Commit graph

59 commits

Author SHA1 Message Date
d30501d7f4
WEAPON_SNIPERRIFLE: fix using the wrong crosshair sprite for the scope 2023-06-28 09:24:05 -07:00
213aa0371f
OP4CTFRules: handle bots joining teams 2023-06-28 09:21:27 -07:00
5bb2984df5
OP4CTFRules: unset 'icon2' infokey on PlayerConnect 2023-06-28 08:55:48 -07:00
d4e6604d7a
Updated weapon pickup logic to respect startammo (required by OP4CTF) 2023-06-28 08:53:25 -07:00
930a034a01
Work on the various visual feedback and scoring of CTF 2023-06-22 16:19:28 -07:00
fbcc868870
Added Capture The Flag game mode. 2023-06-07 13:55:36 -07:00
e57b138438
Add entityDefs for the weapon pickups in the game 2023-05-27 13:02:08 -07:00
d3759b4d83
Fix compiler warnings. 2023-02-14 12:55:14 -08:00
32c56a07f6
player: implement ::UpdateAliveCam 2023-02-12 12:58:19 -08:00
6d0d98b1f1
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:58:06 -08:00
bc821bc245
add instructions.txt file 2023-02-08 16:31:57 -08:00
30cd5f5e0a
Removal of Game_Input which has been made obsolete. 2023-01-11 17:45:32 -08:00
9e4eb1dc23
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines. 2022-12-28 16:53:13 -08:00
54a5f52285
Remove references to client/player.qc. 2022-11-30 14:30:59 -08:00
9458f34314
Set pragma target fte_5768 2022-08-22 23:26:10 -07:00
8af88805c7
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:32:10 -07:00
449bb9b109
Clean up our player enumflags. 2022-08-07 14:14:34 -07:00
b0149ce339
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:27 -07:00
4ca696085a
Yep, you guessed it: remove pmove_water.qc 2022-07-14 21:28:55 -07:00
5d747bd64a
Remove mention of GS_RENDERFX. 2022-07-07 09:13:54 -07:00
d59edbae6b
Adjust naming against upstream. 2022-05-11 12:51:29 -07:00
de94f04cf7
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:33 -07:00
45a52e1bf6
Implement IsMultiplayer() into HLGameRules class.
Improve player network-culling
2022-05-01 17:03:38 -07:00
6f0df5845f
Server: unreference player.h 2022-04-25 13:35:44 -07:00
ae2ef00c4d
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:38:46 -07:00
c00a15a268
.touch fixes. 2022-04-03 14:07:49 -07:00
2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
dbc614b343
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:55 -08:00
ae04d4c687
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:22 -08:00
a802c18a16
Client: Include the ammo notification routines. 2021-12-16 17:20:01 -08:00
ebdc8e07c0
Include and make use of the FX_Corpse stuff. 2021-12-13 13:00:45 -08:00
5b933aec2e
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:53 +02:00
c4a5f92063
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:10 +02:00
1019c16913
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:37:40 +02:00
e46be7b529
Remove input_sequence definition. 2021-09-15 22:46:09 +02:00
304383fbc6 Update include.src against valve/src 2021-08-29 17:46:27 +02:00
3a154ee53c Don't define VALVE in the progs src. 2021-08-01 11:23:12 +02:00
e6309968ec Inherit valve/src's viewmodel effects 2021-08-01 08:55:56 +02:00
ae43f8e8b1 Updated the game-specific PMove bits to be part of our player class 2021-06-08 15:32:18 +02:00
a5a370ef8f Shared: Add isempty function pointers to the respective weapons that need
it.
2021-05-25 08:38:06 +02:00
62317aa1e6 Reload timers for the WEAPON_EAGLE and WEAPON_SNIPERRIFLE weapon 2021-05-22 20:36:25 +02:00
bf0083566b Add the nightvision code to replace the flashlight. 2021-05-22 20:36:06 +02:00
069fa3c80d Fix a reload bug for when you fully empty the M249 2021-05-22 20:35:27 +02:00
c21707d773 Support for .colormap on players. 2021-05-20 16:05:34 +02:00
e4452dd681 install_from_cd.sh: download the patch 1109 zip now as well. 2021-05-19 21:26:17 +02:00
e899719ad9 add install_from_cd.sh, which will get the contents off your OP4 CD and grab all the patches from archive.org 2021-05-19 21:11:00 +02:00
00f5f37f70 Don't set VIEWPOS here. 2021-05-16 23:13:32 +02:00
8672d380f0 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:47 +02:00
3d12f067b8 Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:36 +02:00