Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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82839c06ce
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5d44353a29
1 changed files with 6 additions and 6 deletions
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@ -65,7 +65,7 @@ enum
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SCIA_DEADTABLE3
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};
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class monster_scientist:CBaseNPC
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class monster_scientist:NSTalkMonster
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{
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void(void) monster_scientist;
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@ -212,7 +212,7 @@ monster_scientist::Pain(void)
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return;
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if (autocvar_sh_sciattack)
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CBaseMonster::Pain();
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super::Pain();
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StartleAllies();
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@ -250,7 +250,7 @@ monster_scientist::Death(void)
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}
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/* now mark our state as 'dead' */
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CBaseNPC::Death();
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super::Death();
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think = Respawn;
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nextthink = time + 10.0f;
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}
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@ -261,13 +261,13 @@ monster_scientist::OnPlayerUse(void)
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if (m_iFlags & MONSTER_FEAR)
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return;
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CBaseNPC::OnPlayerUse();
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super::OnPlayerUse();
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}
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void
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monster_scientist::Respawn(void)
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{
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CBaseNPC::Respawn();
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super::Respawn();
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m_iFlags |= MONSTER_CANFOLLOW;
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PlayerUse = OnPlayerUse;
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health = base_health = Skill_GetValue("scientist_health", 20);
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@ -329,7 +329,7 @@ monster_scientist::monster_scientist(void)
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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base_health = Skill_GetValue("scientist_health", 20);
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CBaseNPC::CBaseNPC();
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super::NSTalkMonster();
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precache_model(GetSpawnModel());
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if (m_iBody == -1) {
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