monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now
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181090b701
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1 changed files with 119 additions and 55 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -14,6 +14,14 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_scientist (0 0.8 0.8) (-16 -16 0) (16 16 72)
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HALF-LIFE (1998) ENTITY
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Scientist
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*/
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var int autocvar_sh_scialert = FALSE;
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var int autocvar_sh_scispeed = 40;
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var int autocvar_sh_sciattack = FALSE;
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@ -69,10 +77,11 @@ class monster_scientist:NSTalkMonster
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{
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void(void) monster_scientist;
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virtual void(void) Spawned;
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virtual void(void) Respawn;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual void(void) OnPlayerUse;
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virtual void(void) PlayerUse;
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virtual void(void) TalkPanic;
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virtual int(void) AnimIdle;
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virtual int(void) AnimWalk;
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@ -82,6 +91,8 @@ class monster_scientist:NSTalkMonster
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virtual void(void) AttackNeedle;
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virtual void(void) FallNoise;
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virtual void(string, string) SpawnKey;
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};
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void
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@ -205,28 +216,42 @@ monster_scientist::TalkPanic(void)
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m_flNextSentence = time + 2.0 + random(0,3);
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}
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void
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monster_scientist::PlayerUse(void)
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{
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if (spawnflags & MSF_PREDISASTER) {
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Sentence("!SC_POK");
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return;
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}
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if (m_iFlags & MONSTER_FEAR) {
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bprint(PRINT_HIGH, sprintf("I'm not following you evil person!"));
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return;
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}
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super::OnPlayerUse();
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}
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void
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monster_scientist::Pain(void)
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{
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/* don't bother if we're fully dead */
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if (IsAlive() == false)
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/* make everyone on edge */
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WarnAllies();
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if (m_flAnimTime > time) {
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return;
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}
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if (autocvar_sh_sciattack)
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super::Pain();
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StartleAllies();
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if (InAnimation() == true)
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if (random() < 0.25f) {
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return;
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}
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if (random() < 0.25f)
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return;
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Sound_Speak(this, "monster_scientist.pain");
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frame = SCIA_FLINCH + floor(random(0, 6));
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m_flAnimTime = time + 0.25f;
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m_iFlags |= MONSTER_FEAR;
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if (IsAlive() == true) {
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Sound_Speak(this, "monster_scientist.pain");
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SetFrame(SCIA_FLINCH + floor(random(0, 6)));
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m_iFlags |= MONSTER_FEAR;
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m_flAnimTime = time + 0.25f;
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}
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}
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void
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@ -235,14 +260,14 @@ monster_scientist::Death(void)
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bool deathcheck = false;
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HLGameRules rules = (HLGameRules)g_grMode;
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/* upset everyone */
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StartleAllies();
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if (IsAlive() == true) {
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if (g_dmg_eAttacker.flags & FL_CLIENT)
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rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);
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SetFrame(SCIA_DIE_SIMPLE + floor(random(0, 6)));
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rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);
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Plugin_PlayerObituary(g_dmg_eAttacker, this, g_dmg_iWeapon, g_dmg_iHitBody, g_dmg_iDamage);
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SetFrame(SCIA_DIE_SIMPLE + floor(random(0, 6)));
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Sound_Speak(this, "monster_scientist.die");
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deathcheck = true;
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}
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@ -255,23 +280,14 @@ monster_scientist::Death(void)
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rules.RegisterSciDeath();
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}
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/* will not respawn by themselves in this mode */
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if (g_chosen_mode == SHMODE_STANDARD)
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/* will not respawn by themselves in these modes */
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if (g_chosen_mode == SHMODE_STANDARD || g_chosen_mode == SHMODE_STEALTH)
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return;
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think = Respawn;
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nextthink = time + 10.0f;
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}
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void
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monster_scientist::OnPlayerUse(void)
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{
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if (m_iFlags & MONSTER_FEAR)
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return;
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super::OnPlayerUse();
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}
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void
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monster_scientist::Respawn(void)
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{
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@ -279,11 +295,8 @@ monster_scientist::Respawn(void)
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super::Respawn();
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m_iFlags |= MONSTER_CANFOLLOW;
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PlayerUse = OnPlayerUse;
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health = base_health = Skill_GetValue("scientist_health", 20);
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takedamage = DAMAGE_YES;
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if (autocvar_sh_scialert || g_chosen_mode == SHMODE_STANDARD) {
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if (autocvar_sh_scialert || g_chosen_mode == SHMODE_STANDARD || g_chosen_mode == SHMODE_STEALTH) {
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m_iFlags |= MONSTER_FEAR;
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}
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@ -314,43 +327,94 @@ monster_scientist::Respawn(void)
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}
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void
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monster_scientist::monster_scientist(void)
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monster_scientist::SpawnKey(string strKey, string strValue)
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{
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spawnflags |= MSF_MULTIPLAYER;
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switch (strKey) {
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case "body":
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SetBody(stoi(strValue) + 1);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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precache_sound("scientist/scream04.wav");
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precache_sound("scientist/scream05.wav");
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precache_sound("scientist/scream06.wav");
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precache_sound("scientist/scream07.wav");
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precache_sound("scientist/scream08.wav");
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void
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monster_scientist::Spawned(void)
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{
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if (spawnflags & MSF_PREDISASTER) {
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m_talkAsk = "";
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m_talkPlayerAsk = "!SC_PQUEST";
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m_talkPlayerGreet = "!SC_PHELLO";
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m_talkPlayerIdle = "!SC_PIDLE";
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} else {
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m_talkAsk = "!SC_QUESTION";
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m_talkPlayerAsk = "!SC_QUESTION";
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m_talkPlayerGreet = "!SC_HELLO";
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m_talkPlayerIdle = "!SC_PIDLE";
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}
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Sound_Precache("monster_scientist.die");
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Sound_Precache("monster_scientist.pain");
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m_talkAsk = "!SC_QUESTION";
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m_talkPlayerAsk = "!SC_PQUEST";
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m_talkPlayerGreet = "!SC_PHELLO";
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m_talkPlayerIdle = "!SC_PIDLE";
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m_talkAnswer = "!SC_ANSWER";
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m_talkAllyShot = "!SC_PLFEAR";
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m_talkGreet = "";
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m_talkGreet = "!SC_HELLO";
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m_talkIdle = "!SC_IDLE";
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m_talkHearing = "!SC_HEAR";
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m_talkSmelling = "!SC_SMELL";
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m_talkStare = "!SC_STARE";
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m_talkSurvived = "!SC_WOUND";
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m_talkWounded = "!SC_MORTAL";
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/* they seem to use predisaster lines regardless of disaster state */
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m_talkPlayerWounded1 = "!SC_CUREA";
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m_talkPlayerWounded2 = "!SC_CUREB";
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m_talkPlayerWounded3 = "!SC_CUREC";
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m_talkUnfollow = "!SC_WAIT";
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m_talkFollow = "!SC_OK";
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m_talkStopFollow = "!SC_STOP";
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if (autocvar_sh_sciattack)
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m_iAlliance = MAL_ALIEN;
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m_iBody = -1;
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model = "models/scientist.mdl";
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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base_health = Skill_GetValue("scientist_health", 20);
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precache_model(model);
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iBleeds = true;
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super::Spawned();
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Sound_Precache("monster_scientist.die");
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Sound_Precache("monster_scientist.pain");
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/* has the body not been overriden, etc. choose a character for us */
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if (m_iBody == -1) {
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SetBody((int)floor(random(1,5)));
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}
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switch (m_iBody) {
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case 1:
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m_flPitch = 105;
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netname = "Walter";
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break;
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case 2:
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m_flPitch = 100;
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netname = "Einstein";
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break;
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case 3:
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m_flPitch = 95;
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netname = "Luther";
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SetSkin(1);
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break;
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default:
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m_flPitch = 100;
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netname = "Slick";
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}
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}
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void
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monster_scientist::monster_scientist(void)
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{
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/* TODO they still need to attack each other for madness */
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if (g_chosen_mode == SHMODE_MADNESS)
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m_iAlliance = MAL_ALIEN;
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if (autocvar_sh_sciattack)
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m_iAlliance = MAL_ALIEN;
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}
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