Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.

This commit is contained in:
Marco Cawthorne 2022-05-10 14:59:22 -07:00
parent 82839c06ce
commit 5d44353a29
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -65,7 +65,7 @@ enum
SCIA_DEADTABLE3
};
class monster_scientist:CBaseNPC
class monster_scientist:NSTalkMonster
{
void(void) monster_scientist;
@ -212,7 +212,7 @@ monster_scientist::Pain(void)
return;
if (autocvar_sh_sciattack)
CBaseMonster::Pain();
super::Pain();
StartleAllies();
@ -250,7 +250,7 @@ monster_scientist::Death(void)
}
/* now mark our state as 'dead' */
CBaseNPC::Death();
super::Death();
think = Respawn;
nextthink = time + 10.0f;
}
@ -261,13 +261,13 @@ monster_scientist::OnPlayerUse(void)
if (m_iFlags & MONSTER_FEAR)
return;
CBaseNPC::OnPlayerUse();
super::OnPlayerUse();
}
void
monster_scientist::Respawn(void)
{
CBaseNPC::Respawn();
super::Respawn();
m_iFlags |= MONSTER_CANFOLLOW;
PlayerUse = OnPlayerUse;
health = base_health = Skill_GetValue("scientist_health", 20);
@ -329,7 +329,7 @@ monster_scientist::monster_scientist(void)
base_mins = [-16,-16,0];
base_maxs = [16,16,72];
base_health = Skill_GetValue("scientist_health", 20);
CBaseNPC::CBaseNPC();
super::NSTalkMonster();
precache_model(GetSpawnModel());
if (m_iBody == -1) {