Remove references to client/player.qc
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parent
1388bc53f5
commit
48a9740067
3 changed files with 33 additions and 39 deletions
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@ -23,7 +23,6 @@
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draw.qc
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../../../valve/src/client/init.qc
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../../../valve/src/client/flashlight.qc
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../../../valve/src/client/player.qc
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../../../valve/src/client/entities.qc
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cmds.qc
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../../../valve/src/client/game_event.qc
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@ -14,8 +14,6 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../../../src/server/gamerules.h"
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class HLGameRules:CGameRules
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{
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int m_iScientistsAlive;
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@ -30,47 +30,44 @@ enumflags
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class player:NSClientPlayer
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{
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/* Weapon specific */
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PREDICTED_INT(glock_mag);
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PREDICTED_INT(mp5_mag);
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PREDICTED_INT(python_mag);
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PREDICTED_INT(shotgun_mag);
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PREDICTED_INT(crossbow_mag);
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PREDICTED_INT(rpg_mag);
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PREDICTED_INT(satchel_chg);
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PREDICTED_INT(cannon_mag);
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PREDICTED_INT(glock_mag)
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PREDICTED_INT(mp5_mag)
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PREDICTED_INT(python_mag)
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PREDICTED_INT(shotgun_mag)
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PREDICTED_INT(crossbow_mag)
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PREDICTED_INT(rpg_mag)
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PREDICTED_INT(satchel_chg)
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PREDICTED_INT(cannon_mag)
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PREDICTED_INT(ammo_9mm);
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PREDICTED_INT(ammo_357);
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PREDICTED_INT(ammo_buckshot);
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PREDICTED_INT(ammo_bolt);
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PREDICTED_INT(ammo_rocket);
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PREDICTED_INT(ammo_uranium);
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PREDICTED_INT(ammo_handgrenade);
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PREDICTED_INT(ammo_satchel);
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PREDICTED_INT(ammo_tripmine);
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PREDICTED_INT(ammo_snark);
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PREDICTED_INT(ammo_hornet);
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PREDICTED_INT(ammo_9mm)
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PREDICTED_INT(ammo_357)
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PREDICTED_INT(ammo_buckshot)
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PREDICTED_INT(ammo_bolt)
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PREDICTED_INT(ammo_rocket)
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PREDICTED_INT(ammo_uranium)
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PREDICTED_INT(ammo_handgrenade)
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PREDICTED_INT(ammo_satchel)
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PREDICTED_INT(ammo_tripmine)
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PREDICTED_INT(ammo_snark)
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PREDICTED_INT(ammo_hornet)
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PREDICTED_INT(ammo_m203_grenade);
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PREDICTED_INT(ammo_shotgun_state);
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PREDICTED_INT(ammo_gauss_state);
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PREDICTED_INT(ammo_gauss_volume);
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PREDICTED_INT(ammo_egon_state);
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PREDICTED_INT(ammo_rpg_state);
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PREDICTED_INT(mode_tempstate);
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PREDICTED_INT(ammo_chainsaw_state);
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PREDICTED_INT(ammo_hammer_state);
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PREDICTED_INT(ammo_m203_grenade)
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PREDICTED_INT(ammo_shotgun_state)
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PREDICTED_INT(ammo_gauss_state)
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PREDICTED_INT(ammo_gauss_volume)
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PREDICTED_INT(ammo_egon_state)
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PREDICTED_INT(ammo_rpg_state)
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PREDICTED_INT(mode_tempstate)
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PREDICTED_INT(ammo_chainsaw_state)
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PREDICTED_INT(ammo_hammer_state)
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PREDICTED_FLOAT(anim_top);
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PREDICTED_FLOAT(anim_top_time);
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PREDICTED_FLOAT(anim_top_delay);
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PREDICTED_FLOAT(anim_bottom);
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PREDICTED_FLOAT(anim_bottom_time);
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PREDICTED_FLOAT(anim_top)
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PREDICTED_FLOAT(anim_top_time)
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PREDICTED_FLOAT(anim_top_delay)
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PREDICTED_FLOAT(anim_bottom)
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PREDICTED_FLOAT(anim_bottom_time)
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#ifdef CLIENT
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virtual void(void) draw;
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virtual float() predraw;
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virtual void(void) postdraw;
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virtual void(float,float) ReceiveEntity;
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virtual void(void) PredictPreFrame;
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virtual void(void) PredictPostFrame;
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