of the gamerules too...
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2021-09-12 00:29:46 +02:00 |
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3ddf61988f
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monster_scientist: Don't trigger pain sound when we're already dead.
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2021-09-12 00:19:47 +02:00 |
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d959313700
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Add breakables respawn timer.
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2021-09-12 00:09:40 +02:00 |
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ac5e2a1b72
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Update include.src against valve/src
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2021-08-29 17:46:47 +02:00 |
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92bf9615ad
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monster_scientist: Call WarnAllies() when death happens and stuff.
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2021-08-13 21:33:38 +02:00 |
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d49c91200c
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Gamerules: Call SHData_GetItems() every 2 minutes.
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2021-08-13 21:33:16 +02:00 |
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